This game answered my long buried dream as a kid of being able to play in the world of those sandbox games I found on flash websites. I can’t stop playing and it is highly recommended! It made me happy to hear what was going on behind the scenes, I had heard it had a long development cycle and I was quite interested.
@CapnSlipp4 жыл бұрын
It's a wonder that nobody had up until this game made the classic “falling sands” tech demo concept into a full game, but I'm pleased these guys did so with such excellence. Seems like the winning formula for them was Falling Sands + Rogue-lite + Wand-based (Ranged) Combat + Weapon Building w/ Spell Comboing (+ of course, an expansive world, beautiful art, lots of mysteries and easter eggs, and a killer soundtrack).
@joumantiskaako4 жыл бұрын
I had so much fun with those falling sands games when I was a kid and I always thought it was weird that nobody had made anything like this. I guess it's kind of hard to make that concept into a game though but this roguelike format seems kind of good for it.
@Arkanefull4 жыл бұрын
@@CapnSlipp Cortex Command kinda did it before Noita.
@ludwig23454 жыл бұрын
Power toy (the desktop version and maybe mobile with a lot of stuff) is amazing Power game (flash and mobile with some stuff) is also nice
@PhillipAmthor3 жыл бұрын
I also always wanted the sandbox as a full game. I hope they will do a game like this but in 3d and with guns and cars and of course 8 times better graphics
@HoloTheDrunk3 жыл бұрын
Man's just inspired me to finally start looking into multi-threaded simulation instead of shaking in fear at its mention. Well done.
@MrKyogre144 жыл бұрын
Exactly what a Noita developer looks like in my mind....
@Grimthe4 жыл бұрын
joro lima what is that supposed to mean?
@TheBastard974 жыл бұрын
@@Grimthe He looks like a wizard
@no1Liikeglenn4 жыл бұрын
thats what every game dev looks like in my mind. but that's my mind not reality ;)
@psychotropican6663 жыл бұрын
Sounds less Finnish than one would, in my mind....
@DecibelAlex3 жыл бұрын
@@psychotropican666 not all Finns speak like Kimi Räikkönen
@romangladiator11064 жыл бұрын
I've put over 200 hours into this game and I still haven't beat it. I'm totally addicted to it. This is a dream game for 2D pixel art platformer enthusiasts. Well done, Noita team, you've created an amazing game.
@gartgartsman4784 жыл бұрын
Same! I pretty much suck, but I can't stop playing. It's weird how hopeful Noita makes you despite it consistently crushing you into pieces.
@user-vx1wt4hb5l4 жыл бұрын
@@gartgartsman478 I beat the game for the first time when I found the combination of invisibility and the other perk for less stains. Get those and you can literally walk straight to the boss!
@joshcraig67374 жыл бұрын
@@user-vx1wt4hb5l Wow, never even thought of doing that. Crazy how many ways you try to beat this game.
@kunknown23404 жыл бұрын
@@joshcraig6737 you can also get toxic immunity and invisibility and bottle up toxic sludge so whenever you step in a liquid, you can pour toxic sludge on yourself, therefore nullifying other liquid statuses, and since you're immune to toxicity, it won't even register your character being covered in toxins, and you'll essentially be reverted back to being invisible.
@varunvarma87694 жыл бұрын
Just get a lightning spell and you'll destroy anything and everything easily.
@StefanLopuszanski4 жыл бұрын
Was literally considering buying this game a couple of hours ago. This talk and his openness about the stuff convinced me to buy it. =)
@seanwarren93574 жыл бұрын
Pull the trigger, it's awesome they're updating all the time and you can mod it if so inclined... Nothing but thumbs up.
@StefanLopuszanski4 жыл бұрын
@@seanwarren9357 : Yeah, I did and have been playing it. It is fun and interesting. Some bugs with things, especially around controller input, but definitely have had fun with it so far.
