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Using Sculptris Pro in ZBrush 2018

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FlippedNormals

FlippedNormals

Күн бұрын

Learn how to get started with Sculptris Pro in ZBrush 2018 in this video tutorial. Sculptris Pro is the innovative new feature found in ZBrush 2018. Learn how to use to to make your ZBrush life a lot easier and better as a sculptor!
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Пікірлер: 97
@bao007fei
@bao007fei 6 жыл бұрын
Amazing algorithm, smooth and fast. I don't understand why these bunch of genius can't make a user-friendly interface. A lot of high frequency used tools hide deeply. To find the tiny button even without an icon, you need to scroll, find, scroll, find, click. And a lot of scrolling always make the button you want in a different position on your screen. Can you imaging a car that AC button or volume button change their position all the time and you need to search at the panel to find them during driving? What an Anti-human design! Yes, you can customize, but this is not a reason to throw the job to users. Sorry for digressing, good tutorial as aways:D
@Talishmar
@Talishmar 2 жыл бұрын
Sculptris wasn't created by ZBrush devs or Pixologic at all, rather they bought the technology. Sculptris used to be a standalone program that had actually among the best modeling UX on the market. That perhaps answers your question in a way.
@pawpotsRS
@pawpotsRS 6 жыл бұрын
I don't know but imo we can still use this in the pipeline just export and retopologize and unwrap that new mesh and baked this hires mesh. as for UV that it will delete all your UVs we can work this out by again doing a retopology. this is better really better than doing dynamesh because when i'm about to add detail on the eye for example and re-dynamesh sometimes i forgot i lose my detail there so with this we don't need to use that?
@DigiFootageFX
@DigiFootageFX 6 жыл бұрын
This is absolutely the most awaited addition to Zbrush in many years. Everyone who loved what Sculptris was capable of, but have outgrown its limitations have wanted this in Zbrush for a very long time. I used to use 3dCoat to get this type of sculpting freedom before, but now I don't really need to leave Zbrush at all.
@kandysman86
@kandysman86 6 жыл бұрын
DigiFootage Channel don't be a zbrush cowboy lol
@ChristianSiapco
@ChristianSiapco 5 жыл бұрын
So you mentioned that this doesn't work for pipeline use because it destroys UVs. The only sculpting workflow I've ever known requires manual retopology and uv mapping and then baking normal maps to the new mesh (done in Blender, I'm brand new to Zbrush). Have I been working too hard? Does the DynaMesh workflow support some kind of automated UV mapping and low-poly retopo??
@psygameboy
@psygameboy 5 жыл бұрын
I‘m a beginner and i think i found the best time to start with Zbrush now....thanks for all the high qualy videos guys. I‘m so thankful because zbrush is a hell of a tool to learn. 🤘❤️ I would love to show you some of my work, but at the moment all my sculpts looks like crappy hr gyger copies with to many snake hook shizzled 😂....but its so much fun!
@OccultDemonCassette
@OccultDemonCassette 3 жыл бұрын
You can't just retopo after using it?
@akshith086536
@akshith086536 2 жыл бұрын
You're blessed with the gift of Tutorialism!
@opulentserenity
@opulentserenity 2 жыл бұрын
you guys are amazing for explaining it in a way EVERYONE can understand
@anDREas17gr
@anDREas17gr 4 жыл бұрын
can you explain more , what problem am I gonna have in a pipeline with this? thanks
@2009vico
@2009vico 2 жыл бұрын
You have no idea how grateful I am for tNice tutorials series
@Jez2008UK
@Jez2008UK 5 жыл бұрын
Please help me - I can't stop binge watching your videos !
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Oh no what a problem :D
@fixamo768
@fixamo768 6 жыл бұрын
I might actually start using Zbrush now. Blender has had this feature forever and I didn't want to let go of it
@immortalstar0138
@immortalstar0138 6 жыл бұрын
Oh so its Dyntopo from Blender! Well Ill be, its about time! Blender gets super laggy when I use Dyntopo when the polycount gets super high, zbrush tends to handle it better but it was missing this tool. I cant wait to use this.
