8:54 During Halloween, I put on the Mk50 helmet when playing pyro with the napalmer on the off-chance that I run into a scout running the alien loadout. It's only happened once, but the real kick in the jaw was that we were on the same team when it happened.
@davidhong19342 жыл бұрын
(mission successfully failed)
@kirtil51772 жыл бұрын
for once, autobalance would've been nice
@khemically61242 жыл бұрын
Task failed successfully
@TheWhiskySix Жыл бұрын
Same, but for me it was twice The horror
@Imirui2 жыл бұрын
The Sydney Sleeper has “No random critical hits” because when it used to have random criticals because it couldn’t headshot. They had to manually remove it later on.
@dabmasterars2 жыл бұрын
people are pissed off when they die because of a guarantied crit headshot, but imagine getting random crit bodyshot instead...
@iegendary-r8r2 жыл бұрын
I love the Sydney sleeper but hitting a really cool shot which would have headshotted just for it to do 68 damage really sucks
@saba-rr8dw2 жыл бұрын
@@dabmasterars "people are pissed off" and sydney sleeper, creates a great pun
@Redokev2 жыл бұрын
@@saba-rr8dw guess people are pissed on then
@dewb80532 жыл бұрын
Maybe true, but what's the point of saying that there's no random crits when sniper rifles don't get random crits in the first place?
@jamesr.20172 жыл бұрын
8:09 During the pyro update, there was a sort of scavenger hunt and if you equipped that set on medic, it help you find clues by changing certain item descriptions.
@SentenceToDESU2 жыл бұрын
Damn, it sucks that I missed all this Pyromania update stuff. There was so much things and I couldnt be able to play tf2 all this time :'(
@koklu32 жыл бұрын
Can you elaborate more on that?
@MadGameBoy2 жыл бұрын
They did this again for the pre release of the mvm update
@koklu32 жыл бұрын
I really don't get what you three are talking about
@10Tie2 жыл бұрын
@@theburningkitten4019 you misunderstand, KOKLU is illiterate
@GmNdWtchr962 жыл бұрын
The "mystery solving time" stat was used to tease an update, iirc. It doesn't do anything anymore, but still.
@PootisWizard2 жыл бұрын
You'd be correct on that! It was used during the Pyormania update ARG
@Paris_France20052 жыл бұрын
What does “iirc” stand for?
@nm53292 жыл бұрын
@@Paris_France2005 "If I Remember Correctly"
@LiroRaeriyo2 жыл бұрын
or possibly "If I Recall Correctly" which means the exact same thing
@NoobsDeSroobs6 ай бұрын
Remember and recall are not quite the same. Remember is continuous. Recall is when you had forgotten, but you called back the knowledge or memory.
@mrspiffy85872 жыл бұрын
The increased damage against scouts wearing the alien set technically makes the nostromo napalmer a direct upgrade, even if the chance you get to use it is so astronomically small. It does look pretty slick, though
@SentenceToDESU2 жыл бұрын
I would say chance is even higher then you think, bcoz there is a bunch of scouts who wears full alien set bcoz it looks pretty cool
@breadspy59742 жыл бұрын
Not a direct upgrade, you take 4x more melee damage from scouts with the set
@45.chuminh812 жыл бұрын
@@breadspy5974 yes, scout will insta kill you with a melee weapon that normally deal 35 damage. Which mean: stock bat, the sandman, any stock reskin, and the boston basher. When was the last time you see a scout running at you with their melee out insteal of ANY scatter gun in a serious game? Youre a pyro, fuck over melee class is like, your thing, so even if that scout is meming he wouldnt want to come near you Unless he is in a Dewill video lmao
@KLIXORthe2 жыл бұрын
the real reason the nostromo is a direct upgrade to stock is that the model is so much shorter. normally a pyro around a corner or thin wall can be given away by the long flamethrower model, but the nostromo's is uniquely shorter by a substantial margin. you can door camp without having to face perpindicular to the door, and reduce the enemies time to react very slightly when rounding a corner.
