Okay everyone scroll down to see the correct answers for the problem! . . . . . . 1. Polygon! All meshes are made from polygons. Within games polygons must be 3 sided/triangles, though typically in animation and 3D design polygons are 4 sided. 2. Code! All it needs is code so we can start giving the ball commands on what to do and when. 3. 3D in almost all scenarios will run slower in comparison. Almost anything can slow down a game though, an 8k 2D image with an intense shader/material will put a lot more stress on the game than a normal 3D model.
@kunalgahlot52114 жыл бұрын
what software did you use to create this video?
@Rayan-bk3fn4 жыл бұрын
@@kunalgahlot5211 unity duh?
@vjackas144 жыл бұрын
@@kunalgahlot5211 i want to know too
@crashie2044 жыл бұрын
haha i got them all right :) you are a really good teacher btw
@Bonniebelle_00__3 жыл бұрын
I would put emphasis on number 3
@seandobson26823 жыл бұрын
I've been a Dev for 3 years and have never had development explained in this way. I think this is one of the best development videos for beginners.
@seandobson26823 жыл бұрын
@The Lonely Proto mostly unity but I have dipped into unreal a litte.
@kukukudoes4583 жыл бұрын
Wish i had this as an overview when I started out. Would have been alot faster
@Vindicator9713 жыл бұрын
@@seandobson2682 Honestly, code is worse than a foreign language to me.
@Mafla-pk8do3 жыл бұрын
@@Vindicator971 The hardest part for me is Texturing and Modelling, coding is an easy and fun part for me, but I use blueprints which is simplified C++... I'm trying to learn C++ too though
@Vindicator9713 жыл бұрын
@@Mafla-pk8do could you teach me to code?
@ResoluteGryphon3 жыл бұрын
Just what I needed to know to start making my first game, Call of Mario.
@samsebin78953 жыл бұрын
🤣😂😂😂
@jayYT2173 жыл бұрын
XD
@HiHi-ek1dd3 жыл бұрын
Lol
@Sweet_Jelly393 жыл бұрын
Bruh
@thefinaldasher3 жыл бұрын
Nvm this was dumb( the original comment)
@theodoresmith33534 жыл бұрын
I feel more confident that i can actually learn gamedev knowing yanderedev made something that a lot of people enjoyed and he didn't even know most of the info in this video.
@K7NMHSF03DarkStarPhantom033 жыл бұрын
literally anybody can be better than him.
@TheShadowprototype3 жыл бұрын
Yeah anybody can call themselves a dev when your only work is using assets from the unity asset store and stealing garbage code from the internet just the way yanderedev does
@tunod-3 жыл бұрын
A weeb dev who made a weeb game for a weeb community. Make any Anime game with some big tiddy waifus and you got yourself a hit.
@itemboy68143 жыл бұрын
Yeah his game was liked for I dunno, four years or so. Then people forgot the game and came back to check it just to see it was not even properly being updated. After checking the code and some stuff that yanderedev did people just really don't like him now
@Lucas-cm8zq3 жыл бұрын
@@tunod- hey bro wanna get rich xD?
@dxrku72904 жыл бұрын
Can’t wait to make my first game for the airplane 😊
@lazykyuubi43004 жыл бұрын
Ah, yes. My favorite console
@Bonniebelle_00__3 жыл бұрын
Wow
@liquid89803 жыл бұрын
Good luck Man 👍
@camilalouisem3 жыл бұрын
I really wished there were better games for airplanes...
@CWGameDesign3 жыл бұрын
Is it compatible for Boeing?
@dominicballinger65363 жыл бұрын
1. Polygons, or tris more specifically. 2. You would add code, preferably a character controller. 3. The sphere would make the game run slowest.
@theson1c7772 жыл бұрын
you just copied his his answer and wrote it in yoyr own short ways lol :)
@dominicballinger65362 жыл бұрын
@@theson1c777 everybody does that
@jojotag53442 жыл бұрын
@@theson1c777 i dont know man it's pretty straight forward
@_freayxy_26942 жыл бұрын
3D makes the game run slower
@tamta_asatiani3 жыл бұрын
been a game developer for 5 years and you opened my eyes to the fact that all of this info isn't common knowledge and there's people who live without it. and i was once one of them. thanks for giving me a system error, you earned a sub
@jayYT2173 жыл бұрын
I feel like he is that one computer coding teacher that actually put it in a way that we understand. Thanks for the basics ☺️
@The_Comic_Geek4 жыл бұрын
1. Polygons 2. It is missing code 3. The 3D is going to take longer to load due to it requiring more information
@Bonniebelle_00__3 жыл бұрын
Well that was obvious
@The_Comic_Geek3 жыл бұрын
@@Bonniebelle_00__ the question was asked I answered, so shut up
@flashverse2.063 жыл бұрын
Good😂😂
@monkeepox22273 жыл бұрын
Lmfaooo he doesn’t make the rules, he plays by them 👌🏻
@nekemli14913 жыл бұрын
Well that was obvious
@FaithNchaos4 жыл бұрын
Such a great simplified yet essential breakdown!
