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Eternal Darkness - Twenty years later, there's still nothing quite like it.
Released in 2002 on the Gamecube, there have been few titles that play like Eternal Darkness - both in the horror realm and games in general.
From its narrative structure, to combat, to its magic system, and of course, its patented sanity system, Eternal Darkness does things differently, yet comes together into a cohesive title.
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Eternal Darkness was made out of a partnership with a rising western studio, Silicon Knights full of promise, under the guidance of some of Nintendo's most notable staff.
Which makes revisiting Eternal Darkness such a joy and also a bummer. There was so much more this series and studio had to offer. However, this was not to be as the studio had a downfall in which they shot themselves in the foot instead of external meddling, something that's oh so common in the industry.
Let's take a look at what made Eternal Darkness a one-of-a-kind horror experience.
00:00 - Prelude
01:11 - Availability of Eternal Darkness
01:46 - Making of Eternal Darkness
02:58 - Gameplay of Eternal Darkness
06:23 - The Sanity System
10:34 - Highlights of Eternal Darkness (Spoilers)
21:21 - The Tragedy of Silicon Knights
25:23 - Conclusion
Additional Footage::
• Amenisa: The Dark Descent - • Amnesia: The Dark Desc...
• Arx Fatalis
• Blood Omen: Legacy of Kain
• Eternal Darkness N64: • Eternal Darkness N64 B...
• Giant Bomb: • Video Thing: 2Human
• IGN Denis Dyack Interview: • Remembering Eternal Da...
• Metal Gear Solid: The Twin Snakes
• Middle-earth: Shadow of War
• Shadow of the Eternals: • Shadow of the Eternals...
Too Human:
• PS1 Footage: • Too Human PlayStation ...
• Release Footage: • Too Human - Xbox One X...
• X-Men: Destiny: • X-Men: Destiny - Wii G...
• A post-mortem of Silicon Knights www.neogaf.com/threads/a-post...
• Kotaku: What Went Wrong With Silicon Knights' X-Men: Destiny? kotaku.com/what-went-wrong-wi...
• Eternal Darkness Sanity Patent: patents.google.com/patent/US6...
#eternaldarkness #boulderpunch #survivalhorror