What are some other games you feel push hardware limits, and why? Someone recommended Medal of Honor on PS1. Should I check it out? What else?
@globalsportcouncil3 жыл бұрын
If you'd want to do special audio games Rez and Final Fantasy XII have amazing soundtracks on optical audio. The sound design on FFXII is low key spot on and is a breezy and enjoyable 30 hr play. Rez of course was revolutionary at the time and was one of the best artistic presentations on ps2.
@SwitchRetroGaming3 жыл бұрын
I'm not sure if these have been covered but Alien Resurrection on the PS must be pushing the system to its limits, Radiant Silvergun must pushing Saturn very hard. I've also thought that Virtual On 2 on the DC must be pushing the system really hard. I near perfect Model 3 Step 2 port with no slowdown and amazing particle effects. It gets little credit but Last Brox must be really pushing the Saturn too with its High Res graphics, high polygon characters motion blur on the weapons, 3D rings and brilliant use of the VDP2 for the backgrounds.
@unitedfools34933 жыл бұрын
@Lassi Kinnunen 81 Second this. The C64 were amazing even in wireframe but the Amiga version was so good it made me sway in my seat with the vehicle orientation.
@Shinobi333 жыл бұрын
Alright 7
@juststatedtheobvious96333 жыл бұрын
Ball Blazer on the 7800. Featuring: smooth sprite scaling at high speeds, and background anti-aliasing. It completely destroys the Famicom port.
@chico20m3 жыл бұрын
We need a "Better than we remember" and a "Worse than we remember" episode.
@reinforcedpenisstem3 жыл бұрын
Brilliant idea.
@thefreshwaterpirate3 жыл бұрын
YES (or just look at any Spectrum game and realize, this is what your game looks like, to everybody who does not wear nostalgia goggles)
@wraithcadmus3 жыл бұрын
That's a brilliant idea! Sadly I think a lot of early MD games would fall into 'worse', being Arcade ports they're often quite unfair, for example I couldn't recommend Altered Beast to anyone who wasn't there at the time.
@ALbertoDoriguzzi3 жыл бұрын
YES! Good idea!
@TonyDeCoste3 жыл бұрын
They already did an N64 episode... I'M KIDDING
@Sinistar19833 жыл бұрын
As the obligatory explanation goes on quad desert fury, voxels are by definition a pixel that has volume to it as if it were a 3d object. Now there are multiple ways on rendering a voxel, but in this case on whats being done. Is that it takes a black and white 2d image of the map that tells how low or high the pixel should be based on the shade used to define the height, black being lowest and white being highest. And the way you render that map is similar to raycasting in the fact that you draw what you see line by line. Only this time, it not only has to calculate the distance of the pixel from the player, but also the height of the pixel and how high/low you are on the playfield. And its draw from the farthest point of your render distance all the way to the front. As there is no z buffer, all calculations have to be precisely written in timing with the screen. Of course there are limitations to this method as depending on the system colors, it will also affect the various heights a pixel can be. And the whole image is still a 2d image as its still a raycasting algorithm, so if you played duke nukem without 3d acceleration, you see what happens to the image. And coincidentally, I was studying this concept a couple days before this video, so there you go.
@Boogie_the_cat2 ай бұрын
That's funny how voxels, not having a z buffer, still end up looking less janky than many PS1 games (the PS1 lacking a hardware z buffer as well) in terms of "inappropriate bouncing" and distortion. I guess voxels have it easy, being cube-ish and not polygons
@ReplayStation3 жыл бұрын
Hold up, you mean to tell me that the Sega Genesis is powerful enough to draw Jeff Goldblum on screen?!
@MANOFGOD90003 жыл бұрын
Uh Uh Uh Well there it is.
@zrobeast3 жыл бұрын
That’s where all the Blast Processing went to.
@kadosho023 жыл бұрын
@@MANOFGOD9000 "Game design.. finds a way"
@Gencoil3 жыл бұрын
They spared no expense.
@MANOFGOD90003 жыл бұрын
@@kadosho02 Not enough "uh" in that comment.
@alexq29303 жыл бұрын
Game Sack is by far the most underrated channel on KZbin. You should have at least a million subs. Keep the great work
@ArtexandreFuzaro3 жыл бұрын
Wow, I've seen just now that it has "only" 262 000 subs
@ryublueblanka3 жыл бұрын
I hadn't watched game sack regularly since 4 years ago...I was stunned to see them under a million subs today! I basically left this same comment on a different video earlier today.
