So this is what the bionicle narrator does now awesome vid
@Foebane72 Жыл бұрын
I LOVELOVELOVE Doom 3! The world building is strong, the atmosphere is strong, the gameplay is unique, and I personally believe that the flashlight is not needed at all in gameplay. I certainly never used it much. And I am a huge fan of John Carmack, whose engine id Tech 4 I consider to be the best he ever made.
@karmapolice247 Жыл бұрын
ID tech 4 has a lot of limitations when it came to exterior environments, but there was a charm in it, and seeing what the modding community could do with those limitations. Another underrated game engine in my opinion is HPL2, the game engine that made Penumbra, Amnesia and Soma.
@WhatzHappeningNow9 Жыл бұрын
As a horror fan, this was a favorite of mine.
@lechumqc7910 Жыл бұрын
While I've sunk a lot of hours into the other Doom titles, I have to say that my combined playtime with them still doesn't surpass the countless hours I've devoted to Doom 3. There's just something about its graphics, atmosphere, monster designs and simplicity.
@apscreditcards Жыл бұрын
@@lechumqc7910ikr!
@Merknilash4 ай бұрын
Doom 3 was such an incredible game. The atmosphere and story telling was superb - I loved the PDA audio logs. I hadn't played system shock or any other games featuring audio logs, so it was very new to me. Also - the in game mini-UI when using computer screens or passcode entry was really really novel at the time, and hasn't really been replicated. The lighting and graphics were phenominal for their time.
@luparindes4081 Жыл бұрын
A masterpiece on all fronts. The lighting, the sound, the ambience. It was the first doom i finished it is my favourite along side doom 64. I love it so much i bought both version the pc and xbox version and the book "the making of doom 3". These days with hd packs the game truly shines and still looks amazing. Its immersion matched only by a few games. It aged perfectly, better then most of the games that came out in the same year and years after. It has the best plasma gun in a video game ever not to mention how satisfying the bfg is to fire. It was the best selling doom game for 12 years until doom 2016 came out. The barriers it shattered in terms of technical achievments where huge, nothing looked like it i mean the difference between Doom 3 and the games that came out even the year prior is insane. I love it its just perfect
@lechumqc7910 Жыл бұрын
I've seen many comments suggesting the need for a remastered edition. Personally, I don't think it's necessary. I would much rather see a 'Doom 64' remaster. 'Doom 3' still stands its ground impressively against many of today's games.
@luparindes4081 Жыл бұрын
@@lechumqc7910 it does specially with the hd mods. And yes i do agree Doom 64 is an awesome game to be remastered but in my opinion it should be remastered in the D3 engine or at least be remastered with the things that made D3 great cause i think both very similar. Both of them are my favourite doom games
@diegoldsnake6 ай бұрын
Agree with your comment, I grew up playing Wolfenstein and later Doom, to me Doom3 was like a head of miles from those game, like a game for the future. Half Life 2 was an instant classic and a pick of mine, even Hal Life 1 but the years gone past and i find myself playing Doom3 every year. Doom 3 and F.E.A.R 🙂
@SkyfallHD367 ай бұрын
I love Doom 3, mainly for its atmosphere, it's portrayal of the Mars Base and the progression in level design and gameplay.
@thekotabear3262 Жыл бұрын
I think Doom 3 is just a brilliant example of immersion. I remember playing this as a teen and just the intro area is so chock full of lore and details. When I read the report the admissions guy was doing and then he types about you staring over his shoulder reading every word he types had me rolling on the floor. This is one of my favorite horror games
@lechumqc7910 Жыл бұрын
The level of detail in the game is truly remarkable. Although these days when I play, I rush through the corridors, blasting demons as if I were in a 'Doom 1' game, I can't forget my first experience with it. I believe I was 15 at the time. I got the game from a friend and would play it at night, knowing full well my parents wouldn't approve. It was genuinely terrifying. The base felt as though people had regular office jobs there. The sudden appearance of imps from behind doors made me wary of every doorway, and my first encounter with the Pinky was so startling that I had to pause the game. I truly wish I could experience playing the game for the first time all over again. 😊
@urazsoktay5275 Жыл бұрын
Doom 3 is a masterpiece and this is an amazing video, thank you.
