Thanks for this video. I am having trouble making prototype myself for many months now. Couldn't even complete my projects because they are not as fun as I thought. After finding your video, I feel confident to make another one from a prototype. Good job!
@emperor8716 Жыл бұрын
Main idea: Have an elevator pitch (short and concise description of your game) and a playable game with just the core concepts to back it up. (I wrote this down to help it stick better). Thanks! Also the video quality is so good I'm shocked to see only 10 comments.
@joanfase26933 жыл бұрын
Good video. There's wisdom, knowledge and practical exemple to back it up. On a personal note, it's nice to see you post again. I did your monogame course and imo you're great at teaching. I switched on Java and libGDX lately but still enjoy watching your videos on Lua and Love2d so i hope you'll keep posting. Love2d is beginner friendly so i'm sure a lot of people will find your work enjoyable and interesting. Keep it up sir! (Sorry for any grammatical mistakes, i'm not confident in my english.)
@gamepad-coder8 ай бұрын
You could make it where diving on different types/colors of enemies change the bird's weight or speed. Then the player would balance speed and moment-to-moment puzzles of choosing an ability to determine which branching paths they're able to go through next. Like maybe if you're too slow, a waterfall will push you down to a lower path. But if you're heavy enough, you can break certain blocks to unlock a side path. Kirby meets Celeste or Sonic.
@gluraque8 ай бұрын
Prototyping is something I value greatly in coming up quickly with fun and interesting game ideas and quickly gaining feedback from players. Great Video!
@keopaderb66903 жыл бұрын
Interesting looking prototype! I will give it a go on itch. BTW I took your Udemy Löve course - I appreciate your calm and concise teaching style. I see you have a Monogame course as well. Do you find Löve is better for 2D game development. Lua is definitely a bit easier to wrap your head around compared to C#. Thanks again Kyle!
@Challacade3 жыл бұрын
I personally prefer LOVE for 2D development, just because I like the framework a bit better than MonoGame. However, MonoGame has the option to export to consoles (which LOVE cannot) and C# is a more mainstream and powerful language than Lua. So there's definitely pros and cons of each.
@laptoprelaks Жыл бұрын
dammmmm he already have a course...buying it
@V3NXM Жыл бұрын
I've been trying to make a game for some time, I never prototyped and I regret that I haven't, I've been working on a rogue like top down game and I've seen more progress in the prototype than I've ever seen in any other game I've attempted, I would worry about sound, music, artwork and never focused on what the player can and can't do, I found that it's easier to find bugs. Too people reading, listen to this man and prototype your game before jumping straight into it!
@MehDiable3 жыл бұрын
Really enjoyed this video!! You should post some more
@ИринаФедорова-р7й3 жыл бұрын
How long approximately does it take you to build this prototype?
@Challacade3 жыл бұрын
Probably averaged about an hour a day, over the course of 30 days
@Duckamoly9 ай бұрын
Thanks, this video got me to re-examine what my prototype actually needed.
@michaelwhite8691 Жыл бұрын
HI Challacade! Congratulations on getting as far as you have! As I watched the game play, something stood out for me. I was assuming that the bird's wing-flap was tied with the User's input for that command. I kind of feel like a single-use of the input was causing a lot of elevation and was "easy" to get altitude. I would recommend that you decrease the flap-power down to 75% of the current value. It would help convey a sense of "need" to the players so they get a little more excitement out of "almost dying" because they couldn't keep up with the need to flap their wings. Of course, to offset the current version... You could include a "glide" mode where once the bird is at elevation, they can go into a glide slope where they lose 25% over time. This way, they have moments of hard flapping to get to altitude, and then can glide for a distance. If they have to suddenly duck below an obstacle, they have a "dive" command where they act like a bird of prey attacking one of the bats you showed (closely related to the same functionality you've including for the video). Best of luck...!!!!
@mana37495 ай бұрын
Great video man! Good luck on your project, I really liked it! :)