I think I need to spend more time learning about Geometry Nodes! This is amazing!
@alexd9956 Жыл бұрын
Great tutorial ! Thank you for sharing it !
@binyaminbass Жыл бұрын
Awesome! Funny thing: fillet comes from french (so we pronounce it like a french word with a silent T) but you went ahead and pronounced the T.
@RetArm Жыл бұрын
I had to upvote this video because of the time you took to make it. I have to ask though. Isn't that a huge pain in the ass just to make such a simple object?
@kkostovas Жыл бұрын
Great tutorial. I think it might be slightly better/faster to use a quadrilateral curve instead of a mesh line, then uncheck cyclic and adjust position and rotation. Good to know many ways to do things with GN, it opens up lots of possibilities.
@1963fram Жыл бұрын
FYI - "Fixation" en anglais c'est "Fixture". 😉
@onjofilms Жыл бұрын
💪
@RB-el4oi Жыл бұрын
When Catalyst was launched I hesitated to order it because I didn't understand this addon as I'm not familliar with geometry nodes. This tutorial is the 1st time I understand what is behind geometry nodes so thank you!. But for my understanding, does your addon enables to import any geo node (ordered in blender market for example)? For example the "geoshapes" geonodes consists on several geo node shapes with a list of geo nodes parameters for each. I finally don't use it because it is not user friendly to have all these set off parameters to customize. Can I import these shapes from the asset brower to your catalyst library?. This would be like a kitOps addon but for geonodes based inserts. I hope you undertand my question sorry 🤣.
@myztazynizta Жыл бұрын
I made a configurable chandelier using manually modeled parts that are assembled via geometry nodes. When I link the object to another scene I have to do a library override to be able to adjust the values on the geometry nodes modifier. When I make the override, all of the other objects involved in the node tree appear in my outlined. I actually initially made this thing like 2 years ago and this pollution of the outlined did not happen back then? Will it ever be possible to have a configurable asset that doesn't require every object from the source file to be pulled into your scene?