@Bonniebelle_00__3 жыл бұрын
We all need one!
@maikeru51873 жыл бұрын
Exactly!
@luiseatoll63683 жыл бұрын
This did not teach me the secret of Mario's jump. My quest continues ever forward.
@inazumarai76903 жыл бұрын
his boots are made from goomba skin, harvested from the flattened corpses of his foes. the elasticity let's him absorb impact when he lands because they squash, allowing him to jump higher because the shoes stretch out after being squashed previously. this squash and stretch jump cycle allows mario to reach greater heights, though it seems to be limited at mario's incredible jump yes, this is truly, certainly the science behind Mario's jump
@lanfour44443 жыл бұрын
@@inazumarai7690 it's so obvious how couldn't I have seen it before?
@luiseatoll63683 жыл бұрын
@@inazumarai7690 A piece! Thank you kind stranger! Now, how do we decipher the verb x 2 double verb...
@quadroninja27083 жыл бұрын
That is not only magical from the point of view of logic, but also how it have been done. Like, consoles back then were running low on computing power and memory, and they implemented physics. That is real magic and skill
@theologicalmonochromaticbo21022 жыл бұрын
If Mario is touching the ground he may begin to jump For as long as Mario is jumping and does not collide with any objects which would otherwise impede his vertical ascent he will rise an average of 5 blocks or 6 if jump was initiated whilst running. After the peak of his jump is reached, Mario shall descend back down at a constant rate until colliding with an object which prevents a further vertical decrease in position. If the object that ends Mario's jump is a basic floor tile he may initiate another jump sequence. If this jump is done less than 1 second after contact with the floor, he received a small boost (this may be repeated an additional time).
@lordzockt18534 жыл бұрын
Timestamps 1:09 Main Pic 1:30 Scenes 2:50 Effects 3:54 Assets 7:00 Code 8:42 Systems 10:26 Problem
@preciousonyinyechichinedu20912 ай бұрын
Thxs
@fredhuggins9213 жыл бұрын
This is such a well-put-together video. Game design has been a bit on my mind recently and I feel as if this explained some nice basics very well! Please don't stop doing what you're doing, this is such great work!
@Danee21083 жыл бұрын
This video is really helpful. I'm about 2/3 done with movement mechanics and controls, just need to figure out how to make enemies and we're done! The rest is the fun part. Art.
@valfgalinato20833 жыл бұрын
1. These shapes are called polygons. 2. We need to add code to move the ball. 3. 3D loads slower compared to 2D. This is the start of my journey in learning to create video games. I subscribed and am hoping to learn from your videos. Wish me luck!
@klovrkhisyx96663 жыл бұрын
I also want to be a video game designer. Wishing you the best of luck!
@michelchamieh40793 жыл бұрын
1- Polygons 2- Level manager 3- The 3D object will load slower
@HorsyPotter3 жыл бұрын
correction 2. needs game logic or code perfect general purpose answer
@michelchamieh40793 жыл бұрын
@@HorsyPotter thanks for the correction
@Krissy273 жыл бұрын
I accidentally clicked on this, but I Have No regrets lol. Thank you 😃i always wanted to know how to create a game
@jayYT2173 жыл бұрын
Lucky spin 🤑
@trebenlbj2 ай бұрын
1. Squares to design every aspect of the image 2: Functions and animation 3: Automatically 3D is slower because the functionality is more complex
@tom420smoken094 жыл бұрын
Thanks alot much simpler now. I'm still a little lost, but im thankful I found you video its going to help me remember the basics.
