Hello Tightrope ! Thanks you thanks you to talk about all of these changes ! 😉
@MrSmokincodz3 ай бұрын
Pretty comprehensive patch imo. Good stuff from the Guru of COH, as always; cheers my friend
@directorscut47073 ай бұрын
Without you, I wouldnt understand the changes at all
@SoundsGood843 ай бұрын
Lol?
@SneakyFridge13 ай бұрын
Watching through the backlog of your previous patch videos gives such a great record of the games progress over the past year and a half. Keep up the good work
@benjamintrewin17753 ай бұрын
Why are Relic not paying you to test everything before the update..? You always find so many things they miss. Love your work
@tomakazecoh53543 ай бұрын
These videos are fantastic! They help me stay abreast of CoH3. Thanks. I was beginning to dip my toes back in the game, and am starting to really enjoy it now. This patch is helping me convince some of the old guard to come back and play some more.
@tightropegaming3 ай бұрын
Good to see you are still around and enjoying the game brother
@brianyoung33243 ай бұрын
CoH2 was careful about accuracy over 100%, I only remember JLI scoped rifles having that. Ironically, CoH2's use of Received Accuracy instead of Health bonuses would have made it much less of an issue than in CoH3.
@nickr.t.70033 ай бұрын
great video, man. i read the changes but without your explanaition I wouldn't understand much
@llokkee3 ай бұрын
Yeh I agree with everyone here Ur the man for proper deep analysis of the patches to this game. Great work mate Ur really helpful for working out what most of us wouldn't have the patience to do Thanks 👍
@tonitolic20783 ай бұрын
Tightrope our Lord and Saviour.
@bulletkingaming28083 ай бұрын
Inf Sections with brens wreck Fallschirmjagers on all ranges now, which is pretty annoying. When you don't set them up in medium to close range in time.
@Baris_Kocabasoglu3 ай бұрын
Here it is!!
@BjornAWarrior3 ай бұрын
I was waiting for your research! Cheers
@Roland44303 ай бұрын
Hey, thanks for making these videos. You do good work.
@robertgaming71493 ай бұрын
hey man just a simple suggestion. On your excel you can customize the floating point value for decimals in a formula cell. You should edit this to get rid of the long tail of numbers that are irrelevant and inaccurate on the cell. i'd recommend having whole numbers only so a setting of 0 on the floating point option. It'll round to the nearest one's place number and will give you the accuracy needed while also looking cleaner, thanks for the video!
@robertgaming71493 ай бұрын
also just a note there's a way to make this formatting automatically apply to every cell in a page if you wanted to do that but it can be a little annoying if you need to mix floating points
@michaell6633 ай бұрын
Amazing content! Great work! 🤩
@b.channel463 ай бұрын
thanks so much
@llokkee3 ай бұрын
The thing that bothered me the most with infantry fighting was how relatively ineffective the MGs were compared to coh1 & 2 Hopefully thos will change that
@mr.gundalf64683 ай бұрын
Was looking forward to this 😍
@JackBodnar3 ай бұрын
I believe accuracy with above 100% will show nice when fighting vetted units or units in cover
@jackobrien473 ай бұрын
Or if you are firing on the move
@rafaelkutby38463 ай бұрын
Great work i needed a video like this feels like MP bleeding is more of an with my builds. Infantry is buffed overall...krad now feels like a liability without reverse
@akai7sora3 ай бұрын
With tank loading and unloading (riding) I think the biggest delays was before and after the animation of the mount/dismount. I think there was a dead period where the tank and squad were uncontrollable similar to a paradropped squad for a brief period before the either would take action or listen to commands. I'm not 100% sure myself though.
@jdude21753 ай бұрын
Exactly. Yeah they used to have full animations for climbing on and off. They're now cutting off the animation so that the squad mounts and dismounts faster
@tightropegaming3 ай бұрын
I wish I had been able to record some before footage of it for comparison
@jdude21753 ай бұрын
@@tightropegaming Ah well, it was awesome you got in the before and afters that you did :) Cheers for the in depth videos TightRope!
@etherealdragon1233 ай бұрын
I'd be interested to see how DAK versus USF plays out... after playing several DAK 1v1s Panzergrens versus Rifles didn't feel especially great. Part of it was being rusty after not playing for a month and getting a feel for new TTK but seeing that test from Tightrope makes me wonder if that cooldown buff was a bit too much...
@tightropegaming3 ай бұрын
I was actually surprised how well the pgrens did in my "before" test initially. I would need to run it more to be more confident.
@TantheMan4153 ай бұрын
Good stuff
@KoffietanksGamingHeroes3 ай бұрын
Yeaa oh boys, thanks again for this!
@0banon3 ай бұрын
A thought on the 'wasted' accuracy bonus: this could be beneficial against units who get a 'harder to hit' modifier as they vet up perhaps?
@schmidbag3 ай бұрын
thanks for the video tightrope!
@gintautassilenas51573 ай бұрын
The Man, the Legend. Thank you.
