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@cooperbuss12972 жыл бұрын
I love how you analyze all this stuff with charts and tables!
@MandatoryQuest2 жыл бұрын
Show me a board gamer who doesn't love a spreadsheet! :)
@IHDR3750 Жыл бұрын
Gotta say, comboing the favourite, double throw and a damage 6 attack as hatchet to get an 18 damage unmodified attack is my favourite thing ever. i drew the x2 doing this once. 36 damage attack. it was unreal
@dbyanchev1502 жыл бұрын
Requested and received. Thank you !
@MandatoryQuest2 жыл бұрын
No problem 👍
@shorgoth Жыл бұрын
The retaliation redguard does INSANE dmg and tanking simultaneously if paired with other characters giving armor aura regularly. My brother and I initial team was Red guard demolitionist, thinkerer and Spellweaver, some missions I did over 200 dmg with my redguard in low level, used the move 2 armor anywhere on the map of the spellweaver and we used a lot of the armor auras from the back... all we would do would put that guy in the way, pull everything armor up and wait for most mobs to just kill themselves, especially armored ones. Even better he never miss with his retaliate so he tends to be REALLY reliable. You lack a category IMO and focus too much on WOW class division, the holy trinity is only in some mmo... truthfully you should add the mobility and buffer/support category for this kind of game as they are really influential. In a way, healing and tanking is also the same category.
@GarrettChan2 жыл бұрын
Just finished JotL Scenario 3 on +3 yesterday. Actually kinda shocked that Red Guard dealt 115 damage while Hatchet only dealt 105, so yeah, he's very sneakily good at damage dealing for sure. Have to say the Mech Suit change is very good because basically it just nullify the loss for you unless you lose it at the start, but I don't think anybody would use it right at the start, heh. Not to mention, that Heal 10 is so awkward, as sometimes I'm a pinch I want to survive, then I realize I'm poisoned, so well, tough luck... I played physical 2P (RG + Demo, +1 difficulty), our Demo only played Mech Suit once, and just for 2 XP. Having 9 cards to begin with, you really don't have a leisure to lose something without thinking. I used to always lose Master Influence on Round 1 but got inspired by your play and now it's more like a situational loss later, which did work out pretty good. It does feel a bit sad that sometimes it became the Short Rest fodder, heh.
@MandatoryQuest2 жыл бұрын
I really want to try going hard on Master influence at some point, but the deadly series isnt the time sadly. We will start up weird build Wednesdays again soon for Jaws fun.
@jacobmalcolm9498 Жыл бұрын
I have question new to the Gloomhaven covenant So i played a Flaming sickle B I attacked a character for 3 But then the blue box below says attack an enemy within 2 hexes so i do I technically get to attack twice?
@michaeledmonds48492 жыл бұрын
Hatchet's Care Package is sneakily a really, really good healing card. They get to do something with their turn still with either half, and is the perfect size Heal for removing poison/wound on a regular basis.
@MandatoryQuest2 жыл бұрын
Yeah just the move 3 heal 1 is huge in Jaws scenarios with all that wound.
@draheim90 Жыл бұрын
I had been playing through Jaws the first time as Voidwarden with two other new players as Hatchet and Red Guard. The Hatchet player isn’t continuing though so the Red Guard player and I are going to finish the campaign at 2p (we’re on scenario 5). I really liked the Voidwarden but was tempted to switch to Hatchet for the 2p campaign. But I also prefer mage-style characters so I bought the Spellweaver separately and am thinking about giving her a go. Think this is a sound decision? Any issues to be aware of? Btw thanks for the videos, they’ve been really helpful in my learning of the game and have also kept me entertained while waiting to get the game to the table again :).
@MandatoryQuest Жыл бұрын
Hatchet is very good at single target whereas Spellweaver is more about area of effect and multi target. I don't see any problem using her in Jaws though as long as you don't abuse her level 9. Glad you've been enjoying the videos 😁
@danielj70532 жыл бұрын
Hey man could you give me some advice please? I can't move any of my summons,i have the move summon rule enabled but every time it asks to confirm movement they never move,only in combat.AM i missing something?
@MandatoryQuest2 жыл бұрын
So the move summon house rule option only means that when the summon has no focus they get an optional move action towards their owner. It usually only happens once you clear a room before you open the next one. There is a mod that gives more control over the actual turn movement, but I haven't tried it I'm afraid.
@TheRobversion1 Жыл бұрын
i think you tended to be harsh here towards the hatchet in the dmg and healing categories. or maybe for dmg, you valued aoe/multi-target dmg more while i typically value single-target dmg more (remove enemies faster, swing action economy and mitigate incoming dmg). i think i value single-target more as i play 2P with my wife so there arent as many enemies in the room for most scenarios. i would agree that the demolitionist and red guard come close to the hatchet in dmg but i'd still put them 1-2 numbers ahead for sheer single-target killing power that happens early in rounds. on the healing aspect, yeah they get a couple of healing cards (ripped from the flesh and camarederie) that should've justified an increase in their numbers.
@jacobjett57832 жыл бұрын
sounds like there needs to be a buffing category
@MandatoryQuest2 жыл бұрын
Quite tempted to add one, but then even more numbers lol
@znail46752 жыл бұрын
I think it's a good idea mostly because buffing even more then other aspects is something you don't want too much of. One guy buffing is great, but if you have too much then you spend less time actually using the buffs.
@MandatoryQuest2 жыл бұрын
@@znail4675 true
@meathir4921 Жыл бұрын
I played JotL in a 3 person group with Voidwarden. I read Master Influence, realised I a) had to burn at the start of the scenario, b) had to burn to use many of the control enemy cards, c) didn’t score battle goals through it and d) didn’t flip my own attack deck when controlling allies (ie the NON BURNS) and said “fuck that, we’re building for me”. I ended up as a major support/back line ranged damage dealer who could mass curse the enemy attack deck with upwards of 5+ curses extremely quickly. Also, with armour and strong heals early game Voidwarden can tank a huge amount!