@Bonniebelle_00__3 жыл бұрын
Always good to go back
@hairo42424 жыл бұрын
Thank you man I'm not a professional about game development but I knew these basics but your breakdown of every component really impressed me I hope you will do more of these I would learn a lot since I decided to be a game developer uwu
@Bonniebelle_00__3 жыл бұрын
Yeah essential
@mitsimitsii3 жыл бұрын
owo
@nothing56933 жыл бұрын
cringy kid
@coins_png2 жыл бұрын
OwO
@shazboi4 жыл бұрын
Make a playlist of all these videos on your channel!!
@lea_x87924 жыл бұрын
That's a really good old school Mario dude
@ernest40853 жыл бұрын
1) polygons 2) code 3) 3D mesh ball would load slower, typically Fingers crossed I got these right! Thanks for the vid ^^
@kr2sssss2 жыл бұрын
ok now im excited to learn this in school, currently studying first yr game development, wish me luck
@justcriss063 жыл бұрын
1: Polygons 2: Code 3: The 3D Ball Great video btw! I really enjoyed watching it. Even though I already knew a lot of this stuff, it was still very interesting and I learned a couple of new things too.
@viktordjambov14374 жыл бұрын
Amazing video. I'm not a beginner anymore but this video was entertaining to go through and refresh my knowledge and I sent it to so many friends of mine. The end questions really would help a newbie solidify some of the core basics knowledge. I'm loving this
@FlowStudio4 жыл бұрын
So glad you liked it! I love making these types of videos and I'll definitely be making more 😁
@enigmashades3i657 Жыл бұрын
1. Polygons 2. Code that takes keyboard inputs and changes the transform of the ball 3. The 3D mesh
@zb1122 жыл бұрын
Absolutely excellent video about Game Dev. Great work Julian, I'd love to see more stuff like this!
@chessycopter96193 жыл бұрын
This is a really smart way to explain video game design
@thefloof616310 ай бұрын
1. Polygons, which are tiny little triangles that make up the shape. 2. You can add a script that has code for a player controller. 3. The 3d ball makes the game run slower because there is more to render.
@stevecarter88103 жыл бұрын
Man I wish you had said platform instead of system, because the big missing piece of this video is the game design, which I would call the system. I. E. The abstract rules of the game that cause it to be an engaging interaction. That said, this video lays out the technical landscape very well. It's going to help me to mentally structure what I'm learning from the many tutorials I'm expecting to watch over the next years
@mouinhizem142811 ай бұрын
1 - polygon 2- code 3 - 3d ball +thnks for the amazing video i took my note and its helpful
@thomasburn32473 жыл бұрын
Imagine mario with an AK running around shooting 3d barrels in 2d.
@danuvip3 жыл бұрын
1. Polygon 2. Movement script like (C#:if(Input.getkeydown(keycode.d)){transform.translate(-1, 0, 0)} and so on 3. The 3d will load longer because the object isn't just one shape it has lots of polygons which have to be loaded and then rendered with lighting, shadows and maybe raytracing depending on if you playing on Mobile, Console, Laptop, Desktop PC or an Airplane
@fynncat95192 жыл бұрын
1. Polegons 2. You'll need a rigidbody or some physics component & some code depending on what its effected by. 3. Generally 3D, but that could change depending on your examples.
@rishk14 жыл бұрын
Why is this guy not getting views
@DasBauer2 жыл бұрын
Your Cs (often) look like Ls. Your Ds (often) look like Ps. But all in all a really good video, which explains the context very well. Nicely done. 👍
@thecatisalive_4 жыл бұрын
you should be a teacher
@Hemecan.3 жыл бұрын
He is
@rikka3763 жыл бұрын
@@Hemecan. you just ruined it
@nizu95273 жыл бұрын
ay atleast we know he is
@gz12362 ай бұрын
I know that it's been 4 years since this video came out, but I will still try to answer the questions. 1. Triangles/polygon. 2. We add codes/scripts. 3. 3d mesh will slower than 2d sprite because 3d meshes will render more polygons while 2d sprite is basically and image and much more lighter than the other.
@bjananamjen64003 жыл бұрын
1. Polygon 2. Code 3. Mesh 3d Good video mate, i enjoyed!
@korukondamehervihari70252 жыл бұрын
1. Polygons - their numbers can decide its size, tessellation 2. Inputs - keyboard/mouse/touch 3. 3D - it has heavier mesh
@hopelessmonkey4 жыл бұрын
Well... Thanks to youtube recommandations, this is totally what I was looking for ! Really cool video by the way !