@pajmic666 Жыл бұрын
Excellent video. Compelling narration and pleasing voice is a brilliant combination, it was almost like listening to an audio book, well done. You have my thanks and my sub. Keep up a good work!☺ And to answer your question: Yes, i like Doom 3 very much. Despite some flaws you mentioned in the video, i love the vibe and overall feeling and atmosphere that this game provides. I play doom 3 almost annually. And also enjoying many map packs and mods. "Doom 3: Phobos" is a mod, which is more like an unofficial expansion and it is absolutely brilliant. its final episode is almost finished.
@hanchiman8 ай бұрын
In Doom 3, you are basically playing a normal Human with no special powers, thus there is no "Power fantasy" like in the Doom Reboot and Doom Eternal where you are basically playing a powerful marine so there wasn't any anxiety like in Doom 3
@diegoldsnake6 ай бұрын
Yeahh the whole Demon Slayer thing dont like it. It is a new aproach , somehow remind the personality of Kratos or Batman in the Arkham Asylum series. To me Doom is a random marine trapped in corrodirs with demons feom hell!😁
@hanchiman6 ай бұрын
@@diegoldsnake indeed, but at the same time when Doom guy returned in 2016 and seeing him like in the comic. It wasn't bad either. Sorta like seeing a friend you lost contact 20 years ago who was nerdy and then seeing them transformed into a gigachad ladies man. But there is still something that make you remain friend with him
@diegoldsnake6 ай бұрын
@@hanchiman Yup, i liked you analogy . (sorry my english) . For the most part and tone of the new Doom this is the correct DoomGuy and it is very cool, but not what it looking for, because the character is so powerfull, and even "they fear him" didint resonate with me. But like a character a part it is very cool but at the same time loses conection with the player and almost been seen like a meme...
@hanchiman6 ай бұрын
@@diegoldsnake oh yeah in Doom Eternal. They basically removed the "horror" (2016 still have little sci fi horror) in Eternal and just become a cheeky over the top action with gore.
@cardsharpHS9 ай бұрын
Doom 3 was truly ahead of its time but for such a massive game it pretty much got lost in the shuffle as far as critical reception went due to all the hype about the imminent Half-Life 2. Doom 3 deserved *much* better. If only it could have made release six months earlier.
@DetoxA13137 ай бұрын
i enjoy these love letters to the id game D3 and Q4. When the games originally released, i played them to no end. branding on the box saying to lock my door and turn off the lights was exactly the kind of thing i wanted at the time. and then the D3 theme song performed by Tweaker came on. the rest is history.
@SpanishArmadaProd Жыл бұрын
This is the kinda of video i needed from KZbin
@michaelelmes2135 Жыл бұрын
This is a very cool idea for a series, analyzing similar games and inspirations. Looking forward to checking these out
@GlobalGuy008 Жыл бұрын
I never played the earlier doom games and loved this game just the way it was released.
@blackagent47549 ай бұрын
Doom 3 is one of my favorite video games. It's so good with how it does horror that people still make videos about it to this day. By the way, I'm working on a mod for the game now.
@MeatSim647 ай бұрын
Only thing that's not scary are the monster closets. It's predictable.
@t3hPoundcake Жыл бұрын
I remember playing Doom on PC with my cousin, and then Doom 64 on N64 with my dad and brother on Friday nights, and then my dad told me about how they are coming out with Doom 3 (he wasn't really a gamer at all but he liked playing that game with us as kids and I think it was a way for him to connect during that time in our lives to talk about the new Doom game) we rented it from the video store every weekend for at least a month and it's all I did was play that damn game. It captured my imagination like no other game (maybe Ocarina of Time is tied) and no game since then has terrified me as much as Doom 3. Idc what anyone says I'll always love it. When it released it wast he most technologically advanced game engine in history and it revolutionized horror games for a decade after.
@kolyaad Жыл бұрын
Thank you so much for these documentary series. Man, it's a pleasure to watch your work! DooM 3 is the best Doom ever created. Has the best sound in the videogame industry! Top notch horror, top notch shooter, the last masterpiece from id software.
