making me so stressed seeing him hold that book 10cm above his bath
@dragonmaster6134 жыл бұрын
IKR, I cringed so hard that my spine came out my a$$.
@Zulk_RS4 жыл бұрын
Yeah I was half expecting him to slip up and drop it in.
@coinshot4 жыл бұрын
I don't know why but I shouted at my phone...DON'T YOU DROP THAT BOOK.......DON'T YOU DARE.......BAD JACOB...NO!
@janelantestaverde20184 жыл бұрын
@@dragonmaster613 Did you know that is not supposed to happen? However, I don't know if you should consult a proctologist or a chiropractor in that case. Maybe both.
@BoboTMC4 жыл бұрын
same
@Shaso-xv3tw4 жыл бұрын
“Who wants to be a cook in a ship battle” Looks at Taliesin Jaffe
@coinshot4 жыл бұрын
"Captain it appears the cook has capsized the enemy ship with a tidal wave..........shall we open fire?"
@MopMan20484 жыл бұрын
@@coinshot "Err, Captain? The Cook is shooting tomatoes instead of ammo... Should we kill them???
@thomastakesatollforthedark22314 жыл бұрын
@@MopMan2048 "he cooked me a kraken stomach once. Let him do his.... Thing"
@inchiga44664 жыл бұрын
@@thomastakesatollforthedark2231 "but sir! It apears the cook is...feeding? The enemy with his shots!"
@thomastakesatollforthedark22314 жыл бұрын
@@inchiga4466 "as long as he doesn't start saying things are just great again I don't care"
@matthewletexier4 жыл бұрын
Jacob looks like he's filming this right before or right after his kidney is stolen by a cartel
@Kahadi4 жыл бұрын
Gotta be after. The ice melted already
@crimsonthemad29404 жыл бұрын
@@Kahadi Most people's response to finding out their kidney has been stolen is to panic or scream. Jacob's is to record a video and rant on his dissapointment's of a D&D module
@hostagegrenade7434 жыл бұрын
Good one
@novaiscool14 жыл бұрын
@@crimsonthemad2940 he had long enough of a time for all of the ice to melt for the screaming and panicking.
@zanGalant4 жыл бұрын
@@crimsonthemad2940 boi gotta make dough to get himself a brand new kidney
@bigredthedragon4 жыл бұрын
Captain: We're being followed by an enemy ship, where is the wizard at?! First mate: On the deck giving the ship advantage sir! *A half-elf wizard on deck is turning blue by frantically blowing at the sails*
@mattpace10262 жыл бұрын
I'm pretty sure a wizard would be perfectly capable of making magical wind without much effort.
@Al-ir6vb2 жыл бұрын
@@mattpace1026 Didn't prepare that spell yet. :P
@AwesomeTurtle-et1dm2 жыл бұрын
lol A++
@tristankendrick25824 жыл бұрын
This location is better than any of the ones on your question, and it's relevant (underwater theme). I love it.
@wearevenom814 жыл бұрын
This is another video that sloooooooowly make the mouse go closer to the unsubscribe button
@MrFForger4 жыл бұрын
Also uses the Super Mario 64 underwater theme so extra points for staying in theme.
@tbi-ct5vn4 жыл бұрын
And you get to use your BOAT!!!!!!
@lordofinsanity66154 жыл бұрын
Excuse you, I suggested shower/tub, so..
@tristankendrick25824 жыл бұрын
@@lordofinsanity6615 apparently several people did lol, all I saw was people asking him to physically harm himself
@christofferhougaard4 жыл бұрын
I think Jakob doesn't wanna reveal he's doing a house tour.
@postalknight694 жыл бұрын
This is how he sells his house, it just takes a couple months to see the whole house
@MilnaAlen3 жыл бұрын
Still faster than the weird house tour/find the bathtub game
@edgelordsupreme39614 жыл бұрын
one day hes just gona tape himself to the ceiling for diversity
@KikinCh1kin4 жыл бұрын
People already asked for it
@timbogymbro664 жыл бұрын
Ceiling gang?
@ataberkdedemen98024 жыл бұрын
One day Spencer comes home and finds Jacob taped to the ceiling. Spencer: “Is all this setup for me? But how I am supposed to get to there?” Jacob: O.O
@MopMan20484 жыл бұрын
Won't his blood go brr?
@sf_jaku32764 жыл бұрын
@@MopMan2048 if the ceiling is slanted so his head is down, then yes. But if it’s slanted to where his head is higher than the rest of his body, then no.
@CPTcast4 жыл бұрын
Jacob: Who the heck wants to play a cook in a ship combat battle? Me, a battlechef: LOAD THE FORKS AND PREPARE TO FIRE
@hossdelgado6264 жыл бұрын
I had a party member use all of his money in a call of cthulu campaign to buy as many spoond as he could carry, dud a literally convinced is to craft him a outfit with them, and so the murder hobo, (literally his character was a crazy, violence tending hobo) king of the silver ware waged war on the cultists. The best thing from this is when he rolled to intimidate after killing a cultist with a spoon, in front of another cultist, by gouging his eyes out , that he rolled a fucking d20 and the dm went on later to tell us when we were infiltrating their hideout after murder hobo got killed in a 5-on-1 melee brawl that the cultist was traumatised and had spread rumours of The Mad Spoon Lord and all the low level cultist refused to go near a spoon.
@greystorm99742 жыл бұрын
Fetch me, my double bladed battlespoon of eternal doom +2
@Elenrai2 жыл бұрын
@@hossdelgado626 that is one hell of legacy! O7 good hobo!
@yeen.7209 Жыл бұрын
when your dream class is a homebrew chef with the most absurdly well written mechanics for a class you've ever seen, with an amazing character in mind for the job you'd want to be a cook too
@EldritchAngel Жыл бұрын
Sanji is seething in the corner from the blatant disrespect
@guyvingelli90464 жыл бұрын
“That’s got to be the best pirate I’ve ever seen.” “*sigh* So it would seem.”
@dew-it87444 жыл бұрын
Buda bomba buda bomba buda bomba buda buda!
@OniNoSweeney4 жыл бұрын
"Who the heck wants to play a cook in a ship combat battle?!"