@Bonniebelle_00__3 жыл бұрын
It's really hard to navigate KZbin's algorithm nowadays
@George-si6iv3 жыл бұрын
The art in this is actually great
@Known_as_The_Ghost2 жыл бұрын
My answers to the three questions. 1. Triangle. I've watched too many Mario64 videos to not know this. 2. Code/Script(or simply "controls"). A Script that gets button input, and turns that into an event(or action). 3. It depends. The size of the 2d sprite could be so large, that it takes longer to load than the 3d ball. However! In general, it's typically the 3d ball that loads slower.
@Known_as_The_Ghost2 жыл бұрын
Checking the answers, it appears I didn't understand question 1. "What the name of the shapes..." Again, I've watched too many SM64 videos to know it's a Polygon. ... and Pokemon, "Porygon" ... and Smash 64, "Fighting Polygon Team" Well. I'm glad I didn't completely fail the little test. +1
@timothy8973 жыл бұрын
You have summarised all I know about Game dev 🙈🙈
@smitty89785 ай бұрын
This video is so fun! You sound like such a fun person! I really liked the question part at the end!
@BryanChance Жыл бұрын
Awesome intro for noobs. This is so helpful. thank you.
@baladar13532 жыл бұрын
It was an okay guide, although a small error came up almost at the end. A censor is usually a man who takes out unwanted content from a product that gets published, while a sensor used to be a contraption that senses and translates physical signals into inputs that can be used by the machine.
@MrCaps-sq4bk2 жыл бұрын
1. Polygons 2. Code 3 The 3D Sphere, because compared to the 2D sphere or shape, the 3D sphere has more assets and data, therefore it will take longer because it needs to load in more information and it's more taxing on the system.
@serakali46543 жыл бұрын
I'm actually a beginner in this type of industry and I'm about to shift careers so this is a big help
@klovrkhisyx96663 жыл бұрын
I want to be a game designer as well but I am not very good at drawing so I want to get everything I can down!
@RedMoon814 Жыл бұрын
1. polygons 2. Code I think 3. the 3D ball is slower to load (I used Maya, believe me, I know) PS. I know the answers are kind of easy but at this point I'm doing it for the algorithm bc this was a really good explanation for noobs such as I
@_.Dylan._3 жыл бұрын
This was so easy to understand and I’m someone that feels they never understand a lot of things I learn so thanks!
@AkamiTenzuo2 жыл бұрын
I loved it, it's a great explanation about video game creation process
@nateprollystoleurceral4708 Жыл бұрын
These videos are literally perfect. Please keep making content thanks In advance
@aruretheincomprehensible203 жыл бұрын
This is a great video, but I think there should have been a piece of information that I think would go in assets. The assets section lists stuff like barrels, characters, trees, etc., and this I think gives the impression that all assets are physical stuff that appears within the game world that the player sees and can potentially interact with. However, I think music is something important enough for video games that I think it should have at least had a passing mention in this section.
@Onaterdem3 жыл бұрын
This is a *fantastic* video. I do have a little experience in game development so none of these were new per se, but the way you presented and explained everything, _especially_ the cameras, was so ingenious and so lovely that I'm in awe
@WaywornBlock7128 күн бұрын
1: polygon, 2: code, 3: the 3D mesh
@jeremypena572 жыл бұрын
Excellent illustration man!!
@TheRiggedDev3 жыл бұрын
I recomend this video for beginners it is really good Answers: 1. the shapes are called polygon and a mesh can be made with a single polygon but the polygon will have atleast a million points 2. First we attach some physics component like rigidbody and make a script that will check for user input every frame and add force or set the velocity to like 10 when the user presses the move key or button 3. the 3D ball will be slower since it is built with with thousands of 2D polygon and for each frame all of the polygons points need to be calculated properly and the 2D only just renders a image without having to calculate thousands of stuff my answers might be hard to understand but it is a detailed answer and this answer is not copied
@haideral5594 Жыл бұрын
some shaders are performance more expensive than others... I really like going back to the basics and this video was awesome...
@genjithesheikah15012 жыл бұрын
1. Polygons 2. If, then statements for whichever control type. 2. Probably the 3d ball
@eigentlichtoll022 жыл бұрын
Object-oriented programming and using components are two independent concepts. (4:35)
@caramel_droplet2 ай бұрын
0:30 dude the mario was insane
@snarefarex2 жыл бұрын
the references to butts in the for and if statements... *chef kiss*
@Rockyzach886 ай бұрын
Nice Tamagachi name drop. In fact I might try to code one of those.