@xuavrice23382 жыл бұрын
@@45.chuminh81 Yeah, Scout being one of my favorite classes, there’s a good chance I have the atomizer and I prefer keeping my distance and using my pistol against pyros anyways.
@DNDpaintmichigan2 жыл бұрын
Short circuit primary fire, need I say anything more?
@Ravioactive092 жыл бұрын
I think I saw that used one time, and it was when Uncle Dane was talking about engineer vs Demoknight. It shredded demo, but honestly still useless.
@bow-892 жыл бұрын
aKtuAlly, it's the stock pistol, but you do not have to aim.
@eoetoast2 жыл бұрын
Does it do anything? I’ve never hit anyone with it
@victoremanuel38002 жыл бұрын
@@eoetoast its shit
@h36112 жыл бұрын
Based
@Swordhaxor2 жыл бұрын
7:20 fun fact, the sudney sleepers "no random critical hits" is not useless, beacuse in release sydney sleeper didn't had this atribute, which made that sydney sleepr COULD ACTUALLY SHOOT A RANDOM CRIT. Valve later added this atrubute to remove these random crits from it.
@Aspilm2492 жыл бұрын
Ye because on release they either did the mistake of giving it random crits or it was based of a weapon that could random crit
@luigifan45852 жыл бұрын
@@Aspilm249 It was more Valve forgot that a weapon incapable of headshots is automatically eligible for random crits
@Davtwan2 жыл бұрын
I mean I’m pretty sure you can add an attribute _without_ adding the flavor text.
@Swordhaxor2 жыл бұрын
@@Davtwan they could, but when weapon had random crits since release it would be confusing for some players, that it can no longer random crit
@worth7792 жыл бұрын
Gag comment?
@sheacorduroy55652 жыл бұрын
I will stand by this, the shortstop shove is good for one thing and one thing only. In MVM, it makes it so you don’t have to run a pyro to pit giants, air blast meds or prevent super scouts from capping. I’m not kidding, I was playing two cities the other day and the shortstop shove literally saved a cap by a super scout that leaked through lmao.
@drivanradosivic13572 жыл бұрын
IMO, IF Valve were to give the mercs a light rework with mouse 2 and mouse 3 for abilities(stock items getting alt fires that are appropriate, or just a " hold R with shotgun/rocket launcher/sticky bomb you can load 1 more shot or scattergun/grenade launcher for 2 more shots, no random crits have to reload when whole mag is empty" or a "third hit with stock melee does XYZ on enemy" and definitely alt fire on medic primary and melee items does burst healing with med kits for syringe guns(throwables) and injector syringes(plus 33% range melee hit buffers that give 25% HP that can overheal) as upsides.) I see the Shove as a mouse 3 ability, if it was improved and the Shortstop gets the 20% healing boost when active back. I would make the shove be 15 damage instead of 1 damage and minicrits are crits, as well as make it the Humiliating ability, by which I mean SHOVE HIT and SHOVE KILL are to be seen in the kill feed. as well as "when airborne: shoves do kicks, which are plus 100% damage(meaning 30 damage kicks), can also turn minicrits into crits and can kick off surfaces and drop kick players" plus KICK HIT and KICK KILL in the kill feed.
@harrogeorge78782 жыл бұрын
Fair point, it’d still be nice if they made it so at least you can upgrade the push force for credits.
@drivanradosivic13572 жыл бұрын
@@harrogeorge7878 make it push force and damage.
@eclecticspaghetti2 жыл бұрын
And them there’s me, shoving a sentry buster into our heavy, medic, and pyro. It was an accident I swear
@btf_flotsam4782 жыл бұрын
On the other hand, it's generally regarded in the MvM community that knockback is a gimmick at best and fucks up everyone trying to shoot the bots in most cases.
@darkridoom2 жыл бұрын
The Eliminating the Impossible set used to change the descriptions of some of the craft items added in the days leading up to Pyromania, however these items don’t exist anymore so yeah, it does nothing
@seronymus Жыл бұрын
Based and wikipilled
@randommeogamer Жыл бұрын
Based? Based on what?