@kolyaad Жыл бұрын
Mate, take a look at my personal top-20 FP of the 21st century as a part of reflections on the theme of your subsequent essay, please. Deus Ex (2000, HR and MD), AvP (1999 and 2001), Thief (1, 2 and 3), Chronicles of Riddick (+ Athena), DooM 3 (2004+mods only), Call of Cthulhu DCotE (2005), Condemned (2005), BioShock (2007), Stalker (+ mods like Anomaly), Fallout 3 (2008), Skyrim (2011), Dishonored (1+dlcs and 2), Alien Isolation (2014), Dying Light (2015), Prey (2017), RDR 2 (2019), Black Mesa (2020), CP2077 (patched), Quake Champions (2022), System Shock Remake (2023).
@HeDreamtOfAscension Жыл бұрын
I love your narration and analysis of the game. Instant subscribe.
@AdamTheCoop1 Жыл бұрын
Thanks for mentioning the flash light lol. I think that while it was really dumb to think there werent any torso or head mounted flashlight technology available on mars in fking 2095, that I was willing to suspend my disbelief because it genuinely worked as a mechanic to amplify the horror. I know there was that mod to add a flashlight mount to guns, but that might as well be considered very-easy mode , this game's horror elements rely on sound and lighting moreso than any other element. Great videos, you deserve more subscribers. EDIT: Also, ah, 2004... when I was smol and interacting with that same computer screen that would be in EVERY SINGLE OTHER GAME TO THIS DAY was new and interesting. I am probably at the point where I'd skip them like a heathen if i replayed it now.
@eisgeist1 Жыл бұрын
Great vid, thank you! Looking forward to watching the next episode.
@uriahvoltairealt Жыл бұрын
Great vid. Really been enjoying your stuff. Good blend of nostalgia and critical examination. And a voice like warm butter. Subscribed
@warup898 ай бұрын
The ambience, sound design and detailed texturing was so meticulous designed in this game. The newer dooms are fun but this one was cinematic and an overall unique experience. The best representation of hell I've seen as well, that area was just plain scary.
@Taylor-vz4ot Жыл бұрын
doom 3 was what got me into scifi horror alongside Alien. without those two i can’t say i would have fallen as hard i have for the genre.
@jonathanguillenros Жыл бұрын
Great video, I'll stay tuned for the next ones.
@AlexeiVoronin11 ай бұрын
Story and immersion are where Doom 3 outshines all other Dooms. And this is why I enjoy this game so much - I don't just play it, I live it. The sound ambience alone is mind-blowingly good. Ironically, I also was one of those people that didn't initially embrace change. I was quite skeptical of this game at first. But it definitely managed to earn my respect and change my mind over the years, so today I admire it.
@lechumqc791011 ай бұрын
Not only the graphics are amazing for their time, but the pacing of the game is so solide and meticulously crafted. I can't think of any level that I dislike playing through. I don't know how to explain it except that the game feel thick. ^^
@AlexeiVoronin11 ай бұрын
@@lechumqc7910 - Heh, I can think of one, actually - I'm not a big fan of the waste recycling levels... they kinda feel like sewer levels. My overall favorites are Alpha Labs 1, Communications, Delta 2, and Hell (best Hell level in a Doom game).
@DeadPixel11055 ай бұрын
Yeah, the story/lore in Doom 3 blows Doom 2016 and Eternal out of the water. Doom 3 had a legitimately interesting story that was rooted in actual science fiction. Despite the 'invasion from Hell' aspect, it was actually pretty realistic with it's depiction of futuristic science and technology. Meanwhile, Doom 2016 and Eternal is just: "DIVINITY MACHINE! RIP AND TEAR! YOU'RE A LITERAL GOD NOW!" Extremely lame, in my opinion. And when you read the descriptions of weapons and tech in Doom 3, it's very realistic. Like that's how that piece of technology or weapon would actually work if it existed in real life. Meanwhile, the descriptions of weapons and tech in Doom 2016 and Eternal are pure nonsense, like some shit out of a comic book. Doesn't even make sense most of the time. Though I will emphasize that the gameplay of Doom 2016 and Eternal outshines Doom 3, I think. And since it's a video game, that's what matters most.
@Bert4394 ай бұрын
My favorite port for the Xbox! Did not get to enjoy co-op enough but it was quite the experience finding a random player online and fighting demons!
@gjtrue5 ай бұрын
Retroactively, I like to theorize that that warrior on those Martian murals is actually the Doom Slayer wrecking Hell's s*** during one of his incursions through the multiple dimensions. This one being the universe of DOOM 3's distant past. Using the Soul Cube to once again put the demons in their place.