@deadeye4504 жыл бұрын
you explained this better than my professor😭, subbed
@saniyakhan99893 жыл бұрын
In love with your voice plus wonderful video
@RusselBooth-b2n11 ай бұрын
I loved it, it's a great explanation about video game creation process
@iwonagolab44073 жыл бұрын
Dani would love this video
@darkcognitive3 жыл бұрын
I’d you were to make a course, teaching people how to go from Noob, to developing a game (and teaching them c#) like Len’s Island..... you would make an absolute FORTUNE. I know building a course teaching people from noob to pro would be quite an undertaking, but if you did I guarantee you’d make a killing over a few years. Just look at Thomas Brush with his course, and his type of game dev is mega simplistic compared to something the quality of Lens Island, yet people are lapping it up paying him 400 bucks for his course. Something to think about maybe once lens island releases? It would be awesome to see and you have a great voice / style for teaching.
@FryDreams2 жыл бұрын
I made it 2 minutes in and was laughing and learning !! Love this ! (He said "I can spin and do flips " ) lmao
@stylejam7 ай бұрын
Your content is elite. Really fantastic
@CrazyGreenFluff3 жыл бұрын
1) polygons! 2) coding! 3) 3d ball will load slower! awesome video! im so excited about the concept of ME making a game, but i have no idea how to start haha. im gonna try to learn unity and start with a very simple 2d game, but i really do wanna learn code and 3d modeling and make one of the ideas i have for a 3d platformer! and i DO have a LOT of game ideas!! i also really wanna go to college for coding and character design, im already an artist so art / characters isn't a problem, though i know i have a lot to learn, but i know 0 about coding languages right now! im still excited to learn tho :3 edit: i don't think i mentioned it above, but im all about that low-poly 3d ps2 looking game aesthetic!! if i get to making a 3d game, im totally gonna make it look like that! my favorite game ever is neopets the darkest fearie for ps2, i want my games to have that kind've feel! :0
@lucasricardo57134 жыл бұрын
1_ poligons 2_Code 3_ the 3d
@animecollection15144 жыл бұрын
can u tell me which software he use
@masterjack85444 жыл бұрын
@@animecollection1514 photoshop
@ayojaydeee89102 жыл бұрын
This is fantastic. Straight to the point but hella informative! Thnak you !!
@WalterHasGanado2 жыл бұрын
1) the shapes are polygons, 2) It needs code to work, 3) the 3d will load slower!
@sennabullet2 жыл бұрын
super super helpful. thank you VERY much for sharing your knowledge.
@Mini.Trans_rat Жыл бұрын
Got 2 answers right in the problem I’m surprising proud of my self and being a beginner
@You-dd3jt3 жыл бұрын
High-Quality content. I love it!
@MrKohlenstoff3 жыл бұрын
Really cool presentation style!
@EvanNeedsTherapy2 жыл бұрын
Shapes in barrel mesh are called polygons. Code is added to the ball object 3D ball loads slowest
@NeroDefogger4 жыл бұрын
as some people said in the comments, this is fine, it has some usefull information for super beginners but, it's not game design, I imagine people really searching for game design and if for some reason, (because this video doesn't have many likes...) they find this video, it will probably annoy them
@khordi79974 жыл бұрын
can you please explain how this is not game design? i studied a game design course in university and everything this man said was included in that university course. infact flow graphics explained it even better than how i was taught in university
@NeroDefogger4 жыл бұрын
@@khordi7997 we could consider it game design I guess, but is not the things you actualy want to learn, I mean, most of the things were learning how are those things called, but, ok, now you know that thing is called, code, for example, but for wtf does that help you? that is useless, for game design you would actually talk about what makes the game fun and good, ruber banding is SH**, i'm pretty sure, but talking about if it is good or not, would be talking about game design, as I said I'm pretty sure, ruber banding is not good, but, is game design, not, tHiS iS cAlLeD cOdE, that's not usefull, if they only teached you this, they teached you wrong, if they teached you this and actual game design, they did the thing right
@michaelcastillo44023 жыл бұрын
It's a very funny way to explain this topic. I like it
@timetellnolies9425 Жыл бұрын
1. Is triangle or polygon 2. Player controls or code player movements. 3. The 3rd object would load the sloist
@ohnonotsam2 жыл бұрын
Awesome video! It has really helped me get into the development process, thanks!
@elijahclaude34133 жыл бұрын
This was a great breakdown! And omgeeee, what program is he using for these drawings and effects? He probably makes it seem much easier than it is, but I'd be curious to see if I can play around with it.
