NEW BLOOD TUTORIAL: kzbin.info/www/bejne/f4fNaGCrqKerftE Learn more about VISUAL EFFECTS for Games with this UDEMY COURSE: www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=18.99_UNTIL_20-09 Unique Toon Projectiles Volume 1: assetstore.unity.com/packages/vfx/particles/unique-toon-projectiles-vol-1-139417?aid=1100l3Jhu
@SiGrossArt4 жыл бұрын
Wow man I love these tutorials. I'd love an explanation of how you made it splatter and fade on the ground there at the end. That looked dope.
@IfejioforIfeoma5 жыл бұрын
Okay I finished the video and I change my mind this rocks
@ChadRockwell5 жыл бұрын
Yes! Thanks so much! I've been taking a hiatus from gamedev but this was one of the things I was looking for then.
@ronniebakuman5 жыл бұрын
Do you think it will cut at the ages of an cube? Or will it form a complete image on the edge of cube?
@notafurrysogoaway5 жыл бұрын
Absolutely love this. Thank you.
@abdullahgulcur87375 жыл бұрын
I am really thankful for this video, that was something that i really needed to learn. And u care people's request. Keep up the good work !
@GabrielAguiarProd5 жыл бұрын
Thank you, glad you liked
@CastleClique4 жыл бұрын
Great video, going to use this for my game!
@subekkhadka44694 жыл бұрын
The background music really helps!!
@MrMorvar5 жыл бұрын
Nice video again! Keep up the good work!
@thanhn09435 жыл бұрын
This is what I need, thanks bro.
@karbs30365 жыл бұрын
You are the best 💪
@457Deniz4575 жыл бұрын
Nice Thank You ! :)
@FrostshadowStudios03102 жыл бұрын
Perfect for something like God of War, and I fully intend to put these effects to excellent use.
@zazo55252 жыл бұрын
Dude what are u talking about there's barely any blood in god of war apart from the executions and boss finishers. did u even play the game lol???
@rpnishad6711 ай бұрын
Awesome Tutorial! Just had a question. Are you using standard pipeline or Universal Pipeline?
@GabrielAguiarProd11 ай бұрын
Yes I believe it was done with the URP.
@jedthompson64424 жыл бұрын
What are the final numbers in the variables you dont show what for NoiseAmount, NoiseScale, NoiseSpeed, Time, Specular or Glossiness
@DevDreamz-k6m4 жыл бұрын
How do you make the blood hit the ground
@larsthedude19843 жыл бұрын
I believe you can check for if particles collide with things, so you would code it so that wherever it collided it paints a decal on the surface (like how you would do bullet holes with a ray cast gun.) You’d probably need to be mindful of performance though.
@DevDreamz-k6m3 жыл бұрын
@@larsthedude1984 thanks
@dogTA_883 жыл бұрын
so good Thankyou
@MrMaccap0074 жыл бұрын
Could you explain how you got it to stay on the ground, i got the collision to work and the sub emitter but i havent been able to get it to stick to the ground.
@TheRailDoc4 жыл бұрын
kzbin.info/www/bejne/a6vVoGeupsd-jdk
@cargorunnerUK3 жыл бұрын
I am using the Universal Render Pipeline and Unity 2020.3 - My Shader Graph editor screen looks pretty different to yours and I have a property called material as well as the "Workflow" and "Surface" property that you have in your video of the shader graph editor. The material has a massive impact on the preview. If my shader graph material setting is the default "Lit" then the preview is always pure white. I was not able to follow this tutorial and get it to work, but maybe it only works under a different render pipeline. I have downloaded some pre-made particle effects and their transparency does not work in my project, my only guess is the Universal Render Pipeline is the problem.
@ronniebakuman5 жыл бұрын
If there is a cube on the ground and we splash on the edges of the ground will it just form the complete image on the edge or it will cut the particle on edge and rest of the particles wil fall on ground?
@batman850575 жыл бұрын
It's just a particle so yeah probably but you can fix that by adding a scene depth cutoff so if there isn't anything immediately behind the particle it's transparent.
@ronniebakuman5 жыл бұрын
@@batman85057 will that make it work like a decal?
@batman850575 жыл бұрын
@@ronniebakuman Not exactly, since the particle is still a sprite, and won't be projected so if it's at a corner it will only be half of the particle on one side of the cube, but otherwise it achieves a similar effect. Also I think you can also make decal graphs so you could do it that way too.
@ronniebakuman5 жыл бұрын
@@batman85057 but i guess we can make decal graphs on HDRP only
@ToastandBananas Жыл бұрын
My textures show up as a black box for a tiny amount of time when a particle is first emitted. What's going on here?
@ToastandBananas Жыл бұрын
Welp, figured it out. I had to adjust the value of the first key of the X curve on the Custom Data Vector to start slightly above 0 (I set it to 0.01)
@KRGraphicsCG5 жыл бұрын
You must have been playing MK 11, because the blood looks SO GROSS and satisfying... once you get the particles working with reflection probes, it will look great. I might have to do a version where the blood stays on the ground
@dandogamer4 жыл бұрын
Not sure what I'm doing wrong but my particles appears black in the scene/game, also some of the particles do not render properly, so display a black square
@jimmyjones32003 жыл бұрын
Hey! Did you find a solution to this? I am having exactly the same issue. Thanks
@slavic_sloth3 жыл бұрын
the year is 2022, shader graphs no longer have PBR Master. is there any way to fix this? i have shader graphs, core RP library and universal RP installed.