@elKinesis4 жыл бұрын
They're like a halfling Steven Seagal from Under Siege
@sashajanre16644 жыл бұрын
In our salt marsh campaign, the ship's cook is a light cleric who was previously on a ship (in a prequel oneshot for a character in another campaign) and he uses a pickle to cast his magic.
@xekon144 жыл бұрын
Sasha Janre You need a high Intelligence score to understand the funny pickle
@dawnqwerty4 жыл бұрын
It makes me so happy to see so many ship cook backgrounds.
@linkesocke45333 жыл бұрын
That sounds kinda cute. I like it.
@d.riddle29654 жыл бұрын
I guess this is Jacob's gateway to an OnlyFans account.
@SmegEdmoOn4 жыл бұрын
G A M E R B O I B A T H W A T E R
@bench52364 жыл бұрын
No wallet, wut are you doing
@Nioureux4 жыл бұрын
DM Bath Water
@silverlabguy96704 жыл бұрын
Let It begins!
@nicholasstraw98004 жыл бұрын
Lol
@JohnSmith-xm4dk4 жыл бұрын
Could you imagine trying to explain this scene to 13 year old Jacob? One day in your near adult life, you're going to be sitting in your bath tub, fully clothed, discussing an imaginary role playing game for money on the internet. I just imagine little Jacob's reaction being "Really?...cool" and just walks off
@etymologynerd.4 жыл бұрын
Ghosts of Saltmarsh: Exists Jacob: I'm not angry, I'm just dissapointed.
@pta9174 жыл бұрын
XP to Level 3 : Who the heck wants to play a cook? Sanji: Am I a joke to you?
@BJGvideos4 жыл бұрын
If I could figure out what species Quina Quen from Final Fantasy 9 would be in D&D, I would play them in a heartbeat so yes add me to the list of who would want to play a chef.
@DiceFTW2734 жыл бұрын
@@BJGvideos They would be... uh... I'd say they'd be homebrew. No official race matches, and I doubt ever will, with Quina's unique skill set.
@BJGvideos4 жыл бұрын
@@DiceFTW273 Well yeah.
@djturtledarkness4 жыл бұрын
@@BJGvideos Some sort of docile homebrewed banderhobb, I would say.
@thewatcher12493 жыл бұрын
sanji is the cook when the straw hats aren’t fighting though
@peterleyden50694 жыл бұрын
So as I understand it the original adventure being named "Ghosts of Saltmarsh" was an intentional red herring. TSR was tired of their cool twists being spoiled by the name of the adventure and the cover art giving it away, so they put "Ghosts" in the name and said it was about exploring a haunted house when it was really about smugglers. That is why there are no ghosts in Ghosts of Saltmarsh. As for the naval combat; I don't think there even should have been a captain role. If the players want to call one player the leader and let them decide what every one does in combat than that is up to them, it should not be a mandatory game play mechanic. Replace it with a pilot role, or ditch roles all together and have various stations the players can man as and when they please. That's how most cooperative nautical video games work (Guns of Icarus, Lovers in a Dangerous Space Time, Etc.) and it works quite well.
@dimpopcornyo36372 жыл бұрын
Guns of Icarus I have not heard that in ages. Plus noice concept.
@officialgagethepyro53912 жыл бұрын
That’s how i run ship combat TBH. The stations are on the ship, anyone can use them, the party decides together what to do and then at least one of them has to get to the proper station to make it work
@commanderbacon6426 Жыл бұрын
Starfinder(Pathfinder in Space) that’s sort of how it works. Each character man’s a specific section. The pilot of course steers the ship, the gunman(or men) each fire on their turns, and depending on their skill will get bonuses, the engineer can repair the ship, but can also “reroute power” and bolster defenses, speed, or make the guns stronger. There’s even one for spellcasters where they sort of do the hub of the engineer, but with magic.
@GideonTyree Жыл бұрын
Except the original module wasn't called Ghosts of Saltmarsh. It was Sinister Secret of Saltmarsh.
@Coraxery6 ай бұрын
Hey, don't try to explain something to someone trying to make money from KZbin without checking if the premise of his video has already been answered on KZbin!
@Mihail44444 жыл бұрын
And as Jacob explains the details of Ghosts of Saltmarsh... ...rising out of the water is the King. And he begins to tell us about the trouble in the kingdom.
@hossdelgado6264 жыл бұрын
Preston (Garvey).. that you man?
@Mihail44444 жыл бұрын
@@hossdelgado626 No. You probably misidentified
@hossdelgado6264 жыл бұрын
@@Mihail4444 ... Ok, so, Preston Garvey is from Fallout 4, and has a meme of "Hello General, another settlement needs your help! Here, I'll mark it for you" (similiar to that of the king, he pops up out of nowhere to tell you)
@willieearles31514 жыл бұрын
@@hossdelgado626 Yeah, but this is a reference to XP to Level 3’s earlier video about being in a railroady campaign. Now with that being said... *GENERAL, A SETTLEMENT NEEDS YOUR HELP!*
@josiebianchi34813 жыл бұрын
the books are laminated
@an8strengthkobold3602 жыл бұрын
11:45 Idea, use the beach skeleton map and make it water, then give the skeletons a climb speed so they can crawl up onto your boat.
@yourzombiemop82594 жыл бұрын
2:36 - Introduction 4:33 - Ship Combat is Lackluster 8:31 - Ship Travel is Barely Required 16:07 - Fixes for Ship Combat
@ellerycrane28764 жыл бұрын
may I remind you that Long John Silver was the ship's cook
@TheSmart-CasualGamer3 жыл бұрын
Wasn't he like an adviser and "Man who knew how to hire a crew as he wasn't some posh bloke and was just some Bristolian guy."?
@carebear14703 жыл бұрын
From cook to Pirate King.
@corbingovers75594 жыл бұрын
Ironically, I used the tables in Ghosts of Saltmarsh for my island hopping Theros Adventure, and a lot of the stuff is amazing for a Odyssey or Jason and the Argonauts themed campaign.