@SniperOnSunday Жыл бұрын
@@randommeogamerBased on the hardware that's installed in it
@M50A1Ай бұрын
@@randommeogamerbased on the books by R.L Stine
@the_weezman2 жыл бұрын
I feel so bad about the shortstop, I forgot about the 80% knockback, dude we used to launch the map, one dude on the enemy team with a force a nature and one of us with a shortstop. I miss it
@mothichorror4462 жыл бұрын
I miss its increased healing effect, running it with the Candy Cane was a neat combo I used to use all the time
@Elenrai2 жыл бұрын
@@mothichorror446 same...I think that was the issue honestly 😆
@eevee_mon2 жыл бұрын
7:09 the crossbow has the no headshots stat not JUST because it used the huntsman arrow model but it also used to actually headshot because the crossbow used the huntsman as a basis for its mechanics so there was a short time were the crossbow did headshots (like a sniper rifle or the huntsman) Edit: Yea Nvm I'm Dumb
@eevee_mon2 жыл бұрын
@@RdTrler it was when the crossbow was first added so i'm not quite sure myself
@puppieslovies2 жыл бұрын
You people really need to read the wiki before posting whatever you think is true The crossbow did at one point use the huntsman arrow model. It also used to have 75 base damage instead of 50 with reverse falloff, but it never did headshots.
@zenstars2 жыл бұрын
@@puppieslovies Yeah it was more a warning of "I know this looks the same, but it can't headshot" rather then something added in after it could originally
@eevee_mon2 жыл бұрын
@@puppieslovies oh really? though it did at one point
@puppieslovies2 жыл бұрын
@@eevee_mon nope, it never had any headshot stat. It would be even more busted if it did The crossbow was not really designed as an offensive tool even though it does damage. It's much better for healing and you can't get a critical heal lol
@UnknownCleric24202 жыл бұрын
The Shortstop knockback vulnerability thing can actually come into play in MvM sometimes. When you have the bullet/blast and crit resistance and you're being flung around from crockets and Heavy-bot lasers like a ragdoll before you've even died, the 20% can add up quickly. Though at the same time, you'll be knocked back like a fucking launching missile either way so eh. Also sondsmit said shove good because shove funni so therefore shove good
@drivanradosivic13572 жыл бұрын
IMO, IF Valve were to give the mercs a light rework with mouse 2 and mouse 3 for abilities(stock items getting alt fires that are appropriate, or just a " hold R with shotgun/rocket launcher/sticky bomb you can load 1 more shot or scattergun/grenade launcher for 2 more shots, no random crits have to reload when whole mag is empty" or a "third hit with stock melee does XYZ on enemy" and definitely alt fire on medic primary and melee items does burst healing with med kits for syringe guns(throwables) and injector syringes(plus 33% range melee hit buffers that give 25% HP that can overheal) as upsides.) I see the Shove as a mouse 3 ability, if it was improved and the Shortstop gets the 20% healing boost when active back. I would make the shove be 15 damage instead of 1 damage and minicrits are crits, as well as make it the Humiliating ability, by which I mean SHOVE HIT and SHOVE KILL are to be seen in the kill feed. as well as "when airborne: shoves do kicks, which are plus 100% damage(meaning 30 damage kicks), can also turn minicrits into crits and can kick off surfaces and drop kick players" plus KICK HIT and KICK KILL in the kill feed.
@kapa_nitori2 жыл бұрын
funny weapon = good weapon
@Ratchetpower22 жыл бұрын
I do remember bonking my head on the skybox several times on wave 666 while using the Shortstop...
@digiquo81432 жыл бұрын
Wouldn't the shove actually be pretty decent in MvM since you could use it to push back bomb carriers, even into pits of death?
@kapa_nitori2 жыл бұрын
@@digiquo8143 outshined by airblast
@BasicallyGoblin2 жыл бұрын
There is exactly one situation where the fire vulnerability is an issue, and that's Uber Dragon's Fury pushes. The DF does exceptional building damage, and doesn't need a pause to reload between killing buildings and people unlike rockets and pipes. and because it penetrates targets the engineer is likely to melt if he tries to Dispenser armor, making it REALLY hard for him to use the Wrangler and/or Recue Ranger to save the nest/stall the push long enough for his team to counter. Bear in mind, this is also assuming his team is completely absent, and there isn't a single allied pybro ready and willing to stuff with airblast, or demo with stickies to punish a premature push.