@DeadPixel11055 ай бұрын
It's not the Doom Slayer. It clearly states in the Doom 3 lore that the Martian warrior was an actual member of their species. He wasn't human. So can we put that nonsensical theory to rest please. Jeeesus Christ lol
@rottenfist22010 ай бұрын
This TV narrator voice adds weird but very interesting vibes to the videos. Keep it up.
@alexmercer4860 Жыл бұрын
Amazing voice and great video. I hope your channel grows, my friend.
@Deadforge Жыл бұрын
Awesome video and great channel. I'm gonna binge your stufd and share it around. I have several communities of people who'd love this. Great naration and voice btw.
@CharcharoExplorer4 ай бұрын
Please recommend good mods to replay DOOM 3 (or fixed BFG edition) in 2024?
@erykstanko Жыл бұрын
Great video and narration!
@wundermax1993 Жыл бұрын
Awesome game, awesome review, awesome narrator. what a treat! edit: oh wow, a whole series even, god bless :)
@SethPortland Жыл бұрын
I remember buying this game on launch day and it was one of the first mainstream PC games that cost $10 more that standard pricing at launch. I didn't even finish it. Enemies would constantly spawn BEHIND you and it was an added chore due to the flashlight mechanic. I finished it many years later after someone modded it so that the flashlight was both wider and always on.
@lechumqc7910 Жыл бұрын
Ive seen a lot of comments saying they wish Doom 3 have been more like Doom 64. Putting more emphasis on the horror yet keeping the action of previous titles. It is worth nothing that Doom 3 BFG Edition acknowledged the community's feedback and "fixed" the flashlight problem by putting it directly on the player. It can still runs out of juice, but it's less annoying than constantly having to switch.
@HexenStar Жыл бұрын
BFG edition is the worst thing to ever happen to Doom 3.
@lechumqc7910 Жыл бұрын
@@HexenStarThe flashlight being attached to the marine definitely diminishes the horror aspect that was so integral to the original. I wish they had included an option to switch between the original and the new mechanics. Ill stick to my 4:3 2004 version ^^
@HexenStar Жыл бұрын
@@lechumqc7910 That's very, very debatable and can be a long discussion. No top rank survival-horror uses such gimmicks. And for good reason. Pitch black darkness does not equal "horror atmosphere". It is such a basic concept! Otherwise, just showing black screen in a dark and silent movie theater would be an ultimate horror movie. And yet, no such thing exists. And for good reason. Horror effect comes from many sources and becomes maxed out when they are combined. Otherworldly art style, properly designed soundscape, ominous game of light and shadow - all these contribute a great deal, but at the center of it all, there is the contrasting switch between what the player thinks is going to happen - and what actually happens. That, and the realization that the enemy is faster, stronger, numerous and is extremely dangerous. (total opposite of lame cheap shots) This in turn creates a sense of danger, which carries on - especially when backed by all the other contributing elements. Including the more canonic survival-horror elements like managing the scarce ammo and the eternal "will i make it to the next save point" question. Like i said, what makes horror work - can be a long discussion. Integrated flashlight (and i don't mean the big-fart edition! Only mods, and by that i mean the right mods) Flashlight does not automatically brighten everything turning it into a shopping mall. Not even close. What such flashlight does, is it eliminates the chance of you being cheap shot or cheap killed. NOW, if you die - it only going to be your fault. So the combat already becomes half-reasonable and the player becomes more engaged by it. Because of the knowledge that there is no bullshit anymore. Every tactical mistake is only going to be yours. It's when you reload, which you will be doing thousands of times throughout the campaign - that's when the light beam shakes and leaves you anxious for those brief moments, when you count the seconds until you get your combat-worthy back again. BTW, i also play the 2004 original version. 4:3 1024x768. I love Doom 3, it's one of my top tier games. As long as it's properly modded (i.e. completed). Playing unfinished games is not my pastime of choice.
@TheStrayHALOMAN Жыл бұрын
The FPS scene from the original DooM movie is what I think Doom 3's gameplay should have been. Like a Brutal Doom 3.