@LucasBarbosa-qh5ke4 жыл бұрын
Seriously, get this game. It was $15 on Steam a couple days ago.. I bought it 2 days ago and I'm suffering from severe addiction. It's unlike ANY other game I've played.
@StefanLopuszanski4 жыл бұрын
@@LucasBarbosa-qh5ke : I did get it. It is very similar to a lot of rogue-likes mixed with 2D platformers. Check out "Spelunky" if you like this. I'm still enjoying it but have been running into a few annoying bugs here and there.
@prltqdf94 жыл бұрын
@@seanwarren9357 _Noiting_ but thumbs up.
@TheLeontheking4 жыл бұрын
Love your game and this presentation! Especially the explanation of the physics-system which i expected to be much more complicated in the case of the sand, fluids and gases.
@Luk3r Жыл бұрын
I'm actually shocked at how useful this was for comp sci ppl who were wondering how they did it. I was looking for devlogs by youtubers making clones, but this was so much better. He gave us enough info to understand how to make a similar engine ourselves. Really said "fuck the general audience, this ones for my ppl" lol
@kzalesak45 ай бұрын
Well, this was presented at GDC...
@gentlevandal75894 жыл бұрын
I love to see this kind of presentations because nowadays, you cant get to see much of a problem-solving in game development. Everybody use generic engines(except for custom tools of big corporates which we cannot see the tech) and all those stuff and this kind of presentations become somewhat rare gems.
@LagMasterSam3 жыл бұрын
Noita would be impossible (or at least stupidly impractical) to make using a generic engine. I gave up on using pre-made engines because trying to do anything that didn't fit the basic mold was a huge pain in the ass.
@yellowsaurus48954 жыл бұрын
Got this game 3 days ago and haven't been able to stop thinking about it, it's really that good. The amount of content and depth is just staggering. There are way more "secrets" and hidden mechanics than what's presented to you as the actual game
@_grigoryta4 жыл бұрын
Damn, this presentation fully depicts their game. It's RAW, and I LOVE it.
@Nos7algiK4 жыл бұрын
One of the best indi games I've played in sometime. Hats off to the developers, they really hit a home run with this one. Game is incredibly addicting.
@nickc88634 жыл бұрын
honestly? even in "early access" Noita is damn near game of the year material imo.. its SO good.. i am acutely aware that im fanboying.. but have you tried Noita yet?! its freaking AMAZING!! Thank you devs! You look exactly as i pictured btw, i mean that in a good way.
@torgo_4 жыл бұрын
noita my personal game of the year., great to see this, i've been curious about how it works :)
@edabean0074 жыл бұрын
i did not know about Noita until i watched this. I just bought a copy :D
@15xv2 жыл бұрын
Noita is my favorite singleplayer game ever made. Masterpiece
@naoisedosh7447 Жыл бұрын
same
@G00N3YC4NG3 жыл бұрын
Watched a friend play recently and fell in love with the highly emergent style of gameplay. 10/10
@TysonWoof3 жыл бұрын
Interesting that Google has recommended this to me as I begin working on similar tech for a project in Unity. They really do listen to conversations. How wonderfully convenient.
@aestheticboi90345 ай бұрын
by far the best gdc talk i've ever watched holy
@NMROSTA4 жыл бұрын
Noita is one of the best game ever made... The whole action part is amazing and never get boring., Also the music is giving this amazing grapic some really nice flow! Well done...
@soulofartorias99284 жыл бұрын
I love Noita so much. Thank you for creating this wonderful game.
@sehpu4 жыл бұрын
This game is so impressive, there is so very much more to it than just a simple rogue lite. If you’re even kinda thinking about it, please do yourself a favor and buy this game. It is still in early access but it has a complete experience.
@basketcaseface8134 жыл бұрын
Can’t believe they spent so long working on the game design, it really shows with how fun and interesting this game is.
@arxhyes17044 жыл бұрын
THIS VIDEO IS GODSEND
@prltqdf93 жыл бұрын
Which god?