@Doc_Valparaiso3 жыл бұрын
"I will have control of Jurassic Pawk!" ...You had me for a moment there Joe. 🤣🤣🤣
@Azuris1903 жыл бұрын
haha indeed
@turrican4d5993 жыл бұрын
@@FormalTreehouse *Bimmy & Jimmy
@knobbymcfeck3 жыл бұрын
A voxel is a "volumettric pixel". So basically just Minecraft with smaller cubes. Thanks for doing these, I really enjoy them! And yes, I'm old.
@nicholasthetaylor3 жыл бұрын
They're not voxels then surely because they are less like cubes and more like squarish blobs. I'm sure I have seen them in Amiga demos and Amok for Sega Saturn. Look damn good whatever they are. Hopefully, somebody who knows more can set me straight.
@rudolfrieder1863 жыл бұрын
@@nicholasthetaylor that looks like a heightmap, as in the games Comanche or Outcast. They use a heightmap and a colormap and project it with raycasting. One of the earliest games to use this was Rescue On Fractalus.
@turrican4d5993 жыл бұрын
@@rudolfrieder186 Yeah, back then, Comanche wouldn't have been possible with textures polygons. By using voxels, they made sure, all the hills and ridges were looking organic. I still have the unused mission disk here.
@Tedris43 жыл бұрын
@@nicholasthetaylor Minecraft stores its maps as voxels but renders with cubic polygons, though that helps show what voxels really are: They're essentially a static particle effect set to a 3D map. Particles are known to the computers as zero-dimensional points (no length, width, or depth, just a point) in a 3D space, and then those points are given depth by applying a 2D image or 3D shape to them. Voxels often have cubes as their render application cause they look similar to pixels (though pixels are also zero-dimensional points but in 2D space, and they only appear square due to how the screen renders them - they could have looked triangular if screens rendered the pixels as such). With that in mind, the game rendered them as squarish blobs due to applying a simple 2D single-coloured square to each of those points. The reason for using voxels there is because in those days you couldn't get natural-looking curves in a landscape, they'd have to be very triangular polygon maps - a voxel map, however, dramatically increases the detail you can have. Not really used any more cause we can put the sheer amount of polygons needed now, though there are experiments like Teardown that use voxels to add internal volume to 3D objects where polygons only really display an empty shell. Funny how they're always used to work around the limitations of polygons.
@seenoweevil19913 жыл бұрын
That T-Rex waterfall scene looks freaking amazing
@jcardboard3 жыл бұрын
Right, that would still look amazing if it came out today.
@Garushiafm3 жыл бұрын
Silvio Santos on game sack... Am I in parallel universe???
@danheinz133 жыл бұрын
certa resposta!
@ricardoreis72983 жыл бұрын
Agora me diz: Qual é a diferença entre um poste, uma grávida e um bambú?
@allissonpereira96403 жыл бұрын
Que aleatório kkk, não estava esperando pelo homem do baú no gamesack
@llpBR3 жыл бұрын
Actually the real Silvio Santos is in a paralell universe
@paulocardoso96053 жыл бұрын
Featuring the game "Show do Milho" 🌽🌽
@beardalaxy3 жыл бұрын
That jurassic park water effect looks like a physics simulation. That's insanely good.
@gozinta823 жыл бұрын
wouldn't be surprised if it was somewhat similar with algorithms, Sega did alot of really cool FX in their arcade games back in the day. They knew their hardware even if it lacked in certain ways.
@lifeonleo10743 жыл бұрын
Yeah it looks so good for the 26bit Era.
@Blueflag043 жыл бұрын
The waterfall is beautiful
@talideon3 жыл бұрын
That's one of the great things about the Game Hut channel: you get to see all the details of how Traveller's Tales managed to get all those effects working without custom hardware.
@KasumiKenshirou3 жыл бұрын
You should check out the channel CodingSecrets. It's one of the TT guys explaining how they did stuff.
