Thank you for uploading this! Quite an educational replay to watch!
@Francis_7654 ай бұрын
I'm happy to hear that, glad that you found help from it. You're welcome 🙏
@humanarian4 ай бұрын
@@Francis_765 I simply must take advantage of this opportunity and ask you a question - I often see you use 236H for okizeme. And in the matches I saw, you always somehow had time to dodge if they DP. I, however, tried it in training today and can't find a way to do it right. I'm always still locked in the 236H animation whenever the opponent DPs on wake up. Can you please advise on that? Maybe that was removed this patch and I don't know?
@Francis_7654 ай бұрын
@@humanarian Sorry for seeing this just now, the 236H as an oki option/wakeup is a setup where people try to spotdodge it to get out of it. It can be countered by mashing DP as soon as possible, or by doing a brave counter as soon as the first hit of 236H is blocked by the opponent. Some people do not know this, so basically after I use 236H, I mash spotdodge so if they try to BC or dp, they'll get caught by the 236H. Hope this helps.
@Francis_7654 ай бұрын
I would also just like to add that if they don't know this, this setup would work on your favor. If they do know, don't do it much. However, your opponent may also try to do delay BC and do it at the last hit of 236H, and if you spotdodge as early as possible, you'll get countered by the BC instead. So check wisely on what your opponent is going to do.
@humanarian4 ай бұрын
@@Francis_765 The reason why I asked is that I tested it in training by setting the bot to DP on wake up. And all my attempts to dodge after 236H failed, because I was still locked in the animation. I tried to set up 236H oki after different knockdowns - throw, 214M and 214U. But every time the opponent's DP comes out earlier than I'm able to dodge.