Geometry Based Simulations - First Chapter - Houdini Course

  Рет қаралды 21,295

Voxyde VFX

Voxyde VFX

Күн бұрын

► Full Course:
voxyde.com/courses/geometry-b...
------------------------------------------------------
Socials:
➡️Instagram: / voxyde
➡️TikTok: / voxyde_vfx
➡️Twitter: / voxydevfx
➡️Facebook: / voxyde
-----------------------------------------------------------
Welcome to the first chapter of the Geometry Based Simulations course. In this chapter we will set up the base of our particle simulations and explore different methods of generating particles from an animated mesh.
We will drive the particles by using the very useful XYZDist function and control the direction by doing vector operations such as Cross Product.
Finally we see how to make our particles stick to the surface of the geometry, and have them update with the animation.
Hope you enjoy this free chapter!
Lessons:
00:00:00 - 00:00:13 : Intro
00:00:13 - 00:02:17 : Overview
00:02:17 - 00:10:00 : Source Geometry
00:10:00 - 00:12:00 : POP Source
00:12:00 - 00:19:46 : Setting Up Curves
00:19:46 - 00:28:28 : Cross Product
00:28:28 - 00:37:49 : XYZDist
00:37:49 - 00:40:48 : MinPos Demonstration
00:40:48 - 00:53:19 : Volume Sample and Volume Gradient
00:53:19 - 01:03:27 : Stick to surface
01:03:27 - 01:12:40 : Stick to Animation

Пікірлер: 9
@michaelcmaloney
@michaelcmaloney 2 жыл бұрын
Awesome tutorial. Thank you!
@oliviernotot
@oliviernotot 2 жыл бұрын
Definitely looking forward to new courses :)
@voxyde
@voxyde 2 жыл бұрын
Working on one right now!
@jesjesline
@jesjesline 2 жыл бұрын
Great tutorial thanks 👍🏻
@orientaxis
@orientaxis 2 жыл бұрын
That's really great 😍😍😍
@mssanimation9383
@mssanimation9383 2 ай бұрын
awesome this tutorial is top notch.
@waltg195
@waltg195 9 ай бұрын
have a question, is there any particular benefit to using the volume workflow to stick the particles compared to just pulling the position directly from the xyzdist/primuv that was already being used previously?
@voxyde
@voxyde 9 ай бұрын
You can definitely do that with primuv. Sometimes when working with low resolution geometry I like to use the volume method instead as SDFs create sort of a "softer" surface so the edges of the geometry arent as apparent when simulating millions of particles. But again this makes very little difference, so primUV wouldve worked about the same !
@LeoLev001
@LeoLev001 2 жыл бұрын
класс 👍👍
Blender Vs C4D vs Houdini In Motion Graphics
11:22
InspirationTuts
Рет қаралды 8 М.
Tutorial: My New Rigging Workflow in Blender
12:39
Polyfjord
Рет қаралды 672 М.
Stupid Barry Find Mellstroy in Escape From Prison Challenge
00:29
Garri Creative
Рет қаралды 12 МЛН
Final muy inesperado 🥹
00:48
Juan De Dios Pantoja
Рет қаралды 12 МЛН
Whyyyy? 😭 #shorts by Leisi Crazy
00:16
Leisi Crazy
Рет қаралды 19 МЛН
Countries Treat the Heart of Palestine #countryballs
00:13
CountryZ
Рет қаралды 26 МЛН
Is Blender 4.0 the Beginner's Houdini?
7:17
SouthernShotty
Рет қаралды 214 М.
An introduction to Shader Art Coding
22:40
kishimisu
Рет қаралды 916 М.
Houdini 20 Is Coming With New Features!
9:03
askNK
Рет қаралды 37 М.
Стили обучения - это миф [Veritasium]
13:12
Vert Dider
Рет қаралды 755 М.
Houdini is HIP - Part 6: Particle Simulations
49:23
Nine Between
Рет қаралды 20 М.
I Made a Neural Network with just Redstone!
17:23
mattbatwings
Рет қаралды 562 М.
Tutorial: How to Create PRO QUALITY Scene with Blender & Houdini
54:08
Sagawa1gou funny video 😂😂😂 | SAGAWA Best TikTok 2024 #shorts
0:10
Sagawa /さがわ
Рет қаралды 5 МЛН
Naloong - Cachorro guloso
1:00
CB MIDIA
Рет қаралды 10 МЛН
Beatbox in the toilet!
0:18
Mihdens
Рет қаралды 13 МЛН