@ognyanstrelkov37734 жыл бұрын
In my opinion, Ghosts of Saltmarsh needs a lot of DM home brewing in certain areas. I’m running a home brew campaign with XGtE, Ghosts of Saltmarsh and a few books written by me and my players. The problem with Saltmarsh is that it has a very limited view on ship combat. What ive done is that I scrapped Saltmarsh and just took the idea of ship combat and completely repurposed it. The vehicle being it’s own creature idea is GREAT, the problem is that the players can’t work as a team. In my campaign, the captain steers, the head gunner rolls all of the guns on one side (as the crew mates), navigator navigates etc. what Saltmarsh needs is more actions for players.
@lioninjawarloc4 жыл бұрын
This is basically star finder ship combat lol
@perryfolk87964 жыл бұрын
Honestly go look at Starfinder, it basically overcomes that weakness with each player being able to cover a portion of the ship and able to aid in the fight.
@Juanito_Pecados4 жыл бұрын
This remembers me the vehicle and space combat from traveller
@hugofontes57084 жыл бұрын
Reminds me of FTL and its stations Pilot and drive, weapons, shields, oxygen, med bay, sensors, doors Dodge and engage/disengage, attack, defend, stay alive, know what is going on in the ships, control what goes in and out of rooms Everything can work on its own to a degree but manning each station makes them better or faster I can see players taking the helm to control movement and evasion, coordinating fire and watching for problems and opportunities on either ship but I gotta say that just patching the hull and putting out fires is quite boring
@ognyanstrelkov37734 жыл бұрын
Conor Fleming thanks, I haven’t heard of it before. I might be able to convert some stuff to a 17th century setting
@wrightcore33674 жыл бұрын
The fact that you’re holding books while sitting in a bathtub filled with water has my anxiety at over 9000. Why, man!?
@theblazingcrusader63224 жыл бұрын
Agree
@alexanderchippel4 жыл бұрын
When are we 2009?
@alkemyst3374 жыл бұрын
SAME
@morqadayn37334 жыл бұрын
Same here.
@hellfire2864 жыл бұрын
As if 2020 isn’t stressing me out enough already.
@j.thehappywyvern63974 жыл бұрын
And after all the Filming of this, Jacob remembers his phone was in his pocket...
@District9Prawn4 жыл бұрын
I think I can make the Lizardfolk thing make sense. See, Lizardfolk take everything quite literally so they'd probably get pissy if someone entered into a building through a door that's clearly not supposed to be the entrance.
@Vorondil863 жыл бұрын
What I found most curious about the Lizardfolk attitude table is that an adult Lizardfolk's life is valued at one (1) single gp of stolen treasure. It seems in order of value, high to low, their attitude is: Treasure > Hatchlings > Intrusions > Adults. They must've studied under a black dragon I guess. ^^
@HoundofOdin4 жыл бұрын
"I do not see it this way, please tell me your secrets." I know we're talking about a make believe game, but that statement was accidentally _deeper than an ocean trench._ The world would be a better place if more people thought like this.
@chrisandrews3974 жыл бұрын
Watching Jacob have a stroke trying to explain the 4th quest is essentially me attempting to work all my characters secret backstories into the campaign I'm running
@ArDeeMeeАй бұрын
You could ask them whether they even want their backstories mingling into the campaign (or even plot). Because I usually don’t. =) I know that it’s kind of a staple of D&D to have your background become important at some point or other, but I just personally don’t see the appeal. 🤷♀️
@NobodyDungeons4 жыл бұрын
Personally, I changed the evil cultists into an isolated tribe who, and had the skeletons being what keeps them on the island because a dead necromancer put a spell on the island which is why there are so many skeletons. The party is then tasked with systematically killing all of the skeletons which made for a really fun combat, and dispelling the magic of the necromancer after which they can convince the native tribe to stay or leave to see the world.
@BurgerDrawz4 жыл бұрын
Having read through Ghosts of Saltmarsh, I got the impression that playing cover to cover wouldn't make a lot of sense. I like the way I used it, which was finding the best parts of the adventures and just plugging them into my groups Homebrew world. We started with Salvage Operation and then did the Sinister Secret of Saltmarsh when the heroes returned to town. It's a lot more fun to let the players wander and "discover" the other adventures by putting them at the next destination.
@mattpace10262 жыл бұрын
To be fair, the book states you can play it as a Lvl 1-12 campaign, as written. I'd say this is just a case of choosing a poor selection of adventures to adapt.
@heyfell43013 жыл бұрын
You could just switch how you do everyone's actions. The other members make everything, the attacks, movement, e.t.c, and the Captain is the one who boosts the other functions, but he needs to choose wich one he wants to boost. Kinda like how it works Starfinder, the captain is still the charismatic leader, but in essence he's just the one giving buffs and deciding the priorities of the ship. It's very awesome.
@izzieweitman23384 жыл бұрын
5:00 I've been running a campaign with a lot of small islands, making ships necessary to navigate the world, but i never made the party act as the crew for the ship, and I honestly never even thought to. Basically after they got the ship they had to spend some time trying to find npc who were willing to help run the ship. One of the party was the captain, but that was just because he had the sailor background.
@Nildread4 жыл бұрын
Yeah, I don't really know how much the rules in ghosts of saltmarsh assume that it'll be your party by themselves. Most of the roles seem like npc or added background things. I like using the island generators in Ghosts of saltmarsh and the ones mythical odyssey of theros to make fun islands to explore.
@kendrickrochelanzot20534 жыл бұрын
I low key would like a series of module reviews in detail like this one. I know he rated them in a video, but it was obviously done quick to fit every module.
@richardhealy2 жыл бұрын
I backed Guy Scalander's Nautical Campaigns book on Kickstarter -and one of the things I enjoyed most about it was the "officer classes" were like power-skill sets that could be used to increase the ship's movement attack or some utility function. And the ship was divided up into weapons, helm, sails and hull. As I recall, the Bosun was able to heal the ship with skills like "Canabalise" stealing HP from say the Helm to repair a gun. He also had an emergency "All hands on Deck!" commsnd that could stave off imminent disaster. The Captain had "Focus Fire" which let a gun fire twice. "Target the Bridge" was The Ship's Surgeon command to direct the guns to Target the crew rather than the ship. The Quartermaster could spend ship's rations to inspire the crews morale score, competing morals was how crews matched up by promising increased pay or rum to fight on fight harder. I used this system to run a special deck invasion of seabolds in 3 waves trying to burn the ship out from under them. One of the most dramatic games I've run. It came down to one single roll and the ship would either sink or stabilise. The buffs they had applied to the ship's morale meant they beat the DC by 1. Thank you Great Gm for an answer ship combat.
