the round edges trick to get the bevel in a custom AOV is a gem.
@antronero5970 Жыл бұрын
Man you are the best! I use c4d every day and this channel is great
@fiveshorts Жыл бұрын
Very much enjoying your Redshift series. It’s hard to find quality tutorials that don’t just leave me feeling more confused than when I started. Thank you. Would you consider making a tutorial about using a Redshift light as a “projector”? I know it’s possible to just drag a texture onto a light, but to create the volumetric shafts of light between RS source and whatever you’re projecting onto, plus flickering etc. that would be a killer tutorial. In fact anything that helps get a better handle on the environment object in general for creating a sense of scale and mood… :-)
@erikjohnson73615 ай бұрын
I've been scouring the internet... do you know if there's a way to create an AOV for post-effects in Redshift? I've seen several workarounds that seem to work, but no true post-effects AOV...
@antronero5970 Жыл бұрын
Awesome, but why are you using the old version of c4d?
@ryanmassiah Жыл бұрын
For all of your AOV and renders from RS, do you alway use DWAB?
@gernge Жыл бұрын
i tend to, but because i'm mostly working alone / comping my own renders, so it's rare that i need to make *extensive* changes in post, so i dont mind cutting a little bit of that for the smaller filesize/compression
@ryanmassiah Жыл бұрын
@@gernge Much appreciated. Always curious to see better workflows from talented people in the community.
@anthonypalermo Жыл бұрын
One thing I always do is if I need a Custom AOV for multiple surface imperfections is to combine them into their own RGB pass.. So I'm not managing 3 extra file sequences. you could also do this for combining the surface imperfections and the curvature into a single pass.
@gernge Жыл бұрын
definitely a good idea! requires working with the channels in post, which i wanted to skip for brevity but i like the idea of "getting more" out of each pass!
@Gireshahid3310 ай бұрын
What about deep output can make a video about how to render deep exr and all