@PhillipAmthor3 жыл бұрын
You have appeased the gods
@guilhermealvarenga70104 жыл бұрын
maybe you´re not even gonna see this, but Thank you Sir Petri, for this amazing game, im tottaly in love for it, i love everything about this game, every little detail, just thank you, thank you so much for this awesome experience!
@NiamorH4 жыл бұрын
14:20 let me answer your question: yes your game is fun!
@yveshenri1509 Жыл бұрын
As a game developer enthusiast, I'm amazed how brilliant this is! Speechless.
@danyukhin4 жыл бұрын
love Petri's work, been a fan for like 15 years
@borisbritva16658 ай бұрын
Now explain the physics simulation of a propane tank
@AdroSliceАй бұрын
Theres actually only two steps to it! 1. Exist 2. Die
@ipa_stor2 жыл бұрын
Many thanks to Petri Purho for that talk, it was inspiring and informative!!!
@ECHO1-1_GS11 ай бұрын
Спасибо, что вы это записали на видео, мне сейчас это помогло сделать презентацию о Noita для колледжа
@Smuffful4 жыл бұрын
Dang this lecture is what caused me to purchase your game. Thanks so much, was incredibly interesting!
@Soul-Burn4 ай бұрын
Excellent talk! And this doesn't even touch on the crazy pseudo-programming that goes into wand building. Wands are implemented as a whole deck building game behind the scenes, flush with deck, hand, and discard piles. Some creative spells make use of these features as you would expect in a game built around deck building.
@housethis35673 жыл бұрын
This game is a real masterpiece!
@doppelminds10403 жыл бұрын
One of the most unique games i have played in a long time... also the theme/lore is insane
@Cornellie4 жыл бұрын
So much respect for these developers
@moosecannibal82243 жыл бұрын
I am so glad I got to hear him talk about this.
@Gunth0r4 жыл бұрын
still in early access and it's already GOTY2019 AND GOTY2020 for me!
@tombhousetv3 жыл бұрын
I pirated this then went and bought it cuz this dude deserves the money. This is definitely one of 2020's better games, for sure. This video was great actually
@Artikui Жыл бұрын
I was wondering how you did all these mechanics possible, and the implementation is just genius and often much simpler and more understandable than I could imagine at first.
@MrMclanskey4 жыл бұрын
this game looks beautiful
@TwinGhosts4 жыл бұрын
What a great talk, and man, this guy is so wholesome and humble. I think he sort of downplays how impressive this is! Time to get this game
@dandymcgee Жыл бұрын
Easily one of the best games ever made. Thanks for the super great tech talk!
@VergilxUA4 жыл бұрын
Game is *really* good. Now with mod support - its godly best. Just go buy it. Great talk as well
@winstonsmith85973 жыл бұрын
I have been playing games since pong/ Space Wars / and Lunar Landing. that is a long gaming history. I have played so many genre's from FPS to Visual novels and MMORPG to Platformer. Noita is hands down the best game I have ever played. It hits every mark for a great game. Visuals, Chaos, Immersion, secrets , re-playable and the icing on the cake is that physics engine powering it all. I always recommend this game to people. Noita is hands down the best game I have ever played.
@uniworkhorse3 жыл бұрын
The first time I saw Noita on steam, I saw "sandbox" and skeptically thought that you would be a god and blow stuff up - which sounded kind of boring and stale. Now, after giving it a try, I've been addicted the past couple of weeks - It's really cool to see that the devs recognized how much being in danger and weak initially makes getting random powers extremely fun!
@glaucus76093 жыл бұрын
Thank you Noita devs,this game is a work of art,no pun intended
@scpdatabase9693 жыл бұрын
Accidentally cheesed my first victory with a black hole wand that let me collect all the perks so I couldn’t die to the boss. Then I spent another 40 hours stuck on the first few levels haha. Here’s to 40 more :)
@smiauu4 жыл бұрын
Erittäin hyvä puhe
@Tincash1 Жыл бұрын
One thing I noticed while testing the physics in Noita is when I cut the big steel boxes from the beams that hold it up that go into the walls in snowy depths, the steel boxes still remain standing after cutting the steel beams. Other than that, this is one of the best game I’ve ever played. The uniqueness of it all and the wand building system along with the alchemy is the first of its kind. I can’t stop playing it. I’ve died over 350 times and still haven’t had a winning run but I’m not in a rush to win because there is so much to learn and do. Thank you for making one of the most amazing game out there.