@GabrielAguiarProd3 жыл бұрын
With right click create a blank shader graph in a folder just like in the video. Then you can choose Lit in the Graph inspector. Hope this helps
@slavic_sloth3 жыл бұрын
@@GabrielAguiarProd That's the thing, since Unity updated how shader graphs are done it doesn't work the same way. Creating a Blank shader only displays the Vertex/Fragment but completely blank. Creating any other shader will give you something similar to the PBR Master, but not quite the same. Instead of albedo it's been replaced with Base Color(3). It appears differently but works the same. It also didn't help that unity was giving me issues as well.
@GabrielAguiarProd3 жыл бұрын
@@slavic_sloth Once again: after you create a blank shader graph you can select Lit in the GRAPH INSPECTOR.
@kianushkeykhosravi84134 жыл бұрын
like clouds I think we could simulate blood in a 3d software create a sprite sheet and use the sprite sheet I didnt test it yet but i think this way could work too GREAT tut btw love your tutorials man keep going
@rahulnmahajan72245 жыл бұрын
Any chance for making leaves or vegetation shader using shader graph LWRP?
@Sparrow4205 жыл бұрын
Big up, great video. any chance you tell us how you get the effects on the object it hit? like the splat on the ground here and the trail with your lasers, I'm been trying to get a system to do that kind of stuff with out much overhead, all I can contemplate is sooo unelegant it makes me sad.
@joelpumarega62065 жыл бұрын
just instantiate the system when the hit event start
@RemiG-3D-Art4 жыл бұрын
Hey great video ! can you make a tutorial about water particle ? tap water and Water spray ?
@NatureRaph Жыл бұрын
Thanks for the tutorial. Can I use it in URP too?
@GabrielAguiarProd Жыл бұрын
Yes you can!
@NatureRaph Жыл бұрын
@@GabrielAguiarProd ok thanks
@NatureRaph Жыл бұрын
@@GabrielAguiarProd Sorry to bother you again but I have three questions. So I read comments asking after the Collision from the Blood on the Surface. But I dont really know what I have to do with Sub Emitters. And my blood is on one side darker than on the other. Can you help me with that please? And also whcih Spawn Shape do you use? Because you didnt show that like in the end and that looks very cool
@unknow76595 жыл бұрын
Cool I love it
@Duuude94484 жыл бұрын
Hi ! thx for tut! very good one ! Do u know if its works with Universal Rendar 2d ?
@GabrielAguiarProd4 жыл бұрын
Yes it does. You need to start with a Sprite Lit Graph and the idea should be very similar. Good luck
@Duuude94484 жыл бұрын
@@GabrielAguiarProd thanks a lot God bless you !
@schneeritterstudios26484 жыл бұрын
@@GabrielAguiarProd Sorry, but that didn't help me. Once you reached the alpha clip threshold, the Sprite Graph just dies down, since there is not equivalent :( Also, just deciding to ignore that and handle the stuff via transparency of the texture, the normals also do not work, obviously. So saaaaad.
@erfrid3 жыл бұрын
Nice! Would you please explain how you made the ground decals?
@GabrielAguiarProd3 жыл бұрын
If I remember correctly it was done with Sub-Emitters set to trigger on collision.
@nastyazhgareva67253 жыл бұрын
Thank you for very useful tutorial! May I ask what render pipeline is this?
@GabrielAguiarProd3 жыл бұрын
It was HDRP, if I remember correctly.
@Jack-hm8pu5 ай бұрын
Can I use more than 8 parameters by custom data?
@chenariana34825 жыл бұрын
I used the same steps as you did in shader graph but finally it did not create distortion and the texture did not Jill at all....
@marksnyder72553 жыл бұрын
For current application, considering updates and such, is this best done using lit shader graph or just particle system?
@marksnyder72553 жыл бұрын
I'm relatively new to shaders so 'translating' tutorials using previous versions is a bit tough. Thanks for the help!
@karolsobanski89135 жыл бұрын
Fantastic!
@Daniel-do2mh4 жыл бұрын
Hi! Do you think that this is still good for the most recent version of unity?
@GabrielAguiarProd4 жыл бұрын
Of course.
@Daniel-do2mh4 жыл бұрын
@@GabrielAguiarProd Thanks!
@Maurilustrador3 жыл бұрын
Nice, thank you so much. Is there an easier way to have dissolve effect on particles and to manipulate the dissolve amount with the opacity of the particle?
@호주노예5 жыл бұрын
What a tutorial!!!
@GabrielAguiarProd5 жыл бұрын
Thank you :)
@theFlamesss Жыл бұрын
Albedo - is a Base Color PBR shader - is a Lit shader (unity 2021+)
@StephenWebb1980 Жыл бұрын
it'd be nice if you told us why PBR Graph doesn't show up in the Shader menu item list. I'm using URP that have anything to do with it?
