Which workflow did you enjoy the most? What would you do different? ... join the Crystal Channel and Win! discord.gg/z35NUgV
@sungerbob17865 ай бұрын
youre probably the best tutor ive seen in cg world. explaining the concepts while doing the cool stuff. we're not seeing this often. please consider making your tuts more accessible to public. im sure youre gonna benefit more that way.
@arvidurs5 ай бұрын
Hi! appreciate the feedback! How do you want it to be more accessible to the public? It's free on youtube?
@artofjhill2 жыл бұрын
epic man! Thank you
@arvidurs2 жыл бұрын
Thanks so much J
@ArtistMayur222 жыл бұрын
Your comment shows that you are also starve for learning even when you are so good by your self. Respect buddy.
@skya_sound2 жыл бұрын
This might be the best tutorial for any software I've ever seen
@Vivavisuals3D11 ай бұрын
it's tutorials like these that help me get a grasp on houdini, practical projects with intense learning, thanks so much for these bro!
@arvidurs11 ай бұрын
Thanks for the great feedback! Glad you like ‘em. Anything else you’d like to see?
@yurikunin8939 ай бұрын
It was incredibly fascinating to study this process. I'm really looking forward to similar detailed tutorials. Thanks!
@user-vw7zl7ho7i9 ай бұрын
sir this is just perfect.. this level of procedural workflow is just what I needed at this point! thanks for sharing the technic and detailed explanation :) very inspiring to youngsters like myself
@bUildYT4 күн бұрын
Cool!
@alainhanni48742 жыл бұрын
And another Epic tutorial from you, man! Packed full of knowledge and tips!!! Thanks a lot! Your eye for detail is very inspiring and helpful!
@bca1550Ай бұрын
So amazing! And I wonder if I have some questions about this tutorial, where can I get the help?
@Amonlith2 жыл бұрын
I like any content from you. Thank you.
@oriran2 жыл бұрын
Amazing and very detailed Tutorial! Thanks for making it!
@arvidurs2 жыл бұрын
Glad you liked it! It was quite fun to record actually
@carlosrivadulla8903 Жыл бұрын
I can't wait to see you using H20 🤯
@arvidurs Жыл бұрын
What’s new in 20?
@carlosrivadulla8903 Жыл бұрын
@@arvidurs aren't u beta tester?
@arvidurs Жыл бұрын
Nope
@carlosrivadulla8903 Жыл бұрын
@@arvidurs well, I ll tell u what I know and what I expect. Confirmed: -quadremesher -karma baker -karma production ready -feathers+scales tools -enhanced grooming suite -painting on uvs -vulkan viewport -tree tools 2 -physics animations (cascadeur) -procedural solaris -revamped animation editor -further expansion of mtlx suite -increased performance of point deform -increased performance of layout lop ... what I expect: -multithreading solvers -first iteration of the new texture synthesis and compositor editor with realtime comp viewport -basic sculpting -a ton of nodes and unexpected surprises The release is happening in 2 months.
@RMAFIRE Жыл бұрын
Supreme !! 👀😎
@inuyasha5612 жыл бұрын
That's pretty insane looking. Very impressed. I wish I could participate, but I'm currently out of the country and away from my desktop. I'm going to do it for the fun of it once I get back.
@arvidurs2 жыл бұрын
Thanks Bruce, glad you like it, I had quite some fun getting this rendered for sure
@litalienvisual2 жыл бұрын
This was incredibly insightful. Thank you so much for sharing your knowledge
@arvidurs2 жыл бұрын
Hey, glad it helped you! Thanks for watching :)
@quietlyworking2 жыл бұрын
Spectacular content and gonna be a fun contest.🤗 Thanks for all your hard work putting this together!
@arvidurs2 жыл бұрын
Thanks you! Glad you enjoy it
@ShaneCasserly2 жыл бұрын
Thank you as always
@HappyHubris2 жыл бұрын
Square Enix is taking furious notes on this.
@johancc222 жыл бұрын
wow, looks amazing, thanks for this. No more excuses to dive into houdini. :)
@arvidurs2 жыл бұрын
Yes!
@davidrivas47582 жыл бұрын
Hello! As someone who is new to Houdini FX, and doesn't just want to buy a plug-in that allows them to do what you did, could you elaborate a bit on how you ended the sequence of nodes for the crystal around 7:55 and how to achieve it without the use of ODE Tools? Thank you so much! I can't wait to keep following this video :)
@arvidurs2 жыл бұрын
Sure, in the video I am explaining how you can do it without the odtools. But for this case, just create a NULL node, rename it, and change the node icon (press Z) to the circle. Then on top level, you can create a new GEO node, and within that a Object Merge pointing it to the null.
@davidrivas47582 жыл бұрын
@@arvidurs Thank you so much!
@bettychen36799 ай бұрын
your amazing
@dancherry8142 жыл бұрын
Incredible thank you!
@sebastienherrmann84222 жыл бұрын
Amazing job! Well done!