@sunorcio39012 жыл бұрын
Permanency would make this games level of problem solving really shine, idk how volatile the world would be without the roguelite elements (global shifting etc), also would require changing static level design/balance quite a bit, it is already a miracle that this game fell into place as well as it did. I am currently stumbling my way through learning c and researching in hopes of applying simulation intensive approach to game design.
@lorenzozanelli34374 жыл бұрын
249 hours and i haven't still beat it. And i love it. When someone love a game not for the progression but for the gameplay, you know it's a good game
@rokibeeskiroodroki90184 жыл бұрын
lorenzo zanelli some tips: Don’t be scared of perk re-rolls Those firey wizard guys, stendari, on the first level take insane damage from standing in water, if they die from it they drop double gold. Wands with the torch spell can light up a certain area to the left on the first floor, there’s some good stuff in there. If you see the perk lottery perk, take it.
@lorenzozanelli34374 жыл бұрын
I know all that ahahahahah. I simply like to explore so much i get too greedy and find myself crying at 22 hp surrounded by enemies.
@notnullnotvoid4 жыл бұрын
I had no idea he was also the dev behind Crayon Physics, but I guess it's no surprise. Between that game and the falling-sand-game-esque pixel physics in Noita, I'm glad to see he's keeping my childhood alive.
@emma_tm5 ай бұрын
this is one of the hardest games ive ever played. i love it so much
@Hiddendeep4 жыл бұрын
Great talk, great guy. I soo understand his pain with game design. I've got exactly the same problem - tech stuff are like 10x easier and faster to make than good game design. BTW I was almost sure that Noita simulations are made on GPU - what a surprise...
@LeonserGT4 жыл бұрын
Now I understand why it runs so well on my crappy laptop with meh GPU and nice CPU :D
@Hiddendeep4 жыл бұрын
@@textentity soon :)
@demondevilmon9804 жыл бұрын
Noita has the best lategame i have ever played. most games have a high peak at the end and then there is not enough content to keep players interested. Noita has more content after midgame then before xD
@SvenGarson Жыл бұрын
People have no idea how technically challenging that game was to make - WoW!
@rodrigoapaza80862 ай бұрын
Amazing, we have learned: Liquids can go up the whole screen if you pore them into a wall or celling 3 screens is the maximun to keep tings burning Wet, you dont get on fire "so easily", meaning you can take bits of burn damage, but not actually burn
@e2rqey4 жыл бұрын
I get it now!!!!!! Bethesda's bugs are actually an extremely high concept version of emergent gameplay!!!!
@HRRRRRDRRRRR4 жыл бұрын
Don't give Todd any new ideas. I mean really don't, he can't comprehend them.
@Lunareon4 жыл бұрын
Thank you for sharing your techniques and process in such great detail. The game looks beautiful in a lovingly nostalgic way that makes me want to try it.
@Dremth3 жыл бұрын
I must say... the relatively simple solutions to complex problems that were implemented here is a real testament to how you can make a really elegant, systemic game without having to make it bulky. There will always be "shortcuts" like Box2D, algorithms you read about in research papers, techniques you hear about from your contemporaries, or any other amount of middleware you can use; but it's the stitches on the seams, the novel engineering, and the artistry of bringing all these disparate systems into a coherent whole that sets this apart from the others. I would love to explore the source code for this game.
