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Get the Ultimate Gemstone Look with These Advanced Houdini and Arnold Techniques

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Arvid Schneider

Arvid Schneider

Күн бұрын

Пікірлер: 84
@arvidurs
@arvidurs 2 жыл бұрын
Which workflow did you enjoy the most? What would you do different? ... join the Crystal Channel and Win! discord.gg/z35NUgV
@sungerbob1786
@sungerbob1786 5 ай бұрын
youre probably the best tutor ive seen in cg world. explaining the concepts while doing the cool stuff. we're not seeing this often. please consider making your tuts more accessible to public. im sure youre gonna benefit more that way.
@arvidurs
@arvidurs 5 ай бұрын
Hi! appreciate the feedback! How do you want it to be more accessible to the public? It's free on youtube?
@artofjhill
@artofjhill 2 жыл бұрын
epic man! Thank you
@arvidurs
@arvidurs 2 жыл бұрын
Thanks so much J
@ArtistMayur22
@ArtistMayur22 2 жыл бұрын
Your comment shows that you are also starve for learning even when you are so good by your self. Respect buddy.
@skya_sound
@skya_sound 2 жыл бұрын
This might be the best tutorial for any software I've ever seen
@Vivavisuals3D
@Vivavisuals3D 11 ай бұрын
it's tutorials like these that help me get a grasp on houdini, practical projects with intense learning, thanks so much for these bro!
@arvidurs
@arvidurs 11 ай бұрын
Thanks for the great feedback! Glad you like ‘em. Anything else you’d like to see?
@yurikunin893
@yurikunin893 9 ай бұрын
It was incredibly fascinating to study this process. I'm really looking forward to similar detailed tutorials. Thanks!
@user-vw7zl7ho7i
@user-vw7zl7ho7i 9 ай бұрын
sir this is just perfect.. this level of procedural workflow is just what I needed at this point! thanks for sharing the technic and detailed explanation :) very inspiring to youngsters like myself
@bUildYT
@bUildYT 4 күн бұрын
Cool!
@alainhanni4874
@alainhanni4874 2 жыл бұрын
And another Epic tutorial from you, man! Packed full of knowledge and tips!!! Thanks a lot! Your eye for detail is very inspiring and helpful!
@bca1550
@bca1550 Ай бұрын
So amazing! And I wonder if I have some questions about this tutorial, where can I get the help?
@Amonlith
@Amonlith 2 жыл бұрын
I like any content from you. Thank you.
@oriran
@oriran 2 жыл бұрын
Amazing and very detailed Tutorial! Thanks for making it!
@arvidurs
@arvidurs 2 жыл бұрын
Glad you liked it! It was quite fun to record actually
@carlosrivadulla8903
@carlosrivadulla8903 Жыл бұрын
I can't wait to see you using H20 🤯
@arvidurs
@arvidurs Жыл бұрын
What’s new in 20?
@carlosrivadulla8903
@carlosrivadulla8903 Жыл бұрын
@@arvidurs aren't u beta tester?
@arvidurs
@arvidurs Жыл бұрын
Nope
@carlosrivadulla8903
@carlosrivadulla8903 Жыл бұрын
​@@arvidurs well, I ll tell u what I know and what I expect. Confirmed: -quadremesher -karma baker -karma production ready -feathers+scales tools -enhanced grooming suite -painting on uvs -vulkan viewport -tree tools 2 -physics animations (cascadeur) -procedural solaris -revamped animation editor -further expansion of mtlx suite -increased performance of point deform -increased performance of layout lop ... what I expect: -multithreading solvers -first iteration of the new texture synthesis and compositor editor with realtime comp viewport -basic sculpting -a ton of nodes and unexpected surprises The release is happening in 2 months.
@RMAFIRE
@RMAFIRE Жыл бұрын
Supreme !! 👀😎
@inuyasha561
@inuyasha561 2 жыл бұрын
That's pretty insane looking. Very impressed. I wish I could participate, but I'm currently out of the country and away from my desktop. I'm going to do it for the fun of it once I get back.