@skcreation9515
@skcreation9515 2 жыл бұрын
Thanks bud! great video and instructions.
@user-uh5hh5jo9v
@user-uh5hh5jo9v 4 ай бұрын
Lovely, but when you say it's not for a production pipeline - do you have a tutorial on what proper practice is ?
@redclickbutton7767
@redclickbutton7767 4 жыл бұрын
you guys are my favourite to listen to, you're so helpful, thank you!!!
@Dina_tankar_mina_ord
@Dina_tankar_mina_ord 6 жыл бұрын
Zbrush has been end continues to be an incredibly liberating and powerful 3d tool. Its getting hard to imagine how they can add more useful Ideas
@yaldagashas3027
@yaldagashas3027 10 ай бұрын
Thank you for your tutorial 😍
@jessicah3065
@jessicah3065 6 жыл бұрын
aw man, I used to work in blender and I LOVED dyntopo. when I moved over to zbrush I really missed it, but this seems even better!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
It's really super powerful! I've been using sculptris for years, so having sculptris pro mode in ZBrush is amazing. /H
@GamesandBacon
@GamesandBacon 6 жыл бұрын
Not sure I agree this isn't usable for production. Great for a highpoly. I use it all the time now for extra wrinkles and facial details which I couldn't achieve as easily before. So I get more detailed bakes onto my lowpoly. That being said I work on game asset pipeline and I know yours is film. Perhaps they differ enough to explain both sides of our thought process :)
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Good observation! What we mean is, you cant work on production topology, as it will delete all your UVs and destroy the vert order. It definitely serves a purpose, we just want to be careful that people dont destroy their models :) Thanks for your thoughts!
@metalcokatoo6178
@metalcokatoo6178 2 жыл бұрын
I'm new to zbrush, I was thinking that, after sculpting with sculptris, duplicate that object, remesh to fix topology, then subdivide and finally project the details, but I'm not sure about that pipeline, I want to know if there is some way to use the high poly mesh of the sculptris for, substance for example
@estuary
@estuary 6 жыл бұрын
Can't wait for VDB & Alpha masking to be used in Sculptris Pro mode! Else just gotta Dynamesh masked area then alpha on that area only
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Yes! That will be fantastic.
@revotiva
@revotiva 6 жыл бұрын
looks like blender´s dynotopo :)
@TheBadCode
@TheBadCode 6 жыл бұрын
Yes and live clay tools in 3D Coat. Many people think that is a revolutionary feature :D
@koulikdas8133
@koulikdas8133 4 жыл бұрын
@ ya agree But incorporating it with zbrush is not revolutionary i guess, since blender already did this kind of thing very early Well obviously the tool is revolutionary in itself
@Alex_Dul
@Alex_Dul 6 жыл бұрын
Now that's the snake hook brush we deserve!
@xroman_
@xroman_ 6 жыл бұрын
never clicked so fast
@danielkolsis2588
@danielkolsis2588 6 жыл бұрын
indeed
@MrLian001
@MrLian001 6 жыл бұрын
The snakehook brush equivalent always worked for blender and i was like..wow!!
@Lupuscrafter
@Lupuscrafter 3 жыл бұрын
how have i only just now heard of this.... well ive heard / seen the term sculptris pro, but never new, what it did... that shit is so useful
@artsmodelstation9396
@artsmodelstation9396 4 жыл бұрын
Q: I want to use Zbrush to eventually export my sculpt as a obj, stl file so I can 3D print my design. That’s all. So can I just use Sculptris ?
@marisadian2650
@marisadian2650 2 жыл бұрын
channel, I want that soft to be the sa in other desired channels without having to go there and doing manually.
@timichi0817
@timichi0817 2 жыл бұрын
Very useful bro I like it
@lun4rd409
@lun4rd409 2 жыл бұрын
Thanks you bro. love you....
@kphototembisa6089
@kphototembisa6089 2 жыл бұрын
For so wierd reason when I try to use the GMS it just make one loud noise..
@TheBadCode
@TheBadCode 6 жыл бұрын
Same technology in Blender with dyntopo and 3D Coat with live clay tools, for many years and now also in ZBrush, why so late?