@mcostafernando3 жыл бұрын
I never thought I'd live to see Joe covering Show do Milhão on Game Sack! Tec Toy did some crazy stuff with their Sega license here in Brazil
@maicondep3 жыл бұрын
já tava vindo comentar exatamente isso hahahaha
@zanegandini53503 жыл бұрын
Yeah, it's impressive seeing some of the things Tec Toy learned to do with both the Mega Drive and Master System.
@FredMaverik3 жыл бұрын
SHOW DO MILHÇAO and TURMA DA MONICA comes to mind
@cauedossantossilva93892 жыл бұрын
@@stonecodfish2365 Yes
@Sheevlord3 жыл бұрын
It's quite impressive that you wake up from a coma and instantly know how much time has passed.
@lukasperuzovic14293 жыл бұрын
Don't we all?
@foolio19903 жыл бұрын
Spoken like a true non-coma haver.
@HunterAtheist3 жыл бұрын
Me every morning.
@gamingquarterly63533 жыл бұрын
More importantly, i was still watching the channel after 5 years at the exact moment he woke up. What are the odds?
@startedtech3 жыл бұрын
This has gotta be one of my favorite series, just love seeing what experts devs can do with hardware.
@JazGalaxy3 жыл бұрын
The gauntlet thing was mind blowing. I never even bothered to think about just how many objects are on screen in that game.
@Falco.exe933 жыл бұрын
As a brazillian, the Show do Milhão game caught me by surprise hehehehe The correct pronunciation is closer to "show do milhawn", kinda
@retrocraftchannelprodutor3 жыл бұрын
Seeing Game Sack with Show do Milhão, now my life was completed😀
@BrunoidGames3 жыл бұрын
Mah você vem da caravana de onde?
@retrocraftchannelprodutor3 жыл бұрын
@@BrunoidGames Sou do Brasil msm😀
@aesculetum3 жыл бұрын
@@BrunoidGames Eu vim com a caravana de Piritubaçu do Oeste, seu Silvio.
@retrocraftchannelprodutor3 жыл бұрын
@@BrunoidGames Foi mal kkkk, ñ tinha entendido a referência. Eu vim da caravana do interior pernambucano, seu Silvio.
@BrunoidGames3 жыл бұрын
@@aesculetum então vai pra lááá, vai pra lááá
@MCJdiz3 жыл бұрын
Just finished up an episode of Game Sack to be met with... A New Episode of Game Sack!! Amazing! Thanks for all the memories over the years, Joe!
@kevinsyma46813 жыл бұрын
I got to say the most impressive thing about the Flintstones movie for me was Halle Berry
@Psychonaut-YourDaddy3 жыл бұрын
She made me want a secretary since the 90s but apparently mechanics dont get em who wouldve thought
@opaljk48353 жыл бұрын
Robert T they never mentioned that in trade school
@andrewsteele6043 жыл бұрын
She always looks so good, but damn in that movie.....goodness 😍
@MizfitZer03 жыл бұрын
I love the flintstones movie. Everyone was cast to perfection... apart from rosie o’donnell.... seriously, who thought that was a good idea!?
@kevinsyma46813 жыл бұрын
@@MizfitZer0 Well...she was the closest actress to an actual cave-woman ;) Honestly, though, did they even look at Jennifer Tilly back in 94? A gorgeous brunette who had that Betty Rubble-ish voice. Just sayin; it's a no brainer.
@Breakbeats92.53 жыл бұрын
The most impressive episode yet. It's easy to forget that video game developers have been toying with 3D since the early 80's.
@gozinta823 жыл бұрын
Especially fractals on PC networks.
@brandonginsburg31203 жыл бұрын
Even in 1984 there was IRobot in the arcade and Elite for home computer. Amazing.
@BlueBerry-ki8xt3 жыл бұрын
That Jurassic Pawk gag was really funny. Good stuff.
@GamingPlus103 жыл бұрын
California Games on the Master System is incredibly nostalgic for me. I love it so much!
@AnthonyFlack3 жыл бұрын
If you've never played the sequel, keep it that way. It's disgracefully bad, unfortunately.
@generalgk3 жыл бұрын
It’s pretty crazy how many different Jurassic Park games there were in the early 90s, and how impressive some of them were.
@onldhes3 жыл бұрын
If only the movie sequels were nearly as impressive.