@deathcold_longplaysua4846 Жыл бұрын
So finally people actually started to see Doom 3 as a good game, after so many years? Cause, I remember how people were hating on it. How they were saying that, this is not the Doom, that Doom was never a horror game and that the gameplay is slow and boring, that kind of stuff. Even one of my friends back in the days, when he saw that I was playing Doom 3, he said to me straight away something like "Why do you play this garbage? Just play Fear or Prey, or any other good game, but not this piece of shit". I don't remember his exact words, cause it was long ago, like back in 2008 or so, but he hated the game. And now, no matter where I look, everyone seems to start saying that Doom 3 is a masterpiece. I wonder, what did changed people's mind? As for me, I always enjoyed Doom 3. I never saw it as a bad game and I never understood, why people are hating on it. Cause, the game looks good, it plays good, it has cool story, it has interesting characters and that kind of stuff, but for some reason people were hating on it. So yeah, I never was on board of the hate train.
@lechumqc7910 Жыл бұрын
Expectation management, the influence of nostalgia, and shifting industry standards stand out as particularly significant reasons to it's more favorable reviews today.
@deathcold_longplaysua4846 Жыл бұрын
@@lechumqc7910 Well, I guess that's the reason. But I think also because modern gaming sucks. So yeah, when you see games where you have everything locked behind a paywall, with bad optimization, shit tons of boring dialogues and pushed modern agenda, then the only way out of this is to check out games from the past. And one of those games been Doom 3. Thus, I think, that this is another reason why people started to like this game. Cause it has everything for what we loved video games in the past. Heck, I'm enjoying old games more, than modern games.
@cyclopticwonder5 Жыл бұрын
This game was way above it's time. Unless you have an open mind and can appreciate what they ere trying to do, most people who are stuck in the current trends only like what's trendy. Now, that these things are becoming more normal in games, everyone loves it. I always loved how experimental it was. Using lighting was such a genius choice. I personally always loved the flashlight mechanism cause it forces you to feel uneasy no matter what. I think if this game had a different title back in the day people wouldn't have anything bad to say about it but cause it's do they expected something else. I've personally been searching for another game that makes me feel like doom 3 did, not just the look and feel in terms of horror, but I love the whole design of the facility. Even games now very few games (aside from maybe deadspace) give me the same industrial scifi feel that this game did
@urazsoktay5275 Жыл бұрын
Dead Space series always reminds me of Doom 3.
@indieemil Жыл бұрын
Great video - looking forward to the next 😄
@Thirteen31Music Жыл бұрын
Doom 3 is an excellent game and it stands up as unique in the Doom series.
@robrutter6687 Жыл бұрын
You have the voice of an up and coming David Attenborough
@Channel_A5eera Жыл бұрын
Keep going
@Rairosu6 ай бұрын
Doom 3 is like a horror fun house.
@GoldSrc_ Жыл бұрын
Doom 3 is an amazing Doom game, too bad most people on the internet can't seem to understand it, and just regurgitate what others say about it.
@marts4169 Жыл бұрын
I´ve played Doom 3 so often it has become a comfort game for me. Something to relax by, listen to audiologs while exploring its well designed "lived in" levels. Not much of a fan of the BFG rerelease and its lost mission, as the amount of asset reuse is out of hand there, plus the esthetics of the hell level felt more live Clive Barkers Jericho.
@lechumqc7910 Жыл бұрын
You're absolutely right! The level design in The Lost Mission was so reminiscent of the original Doom 3 that we could almost pinpoint which rooms belonged to which levels. The overall lighting was definitely brighter, particularly in the Hell level, which took away some of the suspense and dread the original was known for. And those jump scares? Meh... they felt a bit forced and not that powerful. While it was nice to have new levels to explore, the execution felt a bit rushed, almost as if it was shoehorned in just to serve as selling points for the BFG Edition. At this point, there are fan-made mods and campaigns that offer a more fulfilling experience and are well worth our time ^^
@marts4169 Жыл бұрын
@@lechumqc7910 Exactly. And don´t get me started on the flashlight situation. Having to re-enable it every 10 seconds was super fun. But the BFG´s biggest sin is still the lack of mods support. As you said, there is high quality fan-made content for Doom 3 that outshines the lost mission in every way, but is only available for the original version of 3 and RoE. At least Bethesda had the minimum decency to not delist the originals but bundle them together with BFG on Steam.
@LegionIscariot2 ай бұрын
Doom 3 is a masterpiece.
