Hi everyone! Super excited to start using camera tracking in Blender! Let me know if you have any questions in the comments below! :)
@runningcoyote99723 жыл бұрын
but Sir how about object tracking ? do I need to use PFtrack instead ? I will started from here if it's legit .. kzbin.info/www/bejne/iZPOiZVpZqmliKM
@MS-kg4bl3 жыл бұрын
now you are my personal favorite blender artist . you teach everything very easily that anyone can learn. I watch your video about arrey modifier and it helps me a lot thx and keep going ;)
@craigbaker63823 жыл бұрын
Thank you for making this video for us newbies. I actually really appreciate the hand-holding. It helps fight the hesitation/ evil procrastination. A couple of niggly bits I noticed. At 3:13 you suggest the [prefetch] puts the frames on your disk but I think you mean puts them into RAM for quicker access. Also you at 10:12 point to the 0.51 PX solve error which I believe is PIXELS (PX) not percent. I gather from multiple tuts that fractions of a pixel (so less than 1.0) are sought after in the solve error.
@smashedlegends3 жыл бұрын
Your way of explain everything is excelent. Very calm. Very cool.
@TheCGEssentials3 жыл бұрын
Glad it was helpful!
@emmanuelbiney17802 жыл бұрын
Your tutorials are simple and understandable and I love watching your tutorials too thank you for everything keep it up.
@LD2ndAccount3 жыл бұрын
Didn’t expect to watch the whole thing in one setting. Pretty interesting
@TheCGEssentials3 жыл бұрын
It's a lot of fun :)
@simoneiorio97033 жыл бұрын
Hi Justin, you can analyze the blue error line for every single tracker separately and so, after the delete of the obvious bad tracker before the solve, you can refine the quality of solution with use of weight if you want or delete any one the worst tracker, if is the case. In graph editor the first button on top right position enable this single tracker error analysis.
@TheCGEssentials3 жыл бұрын
What would the benefit of doing this be instead of just removing the outliers from the graph below?
@simoneiorio97033 жыл бұрын
@@TheCGEssentials Renoving the obvious bad tracker you get the solution in a range of error, but the range of error is an average value of all errors, so when you have many tracker maybe someone can be too much in error respect to the average, but it can be important for define the general tracking and you don’t want delete it. Analyzing the sigle error and giving the appropriate weight you can refine your solve without loose information. In many cases the error can be or raise too much only before the tracker is disabled and analyzing you can decide to cut off only the bad part too, instead or before apply appropriate weight to it.
@harshitrao87293 жыл бұрын
I remember once i asked u to make a video on motion tracking And my dream comes true
@TheCGEssentials3 жыл бұрын
Lol - glad you liked it :)
@piersregan7586 Жыл бұрын
Thank you!
@jordanwright57952 жыл бұрын
Great video. I have been slowly integrating more of Blender into my workflow which has been Houdini / C4D and Syntheyes for tracking over the past 15+ years. Enjoying blender quite a bit. Question about tracking. One of the features I find really useful in Syntheyes for tracking is the offset feature. It allows a tracking point to offset to another feature / marker if it becomes temporarily occluded. Can Blenders tracking do that?
@christianmilan55443 жыл бұрын
great tutorial! have you tried the "refine tracking solution" addon? it comes with blender, just have to enable it, with just one click it automaticly put the correct weights on your tracks based on their solved error, for example that .5 you got sometimes it gets it down to .2 with just that one click!
@TheCGEssentials3 жыл бұрын
Not yet but it sounds awesome!
@vishisht86883 жыл бұрын
Would love to know how to remove those markers so that we can use this clip as background for the models.
@quentinarrius3 жыл бұрын
Hey, in order to get this precisely, would you not need to compensate for camera distortion first?
@no-one37953 жыл бұрын
Interesting. Might try this later.
@TheCGEssentials3 жыл бұрын
Do it - it's so fun! :)
@no-one37953 жыл бұрын
@@TheCGEssentials OK 😁
@a.d58003 жыл бұрын
thank you man
@TheCGEssentials3 жыл бұрын
You're welcome!
@masoudmohammadi53593 жыл бұрын
Please teach about Rhino as well
@TheCGEssentials3 жыл бұрын
At some point probably
@VinayChary498040 Жыл бұрын
I followed as it is in the video, but my video is not tracking fully and my object is not fixed to a place. why?
@DailyVFX.3 жыл бұрын
good tutorial but in the original video you showed at first i could see that you move your leg slightly, and when you detect features there are some trackers on your jeans too. in camera tracking the tracking points should only be on completely static objects, so you should have deleted those which are on your jeans. anyways, great tutorial
@MyStudio-io3so5 ай бұрын
Cannot set floor, I keep getting a bundle error
@igorrodic12623 жыл бұрын
AE tracker is simpler :)
@TheCGEssentials3 жыл бұрын
Well maybe so, but this is a Blender channel, so I probably wouldn't cover that here...though After Effects does sound fun
@mindseyepr2 жыл бұрын
True. But Blender allows you to pull an unending library of 3D assets immediately into the tracked scene. It also allows you to create photorealistic lighting with the use of an HDRI, plus a shadowcatcher for realistic shadows (completely different from AE drop shadow). So you are correct, for adding the cg dog in this video, AE would be much simpler, but learning how to do it with Blender opens a world of possibilities. If you wanted to have a coffee cup spill over and have the coffee run off the edge of a desk, you could do that by tracking the scene in Blender. You can't do that in AE