@Azuris1903 жыл бұрын
And i only had two, the first on the SNES and Trespasser on the PC. My 6 year old and my bit older me was not amussed haha
@turrican4d5993 жыл бұрын
@@onldhes The secong Jurassic World movie is only supposed to be the bridge to Jurassic World III
@MrFairhill3 жыл бұрын
This is not a long, winding comment about voxels. This is a short comment saying thank you for making another stellar Game Sack episode.
@wojiaobill3 жыл бұрын
I can't believe you didn't Include Plumbers Don't Wear Ties for the amazingly powerful 3DO system
@junrosamura6453 жыл бұрын
It used about 4 billion polygons to make those life like people, so I heard.
@djpookie20003 жыл бұрын
The scaling in the Genesis Jurassic Park game is impressive. I've never seen that level before.
@CNog3 жыл бұрын
Caramba eu não acredito que consegui viver para ver o show do milhão no Gamesack!!
@taionalmeida53373 жыл бұрын
Que coisa louca olhar game sack e ouvir a voz do Silvio Santos lá
@ronyket3 жыл бұрын
Daí está o Joe lá respondendo que o Rio de Janeiro não é banhado pelo mar 🤪🤣🤣🤣 Que pena... Você errou!
@HardCoreGameZ3 жыл бұрын
Agora posso morrer em paz kkkk, “show du miliô”
@brunosouza37383 жыл бұрын
Podes crê
@Thalesperes3 жыл бұрын
Kkkk fiquei feliz também por ver jogos br no meu canal favorito 😃
@harmey3 жыл бұрын
Thanks to you Joe I started to appreciate parallax scrolling in the real world.
@claudiodiaz97523 жыл бұрын
Just came here to say I'm Brazilian. I couldn't keep you all from this important information.
@overweightactor3 жыл бұрын
Thank you for your service.
@kiaelinkx3 жыл бұрын
“I will have control of Jurassic PAWK” Subtitles be trolling.
@martinrc803 жыл бұрын
They opened the park in Boston
@EDGar-wi6np3 жыл бұрын
“Jeff Goldblum is in my Genesis!” I felt the same way about John Lithgow when I was playing Cliffhanger
@indie_keegan3 жыл бұрын
Yo, you remember the avalanche level? Still haunts me like 20 years later haha
@EDGar-wi6np3 жыл бұрын
A lot of yelling at my tv screen playing that avalanche level, that’s for damn sure🤣
@ryublueblanka3 жыл бұрын
Amazing. I appreciate and admire both Sega and SNES as equals. What an incredible and magical time the 80's and 90's were sometimes.
@kyler2473 жыл бұрын
I'm glad traveler's tales is finally getting the recognition they deserve
@rufusray3 жыл бұрын
Joe pulled another episode out of his sack........ My night is complete
@tiagato3 жыл бұрын
As a brazilian, I'm always impressed when you guys cover some Tec Toys games for the Master System or the Genesis (Tec Toy was huge back in the day and single handed responsible for the Sega consoles popularity around here), but I have to say that seeing Show do Milhão here made me smile. Awesome episode, as usual.
@OldBits3 жыл бұрын
man to see joe saying "show do milhoooo" is the best thing of my day!!!
@pravir_raghu3 жыл бұрын
Game Sack is the equivalent to a Sunday morning cartoon just for a grown ass man like myself, keep up the great work 😎
@Not-Great-at-Gaming3 жыл бұрын
Speaking of voice, I thought NFL Sportstalk football was incredible at the time.
@piccolo19763 жыл бұрын
Even with all those games and systems at your disposal, quarantine fatigue will still make you play tricks on yourself
@Kamikazeray3 жыл бұрын
I never imagined show do milhão would appear here. It was based on an old famous tv show from Brazil.
@gtrzdaddy3 жыл бұрын
This is by far my favorite series on Game Sack !
@PugLifeJM3 жыл бұрын
This is the best Game Sack episode ever. And yes, I've watched all of them. Nice one, Joe.
@Godsgood1113 жыл бұрын
Parallax scrolling in the GB version of "the Flintstones" was definitely the best part of the movie.
@brandonginsburg31203 жыл бұрын
C'mon John Goodman was great. Only now rewatching old episodes of Roseanne do I see he is the stand-out actor.
@Godsgood1113 жыл бұрын
@@brandonginsburg3120 perhaps a PS5 reboot would render him in the quality he deserves.