@HexenStar Жыл бұрын
As someone who saw the potential in Doom-3 and later during several years (on and off) fixed all the blunders, design holes, idiocies and other abhorrent lapses of the game, eventually modding it to near perfection, - i can tell you this much. Doom3 has enough evidence to have been made by two drastically different halves of the team, where one half was working their heart out, painstakingly polishing each and every detail, while the other was most likely just smoking pot or what have you and doing nothing, literally nothing. Worse than that, sometimes even derailing the efforts of the creative and diligent half of the team. When the time came to deliver, the ID "slacksters" have quickly stuffed the development holes with placeholders and other worst-case-scenario "solutions" to create a true disaster. It went down something like this: "Jack, did your department finish the testing and balancing for enemies, resources and weapons?" Jack, half-conscious replies through a stoned haze : "Say whhhaaaa??? Ah, fuck you....Ohhh fuck this shit! Just put in more of everything and it'll do..." And thus we have what we have. A game with nonexistent balance, nonexistent player actions sound design, ZERO action-related visual effects (even though the code and materials are there!) And a few more self-goals, the kind which gets you into deadly trouble in some places. However, we can't blame "Jack" for everything. After all, somebody hired him. And that somebody was there all along. The big dogs, - that is who is ultimately at fault. By the time Doom3 was released, a number of successful horror-action games were already on the market, and these titles have tested and showed what works in the genre and what doesn't. What is to be expected and conversely - what will only account to a sheer idiocy. But Carmack & Co wouldn't learn from that. They thought themselves to be gods and would doubtlessly reinvent the wheel and with a particle accelerator attached to it, no less. The reality, however, proved to be the opposite. The conventional wheel remained as it was, and the only thing Carmack managed to spew - was a skewed, collapsing ox-cart-without-an-ox dragging its cube-shaped rotten wheel-likes through the pitch-black mud of its own manure. At the time of the release, Doom3 was in a state of being absolutely irredeemable. Not because of previous Doom games, or even the superlative Quake 2 - but because in comparison to literally every single FPS (or survival-horror) game on the market that wasn't dead on arrival - Doom3 looked and played like something that was conceived in a vacuum where common sense, knowledge and past experience - simply do not exist. A disaster. And yet, it was not all bad. The potential was there. Like i said earlier - one half of the team did work their hearts out. The levels were ultra-gorgeous. Every single one of them - absolutely unique. Massive, ultra-detailed set pieces with huge, intricate mechanisms and hi-tech machinery constantly in motion, combined with some truly fantastic texture-work and detailing - created a tangible world that not only felt alive, but was magnificent to behold. It was wonderfully complimented by enemies that would seamlessly come out of the environment, ripping floor boards and wall panels as they try to ambush the player. Ambient sound design (contrary to the player actions) was like no other. Even the superb Dead Space didn't quite achieve the same effect, while it did get close. Enemies design - top notch. It was never matched (let alone surpassed) ever again, no matter how much ID Software tried. In fact, neither of these aspects was successfully replicated in the recent Doom reboots. So the potential was there. It was not impossible to fix. An average-plus sound engineer with two functioning ears and an understanding of how these things work and what they should be. A reasonable mind that is willing to learn from the greats that came before. And a persevering quality and test control that is not going to just let things slide. That's all it takes. And it's all it took(!) to pull Doom-3 from the murky swamp that it was born in, and into the league of quality games like Dead Space. To achieve the feat impossible for the huge greedy corporation, yet possible for a no-name joe-shmoe somewhere under a rock. A fixed Doom3 does exist. As a mod, for the ID's fancy tech demo a.k.a. Doom3. And as for the flashlight, beside it effectively nullifying and mocking all the hard and amazing work that the graphic artists, animators, designers and 3D-modelers did - it was an idea of a sheer idiocy, completely ignorant of the concept of how to use darkness in horror/horror-action games (let alone gun lights). According to an urban legend, when Carmack was testing Doom3, he had one hand down his pants (guess why). At the end of the "experience", he concluded that "it was good" and thus decided to equivalently amputate one hand to the Doom Marine as well (and half-a-brain apparently too). That's how we allegedly got the one-handed gameplay in D3. Players do not get scared by pitch-black darkness. Instead, they just anticipate being cheap-shot or cheap-killed. The actual thrill comes from completely different factors in (the fixed version of) Doom3. It is the way each enemy encounter develops. It is like speed chess meets speed checkers. You only have a few options that may lead to victory, and because the enemy is much faster, with every next move - those opportunities shrink and dwindle. Every move you make has to be strategically sound, or else. While the protagonist in D3 may move and shoot slower, but the decision-making process is as fast as in any of them crazy-running modern aquarium-shooters. Including Eternal. It is also constant action. There is no downtime looking for toy figurines. Every few steps there are enemies. The encounters are more meaningful and memorable, the enemies have weight and tangibility to them. Nothing like in them click-click-click shooters. Doom3 had a lot of potential. And it was realized, eventually. Just not by ID Software. BTW, great video. Love the movie style Stacy Keach-like narration.