@Jpeg.g2 жыл бұрын
Even with a demo he can air blast or use a shotgun/scorch shot stickies away if he’s got the reaction time, also depending on the range a pybro might not be able to save everything or the engineer
@LuLurret2 жыл бұрын
Dragon fury can also tend to melt other pyros quite well (provided they cant time their airblasts)
@cheddartaco2 жыл бұрын
yeah but nobody ever uses the dragon's fury
@BasicallyGoblin2 жыл бұрын
@@cheddartaco I do :(
@disgustingg2 жыл бұрын
@@cheddartaco god have mercy on your soul should you encounter one of us
@MegapiemanPHD2 жыл бұрын
The fact that the alien items stats against each other isn't just flavor text and is actually a real mechanic is one of those little things that makes TF2 that much more awesome.
@ToxicAtom4 ай бұрын
And one of the little things that make it frustrating is that the Alien set for Scout is halloween-restricted
@reagansido58232 жыл бұрын
Shortstop shove: exists. Force of nature: look what they need to mimic a fraction of our power!
@aetu352 жыл бұрын
While the Pyromania ARG was still a thing, some items that don't exist anymore would have their item descriptions changed to clues for the ARG.
@cosmicblooper62642 жыл бұрын
If you ask me, the widowmaker amage bonus helps reach the threshold of you doing enough damage to gain more metal than you're using. So I wouldnt say it's that useless when talking thresholds.
@smickothesmickest2 жыл бұрын
It doesn't make that much of a difference considering Its just 9 more damage. Plus it always let you gain enough metal than you shoot its why everyone thinks its the straight upgrade.
@luigifan45852 жыл бұрын
It's also a very useful stat in MvM because you can get upgrades to increase your survivability, and thus help out your sentry kill giants faster. Keep in mind, the Widowmaker is just a shotgun with no Reload downtime against giants and tanks
@uwuowo214 Жыл бұрын
IT HELPS YOU SUPPORT YOUR GUN! WORKING WITH YOUR GUN HELPS YOU KEEP IT UP AND RESTOCK IT!
@ashtongiertz87284 ай бұрын
Plus, it only requires your sentry to be targeting them. Even if it's out of ammo you still get that damage bonus.
@DelphanGruss2 жыл бұрын
The Mysteries Solved stat used to be good back when Valve still cared about ARGs and making cool updates because it actually helped solve a Pyro related ARG. It was actually great.
@incog09562 жыл бұрын
what's arg?
@nothere15782 жыл бұрын
@@incog0956 Alternative Reality Game.
@KingKayro872 жыл бұрын
@@nothere1578 and that means?
@mariustan9275 Жыл бұрын
@@KingKayro87 Basically youget clues form somewhere that you have to get in real life, like a scavenger hunt but the clues are online sometimes and you sovle puzzles to go to real life places.
@aperks Жыл бұрын
0:19 HOLY F###### S*** IS THAT UNCLE DANE
@XxguaxinimxX.2 жыл бұрын
imagine a game mode where one (or a group of) pyro wearing the astronaut set must fight against an horde of scouts wearing the alien set. The scout obviously can respawn while the pyro can't. That would be nice, at least in my head.
@edfreak90012 жыл бұрын
that just sounds like a modified zombie fortress, but a good one nonetheless
@Emrirwastaken2 жыл бұрын
some tf2uber did that a couple times before, search it up
@TheNewGuard2 жыл бұрын
@@Emrirwastaken yep.. its dewill. he made it a few months ago warning: if you want to watch it, reduce your volume..
@the_furry_inside_your_walls6392 жыл бұрын
Sounds like a better Aliens Colonial Marines. Don't tell Randy Bitchfork I said that.
@davidhong19342 жыл бұрын
@@the_furry_inside_your_walls639 Why would I need to say anything when he's already at your house?
