I had a lot of fun playing the map, but the GDI is very inferior here compared to Nod and CABAL. Nod and CABAL can collect the "roots" from the Veinholemonste. The GDI collectors just shoot at it :D. Very big disadvantage is that the GDI can't spawn rocket launcher troops, which Nod and CABAl can. The Veinholemonsters are very heavily armored and are very good at putting things away :D. Conclusion: Very nicely designed map and I can only recommend everyone to enjoy the blue Tiberium fields with caution.^^ I lost countless units there because of a small detonation in the blue field :D. The chain reaction looked very good and the game even crashed during one round :D
@reddeadsmeg43792 жыл бұрын
I'm guessing you replied on the download page, as that comment was the exact same here. To summarise what I said there: Disc Throwers are overall better than Missile Squads, especially against the veinhole monsters, and Jumpjets fill the anti air role. It makes sense that GDI's Harvesters can't harvest veins but Nod's/CABAL's can because the challenge is inspired by Tiberian Sun/Firestorm.
@dubuyajay99642 жыл бұрын
What a regal voice.
@kella_42902 жыл бұрын
Hmm a 1.6 challenge? Gotta check that one out!
@LunaPPK2 жыл бұрын
this really isn't a issue with your maps tho sometimes the scripts for whatever reason break but do you know if there is a fix for the floaters because everytime i summon one they models glitch out to the point it covers the whole screen and i can't see a damn thing because of it
@reddeadsmeg43792 жыл бұрын
The floater models only work on high graphical settings as far as I know
@LunaPPK2 жыл бұрын
@@reddeadsmeg4379 thats intresting because i had them on high outside shaders and animation but yeah looks lile its working now thanks man. Also nice mission's you made didn't expect that death dealer twist