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Welcome to the first chapter of the Geometry Based Simulations course. In this chapter we will set up the base of our particle simulations and explore different methods of generating particles from an animated mesh.
We will drive the particles by using the very useful XYZDist function and control the direction by doing vector operations such as Cross Product.
Finally we see how to make our particles stick to the surface of the geometry, and have them update with the animation.
Hope you enjoy this free chapter!
Lessons:
00:00:00 - 00:00:13 : Intro
00:00:13 - 00:02:17 : Overview
00:02:17 - 00:10:00 : Source Geometry
00:10:00 - 00:12:00 : POP Source
00:12:00 - 00:19:46 : Setting Up Curves
00:19:46 - 00:28:28 : Cross Product
00:28:28 - 00:37:49 : XYZDist
00:37:49 - 00:40:48 : MinPos Demonstration
00:40:48 - 00:53:19 : Volume Sample and Volume Gradient
00:53:19 - 01:03:27 : Stick to surface
01:03:27 - 01:12:40 : Stick to Animation