@luizluan.3 жыл бұрын
20:38 Senor Abravanel voice in Genesis. It could only be another TecToy game, we Brazilians love it.
@PapaJoJ3 жыл бұрын
One of my favorite series of episodes, it's always fun to see how much these old consoles could get away with
@Bludgeoned3 жыл бұрын
"As much as Game Sack could be enjoyed anyway, because.. well..." I enjoy Game Sack very much, thank you
@NickTaylor-Phantom-Works27 ай бұрын
Love the humour in game sack videos. It's what separates it from a million similar channels on KZbin. And the only one ive been watching consistently for many years. His humour is just on my (sometimes abstract, sometimes just plain daft...) level.
@MaxDrawsStuff3 жыл бұрын
Man, I love The Lost World for the Genesis. Such a cool game. A lot of weapons, vehicles, great bonus levels... Should play it again.
@thehumbleone19833 жыл бұрын
Agree love The Lost World on Sega Genesis
@odinsplaygrounds3 жыл бұрын
I think this might be my favorite series on Game Sack. Just very interesting to see how far the consoles can be pushed. The Jurassic Park games on Genesis was very impressive.
@globalsportcouncil3 жыл бұрын
Dude Zero Tolerance! ALMOST beat this game like 8 times in the day lol one of my favs great atmosphere great voice samples great game play special strike and strafe commands really made it for me
@ZiggyDoom3 жыл бұрын
My favorite series. Games that push hardware limits.
@attackofthetheeyecreatures34723 жыл бұрын
That John Goodman sprite. I wish they'd use it as his main picture on IMDB.
@CassiDS3 жыл бұрын
Honestly, I love whenever games like these redefine - not exactly _push_ - the limits of a console.
@Level1Sword3 жыл бұрын
I've never seen those Jurassic Park games on the Genesis. I had the first one that wasn't nearly that impressive. But by far the most impressive aspect of this video is Joe talking about a Sonic game without saying something negative about Sonic. Good going, Joe!
@Ronbotnik3 жыл бұрын
the come along now at 0:48 put a cheesy smile on my face lmao thanks for keeping this channel alive joe!!!
@iwantthemoonback17223 жыл бұрын
The programmer from Travellers Tales has his own channel that details how he did all these things-it's called 'Coding Secrets'... check it out!!
@philmason96533 жыл бұрын
Love this series. Always has something that surprises me.
@robintst3 жыл бұрын
I remember playing The Lost World on SEGA Channel when it came out and I never got far enough to see those scrolling stages. Holy crap, that is some impressive work they put into it, I can't help but feel like there's some demoscene trickery and influences going on there.
@LobsterPuncher3 жыл бұрын
I like this series because it's cool to see developers get recognition for their hard work. You know everyone took it for granted back in the day, but they had to be proud of what they achieved.
@conankudo813 жыл бұрын
When I listen to the Gauntlet theme, it reminds me of Mc Chris song “The Tussin”
@atomiswave23 жыл бұрын
It's good to get another full Sack!
@oscarzxn40673 жыл бұрын
15:05 I remember that Prehistorik Man for the Super Nintendo has a few effects similar to that one, mainly on some bosses The Game Boy adaptation of that game would be interesting for a future episode, is really impressive
@MaxwelThuThu3 жыл бұрын
Yeah, the ice level in Prehistorik Man does that for the floating ice. But there's a game that does the exact same effect as Pugsy, "Time Trax" for SNES. The helicopter level has some really smooth rotation using column scrolling. I think is more impressive than Pugsy actually.
@ClexYoshi3 жыл бұрын
As for the subject of Volumetric Pixels, I believe that a pretty on-the-nose answer was given already in that it's a point in a 3D Space that gets filled with a pixel. Where as polygonal graphics draw in based on the verticies, voxels are just filled in based on putting a volumetric cube based on a grid the computer is calculating and fitting those together to simulate the volume of an object graphically. most of the time, it's used for medical and scientific charts that need a third axis to record their data graphically. the first real examples I can think of for Voxels being used for video game graphics were in Ken Silverman's Build Engine, wherein pickups in games like Blood and Shadow Warrior were voxels (because the build engine certainly wasn't going to render polygons for that!) although some of the command & Conquer RTS games also used voxel landscapes and such, and 3D DOt Game Heroes got much of it's aesthetic by being an entirely voxel based game.
