Game a Week: Teaching Students to Prototype

  Рет қаралды 57,127

GDC 2025

GDC 2025

Күн бұрын

In this 2018 GDC talk, game developers and professors Douglas Wilson and Bennett Foddy present a close look at the "Game a Week" model of game education and discuss the challenges involved in successfully running such a class.
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Пікірлер: 48
@kelskye
@kelskye 14 күн бұрын
This is a really great idea. Wish this was included in my degree, though the tools weren’t mature enough back in the early 2000s.
@Michael_Raymond
@Michael_Raymond 6 жыл бұрын
I wish my game design education had even a sliver of this kind of drive. Instead I spent hours of every class with no work or direction from the teacher and eventually just left because it was a waste of my time.
@giantarcsfora9279
@giantarcsfora9279 3 жыл бұрын
Home schooling #1
@alphattus1503
@alphattus1503 3 жыл бұрын
Same
@Stack-12
@Stack-12 6 ай бұрын
That’s how the school system works.
@koljak9395
@koljak9395 3 жыл бұрын
Aah, really grateful for the RMIT syllabus still being available online! I've started a "two games a month" thing a while ago, and am beginning to struggle finding worthwhile themes. And there's this whole lovingly crafted list, bundled with relevant precedents to study! Thanks!
@koljak9395
@koljak9395 2 жыл бұрын
@BetterCallSid It's in the video: kzbin.info/www/bejne/b4CcgmuFi7ylfKM
@DaveVanVerdegem
@DaveVanVerdegem Жыл бұрын
Here are the links for the syllabus at the end of the video: NYU: drive.google.com/file/d/1DVOq4AHHwGlmsDoQdSJkN85LDE4ey38h/view RMIT: docs.google.com/document/d/1JNLojNIQNwn80043PUJ7ZyYXOjtAI4XHJibvtpe7El4/edit
@anderstaylor6694
@anderstaylor6694 Жыл бұрын
bump
@aaroninternet4159
@aaroninternet4159 Жыл бұрын
thanks bud
@DayDreamer4011
@DayDreamer4011 Жыл бұрын
The RMIT link is an actual gold mine. Thanks so much for posting the link, really appreciated :D
@justinbuergi9867
@justinbuergi9867 6 жыл бұрын
I tried making a game a week for a school project. Ended up in the hospital
@StefanLopuszanski
@StefanLopuszanski 6 жыл бұрын
Try a smaller scope then.
@Noone-we9vb
@Noone-we9vb 6 жыл бұрын
Same story
@akbarwolfram
@akbarwolfram 11 ай бұрын
😂😅
@SCSBairsoft
@SCSBairsoft 6 жыл бұрын
I'm just still learning... but this is inspirational!
@Syphorce
@Syphorce 2 жыл бұрын
I wonder what was the course load like for these students on top of making a Game a Week. If this was all I had to do, no problem. I couldn't imagine doing this on top of studying calculus and physics.
@pythonxz
@pythonxz Жыл бұрын
I was doing projects like this with that kind of course load and a part time job.
@CubeDeveloper_Games
@CubeDeveloper_Games Жыл бұрын
this is extremely insightful, lately I've been able to lower my scope and ambition for my indie games which has been the best decisiom ever to be honest, I used to plan extremely complex and ambitious games with multuple gameplay loops, cool terrain generation and such but I always lost motivation after months of development, and I never managed to finish a single project D: so yeah, let's keep our ambitions in check because completing a game is the most important thing, keep on developing guys and don't give up on your projects!
@peterthegamer9334
@peterthegamer9334 Жыл бұрын
I am Bennit Foddy. And that’s really all we needed to hear no need for introduction Mr. Foddy. You voice alone gives us PTSD😂
@nopanko
@nopanko 6 жыл бұрын
Is no one going to mention the fact that one of the students names at 20:32 is "T-Dog eXtreme" ?
@DNH17
@DNH17 6 жыл бұрын
Amazing talk. I wish I could study this and build prototypes. So interesting.
@Drecon84
@Drecon84 6 жыл бұрын
Thank you for this. I got a lot of great things from this for my own prototyping class.
@dnadhruv
@dnadhruv 6 жыл бұрын