@frank82732 жыл бұрын
2:24 "The Pomson, Bison, and Manmelter can be hurt by the damage penalty, specialy if they are your long range option but they mainly have that stat for the sake of consistensy" But the Manmelter has no "Only does 20% damage to buildings" stat despite being a laser weapon, same applies to the phlog.
@riversimms86522 жыл бұрын
probably another hidden stat tbh
@wenlock80692 жыл бұрын
@@riversimms8652 nah, manmelter still does that 30dmg it does to players to buildings
@Sashimipommes6 ай бұрын
@@riversimms8652it does full damage against buildings
@ashtongiertz87284 ай бұрын
I think they just stopped caring when it came to Pyro's Groidberg set. I mean. They didn't even give the Manmelter a reload animation!
@WyattJardon2 жыл бұрын
On the topic of cosmetics that give you stats, “the bootie time” a set of elf boots for scout has the negative downside of “jingle all the way”, every time scout walks with it equipped, there’s a jingling noise.
@ericb31572 жыл бұрын
i know of a few cosmetic items that make the player leave a trail of flames or other effects when moving... now imagine trying to play as a SPY that way!
@Anguishjumps5 ай бұрын
@@ericb3157 Actually, disguised players don't have these trails or sound effects- this makes it really easy to spot spies, so they're banned in competitive whitelists.
@Orang3Eric2 жыл бұрын
9:28 Scottish Resistance destroying stickies is one of the best stats of that weapon
@wojtekpolska1013 Жыл бұрын
8:00 Actually a weird thing here - "Imbued with an ancient power" is listed as an upside, but Spy-cicle's "Backstab turns victim to ice" is listed as a downside, even tho both do almost the same thing - turn the corpse into a statue after kill
@MaeIsOkay Жыл бұрын
I think it's because when you see a golden statue you just think "oh someone has a golden weapon cool", but ice statues make you go "ok the enemy team has a spy so I'll be on the lookout for one", which genuinely can make the spies job a bit harder
@davitdavid71652 жыл бұрын
The no random crits is explained in a recent video about weapons with the no critical hits stat. It is because it was able to random crit for a while. No headshots is probably there because the crusaidors is based on the huntsman in some way.
@AceTheOcarinaMaker2 жыл бұрын
The Southern's fire vulnerability gets me killed more times then I would have imagined by fire magically going through my buildings or the several times a cow mangler charge shot hit my dispenser and lit me on fire in the process. Burning me to death before I could get back to the resupply.
@Amalgam032 жыл бұрын
The reason they needed to specify that Sydney sleeper can’t random crit is because it could actually random crit at first. The only reason snipers can’t random crit is because they crit on headshots, so because Sydney sleeper can’t headshot, it was never given that no crit virtue. You can probably understand why am infinite range 450 damage body shot could be considered unbalanced, so they specified that the sleeper can’t random crit.
@ashtongiertz87284 ай бұрын
I mean, given the slow firing speed and how you can't plan around a random crit because they're, you know, random, I'd say a rifle that can randomly deal 3x damage is more fair than one that can consistently deal 3x damage if the sniper has halfway decent aim. IMO, no random crits isn't a significant enough downside for ranged weapons due to how low crit chances are for them. The only ranged weapons you can make an argument for no random crits being a major downside for are explosive weapons due to how crits nullify explosion falloff, but the only explosive ranged weapon that can't crit is the cow mangler, and that goes one step further and is flat-out incapable of dealing critical damage period. Because of this, I think that all ranged weapons with the no random crit stat should also get the Cow-Mangler's "cannot be crit-boosted" stat.
@TTSP9072 ай бұрын
Where did you hear the Sydney’s Sleeper used to be able to random crit? I’ve seen multiple comments like this now and I’m curious if it’s actually true, I’ve been playing the game for a long time and don’t recall that mechanic.
@filthytea3282 жыл бұрын
I’d say the Manmelter’s projectile speed increase is pretty useless. Flares are already faster than the Direct Hit so there really isn’t a need for it.