@Kcimor78
@Kcimor78 6 жыл бұрын
Yeah, was thinking how the hell would this help?? But yeah, you can add local detail without having to increase tge resolution of all the mesh. But i (noob) cant see how thats so important... maybe to save on poligon count as you can work in a mesh with less poligons??
@samanatrian
@samanatrian 2 жыл бұрын
There is cool trick that I've discovered. If you accidentally sculpt with "extremely" high resolution using SculptrisPro and you need to reduce the polycount, there is actually a simple solution to fix it. Use Standard brush with Z Intensity set to zero 0 with your desired SculptrisPro density and then brush it on all dense areas. This method will help you reduce the polycount without doing anything crazy like using Dynamesh or Undoing or etc. ;)
@My2Cents1
@My2Cents1 4 жыл бұрын
Does the Sculptris Pro feature come ZBrush 2018 or do you have the buy that feature extra? I don't that option under the stroke menu
@AlekMadeDis
@AlekMadeDis 6 жыл бұрын
Let see what Pixologic will do in the next patch, in my opinion SculptisPro on early development stage. And shame that we cant make 3D alpha brushes with ScultrisPro =(
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Yes indeed! If we can use them with vector brushes, we have liftoff.
@jagglebones
@jagglebones 6 жыл бұрын
i like to use sculptris pro + decimation master + close holes and keep it at 200 - 250k polys. works p well
@smockytubers1188
@smockytubers1188 6 жыл бұрын
Thanks for this dudes. Was looking forward to it.
@darijozivkovic7931
@darijozivkovic7931 6 жыл бұрын
So If I understanded correctly: First DynaMesh then when it's everything super, and supercool, then we do Subdivide?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Yes :) Subdivide after the main shapes are there. I wouldnt normally take my dynamesh/sculptris pro model over a few hundred thousand polys
@gox9510
@gox9510 6 жыл бұрын
Hey Flipped Normals! I was wondering if you could make a conversation video about the workflow you guy have to create a final piece (like first zbrush, then maya for uv's , etcetera) Really like you videos !
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Yup! We have it on our list :)
@gox9510
@gox9510 6 жыл бұрын
FlippedNormals thanks a lot! And greetings from Costa Rica
@devongisbert3971
@devongisbert3971 6 жыл бұрын
Love the videos you guys put out, the commentary is great. Could you do an in depth video on UV’s in maya?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thank you! Planning on it :) We already have a basics video out, which we released a few months ago. Will elaborate on it in the near future.
@x.b.o
@x.b.o 6 жыл бұрын
GUYS!!! I need your help. Now we have sculptris we pixologic doesnt add the dynamic brush indicator (red Circles on the brushes in ZB) It is hard for me at the moment to move in the normal direction. As you know the move brush is base on camera... and the brushes in ZB works always in a normal orientation of certain area. Meaning that ht e brush is oriented in a plane and it is hard to move along the normals on a decimated mesh. Is there a brush or a way to move certain area in the normal direction of the mesh using a brush ? I will appreciate any help. Cheers!
@formfollowsfunction8365
@formfollowsfunction8365 6 жыл бұрын
I'm rather new to Zbrush. I'm interested in sculpting for 3d printing. You said that Sculptris Pro can't be used for production. Does this mean I can't use a sculpted concept for 3d printing?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
It can totally be used for 3D printing :) What we mean is high-end vfx production where you need topology. Definitely use Sculptris Pro for 3D printing.
@mattfr11
@mattfr11 6 жыл бұрын
Can you 3D print from a model done using Sculptris Pro in Zbrush?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Absolutely!
@mattfr11
@mattfr11 6 жыл бұрын
Thanks :D
@TheKevphil
@TheKevphil 6 жыл бұрын
You guys have a great channel and a big following, so you think you might invest in a new keyboard? That clunker, well, "clunks" a lot. Very loud and pretty dang annoying. Thanks for this coverage of Sculptris. Now, about those new primitives--!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Great idea - we'll look into it. Thanks!
@h4rv3st
@h4rv3st 6 жыл бұрын
thank you Tomas Pettersson ;)
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Yes indeed! Thanks Dr Petter!