At 17:30 the prototype made by the professor has sparked my interest quite a bit, but i'm not able to make out how he achieved that effect. Can anyone link to some resources that might help me?
@daggawagga
@daggawagga 5 жыл бұрын
Search for binary space partitioning (BSP) tree. Or raycasting.
@m4r_art
@m4r_art 6 жыл бұрын
"In the end, we only regret the chances we didn't take." -Lewis Caroll "You cannot now believe that you will ever feel better. But this is not true. You are sure to be happy again. Knowing this, truly believing it, will make you less miserable now." -Abraham Lincoln
@raspberry_picker395
@raspberry_picker395 6 жыл бұрын
16:53 i like how there's an assassins creed minigame in there
@m4r_art
@m4r_art 6 жыл бұрын
getting over a gdc talk with bennett foddy =)
@FelisArmis
@FelisArmis 4 жыл бұрын
Hello! Thank you for a great talk! There is only general course description in NYU course syllabus. Can I see project themes and prompts like in RMIT syllabus?
@danielholiveira1
@danielholiveira1 Жыл бұрын
there's no audio?
@Jayenkai
@Jayenkai 6 жыл бұрын
Kewl stuff, but don't get hooked, kids.. This stuff can be addictive!
@pranavgaur660
@pranavgaur660 6 жыл бұрын
Where can I get the link to the curriculum??
@ZoidbergForPresident
@ZoidbergForPresident 6 жыл бұрын
29:10
@pranavgaur660
@pranavgaur660 6 жыл бұрын
@@ZoidbergForPresident thanks...Didn't watch the last bit
@yoyo21926
@yoyo21926 6 жыл бұрын
ohh. Im working on a prototype right now
@chriswahl1337
@chriswahl1337 3 жыл бұрын
I don't think I've ever heard "digital games" in-place of "video games". 🤔
@Grimswoden
@Grimswoden 9 ай бұрын
Is this a pitch orrrr
@wuazo
@wuazo 6 жыл бұрын
t-Dog Extreme
@ALINAGORI
@ALINAGORI 6 жыл бұрын
out of the subject tip for the students ... don't put your prototype on early access even on itch io
@7thNoodle
@7thNoodle 6 жыл бұрын
Why? .__.
@yonjuunininjin
@yonjuunininjin 6 жыл бұрын
Students are not even the majority who are flooding itch. It's kids or hobbyist who just started with game dev who think someone might play their garbage. Apparently, there is enough people who protect those kids/hobbyist, saying if it doesn't hurt you why bother.
@ALINAGORI
@ALINAGORI 6 жыл бұрын
7thNoodle to make it brief. the negativity factor are higher than the positives , to the limit you might give up finishing your project.
@7thNoodle
@7thNoodle 6 жыл бұрын
Ah, I see. So the arguments are the flooding of itch.io, making an non-viable market platform for indies, as well as demotivating developers that are doing progress on current projects, by uploading their alpha, protytpe whatever too soon, thus giving them a false sense of accomplishment and thus ending some indie projects too soon.
@docill9155
@docill9155 6 жыл бұрын
So in my experience with uploading games too early (I was using Kongregate at the time when I did this), people who play your game might give you helpful feedback to make your game better. However, the visibility of your game tends to decrease the longer it is on the platform. If your game doesn't make a great first impression and isn't re-playable, then it will likely fall into obscurity, even when you update it later. Just remember, your game is most visible when you release it (on itch.io it will appear high in the "new releases" and "free games" categories). If you want the game to gain traction in this period, you need something more than a prototype. Unfortunately, that means getting feedback is pretty difficult. If you're a student, try asking other students and professors for a playtest. Ideally, you do not want your testers to be close friends or family. But take this with a grain of salt, I'm not a particularly successful developer and there are ways to increase visibly of your game.
@ttarabbia
@ttarabbia 6 жыл бұрын
+
@chrisb8667
@chrisb8667 Жыл бұрын
Lol the american teaches in australia and the australian teaches in america
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