@joaopedrosambatti24742 жыл бұрын
It's actually a very real downside, since it fucks with your muscle memory
@Mochaccina2 жыл бұрын
it was actually in response to the community saying the manmelter was slower than the rest of the flareguns
@sparkling9252 жыл бұрын
@@joaopedrosambatti2474 very true and learing new muscle memory just for it itsnt worth it as much as i like the man melter
@smickothesmickest2 жыл бұрын
I actually find myself hitting more shots than I do with the Flare Gun since I'm used to tf2 mobile bullets (virtual hitscan but not actually hitscan) so unlike others, this actually helps me play more effectively!
@themonkeyman29102 жыл бұрын
It’s the Direct Hit of the flares. Except it’s just bad.
@DonderNashawk2 жыл бұрын
8:47 I love how there's just a random t-posing scout in the bottom corner of the scope
@ArguablyNormal2 жыл бұрын
0:34 Uncle Dane's ultimate guide to battle engineer made this part somewhat age like milk
@ArrowPandaFode11 ай бұрын
like… *mad milk?*
@ArguablyNormal11 ай бұрын
@@ArrowPandaFode well mad milk's a good weapon and the widowmaker's a good weapon so yeah I'd say that's right, transitive property en all
@ArrowPandaFode11 ай бұрын
@@ArguablyNormal I meant- it was like it aged like milk and uh.. the mad milk.. like works there and it’s a tf2 thing so like it’s a joke idk
@ArguablyNormal11 ай бұрын
@@ArrowPandaFode oh I know, I was just being very literal about it
@GuyFromCanada2 жыл бұрын
I will argue that the 10% damage from the sentry target is relevant in MvM, and it does boosts the engi’s damage by a noticeable amount if you decide to whip out the widowmaker
@Yawyna1242 жыл бұрын
Given it is something your sentry is shooting at, hitting them for the bonus damage could up ttk on light classes.
@TheZett2 жыл бұрын
4:25 a lit huntsman arrow counts entirely as 'fire damage', as opposed to it usually being 'bullet damage', and would make you take 20% more damage from the arrow as well. This means a fully charged bodyshot arrow goes from 120 damage to 144 damage + immediate afterburn.
@zenstars2 жыл бұрын
8:45 if my memory serves, technically it does so something, as the tombstone doesn't spawn on deadringing spies, meaning you can tell they did it (of course you can do this with the enemy death list on the HUD but y'know)
@egon37052 жыл бұрын
also in the same vein as the spycicle it makes you less stealthy, but i'd imagine this only ever comes up for scout and maybe pyro
@ashtongiertz87284 ай бұрын
Hmm, there's a buff idea. What if when a spy dies, the dead player counter shows the icon of whatever class Spy was last disguised at.
@chahleybrosfullsignal10 ай бұрын
7:14 - The Sydney sleeper did actually have a secondary weapon viewmodel made and it's been leaked for a while now. It was actually so far into development alongside a scrapped Revolver sniper that the QC file for Snipers animationset referenced it up until it was removed in the "Fixed crash caused by Sniper trying to eat his gun" bug.
@jaderabbit8982 жыл бұрын
The Alien reference stat does actually work in game, courtesy of After Breakfast's vid on the highest possible Pyro damage.
@soup9242 Жыл бұрын
5:06 That’s exactly what the purpose of the shove was, according to the tips.
@generalkenobi95242 жыл бұрын
I've found that the shortstop shove can actually be pretty useful, in the sense that you can push enemies away from vulnerable teammates and/or off the map. It's nice to keep the medic alive.
@scootymaster52562 жыл бұрын
The mystery solving stat actually did do something. Before the pyromania update a bunch of items were added such as the scorched diary and when equipping the set, the description of these items changed
@wing-glider99822 жыл бұрын
How about the Overdose's damage penalty? It brings a single syrige's damage from 10 to 9
@exploertm87382 жыл бұрын
1 hit point difference adds up pretty quickly actually. In Overwatch devs IIRC increased S76 primary damage from, what 23 to 24 I think? And he went from "Mediocre meh DPS" to "Mustpick Meta". Given Syringe gun clip size 1 damage per projectile is quite a chunk of damage.