@albertosara4163 ай бұрын
The changes of this patch seem great. Thanks for covering it in so much depth
@spinosaurusiii70273 ай бұрын
I think they could reduce the autofire range range and barrage range on the leIG, but then keep the rate of fire, maybe evn reducing the angle a bit more, to lean into that direct fire field gun role
@uberhnz3 ай бұрын
Excellent thx mate
@freshfresh52053 ай бұрын
Do you think the troop types of all sides are more or less distinct with the new patch notwithstanding decorators?
@noon63 ай бұрын
Omg a forward retreat point that convenient is a dream coem tru
@zbigniew26283 ай бұрын
How do you test inf fights? Probably I am going to go back to old videos, but rifleman vs PGren looks wrong from in old tests.
@rmartin9873 ай бұрын
Sounds like those units with over 100% accuracy like paras should always be moving. Even if it get a 30% accuracy debuff while moving it will have almost 100% acc. Not including cooldown penalties for moving
@off68483 ай бұрын
They wont fire the lmg then
@SuperKrisNOR23 ай бұрын
You are the MVP TR 🙏
@maik_be3 ай бұрын
Maybe they need to change accuracy buffs to non-stacking but scaling instead
@_jerieljan3 ай бұрын
My god, I thought the Captains were purely nerfed and lost the retreat point ability entirely. They did not clearly say you could assign a control point for it...
@NeroxDrift3 ай бұрын
It's strange to see how they do cheap fixes like teleporting units and snipping animations to make things appear smoother , this shows clipping a lot more and I preferred it when things were less prone to clip expecting better pathing code in game but instead they have gone for jittery animation and clipping . Which allows 30 vehicles to just slide past eachother and threw eachother on a bridge or road ignoring the idea of logistics and good placements
@Zszywek173 ай бұрын
if you look at dps of standard rifle squad its now almost identical as ghurkas
@jdude21753 ай бұрын
That's wild. At least with the bren gun the gurkhas are stronger than double barred riflemen except at very close range, but still
@rafaelkutby38463 ай бұрын
Dak at 1600 + ELO 38 % win rate, I don't know if 1v1 can found the perfect balance. .USF and Wehrmacht seem to be doing ok tho
@taothetaoist-61663 ай бұрын
great
@zbigniew26283 ай бұрын
More than 100% accuracy is still usefull vs vetted up units and so on, coz harder to hit bonus....
@Juxsin3 ай бұрын
Nooooo I needed a "focus on sub selected unit" not double click or at least cycle focus sub selection.
@aziouss28633 ай бұрын
MAP called black gold with no fuel in it LOL!
@namelessBGR3 ай бұрын
thank you Tighrope! I played several times on the new map and don't like it at all - it just feels empty with litlle to no cover at most of the areas. It also seems unbalanced especially in the industrial zone.
@dragonltu83493 ай бұрын
can fully agree without playing it because with new changes it is really bad one just like in coh 2 roads so building cover and arty wars will happen quite alot on that map per say
@jdude21753 ай бұрын
Have you guys tried mobile vehicle strategies much on this map? I think it's intended to lean heavily into vehicle play over infantry play, apart from the industrial zone with more cover
@namelessBGR3 ай бұрын
@@jdude2175 Agree, and that's one the reasons I don't like it. Stuart/Greyhound spam is the way to go, especially on the north side. Also, the new retreat/cache points are a must.
@jdude21753 ай бұрын
@@namelessBGR That's fair, it could be a good one to veto if you're not fond of that. Having said that, I think it's good to have maps that play significantly differently from each other to cater to different people's preferred playstyles - especially now that we have downvotes. I quite like vehicle play so I'm fond of it
@MW-hv1cl3 ай бұрын
LEIG definitely busted for a long time, considering after flakvierling tech ups you can call in the LEIG + 250 for 275 mp!! this is an insanely low cost and really just doesn't make sense for it to be so cheap conisdering LEIG performance.
@tightropegaming3 ай бұрын
Yes, it is also very easy to use the LEIG. Long auto fire range, good autofire ROF, good scatter and aoe means you can just attack move it on the ground and get great results for little input.
@kennethverana58853 ай бұрын
I still hate the sound effects sounds unprofessional
@MOversteegen3 ай бұрын
Agreed. There's no ambient battle sound anymore you had in COH2.
@manueleytorff64713 ай бұрын
now i know why I got owned by rifels with my pgrens. at my games today they feld so much weaker.
@off68483 ай бұрын
Yeah they have 2nd highest dps in the game now tied with Ghurkas
@carvertripp3 ай бұрын
Now we know if the game is better or not!
@bigjimmyenglish3 ай бұрын
Demo charge and vet standardising I don’t think I like…
@solaufein13743 ай бұрын
Ahoj everyone, he is making czech greeting
@tightropegaming3 ай бұрын
I think the czech greeting was borrowed from English according to Wikipedia. It is like hello/greetings more commonly used in a nautical setting.
@gabrielesposti3 ай бұрын
hahah how buff rifles vs dak greens? make no sense.
@misterchoc28933 ай бұрын
Great patch
@yuzhuocao56633 ай бұрын
Upload a gameplay man
@tightropegaming3 ай бұрын
Usually I spend 12-16 hours a day on these patch day videos so I usually don't have time to do that for the first 3 days.