@arvidurs
@arvidurs 2 жыл бұрын
Thanks Bruce, glad you like it, I had quite some fun getting this rendered for sure
@litalienvisual
@litalienvisual 2 жыл бұрын
This was incredibly insightful. Thank you so much for sharing your knowledge
@arvidurs
@arvidurs 2 жыл бұрын
Hey, glad it helped you! Thanks for watching :)
@quietlyworking
@quietlyworking 2 жыл бұрын
Spectacular content and gonna be a fun contest.🤗 Thanks for all your hard work putting this together!
@arvidurs
@arvidurs 2 жыл бұрын
Thanks you! Glad you enjoy it
@ShaneCasserly
@ShaneCasserly 2 жыл бұрын
Thank you as always
@HappyHubris
@HappyHubris 2 жыл бұрын
Square Enix is taking furious notes on this.
@johancc22
@johancc22 2 жыл бұрын
wow, looks amazing, thanks for this. No more excuses to dive into houdini. :)
@arvidurs
@arvidurs 2 жыл бұрын
Yes!
@davidrivas4758
@davidrivas4758 2 жыл бұрын
Hello! As someone who is new to Houdini FX, and doesn't just want to buy a plug-in that allows them to do what you did, could you elaborate a bit on how you ended the sequence of nodes for the crystal around 7:55 and how to achieve it without the use of ODE Tools? Thank you so much! I can't wait to keep following this video :)
@arvidurs
@arvidurs 2 жыл бұрын
Sure, in the video I am explaining how you can do it without the odtools. But for this case, just create a NULL node, rename it, and change the node icon (press Z) to the circle. Then on top level, you can create a new GEO node, and within that a Object Merge pointing it to the null.
@davidrivas4758
@davidrivas4758 2 жыл бұрын
@@arvidurs Thank you so much!
@bettychen3679
@bettychen3679 9 ай бұрын
your amazing
@dancherry814
@dancherry814 2 жыл бұрын
Incredible thank you!
@sebastienherrmann8422
@sebastienherrmann8422 2 жыл бұрын
Amazing job! Well done!
@user-dz5wv2zo1v
@user-dz5wv2zo1v Жыл бұрын
hey i got some problem with the volume_direct aov,i can't see anything in it,what should i set to get the correct result
@iamzizo
@iamzizo 2 жыл бұрын
Thank you so much!
@arvidurs
@arvidurs 2 жыл бұрын
You're welcome!
@v2vFX
@v2vFX 2 жыл бұрын
This is awesome!
@cglancer
@cglancer 2 жыл бұрын
you always post wicked stuff
@arvidurs
@arvidurs 2 жыл бұрын
hehehe thanks!
@tlilmiztli
@tlilmiztli 2 жыл бұрын
Just the question - you are done with Maya tutorials or simply making diverse content and I would expect something Maya based in the future? Your tutorials helped me a LOT :)
@arvidurs
@arvidurs 2 жыл бұрын
Great question! As my Maya tutorials where mainly shading based I doesn’t really matter where I do them. For now it’s Houdini time, but never say never
@MorteJachwe
@MorteJachwe 2 жыл бұрын
@@arvidurs would be very interesting to know how you´d approach the volumetrics part in maya, also to stay procedural down the line. We tried to create texture driven clouds at pxo once, which worked like a charm in blender, but no way in maya with my knowledge back then (why Maya you ask ... I did so too back then :D).
@arvidurs
@arvidurs 2 жыл бұрын
@@MorteJachwe the shaded volume approach is quite doable in maya as well, I'm showing that approach in this video as well. That way you can do it in any DCC. The proper VDB approach can be achieved in Maya as well, using Bifrost though. So it invovles a bit more trickery for sure
@bram_gunst
@bram_gunst 2 жыл бұрын
Thank youuuuu
@aboodmokbel6846
@aboodmokbel6846 Жыл бұрын
need this for blender 😢
@DesignerKartik
@DesignerKartik 2 жыл бұрын
Awesome
@cghunters6648
@cghunters6648 2 жыл бұрын
Hi! Your tutorials are amazing ! I work as a junior vehicle artist on games, shading is my weakness. I’d like to know if you provide short term coaching services Thanks !