@timthompson82353 жыл бұрын
The Traveller's Tales guy Jon Burton has his own channel, GameHut. He explains how they did all those neat tricks... They did it in software.
@gfdggdfgdgf3 жыл бұрын
The gamehut channel was so great initially...
@sgtpatton3 жыл бұрын
that waterfall is nuts in jurassic park!!
@Not-Great-at-Gaming3 жыл бұрын
The Genesis Duke Nukem looks like Wolfenstein with some low color Duke Nukem assets.
@sidearmsalpha3 жыл бұрын
Love that you're not afraid to go there with the insults. Lol!
@spockhozzer72073 жыл бұрын
Dang, Joe looks buff. Just watched the Left in Japan Crunch and it's a noticeable change
@markus58623 жыл бұрын
Buff is a bit of a stretch, but yeah he looks like he lost some weight
@curtx883 жыл бұрын
You’re the only one who goes in depth about audio, I wanna see that Dolby Surround video!
@daveferreira62703 жыл бұрын
Just passing by to say I love you Joe. Gamesack my fav comfort youtube channel
@robbietobbiefliewatuut53823 жыл бұрын
What's even more impressive is the splitscreen co op and versus in Bloodshot without needing a link cable.
@supergeoff3 жыл бұрын
I've played Mickey Mania on Sega Genesis but I really enjoyed the Sega CD Mickey Mania more cause of the awesome Sound Track and voices
@thegreathadoken68083 жыл бұрын
Special thanks to The Undertaker, there, for providing the voice to the immortal line: "I will have control of Jurassic Pawk!"
@gjergjaurelius97983 жыл бұрын
Jurassic PAWK!🤔🤯🤣
@VRHyoumaru3 жыл бұрын
Still hoping for an episode focusing on the backwards-capabilty of different consoles and the effects they have on games.
@DanielSilva-nr2cd3 жыл бұрын
As a brazilian, I'm very happy you covered and tried to pronounce Show do Milhão, I'm gonna call it Show do Milho from now on.
@PixelGameSquad3 жыл бұрын
Wow! Didn't realize the JP games had so much flare 🦖
@wb003 жыл бұрын
As a Brazilian fan of Game Sack, I'm happy to help with research if you ever need help with TecToy games released in Brazil. I grew up playing them and Portuguese is my first language so can definitely help.
@ingenuk42663 жыл бұрын
Why would you not do a history of Treasure games special. Would it be too much work? Crazy how no one has done an episode like this. I believe in you GS!
@pauldutton10823 жыл бұрын
It's crazy how powerful the Sega Genesis was. With no enhancement chips inside, the beast of a CPU it had made up for it. The SNES had a better color palette and arguably better sound chip, but it required so many micro chips inside of it to even run things. Sega could do almost all of that with just it's hardware. The Genesis is a heavily underrated system.
@dwood78part233 жыл бұрын
This is one of my favorite series from GameSack. :)
@ebiljebus3 жыл бұрын
"Tengen is a hard 'G', just like 'gift'." Agreed. GIF, on the other hand...
@frankflores67933 жыл бұрын
It's like giraffe
@AmstradExin3 жыл бұрын
GIF is pronounced Yiff
@rodrigomarcondes58573 жыл бұрын
Joe talked about Show do Milhão, as a brazilian i can't properly explain how surreal this experience was lol
@TheSlimification13 жыл бұрын
I cant remember the scene when Dr Grant ever had a gun in Jurassic park
@icelandicbanks64733 жыл бұрын
Definitely one of your best episodes. Mindblowing stuff from start to finish! That Lost World game holy shiiiiii
@manghariz22113 жыл бұрын
"A Sack a Day Keep the Boredom Away"
@V0YAG3R3 жыл бұрын
That's what your mom always says! 👌🏻
@Mystemo3 жыл бұрын
That 3D effect when you enter the ghost house in Mickey Mania really blew me away, I used to go back and forth in that area several times just to see the effect again.
@Aragorn78843 жыл бұрын
Plumbers Don't Wear Ties ? 😄
@JohnnyProctor93 жыл бұрын
The 3DO had to be pushing SOMETHING to get Hollywood from GLOW onto the system...
@seireiart3 жыл бұрын
That game makes the PC-98 Visual Novel games look like a masterpiece.
