Рет қаралды 3,102
This quick tip goes over a simple method for creating materials for screens like TVs or Computer Monitors in Redshift. Since this can be done as either an emissive material or as an Area Light & material, there are some slight differences worth pointing out. Additionally how to setup the geometry for each of these different options depending on the material.
Additionally, layering in an image texture of a sub-pixel map really finishes off the look, which is included at the end of the tip.
This information should apply to Redshift in other DCCs, as well as other render engines that have similar ways to layer image textures.
00:00 Intro
00:26 Flatscreens TVs & Monitors
01:21 CRT Screens
02:23 Animated Texture Sequences
03:08 Compare & Contrast Both Screen Types
03:56 Sub-Pixel Texture Overlays
05:07 Surface Imperfections
05:31 Conclusion
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