@user-dz5wv2zo1v Жыл бұрын
hey i got some problem with the volume_direct aov,i can't see anything in it,what should i set to get the correct result
@iamzizo2 жыл бұрын
Thank you so much!
@arvidurs2 жыл бұрын
You're welcome!
@v2vFX2 жыл бұрын
This is awesome!
@cglancer2 жыл бұрын
you always post wicked stuff
@arvidurs2 жыл бұрын
hehehe thanks!
@tlilmiztli2 жыл бұрын
Just the question - you are done with Maya tutorials or simply making diverse content and I would expect something Maya based in the future? Your tutorials helped me a LOT :)
@arvidurs2 жыл бұрын
Great question! As my Maya tutorials where mainly shading based I doesn’t really matter where I do them. For now it’s Houdini time, but never say never
@MorteJachwe2 жыл бұрын
@@arvidurs would be very interesting to know how you´d approach the volumetrics part in maya, also to stay procedural down the line. We tried to create texture driven clouds at pxo once, which worked like a charm in blender, but no way in maya with my knowledge back then (why Maya you ask ... I did so too back then :D).
@arvidurs2 жыл бұрын
@@MorteJachwe the shaded volume approach is quite doable in maya as well, I'm showing that approach in this video as well. That way you can do it in any DCC. The proper VDB approach can be achieved in Maya as well, using Bifrost though. So it invovles a bit more trickery for sure
@bram_gunst2 жыл бұрын
Thank youuuuu
@aboodmokbel6846 Жыл бұрын
need this for blender 😢
@DesignerKartik2 жыл бұрын
Awesome
@cghunters66482 жыл бұрын
Hi! Your tutorials are amazing ! I work as a junior vehicle artist on games, shading is my weakness. I’d like to know if you provide short term coaching services Thanks !
@GaelLendoiro2 жыл бұрын
Great tutorial Arvid, thanks! could you tell us how to get that flat look in the UI panes? I love it
@arvidurs2 жыл бұрын
The Houdini theme? It's just a preset from odforce I think. Slate or something like that
@GaelLendoiro2 жыл бұрын
@@arvidurs Got it! Now it looks much more professional and clean. Thanks!
@zhungbob9906 Жыл бұрын
so incredible,epic!
@pearlwhite-si7im Жыл бұрын
Hi Amazing Tut! Do you think its possible to create the same thing in Maya (Arnold) ?
@arvidurs Жыл бұрын
yeah you can do a lot in maya these days. especially with bifrost. which is trying to be very similar to houdini.
@nbramulu2 жыл бұрын
Great 👍
@war218 Жыл бұрын
the user data floats are not visualizing on my render screen, how can i resolve this, i made sure the attribute names are correct and i set the render node with the Base material
@juliajobmann3021 Жыл бұрын
where you able to fix it? I run into the same problem
@thefajota2 жыл бұрын
Hi! I noob at Houdini and I have been trying to do your tutorial, but the Edge Damage, Attribute Blur and Measure Curvature don't work.The exclamation alert stay in the nodes. I'm using the Houdini 19.0.589
@arvidurs2 жыл бұрын
hm that is hard for me to debug. Do you get the same error when using a simple cube?
@thefajota2 жыл бұрын
@@arvidurs Hello Arvid! I got the same error using a simple cube. The version of software is Houdini Apprentice Indie Non-commercial Version 19.0.589
@asfersha97412 жыл бұрын
I installed Arnold for Houdini but the nodes for Arnold in the material panel are not showing up. How do I fix this?
@arvidurs2 жыл бұрын
Hard to tell, but if they don't show, it's probably not installed porperly
@schmoborama2 жыл бұрын
iirc, there's some extra things you have to do, to connect it to Houdini and also to license it. You'll have to find the instructions
@pilotgfx2 жыл бұрын
oh that poor crystal, someone must have been throwing it against a rock thousand times, not a single bit of edge left unbroken
@arvidurs2 жыл бұрын
Hehe yeah, treat your crystals better!
@Kagara2 жыл бұрын
can you do that in Renderman too?
@arvidurs2 жыл бұрын
Yes absolutely!
@Kagara2 жыл бұрын
@@arvidurs I’m Hyped for more renderman kontent
@Kagara2 жыл бұрын
@@arvidurs do you plan to make like atutorial about that in renderman too? id really like to know how to make like quartz crystal or these salt stone lamp look in rederman
@arvidurs2 жыл бұрын
@@Kagara Hey quite frankly you would do it pretty much exactly the same way as in Arnold. There is not much difference these days. I can look at doing Renderman videos more as well.
@masatomas24682 жыл бұрын
what prodram do u use
@schmoborama2 жыл бұрын
The best program - Houdini
@lilpeek11502 жыл бұрын
what program is this?
@arvidurs2 жыл бұрын
which one? pureref? epicpen, houdini, arnold, nuke, odtools?
@lilpeek11502 жыл бұрын
@@arvidurs wow
@schmoborama2 жыл бұрын
@@lilpeek1150 Houdini is his main 3d program and Arnold is the render engine