@jeremycarpenter6354 жыл бұрын
Wait you didn’t even mention The Scarlet Brotherhood and how there’s apparently a massive assassins guild that does nothing the entire book.
@attackandsnack3 жыл бұрын
Indeed. I'm doing FR so I'm playing it up as a zhentarim initiative and will be actively throwing zhent spies and agents at the game :)
@TorchOnTarget3 жыл бұрын
Imagination is hard I guess for a lot of people.
@niedude2 жыл бұрын
I actually love that, I spend a whole week creating quests for a campaign I never ran just on the little information that's given. Setting books shouldn't give you everything on subjects they mention and then not mention anything they can't elaborate on. No, screw that, mention all sorts of tiny but flavorful little things that you never elaborate on to give *me* a chance to get my creative juices flowing, please!
@godsamongmen80034 жыл бұрын
"Who wants to play the cook in a ship combat battle?" Steven Segal.
@leoriver86884 жыл бұрын
So... You gonna sell the bath water?
@dragonmaster6134 жыл бұрын
SIMP ALERT!
@swaggin95354 жыл бұрын
I'd soo pay for that
@Nioureux4 жыл бұрын
DM Bath Water
@gnashmelllow4 жыл бұрын
I am as wet as Jacob was filming this thinking about drinking some XP To Level 3 Bath Water.
@a.houston9464 жыл бұрын
I get that reference. ;)
@Mozumin2 жыл бұрын
I'm gonna run a GoS game soon-ish so I'm gonna put timestamps for my own sake so I can keep refering to this video 4:32 - Problems with Ship Combat 8:30 - You don't get to use your boat that much 16:06 - Fixes to Ship Combat 22:02 - Conclusion
@danielfisher8984 жыл бұрын
Um, so, as someone who has actually sailed a boat, I think it makes perfect sense that you’d need to take a move action. If you drop specific lines to go do other stuff, you’ll still have some momentum, but you’ll basically drift very very slowly in whichever direction the tide pushes you.
@XPtoLevel34 жыл бұрын
but... you'd still move...
@danielfisher8984 жыл бұрын
@@XPtoLevel3 With the tide, only slightly, not enough to matter in a 6 second turn. If it’s the momentum you’re concerned about, you should take it up with... well, most of d&d honestly. It’s also very unrealistic that you’d be able to turn on a dime, that your speed doesn’t dramatically change based on your point of sail, that there aren’t tacking or wind shadow mechanics, but hey, that sounds really boring. I guess my point is this: a buccaneer sailboat doesn’t have an anchor, but you can pretty well stop it by just dropping the main line, especially when you’re tracking time in 6 second rounds.
@daydev25994 жыл бұрын
But the ships here are not the modern small recreational boats, they're supposed to be traditional big sailing ships with dozens of NPC crew in addition to PC officers. As far as I understand, on those ships you don't need to actively hold the lines to keep sailing.
@andrewdavis2004 жыл бұрын
If the ship has sails it will move as long as there is wind in the sails. Your situation is only true is the ship only moves via a motor, oars, or anything mechanism.
@kytownsend82954 жыл бұрын
I ran the third adventure as a Halloween one-shot. It was a blast and ended in an epic escape from the ship with one character alive just pushing the box along with the other two characters stacked on top of it. That was pog.
@HIIMROSS7774 жыл бұрын
Jacob: Records in the bath Me: A surprise but a welcome one
@holgerlarsson75314 жыл бұрын
It has really come to that point where Jacob sits in a bathtub to tell his viewers to not take his word as law
@jordanthebruh4 жыл бұрын
Next vidoe Jacob is going to cast spider climb and record the next video on the wall
@will_693 жыл бұрын
He will monkey bar across the ceiling
@patrickshaw4113 жыл бұрын
So I guess with this one, he cast control water.
@jackielinde75684 жыл бұрын
Yeah, I have the book. I was so excited when Guy from How to Be a Great GM was expounding on the book... Then I read the ship combat options. Makes NO friggin' sense! PERIOD! Here are my proposed fixes: 1. Fix the roles. These are the roles on any ship that matter in combat: Captain, Helm, Rigging/Sails, Carpentry, Bilge, Medic, and Weapons. Outside of Captain (And maybe medic if manned by a cleric with healing spells), all other stations have skill checks associated with them. And characters should be able to move between them. Maybe make the movement between certain positions take a full round before they can work the new station in situations where they have to move between decks. 2. Unless there is a condition where the ship stops moving; like all the ores are out of the water, winds calm and sea is dead; sails are furled and lashed to the masts, magic is used to slow/stop the targeted ship, etc., the ship keeps moving at the same speed as it had the last round. If the helm position is unmanned, the ship enters a state called "Adrift". This is where the DM would roll on a table to see what degree the ship moved from it's course, and what position it is in. A modified version of this table will be used if the person filling in the navigation/helm role fails their navigation/helm skills check, or they can take a speed reduction as a penalty. Helm roles should be INT and WIS based 3. Sails/Rigging is mostly a support role. If they make their checks, it gives a "help action" to helm and weapons in the form of a +something to the skill roles for helm and weapons. I'd say +1 for each player in that role if more than one, or greater if only one player. But not more than +5 overall. A failure at this station should impose a penalty for the helm and/or slow the ship. This is going to be STR and DEX skill checks. 4. Carpentry is healing for the ship. Sounds boring but it can be tied into helm and ship's speed. As the ship takes damage, it's going to handle differently. Certain percentages of HP loss should reduce the speed of the ship AND add a penalty to the Helm's dice rolls. Skills should be INT and WIS based skills. 5. Bilge is kind of same as Carpentry, in that the ship will always take on water and need that water pumped or dumped out. As the ship gets damaged, the amount of water coming is increases. Certain levels of water on the ship should serve as penalties to ship's speed and helm rolls. Skill checks should be STR or INT (depending on if muscles or machines are being used to pump out the water.) 6. Medic is whomever has medical skills and can help heal people. Healing PC's should be handled normally, but they can do a medicine skills check to see how much damage to the crew they can offset. 7. Weapsons: This is the biggest mess. First, Dump trebuchets and Catapults. I don't know how much, if any, catapults were used. If they were, it would have been by bronze age cultures before their big die offs. Trebuchets are basically giant levers on wheels. There is no way you could use one on a ship's deck without it causing the ship to either pitch or roll (depending on orientation) the ship. No Fricken' way. Balistas would have been used on SOME ships (again, we're talking early on.) Since 5e allows for blunderbusses and muzzle loaders, cannons should also be allowed. Cannons came way before handheld firearms. So, if the setting has personal firearms, it should also have cannons. Plus, we have mages and artificers. They should be able to come up with other gadgets capable of flinging damage at the enemy. All weapons will have a Dex skills check for aiming, and the DC target is set depending on if the target is in point blank, close, medium, far, and outside of range. 