Godot 4: Add snow particles to your 3D scene (tutorial)

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FencerDevLog

FencerDevLog

7 ай бұрын

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#godot #godot4 #godotengine #particles
Hello there! In today's video, I would like to focus on particle systems in Godot, which is an area that, similar to shaders, often raises plenty of questions. Particles are useful for various effects if we know how to use them. In this video, we will enhance our 3D scene with snowfall.

Пікірлер: 13
@dunkelgrrrau
@dunkelgrrrau 7 ай бұрын
Very good tutorial and nice effect. One small tip: show the result at the start, so that people can better decide if it is the effect, they are looking for.
@FencerDevLog
@FencerDevLog 7 ай бұрын
I did, didn't I? The effect preview starts at 0:15. But perhaps it could be a little longer and on the full screen. Thanks for watching, anyway. 😎
@Snafuey
@Snafuey 7 ай бұрын
@@FencerDevLogYou did but maybe just say specifically that this is what we are making today. Nice work!
@possiblyzslot838
@possiblyzslot838 5 ай бұрын
Great tutorial!
@FencerDevLog
@FencerDevLog 5 ай бұрын
Thank you!
@penguin7682
@penguin7682 5 ай бұрын
Thank you very much! :)
@FencerDevLog
@FencerDevLog 5 ай бұрын
Glad to help!
@penguin7682
@penguin7682 5 ай бұрын
Sir, show us how to create PS Joystick controller @@FencerDevLog
@hayukimori
@hayukimori 7 ай бұрын
Good tutorial ❤
@FencerDevLog
@FencerDevLog 7 ай бұрын
Thank you! 😎 Always glad to see positive feedback.
@venuslabs
@venuslabs 4 ай бұрын
I created the snow and it looks great, but it's not showing in VR. Played with various visibility/texture settings, even used just simple spheres instead of texture, but nothing seems to work. Any ideas why the particles don't show up?
@FencerDevLog
@FencerDevLog 4 ай бұрын
Unfortunately, I don't work on VR, so my expertise in this technology is zero. Perhaps some issue with AABB settings? I think that the particles aren't displayed if their AABB (the yellow cube around the origin of the particle node) shape isn't viewed by the camera. Try to expand it.
@venuslabs
@venuslabs 4 ай бұрын
​@@FencerDevLogthanks for the tip, yeah it seems it was the reason
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