@GabrielAguiarProd Жыл бұрын
It's no longer available, but once you create a Blank Shader Graph you can set it to Lit, which is the same as PBR. Or you can directly create a Lit Shader Graph, it's also the same as PBR.
@Contatoalienigena4 жыл бұрын
Gabriel, is this effect on your course?
@Ghazerak5 ай бұрын
is this working with Builtin ? Or i'll have to use URP / HDR
@GabrielAguiarProd4 ай бұрын
This was made with URP, but now a days it also works with built-in.
@flyingroads3498 Жыл бұрын
Do you have it on unreal?
@haroldinho4204 жыл бұрын
It looks really light and transparent for me, any tips?
@Michaentus3 жыл бұрын
I know its very late reply, but you probably had the Power public variable with a value too high, I found myself with the same problem.
@ssjgokuidk1195 жыл бұрын
Could you possibly make a tutorial on the stand aura like in Jojo's bizarre adventure?
@Celtravels3 жыл бұрын
Im working in HDRP, is there a way to convert it to a HDRP lit shadergraph? The alpha clip threshold is missing in the lit master for example, and I dont know how to go on...
@Krufs3 жыл бұрын
It's a toggle in the graph settings :)
@_KorruptioN_3 жыл бұрын
I just figured it out. If you right click the bar at the bottom of the "Fragment" node, it will let you add a Alpha Clip Threshold to it. Took me a while lol
@danidev-n8c2 жыл бұрын
I am using urp and the shader don't show the texture, it's all white
@tbwentmia4 жыл бұрын
can someone help, the particles still have a black background
@xanderbuyst15215 жыл бұрын
Looks amazing, can I also request you to make a tutorial on a nuke, I've been trying to make a nuke for so long but the farthest I've gotten was a cheap blender model rizing from the ground :]
@GabrielAguiarProd5 жыл бұрын
That may happen in the future. :)
@wafted_wind4 жыл бұрын
Can anyone tell me what did I wrong if shader appears full black color in game? On the scene everything works great...
@dandogamer4 жыл бұрын
Im also having this problem
@jerrydali11793 жыл бұрын
i don´t have the PBR graph option, help
@GabrielAguiarProd3 жыл бұрын
If you don't have PBR Graph then it means you are in a recent Unity version or you don't have Shader Graph installed in the Package Manager. If you are in a recent unity version start with Blank Shader Graph, in the Graph Inspector you can set it to Lit and follow the tutorial from there.
@sanketvaria97344 жыл бұрын
the custom data thing does not work at all.
@GabrielAguiarProd4 жыл бұрын
Make sure the UV node has the channel to UV01 and then add in the custom vertex streams the Custom01.xyzw
@wtmftproductions3 жыл бұрын
@@GabrielAguiarProd But why did you specifically add "UV2" to the vertex streams?
@ererbe5 жыл бұрын
Do this take much performance? or is it good?
@GabrielAguiarProd5 жыл бұрын
Depends on the platform. It can be optimized, but I won't say it's super heavy.
@ravipandya1984 жыл бұрын
Can you give me that's blood shader texture which you have created in this video.
@Ziplock90005 жыл бұрын
Why not use a particle system for this?
@Awlorein3 жыл бұрын
Ok but how did you make it go on the ground
@GabrielAguiarProd3 жыл бұрын
That was done with collison and sub-emitters in the particle system. The idea is that everytime a particle hits the ground, it dies and it triggers a sub-emitter with horizontal blood. Hope this helps.
@Awlorein3 жыл бұрын
@@GabrielAguiarProd Thank you for the help, I'll try it out.
@plusone88794 жыл бұрын
amazing thank you!
@Cloxygen5 жыл бұрын
You don't show how to make it stay on the ground..
@GabrielAguiarProd5 жыл бұрын
It's not that hard. Just use the Collision module, in World mode, 1 for Dampen, 0 for Bounce. Turn on Sub Emitter, select on Collision and assign a particle system that emits 1 particle of blood.
@O_Fanboy_Da_Claro3 жыл бұрын
+1LIKE!
@danielzheng93583 жыл бұрын
Please also shoot the blood over a box
@hellfireXIV4 жыл бұрын
0:34 sploosh
@lapinouu94892 жыл бұрын
Hello, is it possible to have the package for free in exchange for advertising on the social network vrchat on which I am more well known ?
@KICKinYaFACE Жыл бұрын
I really like your videos but I'm almost always desperate about the photoshop segments... You just instantly put masterpieces onto the table and I'm sitting here too stupid to pick a fitting brush.
@KRGraphicsCG5 жыл бұрын
Could I do this with Amplify as well? And you need some gross bits I can also see this being used for vomit LMAO
@GabrielAguiarProd5 жыл бұрын
Yes you can use Amplify to create a similar shader. Oh yeah this can be totally used for vomit.
@KRGraphicsCG5 жыл бұрын
@@GabrielAguiarProd And gorey chunks with the blood... like chunky blood with pieces of brain in it