@GaelLendoiro
@GaelLendoiro 2 жыл бұрын
Great tutorial Arvid, thanks! could you tell us how to get that flat look in the UI panes? I love it
@arvidurs
@arvidurs 2 жыл бұрын
The Houdini theme? It's just a preset from odforce I think. Slate or something like that
@GaelLendoiro
@GaelLendoiro 2 жыл бұрын
@@arvidurs Got it! Now it looks much more professional and clean. Thanks!
@zhungbob9906
@zhungbob9906 Жыл бұрын
so incredible,epic!
@pearlwhite-si7im
@pearlwhite-si7im Жыл бұрын
Hi Amazing Tut! Do you think its possible to create the same thing in Maya (Arnold) ?
@arvidurs
@arvidurs Жыл бұрын
yeah you can do a lot in maya these days. especially with bifrost. which is trying to be very similar to houdini.
@nbramulu
@nbramulu 2 жыл бұрын
Great 👍
@war218
@war218 Жыл бұрын
the user data floats are not visualizing on my render screen, how can i resolve this, i made sure the attribute names are correct and i set the render node with the Base material
@juliajobmann3021
@juliajobmann3021 Жыл бұрын
where you able to fix it? I run into the same problem
@thefajota
@thefajota 2 жыл бұрын
Hi! I noob at Houdini and I have been trying to do your tutorial, but the Edge Damage, Attribute Blur and Measure Curvature don't work.The exclamation alert stay in the nodes. I'm using the Houdini 19.0.589
@arvidurs
@arvidurs 2 жыл бұрын
hm that is hard for me to debug. Do you get the same error when using a simple cube?
@thefajota
@thefajota 2 жыл бұрын
@@arvidurs Hello Arvid! I got the same error using a simple cube. The version of software is Houdini Apprentice Indie Non-commercial Version 19.0.589
@asfersha9741
@asfersha9741 2 жыл бұрын
I installed Arnold for Houdini but the nodes for Arnold in the material panel are not showing up. How do I fix this?
@arvidurs
@arvidurs 2 жыл бұрын
Hard to tell, but if they don't show, it's probably not installed porperly
@schmoborama
@schmoborama 2 жыл бұрын
iirc, there's some extra things you have to do, to connect it to Houdini and also to license it. You'll have to find the instructions
@pilotgfx
@pilotgfx 2 жыл бұрын
oh that poor crystal, someone must have been throwing it against a rock thousand times, not a single bit of edge left unbroken
@arvidurs
@arvidurs 2 жыл бұрын
Hehe yeah, treat your crystals better!
@Kagara
@Kagara 2 жыл бұрын
can you do that in Renderman too?
@arvidurs
@arvidurs 2 жыл бұрын
Yes absolutely!
@Kagara
@Kagara 2 жыл бұрын
@@arvidurs I’m Hyped for more renderman kontent
@Kagara
@Kagara 2 жыл бұрын
@@arvidurs do you plan to make like atutorial about that in renderman too? id really like to know how to make like quartz crystal or these salt stone lamp look in rederman
@arvidurs
@arvidurs 2 жыл бұрын
@@Kagara Hey quite frankly you would do it pretty much exactly the same way as in Arnold. There is not much difference these days. I can look at doing Renderman videos more as well.
@masatomas2468
@masatomas2468 2 жыл бұрын
what prodram do u use
@schmoborama
@schmoborama 2 жыл бұрын
The best program - Houdini
@lilpeek1150
@lilpeek1150 2 жыл бұрын
what program is this?
@arvidurs
@arvidurs 2 жыл бұрын
which one? pureref? epicpen, houdini, arnold, nuke, odtools?
@lilpeek1150
@lilpeek1150 2 жыл бұрын
@@arvidurs wow
@schmoborama
@schmoborama 2 жыл бұрын
@@lilpeek1150 Houdini is his main 3d program and Arnold is the render engine
@xrimuru9826
@xrimuru9826 2 жыл бұрын
imagine stealing my name
@andreab.8171
@andreab.8171 2 жыл бұрын
This is very cool! Thank you so much
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