I Made Enemies Fight Each Other.. It was AMAZING! | Devlog RPG

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Game Endeavor

Game Endeavor

3 жыл бұрын

I made the most fun combat system I've ever designed, and immediately after I thought "What if I made them fight each other?". It was amazing! It was so satisfying to see enemies fighting each other, so I turned it into a game mechanic. Now you can tame pets, summon monsters, and have party members fight with you in combat.
Live on Kickstarter!
www.kickstarter.com/projects/...
Play the Demo!
game-endeavor.itch.io/zatcd-demo
Howdy, and welcome to the 13th indie game devlog for Zoe and the Cursed Dreamer. A 2D Pixel Art Open World RPG made with the Godot Engine where you will explore an immersive world, meet lovable characters, and decorate your home!
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Music: opengameart.org/content/4-chi...

Пікірлер: 452
@GameEndeavor
@GameEndeavor 3 жыл бұрын
Howdy, everyone! Play the demo if you haven't already!
@igNights77
@igNights77 3 жыл бұрын
Ten years later:
@too-many-choices
@too-many-choices 3 жыл бұрын
“Recently” you uploaded How I made combat fun-
@minedantaken1684
@minedantaken1684 3 жыл бұрын
Me, after making my first ever fighting system "I too created the most fun combat system I've ever made!"
@vsp_dev
@vsp_dev 3 жыл бұрын
Enemies: fight each other
@Any_key404
@Any_key404 3 жыл бұрын
Tame all of the things!
@christiana5453
@christiana5453 3 жыл бұрын
I hope when this gets a full release that it blows up like Valheim because you put so much work into this and it shows. Great work
@DracoMhuuh
@DracoMhuuh 3 жыл бұрын
The enemies fighting each other was the single best thing about the demo when I played it. I absolutely love it!
@HiddenDragon555
@HiddenDragon555 3 жыл бұрын
I love the royal familiar conceptually and I love the void kitty fantasy-ly if that makes sense. Like with the royal familiar the concept of a familiar that views you as their servant has a lot of space for humor and rp, while having a big cuddly cat to hug is a childhood fantasy I've had.
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
This could be the base of a game on its own!
@dight6063
@dight6063 3 жыл бұрын
Hell yes! Those knockback effects looks so impactful and satisfying 👍
@dVaan
@dVaan 3 жыл бұрын
I love monster infight.
@Weckacore
@Weckacore 3 жыл бұрын
I've said it before, but you have such a great mindset and knack for fun ideas. You really are making a fun game that YOU think is cool/cute so it will be! I don't think everyone else trying to make devlogs does that
@developeroats9391
@developeroats9391 3 жыл бұрын
The progress is amazing :D Your fight system emerged organically and such systems are the best ones. Started as a fun idea, then becoming a core feature.
@skiesquiggles7319
@skiesquiggles7319 3 жыл бұрын
Still so early in development but this goes such a long way to make the world feel alive!
@moshadj
@moshadj 2 жыл бұрын
KZbin algorithm... I saw this video a month too late to support the kickstarter. Hope this project continues in some form or another, absolutely loved the demo.
@killshotairsoft2
@killshotairsoft2 3 жыл бұрын
I think that the enemy attacking itself looks hilarious and awesome. I think it would be really cool if you made that bug a feature by allowing the player to use a spell or something to throw the enemy into a frenzy, causing it to attack itself and others. The game is looking good, man!
@mr_clean575
@mr_clean575 Жыл бұрын
You should make the bug where enemies hit themselves into a feature. Like a wand that would make enemies attack themselves for a short period of time. I can see that being a really fun in-game mechanic.
@lordecramox7394
@lordecramox7394 3 жыл бұрын
I think since the Skeletons are an invading army, their "home" point should move around so they sort of patrol around the map.
@christianRafaelCasti
@christianRafaelCasti 2 жыл бұрын
In the Tales of Symponia you give allies (the ones you are not being used by other players) tactics such as attack magic users, or attack ranged, or when low Mp don't use spells etc which make you feel like you are commanding your party and they don't take your thunder, if they do something well it's because you planned it well as a tactician
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