@Minnevan Жыл бұрын
Well said, you could turn this into a whole essay about the game
@jinpanfeather1585 Жыл бұрын
I don't understand what you mean by player actions sound design, and action-related visual effects, could you please explain?
@filipporubsky7621 Жыл бұрын
Doom 3 is best doom game, i love it, as much acs quake and quake 4
@goombah8771 Жыл бұрын
Always loved this game. And Doom as a more horror focused game just makes sense going by the setting. Not that I don't love the classic games too, but its kind of a shame to boil down this epic horror concept of portal experimentation gone wrong unleashing literal hell on a futuristic humanity to Grrr green man angry, green man kill demons grrr.
@JanoschNr1 Жыл бұрын
Aside of Pinky the enemy design of doom 3 was good/okay. Pinky just looks way to much like an mutated Bulldog instead of an demon
@midnitdragoon2 ай бұрын
This was just a game to keep us busy while we waited for the release of half life 2
@sgt.tackleberry8752 Жыл бұрын
Not gonna lie, your videos are far, far more entertaining than their subject matter.
@Spaghettiest Жыл бұрын
there really are no good first person horror action shooters it seems. I just want a game like doom 3 and no matter how hard I look, it seems to just not exist. i hate what 2016 and eternal did to the doom platform so much..
@Spaghettiest Жыл бұрын
hey what a coincidence, whenever diversity is brought up in the real world it also brings grotesque arrays of beings
@victoriaevelyn39538 ай бұрын
Now DOOM 3 is DOOM not like that strange game called doom eternal what is that even
@independentthought33904 ай бұрын
I don't remember any "not like the older games" criticisms when the game came out in 2004. If anything, it was often said the game is not modern enough, and is too much like the old 2D basic shooters. In any case, it makes no difference, as that's probably the dumbest thing anyone can say. Games are always changing and evolving, and that is true for every single franchise out there. I wonder, what do these people say about Doom RPG, then, which changed an entire genre?
@szeltovivarsydroxan9944 Жыл бұрын
I don't even know why I watched the video, I don't really like DOOM³. Don't get me wrong, I think it is a good horror FPS, but it's just not DOOM for me. I wished they would've called it something else, like HELL or something, a new IP. People were already interested in the game for its graphical technology, it would've sold anyway, they didn't need the DOOM name.
@The_Gent9 ай бұрын
These AI narrorators are starting to get annoying now. I hear them on everyrhing. Learn to speak english. Im sorry but i cant get on board with AI "content crators". And for that im unsubbing.
@lechumqc79109 ай бұрын
I'm sorry. I understand that AI isn't appreciated by everyone. True, English isn't my first language, but I'm afraid I wouldn't be able to do voice-overs even in my native speech. It's not that I don't want to; I simply can't speak clearly. That's why I find AI voices amazing. I still have a lot to learn, but I try to make people focus more on the editing, story or information I'm delivering, rather than the voice conveying it. I really wish to hire a real voice actor someday, but they are quite expensive. One day, I hope.
@DrDooDooBucket Жыл бұрын
AI voices are lame I wish people would stop using this for video narration.
@lechumqc7910 Жыл бұрын
I've noticed that many people agree with you about AI voices. I'm genuinely curious - why do you think AI voices are lame? My goal isn't to challenge you; rather, I'm interested in understanding the different perspectives. Thanks for your feedback!
@DrDooDooBucket Жыл бұрын
@@lechumqc7910 none of them sound natural that’s my biggest problem with them.