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This quick tip covers a simple setup for Reflector style car headlights, which are the style found on older cars. There's a certain way I like to have the geometry setup for the light housing & glass. Also covered is the setup for the Area Light, including what kind of textures can look good in this situation. And lastly, the setup for the bump map to get that classic look for the glass. These tips can be replicated for the tail lights and turn indicators too which I demonstrate at the very end.
This information should apply to Redshift in other DCCs fairly straightforward.
00:00 Introduction
00:21 Reflector Style Headlight Explanation
01:09 Geometry Walkthrough
01:56 Area Light Settings & Texture
02:42 Volumetric Lighting
03:04 Glass Material & Bump Mapping
04:09 Adjustments For Fog Lights, Turn Indicators & Taillights
04:50 Conclusion
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