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This quick tip shows some of the strategies I use when texturing large surfaces, such as buildings, and eliminating texture tiling. Using these techniques you can texture other large scale objects like parking lots, or terrain and make sure there aren't repetitions in the textures you apply. Of course there are other methods for this, this is not a complete list by any means.
This information should apply to Redshift in other DCCs, and in broad terms, could apply to other render engines with some adaptations.
00:00 Introduction
00:30 The Starting Material
01:07 Maxon Noise To Offset Textures
02:23 Maxon Noise To Scale Textures
03:10 Maxon Noise For Color Variation
03:27 Layering Additional Large Scale Textures
04:10 Blending With Another Material
05:00 Final Results & Conclusion
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