@wing-glider99822 жыл бұрын
@@exploertm8738 How good are you with hitting your syringes? More than five are pretty good if the enemy is not running in a straight line
@exploertm87382 жыл бұрын
@@wing-glider9982 depends on range, close to mid are relatively easy to land.
@herus12 жыл бұрын
You hit one - you hit them all
@exploertm87382 жыл бұрын
@@unityofvitality-5875 ?
@thegamerator10 Жыл бұрын
Using the Short Circuit to destroy an enemy building is the most passive-aggressive "fuck you, Engineer" in TF2.
@auulauul93282 жыл бұрын
6:28 I think that that stat is there because of theming. The shortstop's name implies small size, And smaller things are easier to push back.
@donovanjoseph7372 жыл бұрын
Exactly. The shortstop is obviously lighter than the more standard scatterguns, so scout is weighed down less as a result
@M4x_P0w3r2 жыл бұрын
@@donovanjoseph737 Okay. So how come the weapon that makes you lighter allows you to push any class around with a shove? I'd argue that you would need to be heavier for that
@link_team38552 жыл бұрын
@@M4x_P0w3r ... when you poke someone with the shortstop you turn em into short stuff?
@nameless......................Ай бұрын
also, the shorter your bounding box the lighter you are
@succ60312 жыл бұрын
this is random but at 3:25 that aim snap to the left when you saw the spy made me giggle
@cornybrain72822 жыл бұрын
7:30 the Sydney Sleeper could originaly randomly crit because it is the only sniper rifle without any form of guaranteed crits but this was later changed because of balance
@ashtongiertz87284 ай бұрын
I don't get it. How is a rifle that has a 2-15% chance of dealing 3x damage instead of being able to consistently deal 3x damage if the user has halfway decent aim unbalanced? Was this before they lowered the crit rates for ranged weapons?
@ashtongiertz87284 ай бұрын
I mean. The only unfairness I can think of would be it being stronger in pubs compared to competitive, but even that I think would be balanced out by the lack of coordination in pubs making the weapon's main gimmick less useful.
@quack38912 жыл бұрын
9:57, if you watch the sniper you can see him flick to the scout
@talosine29632 жыл бұрын
The Sydney Sleeper says no random crits because it used to have random crits for several days after it was released.
@roboscout642 жыл бұрын
If I had to guess, the widowmaker sentry damage is there not as any kind of actual buff, but a way to encourage a certain playstyle to new players. Like you said, using the widowmaker with the mini sentry is a good idea regardless of the damage buff. The listed stat helps encourage people to try out said playstyle.
@techzacharyzn62962 жыл бұрын
2:37 I mean, the short circuit shoots electricity so I guess in real life electric doesn't hurt something powered by it as much.
@That3th32 жыл бұрын
The two sets doing crazy damage against each other could make a fun little minigame
@lamzeyy2 жыл бұрын
1:25 OH, TANK + SENTRY + WIDO MAKER
@gravity15372 жыл бұрын
Something I've found rather redundant is the Homewrecker's double damage to buildings stat. I don't find it useless, but removing the stat wouldn't do much of anything considering everybody just uses it to destroy sappers. I have a similar reasoning for questioning the Neon Annihilatior's destroying sappers bonus because people only use it to get crits on wet enemies.
@somekinnn2 жыл бұрын
Sappers count as buildings, which is why the Homewrecker oneshots them whilst the Neon Annihilator requires two swings.
@anne.eyewitness2 жыл бұрын
It's pretty useful on the Homewrecker because sappers are technically buildings for code purposes and the extra damage to buildings lets Pyro destroy them in one hit
@t-rexxxx2 жыл бұрын
maybe its because the neon annihilator has to do with electricity so it overloads the sapper and it gets destroyed
@burnaboa2 жыл бұрын
having an intelligent medic amongst a bad team can be a niche for homewrecker. I've used mine before at end of ubers when sentry is still alive/wrangled/blocked/etc. 1 hit is usually enough for your team to destroy it after you, and only 2 to kill. Other than that I use it to clean up nests as I gotta raise those strange part stats somehow
@EpicGamerScout2 жыл бұрын
It also lets the homewrecker instagib minisentries; And while that isn't revolutionary, it's hardly uncommon to get use from when you're playing aggressively. Sure, you COULD W+M1 the minisentry from slightly longer range, but when you do find yourself in melee range of engineer buildings it's the perfect option to mix into your degreaser combos. Just like you weave in flaregun shots to destroy people more quickly.