8. Captain gets to Order the ship about. This takes the form of ship's actions. This can be ordering the crew to stations (giving boosts to rolls of other stations on successful CHA skills checks) to ordering the ship to outrun or even ram the other ship. These actions should be treated like spellcasting, as some are instantaneous and some require several rounds to complete with concentration. CHA, WIS, and INT skills checks should be used for these actions, depending on what the action is. 9. Turn order should use a ship based imitative, where the initiative rolls indicate which ship goes first, and party turn order is based on ship role: Captain, Sails/Rigging, Carpentry, Bilge, Weapons, Helm, and finally Medic. This is to make sure the bonuses and penalties are flowing the correct order. The DM could have the party roll for initiative as a group and either add up all dice totals or average it out. (And the NPC ships can just make one roll to make things simple.) 10. PCs should always be seen as "Throwing an extra body at the task", but let the players roll for the stations they're on. Otherwise, if the NPC crew is working the station, the roll is unmodified outside of bonuses and penalties from other stations. Remember, the crew are seasoned professionals at sea, but the PC's probably aren't. 11. PC's with sailing backgrounds or backstories should get a +1 to any roll they make, since they should have some idea as to what they're doing. 12. Sailing should introduce a new Wizard subclass: The Sea Mage. Figure this person will specialize in elemental magics of wind, water, and wood/life, but also have some combat spells (like FIREBALL! FIREBALL! FIREBALL!) I'll have to write this up proper and post it in the Discord. But, this is the start of my chaotic thoughts on the subject.
@higueraft5713 жыл бұрын
One aspect of the Bilge role i'd change would be: If the ship takes too much damage, it begins to make it's own counterpart to Death Saves, if you have enough people bucketing out water fast enough, it can keep the ship afloat. Could have it staggered like Exhaustion. The higher level of Breaches it has, the faster you need to remove said water, and if it gets too much, then everyone has to make a varying DC Dex save to avoid death (or drink a waterbreathing potion/be a race that can breathe underwater/generally doesnt need air) Of course, similar rule to Downing, if the ship were to take an absurd amount of damage past 0, it instantly goes to the Sinking stage, if it takes extra damage while Downed/Floundering, said incoming water increases in rate dramatically, and if unattended by people or machines, the Water of course would continue to rise and cause further penalties. Said Bilge role would of course, get modifiers for how fast you can get rid of said water if manual. Carpenters would of course contribute to removing said Breach modifiers
@Temporal7Lizardo3 жыл бұрын
I'd love to see you post more about this publicly!
@orthobison97494 жыл бұрын
10 seconds in and we have Jacob in the bath, preview of future content? One can hope.
@grandmasterkurashi3 жыл бұрын
Relativity. If one ship moves due to the wind, all of the other ships move with the wind.
@LofiBearGuy4 жыл бұрын
I WON! YOU DID IT IN THE BATH!!!! Also, adding water? YOU MAD LAD!!
@piece13094 жыл бұрын
I wanna say he picked MY tub recommendation, but we can share.
@Keenath2 жыл бұрын
I usually modify modules when I use them and the lighthouse island one was great for that. It's a fun three part adventure. Part one, the skull dunes, needs a LOT of work to be more than just "kill six skeletons. Now kill four more. Now it's eight." I modified it by adding a survivor who could explain the backstory (a lot of these old modules have extensive backstory that they never provide a way to communicate to the players!), provided some rolls to determine whether there were skeletons in Part two, the cultists, offers the players a way to resolve things without a fight, but they have to work carefully and eventually assassinate or depose the existing leader because he adamantly refuses to leave under his own power. Part three, the dungeon, was a fun old school dungeon crawl. I did some reworking to make the traps a little more interesting and varied.
@heptamaniac45954 жыл бұрын
Bath format = best format
@captainkiwi774 жыл бұрын
Your point about casting being OP in ship combat is pretty right, we saw it in crit role where cadeyshack literally just said “no more combat” by capsizing the enemy ship with control water.
@SkylordLordoftheSky4 жыл бұрын
This is mostly just Jacob's love hate relationship with ship combat
@austinrichardson12552 жыл бұрын
I feel like we need a follow up to this but with the spelljammer content because it seems a lot of that piggybacks on the ship stuff from Saltmarsh
@Chaotic_Monk433 жыл бұрын
He didn't have to put water in the bath, but he did. I approve of Jacob's dedication to the bit.
@Mytho_Logical_1004 жыл бұрын
I just wanted to say I've never personally played salt marsh, however if I were to run it I am absolutely in love with this idea I just thought up (probably already been done but just in case, also I just love it). So when you were describing how the ship combat needs a rework this immediately came to mind. I imagined my group with an optimized ship battle system, making there way on to an enemy boat, in which they take their resources, one of which being the long ropes for the sails being magical items, in which they respond to command words, to furl and unfurl the sails using a command word, or this is a scenario which I just thought of, the enemy pirates say they'll surrender and when the group is watching them the captain yells "bind" in which the ropes shoot off from the their pullies and rap on the players with a failed reflex save and then the pirates attack. Like just imagine that being the first combat, just to show the personality of the pirates they'll be coming across. Now finally imagine give that rope different quirks, like a stereotypical pirate voice, or maybe at night it likes to leave it's post and crawl around the deck like a snake looking for places to hide on the ship, or is deathly scared of falling into the sea, or a weird fascination with gunpowder. I just see this as an amazing RP and functional magic item (especially the idea of a player character running across the deck screaming up at the rope to unfurl the sails in the middle of taking cannon fire). A second idea that came to mind, was one of those npc's the players love, could be a talking barnacle on the side of the ship that you could simply name bob or Larry. The only issue I could see with this is that if you did this with too many items on a ship that combat would be more just shouting different command words rather then combat itself.