@ksztaltchmur9 ай бұрын
Listening to this very interesting presentation while playing Noita and trying not to die, what a joyride :D
@lyl14ghost3 жыл бұрын
Really Really intriguing. What brought me here is the cape animation/physics of the character. I am buying the game now but I am more interested in the technical part of this game than anything. Damn that cape physics of the character is so realistic. I don't know if they animated it just in a lot of different ways then just linked em with different movements, or the cape also has it's own physics in the engine... damn.
@thedude1424 ай бұрын
Everything is pixels, even down to the character/enemies. So the cape, being pixels(but specially related to each other), probably moves in response to a wind system, player movement, etc. Just my guess
@schedarr2 жыл бұрын
This guy is awesome for his creation.
@fabi03252 жыл бұрын
I've always loved games with aa large world and alot of stuff to do and Noita is perfect.
@aboalazbh4 жыл бұрын
I always feel jealous of such talented people it's a very good game
@aboalazbh4 жыл бұрын
@Exostin yeah but talent has a role too
@mehmetakyuz52904 жыл бұрын
kzbin.info/www/bejne/ipCnZJdnh7x1qKs
@glass79234 жыл бұрын
If any of Noita developers are reading the comments here, please consider creating a survival crafting game based on your engine. Many people seem to love the idea of Noita's physics used in an open adventure setting like Terraria, and there's just so much potential in it.
@ponponpatapon96704 жыл бұрын
i'd pay an ungodly amount of money for a Noita version of The Powder Toy
@greedtheron83624 жыл бұрын
Fun talk and a fun little game too. I do hope they lend their physics engine to a more terraria like game built for a more persistent world and more long term progression.
@glass79234 жыл бұрын
*that*
@Algok174 жыл бұрын
Great presentation! I was very interested in hearing how the engine works because before I wanted to make a game with similar mechanics. Noita was much better than what I could do alone. And now I can play the game of my dream. Now I want to see multiplayer in this game as in Soldat2D. And I would also like this video to be translated into Russian.
@内田ガネーシュ4 жыл бұрын
You're a wizard Petri!
@unfa004 жыл бұрын
I wonder if they've experimented with computing the simulations with shaders on the GPU.
@somekindofdude11303 жыл бұрын
I guess they did cause I cannot believe that just a processor can process that
@progresque97384 жыл бұрын
Noita is a masterpiece
@puiu1020064 жыл бұрын
so these are the gods that made it :O
@The1wsx104 жыл бұрын
i have never seen this game, but it looks like the powder toy. a (sandbox) game i loved in primary school. im suprised i haven't seen any actual games based on this concept.
@EduardsRuzga4 жыл бұрын
He does explain that its kinda hard. Most games out there are scripted, this one is simulated and its hard to tell simulation to do what you want, rather it does what it wants and its hard to tune and balance. So studious out there rarely pick such risky and hard to predict systems as something to base their game on.
@RhymesWithHannah Жыл бұрын
I have clocked over 80 hours in this game and I've still yet to beat it once. I just keep discovering more and more near stuff in the world and wanting to investigate that and then inevitably dying while investigating. 10/10 would die again
@AurelianoShowsTheWorld4 жыл бұрын
Wow! Great video. Tech bros are there!
@chlebon3 жыл бұрын
so genius yet so very simple :D ... awesome tech, thank you SO MUCH guys
@RequiosWoW3 жыл бұрын
Now that game is finally released, and they have finished adding new major content I'd be curious for the team to give a bigger postmortem talk to the game.
@dauraktv3 ай бұрын
That’s the best trailer I’ve seen
@petedabrain2 жыл бұрын
One of the best games i play(ed) in my over 30y years of gaming😊
@hannahalexandra14194 жыл бұрын
22:00 the flip of the hair sealed the deal.
@jairoacosta89404 жыл бұрын
I wonder is every single pixel needs to be stored with position color, propriety etc. That's a lot of data. Or if there's a way around it. Awesome work.