@mikeberg64073 жыл бұрын
Time traveling to your other channels was worth it just to discover that sweet retro fx upload.
@penuts173 жыл бұрын
“That’s right, Tengen had a hard G, just like gif.” Lolll
@subtledemisefox3 жыл бұрын
Jraphics Interchange Format?
@sgtpepper913 жыл бұрын
@matt fahringer no.
@duffman183 жыл бұрын
And jurassic park is pronounced "gerrasic Park" with a big hard veiny G
@RobotacularRoBob3 жыл бұрын
Choosey moms chews "Jif". Image format enthusiasts choose *GIF* Only dorks pronounce the image format like the Peanut Butter brand.
@sgtpepper913 жыл бұрын
@matt fahringer it's OK to be stupid.
@PBaloo013 жыл бұрын
Fantastic video! Love learning about clever uses of the game console tech they had back in the day in a visually interesting video!
@JoeyJ0J03 жыл бұрын
Sonic 3D Blast was such a technical marvel, it's a shame the gameplay is pretty annoying.
@gjergjaurelius97983 жыл бұрын
Mmmmeeeehhhhh, idk I had fun with 3D BLAST!
@couch33643 жыл бұрын
They have done studies, you know. 60% of the time, I enjoy Game Sack every time.
@Olzone3 жыл бұрын
Just here early hoping Medal of honor on PS1 Is recognized.
@Olzone3 жыл бұрын
Aww it wasn't mentioned, maybe next time.
@rufusray3 жыл бұрын
I love that game.
@Olzone3 жыл бұрын
@@rufusray me too, SO much was invented on that, hand grenade physics. dogs that grabbed grenades A bullet hit Animation base. if you hit a hand her react to that. UNPRESIDENTET at that time. AND STILL do this day rare
@rufusray3 жыл бұрын
@@Olzone I don't often 100 percent games,more of a casual gamer, but I did with that 1, got every medal and then finally the medal of honor. Looking at that screen with all your medals displayed was oddly satisfying lol!
@Olzone3 жыл бұрын
@@rufusray same man. That and underground all 3 stars All missions. And The last 3 missions in underground was amazing. PANZERSCHREK Hahaha. And The Dogs and nazi knights. You understand alot of them Who made The game is part What became treyarch to this Day.
@Major_Kenny3 жыл бұрын
Great video as always Joe. There's a channel called "Coding Secrets", and the guy who runs the channel was a developer (i think lead developer) of a lot of 16-bit Genesis games. He has tons of videos showcasing how they did some really cool stuff on genesis. He explains why everytime you "hit" the Sonic 3D cartridge it redirects you to the level select screen, how they made some "impossible" stuff on Sonic 3D, Toy Story, Lion King and the list goes on.
@rsmith023 жыл бұрын
It's a great channel and very informative
@videogameobsession3 жыл бұрын
I'd suggest Paprium, for a game that pushed the hardware, but I still haven't received it, despite paying in full for it, 3+ years ago.. So F@#! that game. 😞
@shannonhill33563 жыл бұрын
Pretty sure he did one on Paprium
@EastyyBlogspot3 жыл бұрын
Red zone was always one of my fav, very impressive game on the genesis
@AChannelFrom20063 жыл бұрын
Itchy sack
@NintenDub3 жыл бұрын
Game nut itchy sack
@captainnintendo3 жыл бұрын
I will never get tired of seeing that kind of impressive graphical tricks developers were able to pull off on these old systems back in the day... and now as well. Btw. Did you see that really impressive new SuperRT video that shows up real 3D and raytracing on the SNES?
@Redonepunch3 жыл бұрын
Hey I’m actually first!
@RobbyRaccoon3 жыл бұрын
Nobody cares.
@Redonepunch3 жыл бұрын
That’s fine. I don’t really expect anyone to care
@cesarvargas39943 жыл бұрын
@@RobbyRaccoon Nobody cares that you don't care. Also nobody cares about me caring about you not caring.
@64-Bit-Gamer3 жыл бұрын
I care.
@SchizoMelody3 жыл бұрын
Nobody cares
@Holammer3 жыл бұрын
I suffered a nostalgia crit from the Down the World song. Being a massive pirate back then, I remember testing the game (finding it completely unplayable), but getting blown away by the song.