@Mytho_Logical_1004 жыл бұрын
Sorry for the rant I'm just so in love with this idea.
@Mytho_Logical_1004 жыл бұрын
Also edit: another great quality the rope could have would be telling over the top stories about how it's witnessed the storm's of some sea god, and looked a kraken in the directly in the eye. Because we all know that one player that will role play with this rope hanging off of every story this rope has to tell.
@edskeates53574 жыл бұрын
I am currently using The Ghosts of Saltmarsh as a guide for homebrew, the first chapter is very useful and full of detail for making what I hope to be a versatile adventure world. I am glad I watched this before I tried any ship-based sessions though, it seems the book will be a good grounding for the basics of running combat with some tweaks here and there. I guess the problem might be that GoS mislabels itself as nautical themed, as in far out to sea, when it is really more coastal-nautical.
@Alex-re3qm3 жыл бұрын
the encapsulation of an armchair developer or I guess bathtub developer in this case
@ColinBauman4 жыл бұрын
Complete guide to nautical campaigns by how to be a great GM is what i used in place of saltmarsh rules for ships. i've never run or played saltmarsh, but the Nautical campaigns book made my homebrew ships and ocean adventures WAY more interactive and fun. I abstracted things a little bit to make it a little less crunchy realistic, but my players still talk about their ship that sank after a large ocean battle
@aubreyv13894 жыл бұрын
I’ve been watching your videos for a while. I don’t know why, but this episode earned my subscription. Thank you!
@giraf65184 жыл бұрын
I'm not gonna lie, I've never DM'd in my life and I rarely play D&D but I can't not watch jacob's videos ever
@1breakerbox8443 жыл бұрын
Ok, this is my first video from you... Where do I start? xD At first, I was like: "Why is he in a bathtub?" That quickly became irrelevant as the video went on and I just accepted it. Then, you made me laugh so hard, I cried... Your whole personality and the way you talk... Well, Jacob, you got yourself a new subscriber and I'll be binge-watching your channel! =) Keep up the good work, my man! =)
@justinmichael13824 жыл бұрын
Lol imagine just playing a ship only game where characters are just different ships, like your character sheet is literally a ship your whole party is ships that’s it ☝🏼 no just ships only ships shhh it’s okay ships
@ParaisoFlower4 жыл бұрын
But are we talking sentient ships with emotive faces and a penchant for crashing into things ala thomas the tank? I'm totally down with that.
@justinmichael13824 жыл бұрын
@@ParaisoFlower lol of course there can even be edgy ships
@ParaisoFlower4 жыл бұрын
kzbin.info/www/bejne/bX64q3Rph9KYf68 Best campaign idea ever.
@justinmichael13824 жыл бұрын
@@ParaisoFlower haha chaotic evil trains and ships have taken over the world and it is up to you and your party to make things right!
@alextrollip77074 жыл бұрын
Reminds me of Robin Hobb books. Its amazing story
@ScottMyersOfTheEarth2 жыл бұрын
I'm kinda taking some of your advice. The Captain is either an extremely important Player Role, or everything the ship is doing is sort of unimportant because the captain and his crew are doing it. And, yeah, I'm putting the PCs in charge of cannons and stuff. As fFor the cook or whatever ... I mean, there can be exciting drama elsewhere on the ship. People trying to abandon ship, taking treasure with them; people trying to hide in the lower holds but we neeeeed them; people taking advantage of the chaos and raiding the kitchen and captain's cabin; healers need to heal; fFighters gotta fFight.
@wavemaster48914 жыл бұрын
lol being a cook during ship battle would be amazing, imagine carrying hot pans or delicate bakery goods and the ship takes a hit and you got to roll to not get injured and save the food you are making! That is going to be RP craziness!
@real_pat_ftw4204 жыл бұрын
Ghosts of Saltmarsh is an adventure that is good for a DM that enjoys homebrew. It isn't perfect, but it can be an absolute blast with the right DM. I personally am running it right now, and I've homebrewed the chapters the following way: 1: fine as it is. I made it so the party goes to saltmarsh after surviving a pirate ambush on the caravan they were guarding. 2: fine as it, it's a lot if fun as the party must investigate what the hell is going on in this "haunted" house 3:scrap the point system, make the party fight thousand teeth to earn the lizardfolk's trust. (My party earned the trust of the lizardfolk by negotiating with them in chapter 1 on the boat 4: I made the octopus a kraken, and changed the boss fight to be a druid stuck on the derelict. I also made the whole ship kraken themed, with giant octopi, sea spawn, and even chuul feasting on a dead druid. The druid was an islander who fled after the sahuagin attacked and freed a kraken they were keeping dormant via magic and toxins. The sahaugin wished the free the kraken so that they could build bases where the kraken (to not needing to deal with the previous settlers) attacked and capturing survivors to act as slaves. 5: I homebrewed this chapter 100%. It sucks, scrap it or make something in it's place. I made it so the party was looking for survivors of the sahuagin attack, and found the kraken's minions filling the inside wishing to get revenge for their master. It ended with the party facing down a kraken priest riding a hydra. It was a lot of fun. 6: since it is recon, I made it more of a scouting mission than a dungeon crawl. Then when it comes to the final battle, I had it so the party came up with the plan with the armies at their disposal. IT was a lot of fun having the party strategize and try to take out the baron and his army. 7: I'm working on preparing this one right now. I can't offer too much insight beyond this, but I know the party will have a show down with the kraken in Saltmarsh and have to follow it and slay it in it's lair after it retreats.