@SemperFine3 жыл бұрын
You'll need a drawing tablet and a stylus. I'm not sure which software he's using but it could be photoshop or some other photo editing program that allows you to draw.
@elijahclaude34133 жыл бұрын
@@SemperFine Interesting, I didnt even know this stuff was possible to do in real-time with software like photoshop. Thanks!
@SemperFine3 жыл бұрын
@@elijahclaude3413 yeah, you can see it whenever he's resizing things in the video. my guess is he's just using a screen recorder while he draws
@tmayush4 жыл бұрын
I Love Your Videos!! Thank You Sooo much for the amazing content you upload
@daysonmuna1674 жыл бұрын
what kind of degree do i need to be game developer ? Do i even need one ? or rather which is the most efficient way to become a game developer
@jssinghify3 жыл бұрын
Skills matter more than degree. However,You can have a computer science or relative degree for being a game developer.
@tomykong29153 жыл бұрын
do some indie dev without the intent of these projects making money
@quadroninja27083 жыл бұрын
Not really, but math and computer science really open up a wide range of opportunities to implement your ideas and you also can optimise your game to make low-end PC users happy
@Daw3D3 жыл бұрын
1.polygons 2.code 3 the 3D mesh will run slower Great video thanks
@flurit11 ай бұрын
game development isn't just coding its also voice acting, motion captures, inspirations, writing, etc
@flurit11 ай бұрын
i had gta in mind while writing this comment
@UrgentCabbage993 жыл бұрын
I have recently gotten and I dea for a 2d poetry/story like game and this helped a lot :D I am going to use Unity to develope my game thank you so much this all helped me understand everything I needed to know well! 😊
@erideb38643 жыл бұрын
Well, I'll never know until I actually try and do it. Trial and error and all, it will be an experience. I'll probably start by planning and doing a lot of brainstorming. As if I dont already have another daunting project
@Link-Link2 жыл бұрын
That's really helpful, thanks man!
@jaxfrank4 жыл бұрын
In your video you confounded the concepts of Object Oriented Programming(OOP) and Entity Component Systems(ECS). Although you may have done this for simplification reasons I believe this is a very bad mistake and could confuse people if this is their first introduction to game development or programming. To explain what I mean, OOP is a programming methodology where as ECS is a design pattern. Programming methodologies are the overarching way of designing software and generally changes the over all style of the software being written. Design patterns are more focused and are generally applied to a single problem within a specific context. Design patterns generally do not rely on a specific programming methodology although this is not always the case. For instance an ECS can be written using OOP practices or not it completely depends on who is writing the system and what they are trying to achieve. The distinction between programming methodologies and design patterns is not the only issue with confounding OOP and ECS. The bigger issue, I think, is that ECS is used to prioritize composition over inheritance which is exactly the opposite of object oriented design. In an ECS your entity is a container that holds many components all of which are mostly unrelated to one another. This provides the benefit of having extremely reusable blocks. In an object oriented design however, your entity would be have very little but could have functionality added to it through inheritance(I am not going to explain inheritance here). Hopefully it is clear how comparing OOP and ECS can be problematic. My apologies for the wall of text. Otherwise this was a very solid video if a little simplistic. Keep up the good work and I look forward to seeing more tutorials as well as progress on Len's Island.
@frigzefox98654 жыл бұрын
I know this may be a dumb question but how do you do that screen recording whilst drawing? Do you use a specific program?
@emptybruh3 жыл бұрын
Any program works, most likely obs
@Po1lux3 жыл бұрын
@@dominicballinger6536 why ask for a reply on KZbin and wait a day or two when you can just research it yourself?
@majorgear1021 Жыл бұрын
This video convinced me to make a text adventure game.
@vii-ka3 жыл бұрын
triangles are polygons then you add a motion controller to the code of the ball to make it move. and 3d objs take longer to load than 2d.. i hope i'm not an idiot in saying this
@clemonr63 жыл бұрын
Triangle, code, the 3d ball. This was a nice refresher video. It's funny to see that cyberpunk is just super poorly optimized lmao
@SocialBubblia3 жыл бұрын
1. Polygon 2. Add code and I won't do a specific way to add code because there are many different coding languages. 3. the 3d ball will load the slowest.
@TheStrategistYT2 жыл бұрын
1. Polygon 2. Code (C# for Unity, C++ for Unreal) 3. The mesh