@reaverMB4 жыл бұрын
Basically yes, but being a pixelated and procedural game, there's not too much data to be stored. Unexplored areas of the game do not need to be stored as those are procedurally generated based on a seed value and a set of tiling graphics, but all the areas you have been in will be stored as PNG images (and some rigid body data etc). The savegames go from a few kilobytes to some hundreds of megabytes during your gameplay, but not much larger than that as you will most likely either die, complete the game, or crash your computer due to other limitations in the engine. The world area pixels do not really need more than just color and location and then a small definition file to describe what kind of physics should be applied to what colour of pixels. And since you should be only running a single savegame at a time, the save game size should not pose any problem for a modern computer.
@jairoacosta89404 жыл бұрын
@@reaverMB a png image! thats a smart work around. im sure the game can even derive a pixels property based on color alone upon reloading an area. thanks for the breakdown.
@skope20559 ай бұрын
Amazing presentation, thank you!
@jonq87143 жыл бұрын
Noita and Legend of Dungeon, two pixel art games with a tendency to kill you in humorous and unavoidable ways are in my top 5 favorite games all time list.
@KUobrbufebjosku-uq9yu3 ай бұрын
this game is crazy
@ashardalondragnipurake Жыл бұрын
that trailer had a lot less dying then the real thing
@champ63274 жыл бұрын
SUOMI! Löysin tän pelin Steamist ja aattelin ostaa mut en sit ostanukkaa.. ku katon näit kommenttei täs videos ni ne sanoo et on hyvä peli joten katon tän videon ja sit päätän et ostanko. Kyl mä aika varmasti ostan. ENGLISH: FINLAND! I found this game on Steam and thought about buying this but didn't buy it in the end.. when i watch these comments on this video they say that the game is good so i will watch the video and then decide whether to buy this game or not. I probably will buy it.
@donaldkeith1392 жыл бұрын
I'm never gonna play this game. Because I have no time. But I'm still buying it, just because of this great conference presentation.
@chrisgronski37074 жыл бұрын
THIS IS GENIUS
@IdoN0TneedTherapy4 жыл бұрын
Just in case you don't know. Noita is a superb game!
@devourerofbigmacs78583 жыл бұрын
He looks way too nice to be a developer of Noita
@ostrich_dog4 жыл бұрын
This inspired me not only to buy the game (in a future sale because i'm stingy) but also to create a custom engine for some game in the future, when i'll have a good idea like this one
@NMROSTA Жыл бұрын
Imagen STARBOUND + NOITA = ♥
@superbrick50453 жыл бұрын
3:28 Did this and the water just travels to the left until it hits a wall. After time there’s a left water level and a tight water level with drastically different heights connected via a slope. Clearly there’s some randomness used but it’s not included in that code or mentioned. So this demo is missing code
@DoomRater4 жыл бұрын
Ahh, so that's why the game has such a nihilstic wet dream fever ending to it!
@madkvideo4 жыл бұрын
I already have like 250 hours on Steam. Great game. Edit: WOW I PLAYED BLOODY ZOMBIES!
@sergiumarius38934 жыл бұрын
I already own this game and it's amazing I got about three hundred hours in it
@rokibeeskiroodroki90184 жыл бұрын
But how does the cape work? It looks so smooth and 3D despite being 2D, I’ve beaten the game 3 times and played 260+ runs but I always just stare at the cape.
@ze_rubenator4 жыл бұрын
I can't speak for the dev, but what I would have done is shoot all the animations in live-action then rotoscope them. You'll get very nice lifelike animation with relatively little effort. However, given the fact that everything else in this game is a physics simulation, I wouldn't be surprised if the cape is too.
@rokibeeskiroodroki90184 жыл бұрын
Maybe it’s several rope like rigid bodies layered on top of each other
@Tigrou77774 жыл бұрын
I have one question : how is it that your VS 2013 take 8 minutes to boot up ?
@Gonebyebye8888 ай бұрын
very interesting i am going to implement some of this in my own games
@NMROSTA Жыл бұрын
So lets talk about next noita game...But this time yous drive spaceship. A perfec combination of DuNE II but in platform mode Please? 😍