@Techno_Bunny4334 жыл бұрын
This was super helpful thank you
@real_pat_ftw4204 жыл бұрын
@@Techno_Bunny433 glad i could help ya
@samuelreese18164 жыл бұрын
I love how this book is like the pirates of the caribbean ride at Disney. We saw from the movies how epic it could be, but it's about as exciting as it's a small world after all. Keep creating my friends!
@lavmana29944 жыл бұрын
I hope you know I love these videos. They always manage to make me smile. Also love the bathtub
@seanellis54104 жыл бұрын
Did anyone else get the illusion of the camera slowly zooming in the ENTIRE video but it wasn't actually happening?
@Idreallyrathernotthanks4 жыл бұрын
no
@danielramsey6141 Жыл бұрын
Okay. I have a good suggestion on how to fix these issues with the GOS book. Look up “Islands of Plunder: Spices and Flesh” & “Pirate Campaign Compendium”, both by Legendary Games! You will find that these guys have some Grade-A material to work with! It’s outside material, but it’s overall better and simpler. These books are seriously helpful for fixing the holes in GOS! I also think alot of DMs of GOS will find “Raid on The Emperor’s Hand” to be an exciting adventure too :D
@taylorscott92923 жыл бұрын
"Who the heck wants to play a cook" Sanji stares intensely
@golgomethlayceon25944 жыл бұрын
This is honestly in my top 2 favorite episodes of yours. Thank you, you are appreciated
@GhostWalkr4 жыл бұрын
I was diggin thru my fathers old D&D stuff, found an original Tomb of Horrors module, said oh god plz no, and sat contemplating stuff
@BJGvideos4 жыл бұрын
Ask him if he ever ran it
@gelbadayah.sneach5794 жыл бұрын
16:30 This is why my D&D and Star Wars games both have house rule entries titled Vehicle Momentum. Vehicles will continue to move along their current trajectory until action is taken to steer them or slow them down. Some vehicles will loose momentum if not propelled, depending on their drive type (treads, wheels, sails, repulsors, ion drives, etc.) Other factors, such as being on an incline, passing over rough terrain, or hurtling through the void of space can affect this as well. It's very circumstantial.
@KamenRiderRei3 жыл бұрын
"Who the heck wants to play a cook in a ship combat battle?" Let me tell you about one of my players who's bardic magic is based around cooking.
@EchoPrograms3 жыл бұрын
This channel is my favorite one of all time. All the videos are well made, and super interesting.
@kyanchambers2604 жыл бұрын
"where should I film this video???? Uhhhh water book water water bath me stinky"
@jddubs73 Жыл бұрын
I know I'm late on this but anyway I found this video because I decided that I wanted to run GOS for my friends, and after reading through GOS I too was very confused about how the story makes no sense, with Pirates, and Assassins being mentioned but never really being used throughout the story. The book gives you the ingredients and tools to make a coherent campaign work you just gotta get a little creative on how you can structure it. There's a ton of stuff on reddit that I have found to be very useful. Hope this helps for anyone else that wants to run GOS :)
@wavemaster48914 жыл бұрын
This sounds like a great book, you don't have to care about the boat all of the time. Pirates do hang out outside of the ship. So it shouldn't be aggravating that you are not playing on a boat the whole time. Pirates and Privateers do alot on land just like the real life versions. Underwater? Awesome, that would be crazy fun and also with alot of tension.
@mattpace10262 жыл бұрын
You're really praising a campaign that lies about being about high-seas pirating as though it's a good thing that there's almost no ship combat in a book that created rules specifically for it...I genuinely don't want to know what kind of games you like to play, because they must be torture for normal players.
@somerandookay6999 Жыл бұрын
You saved my pirate campaign, thanks king
@wolfmoe73984 жыл бұрын
As a side note, if I remember correctly, this man prefers a double double.
@arronhale7120 Жыл бұрын
Also the numbers for the crew and passengers for each ship seems off there's a smaller boat with more room than some bigger boats
@reubenfromow48544 жыл бұрын
My necromancer got the “cook” position on the ship. I was sacked from my position by the party after I laced the crew’s food with hard drugs.
@thelaughingrouge4 жыл бұрын
See, my party would have promoted you.
@marshmallow32004 жыл бұрын
I just stuck very closely to Descent Into Avernus in a ship combat encounter. The party (4 people, 2 zombies) were running around on a large, magic enhanced ship. The fun in the combat encounter came from the party trying to find out the most efficient way to get the cannonballs (inside the ship) to the trebuchet (on the deck) while still steering the ship and keeping it afloat.
@MrDigidestiny4 жыл бұрын
Seems like this ship combat would work better on a larger scale, with each player character being the captain of their own ship, and get NPC's to crew them. It would still kind of suck for the players who don't have the right stats/skills to be good at captaining a ship, but could be something interesting.
@NoahofWill4 жыл бұрын
Those are some good new rules. I'll be sure to keep this video in mind when I finally get around to implementing my homebrew peninsula-country after our Curse of Strahd game is finished lol
@DarthHawthorne4 жыл бұрын
Huh, Jacob is married now. Cool. Also, ship combat should be able properly simulate Pirates of the Caribbean (The two ships shooting eachother in the whirlpool while Jack Sparrow and Davey Jones sword fight).
@myles65574 жыл бұрын
Okay, that was super helpful. I like the idea of whoever is highest initiation being the Captain (and perhaps having initiation for ship combat rolled by Charisma instead) and then adding in another order action of "You're the Captain now!" Which allows someone else to become Captain. I really like this option because it allows everyone to be Captain. It also allows people to forgo it if the encounter or the role isn't for them. And finally, if the Captain has some crucial spell, it allows them to jump into the fray to do it. To build upon this, I could see perhaps allowing the Captain that's giving up command "Act Freely" for that round when someone else takes command. This could be balanced out by having the "You're the Captain now!" and the "Act Freely" actions not be allowed to be taken in the same turn similar to your Fire/Brace actions. Anyway.... super helpful video... thank you!!!
@Maitapa14 жыл бұрын
Talking about adventure modules. We just started playing Icewind Dale: Rime of the Frostmaiden and the DM modified it heavily. We have ski rules, sled rules, different type of sleds, unstable condition and etc. The 1st session was a blast. We got ambushed by hobgoblins and a chace soon followed, barely surviving. (we started on a merchant caravan that was just getting back from Luskan, bringing very valuable supplies to Bryn Shander in Ten Towns.)