@Imhotep397
@Imhotep397 6 жыл бұрын
Can you project this sculptors detail back to a model with proper topology, to a point, and bake the rest to a displacement map and/or a normal map?
@LuisSantanderArt
@LuisSantanderArt 6 жыл бұрын
Yes you can, that's the idea for every high detail tool :) just load both versions of the model and use the Project All button
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Yes! :) You absolutely can.
@Sketchzombie
@Sketchzombie 6 жыл бұрын
I fear that I'm a zbrush cowboy, is there any means of rehabilitation?
@cyffrowy2882
@cyffrowy2882 6 жыл бұрын
Don't blame yourself. Zbrush is beautiful and hard not to love
@nodesofnature603
@nodesofnature603 6 жыл бұрын
Pierre Rogers pick a 3d software like maya, max or blender and do something with it. At first its gonna be really difficult because u wont be able to do what u can acheive in Zbrush. After a while u should be fine, and u can build a bridge between the two softwares. Once u r comfortable with retopo, uvs... u can begin to texture ur objects in substance painter, photoshop... Its gonna take time to learn all that. Good luck!
@justinechristianveza5615
@justinechristianveza5615 2 жыл бұрын
Good
@AmuscariaMods
@AmuscariaMods 6 жыл бұрын
Did they add folders for Subtools yet?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Nope! Still no intuitive way of grouping subtools.
@dougj7
@dougj7 6 жыл бұрын
what about Zscenemanager.. exoside.com/zscenemgr/
@zarawjoestar
@zarawjoestar 2 жыл бұрын
I using abelton live
@ramonatapu6025
@ramonatapu6025 2 жыл бұрын
ikr
@sanvecino
@sanvecino 3 жыл бұрын
WOW
@laradebiasi3907
@laradebiasi3907 2 жыл бұрын
make fire as soft
@meridjal
@meridjal 5 жыл бұрын
1:48 It's backslash.
@devocaricare
@devocaricare 6 жыл бұрын
awesome
@tths_babulku623
@tths_babulku623 2 жыл бұрын
❤️
@mangonauts6464
@mangonauts6464 2 жыл бұрын
Watched this video and it was going wow, this is a great tool. But don't use it! Why? Because of reasons. Something something about work pipelines. Then what's the actual use for it when you don't even explain when exactly it's a good idea to use it and when it isn't.
@sta.josefaagusandelsur6878
@sta.josefaagusandelsur6878 2 жыл бұрын
Hey,
@jirivehovsky1912
@jirivehovsky1912 6 жыл бұрын
Nice :-)
@yahlimendler2898
@yahlimendler2898 6 жыл бұрын
Fucks up your topology tho...
@Hexodus1
@Hexodus1 6 жыл бұрын
u guyz are making it hard not to be a zbrush cowboy
@SiriusTexra
@SiriusTexra 6 жыл бұрын
You guys need to separate your mic from your desk, your typing is drumming out shit half the time
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Good idea, thanks! We'll look into it.
@chrisperez7876
@chrisperez7876 2 жыл бұрын
I swearr
@melvinch
@melvinch 6 жыл бұрын
The inclusion of Sculptris Pro looks like a half-baked solution to me, with limitations here and there. ZBrush should have been rewritten from the core up, fully integrating Sculptris and harnessing the power of modern GPUs, working in real 3D space instead of 2.5D.
@ryeb
@ryeb 5 жыл бұрын
That would be nice, but that’s also a massive task that would take years to be ready for the commercial market.
@blenderratt3692
@blenderratt3692 6 жыл бұрын
Blender has had dynamic topology for years now. Way to catch up Zbrush.
@kimtaylor9403
@kimtaylor9403 5 жыл бұрын
terrible demo
@eXecutex
@eXecutex 6 жыл бұрын
my eyes hurt... people still use that red wax clay ? ughh :S nice tut tho :D but please use a grayscale material for future purposes. I thought you were professionals... Just saying ;)
@AerysBat
@AerysBat 6 жыл бұрын
Hard to overstate how awesome this feature is!
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