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This video is a recent match I had with the recently released Geara Zulu (EH) on Gundam Battle Operation 2. It is a raid with very short range but powerful build stun and an insanely powerful heavy attack. In this video I played pretty sloppy compared to usual but I still hope you can enjoy it.
Its primary weapon is a compact beam machine gun with 600x3 power, 18 ammo, 0.5 seconds cooldown, 12 seconds reload time, 200m range and 25%x3 stagger value. The range is quite short but DPS and time to stun are very good.
Its primary melee weapon is a beam naginata with 2600 power, 1.5 seconds cooldown, 1 second focus time, 0.5 seconds swap time, 100/80/60% combo modifier and 60%x7 charged modifier. The melee moveset is the same as Char's Dijeh but the heavy attack is a very fast multi hit move with long range. You can use it after a stun as long as they don't have a dodge roll. This will be your primary damage tool due to how absurd it is.
Your first sub weapon are hand grenades with 1800 power, 2.5 seconds cooldown, 3 ammo, 13 seconds reload and 60% stagger value. These work well to combo into the primary for easier stuns.
Its second sub weapon is a sturm faust launcher with 2500 power, 1 ammo, 13 seconds reload, 200m range and 80% stagger value. This effectively works like a pocket bazooka so it is great to use before a melee combo.
In terms of stats and skills the Geara Zulu EH is somewhat overtuned. HP is very high at 20500 with a medium sized frame. You have both MA LV2 and Damage Control LV2 so you are very hard to stop once boosting. You lack dodge roll in compensation though. Mobility is high with 130 walking speed, 225 boosting speed, 75 thrusting and 69 turning speed. You also have standard 600 cost skills such as LV2 Flight Control and LV2 Forced Injector. Most strangely though, it has the normally support exclusive skill Observational Data Link. This means you can see enemy HP bars and automatically share this with allies.
It is a pretty simple suit to play. You have the fastest charging heavy attack in the game so you can easily confirm it from your own knockdowns, allied knockdowns, counter tackles or even your own stuns in some cases. Your range is pretty short so you can't really do much to supports on larger maps so try to keep it to maps good for melee suit. Careful positioning is needed because you have no dodge roll but otherwise you are very strong in terms of defences and defensive skills.
Overall I think that the Geara Zulu (EH) is incredibly strong on the right maps and if played correctly. It is somewhat similar to Hazel II in playstyle if you have played that before. I recommend rolling for it if you need a 600 melee focused raid. This video was certainly sloppy in many areas so I promise that my next video will feature much more clean gameplay.
Music used:
SRW 30, Vigilante
Dynasty Warriors Gundam 2, A Good Thing is Possible
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