@randomguy62324 жыл бұрын
I think all your points hit the nail on the head, I separated roles up on the ships to allow players to fire the weapons or steer the ship separately, and I really loved the lore and build up of the Sea princes so I eventually worked them up as a big bad to the finale where an armada was coming, and the players could either rally the town and all the people they helped to fight them off, or they could opt to make Saltmarsh the Sea Prince's new foothold into keoland and fight off the King's forces to finally free the port from his grasp, a new chaotic yet free haven for the sailors and fishermen
@OwenOfElliott4 жыл бұрын
For the ship combat: why not have the actions work like the apparatus of kwalsh? Have the players able to run around and do actions instead of assigned roles. I've never read either salt marsh or avernus so I could misunderstanding something
@Schmeethe884 жыл бұрын
Right? Like, if you've got enough movement to get over to one of the cannons and it's loaded, can't you just use your action to aim and fire? Why do you need a captain to issue a "ship order" to fire the guns? It just seems so unnecessary.
@Throrface4 жыл бұрын
I drew a lot of inspiration from the ship combat in Saltmarsh for my campaign, but I turned the ships into airships. My group has an airship which serves them as a mobile base for fast travel. I also wrote a huge document with upgrades they could possibly get for the ship. I also made a crew system, which is inspired by the sidekick system. Crew members have their own special classes for the roles they fill in, and they all help in combat. When the airship is fighting, the party doesn't actually use the airship a whole lot. The adventurers are basically just marines who engage the opponent airships as best they can. We are running a high level adventure, so there is plenty they can do even when the airships are 500 feet apart. The airship also has various "room upgrades" which give the party benefits for their on-foot adventuring. For instance the Kitchen grants them a free Aid buff.
@dungeonmasterdummies70504 жыл бұрын
I think one way to create a better boat system is to have your players be commanding their own part of the boat. Divide the ship in a couple of parts and let the captain of the ship have the part of the boat with the stir, so they're still a bit more important than the other crewmembers. This system also gives opportunity for players to gather npc's for their part of the boat and maybe upgrade their part of the ship to their liking.
@hiygamer4 жыл бұрын
I played in a campaign that used ship combat. The vehicle roles that you're describing from Avernus are a lot like how we ended up handling ship combat. The captain was at the helm and controlled how the ship moved, two of our players were each commanding a portion of the crew manning the different weapons, my artificer was using his force ballistas to take pot shots at the enemy and was leaping onto the other ship to deal with their mage, our druid was using defensive magic like Wind Wall to protect the ship, and our bard was running repairs and healing the crew.
@hiygamer4 жыл бұрын
I was playing a Grung artificer with a ring of jumping, so I could get on the other ship once we got within around 75 feet of it.
@thedarkdungeon10834 жыл бұрын
Hey Jacob. Your awesome! I learned Dnd 5e from your streams on Arcane Arcade. Hope you have great day! A happy viewer
@vomitman75334 жыл бұрын
A suggestion, Star Wars 5e Starships Handbook works really nicely for spaceship combat, and can work for ship combat too. (Just change the flavor text). The roles are set up really nice to make everyone feel like they have an important job and ship modules are set up so that only specific roles can use them, like an engineer is the one in charge of repair and weapons mods, whilst the pilot does maneuvers and the like. Seriously check it out.
@jamesg98404 жыл бұрын
Why does the party need to do anything on the ship, when all you need is a Wizard to cast “Fireball?”
@jmhguy4 жыл бұрын
A creature that is immune to fire.
@fishyfishyfishy500akabs84 жыл бұрын
@@jmhguy Me: "LIGHTING BOLT!"
@kumakaon92254 жыл бұрын
"control water"
@fishyfishyfishy500akabs84 жыл бұрын
@@kumakaon9225 no, destroy water
@AzathothLives2 жыл бұрын
Ship combat in the old west end starwars game was fun. It used different skills than land combat, but in that system you could level in both without worrying too much. When I had my players fight in a millenium falcon type freighter, two of them manned each turret, one flew and fired the main guns, and the last was the engineer who repaired damage and kept the shield generator up. It was good fun.
@lucasbattistella54004 жыл бұрын
Where next? Silver-taped to the ceiling? Yes, please.
@OokamiNoKishi4 жыл бұрын
I've found this video very helpful. I was running a navel adventure around a set of island with my players before that campaign got canceled do to the shut down. Everyone was having fun, but I was having a hard time making the down time with the ship and encounters on the high seas interesting. Now I have a much better idea of how to implement a system that'll be closer to what I wanted to do that will also be fun the the players. So thanks.
@APyre004 жыл бұрын
As someone who played a pirate based campaign before, I can confirm a fireball to the gun deck is usually enough to cripple an entire ship, if not just sinking it outright.
@Halfling224 жыл бұрын
I once played a campaign where we drove around in a scorpion carcass by using it’s brain as a steering wheel. I spent the entire night studying it and used it as a vehicle. Also we found a stone of cooling to work as an a/c in there. After finding a temple with a mummy in it to drive the scar, we came up with the idea to upgrade it. After a while we put enlarging on it and gave it 2 more tails and claws. It could fit another scar in it and we found out that if you shrink a scar, remove it’s weapons, and cast haste on it it becomes a mini motorcycle. Walking truck with many cars... my favourite.
@Bodhi5024 жыл бұрын
I agree with Jacob here, ghosts of saltmarsh suffers because it wants to be a pseudo-ocean rules book while at the same time a nautical adventure book. They want to have their open world cake and a campaign cake, yet it falls just short of both. By a design standpoint the rules presented should tie in to the campaign adventures but it doesnt quite work
@mattpace10263 жыл бұрын
Same thoughts as me. I suspect they couldn't decide what they wanted the book to be, so they just smashed a bunch of stuff together.
@theodorehoag25244 жыл бұрын
I used saltmarsh to run a pirate session. It was probably one of our best, I rolled some really wacky islands, like a stranded island with some centaur bards and a island with a treant and his salsa loving lizardman family (at that point I didn't realize what lizardmen were like). They made some good salsa