Apologies for the in game audio this episode. It didn't record for some reason. All will return to normal next episode
@power20848 күн бұрын
Ep. 9 comments ! Great advancements this episode. You figured out the problems and implemented solution. 1) At 1:00:05 you can see that one input belt for the red circuits production is contaminated. One Assembler will never get its plastic unless this is resolved. 2) One disappointment is the music track that is present during the whole episode; is that the game's music track for Gleba ? Anyway, it has completely replaced the game sound. The sound effects have completely disappeared, which is very disappointing. When guns fire, I want to hear RAKATAKATAKATA ! When there are explosions, I want to hear them. I want to hear inserters swiveling when they are hard at work. I want to hear the weeers and buzzes of the flying robots. I want to hear the low roares of the electric furnaces, as well as the sound of the toxic gases exiting the smokestacks of the chemical factories ! Please give us that all back.
@DataEngineerPlays8 күн бұрын
@@power2084 yes apologies for the game audio this episode. It didn't record for some reason! I had to overlay a gleba sound track
@pierrer.67997 күн бұрын
FYI you misspelled stabilized in the thumbnail. Very informative video! Ill probably use a similar circuit when I get to Gleba.
@DataEngineerPlays7 күн бұрын
@@pierrer.6799 thanks I'll fix it up. Data engineers bad a english haha
@oliver_twistor8 күн бұрын
I don't know if it's just the tunes on Gleba or if you've changed your settings, but I find the game music too loud and really distracting in this episode. Do you think you could lower the music a tad for upcoming recordings?
@DataEngineerPlays7 күн бұрын
@@oliver_twistor yeah my game audio didn't record this episode... so sad... sorry about that