@phantonormia37902 жыл бұрын
the 10% bonus damage against your sentry's target on the widowmaker actually also applies to the metal you gain. It's supposed to encourage using your mini sentry instead of going full shotgun engineer, by making the mini pay itself off.
@themrmcnuggett25292 жыл бұрын
The most unused stat is the ambassadors headshot ability.
@Sashimipommes6 ай бұрын
Uuuhhh what why
@thewindwakinghero74232 жыл бұрын
0:45 I have had this stat come into use ONCE
@catarokujo5fuckmehelp2 ай бұрын
Mvm tanks
@deathvideogame Жыл бұрын
One thing that really sets TF2 apart from other games is the wide variety of weapons you have access to
@charleshaskell20562 жыл бұрын
Fun fact about weapon switching: on weapons with a switch speed penalty, it doesn't actually activate unless the weapon you switched from was pulled out all the way. A similar thing happens with honorbound on the half-zatoichi, as putting it away won't damage you unless it's fully unsheathed.
@zacheryvincentcallahan44852 жыл бұрын
Reduced mystery solving was used in an ARG for a pyro update; I think it was the pyromania update but anyway. Basically it changed specific item descriptions of no longer existing pyro weapons that together created a poem. Remnants are the slightly melted capacitator and the fire prove diary. So back then it was useful but today it really just like that apple hat with an arrow through it that reduces hunger.
@ForwardStory2 жыл бұрын
6:21 I’m the hardcore Shortstop user with a really strong opinion on the stat. Credentials: 7365 kills on the only strange unusual shortstop in the game. I love the knockback increase. I’ve done some insane damage surfing that only barely got me to a ledge which reaffirms that it was the knockback that did it, and I find that being AWAY from knockback/damage sources is pretty beneficial after a first hit. As for pyros on cliffs, it’s an active stat. I can just switch to the Atomizer (ever-present in my loadout) to stay afloat for a bit, best case scenario.
@fallendeus2 жыл бұрын
Widow Maker: it incentivizes you even more to target the enemies targeted by the sentry gun because you will get 10% MORE METAL BACK PER SHOT as well as 10% more damage.
@ghost_ship_supreme2 жыл бұрын
The “reduces mystery solving time by 88%” was related to the fireproof diary I believe. Also I’m pretty sure the Nostromo stats actually do a LOT more damage
@eden36692 жыл бұрын
the nostromo stats are really big (iirc he said +200% and +500% damage which is fucking HUGE) but you're almost never gonna use them, since an emeny scout has to use the other full set
@zesnowpea63472 жыл бұрын
3:30 well yes and no, if you want to play further away from your sentry ( I:e aggressive engineering), getting lit ablaze is a lot more concerning 7:15 also this thing could random crit on release
@TheJonyfication2 жыл бұрын
If i remember right, most of the "Balance" changes were based around the competitive scene, of all the horrid things.
@ashtongiertz87284 ай бұрын
And not just any comp scene, the 6s comp scene; notorious for its inflexibility (biggest weapon blacklist, smallest map pool, non-existent gamemode variety, etc.) Like come on! 6s isn't even consistent in its restrictions! "Only 1 of any given class on a team, except for scout, soldier, pyro, & heavy, who you can have 2 of."
@ThePikminCaptain5 ай бұрын
8:17 you could see the description on some obscure pyromania items with it on
@deaglan66412 жыл бұрын
The stat on the loose cannon that says the projectile travels 20% faster is useless because of the shorter fuse time and how the cannonballs travel slower then default pills due to source stuff.
@LordRemiem11 ай бұрын
The Widowmaker's 10% damage against your sentry's target was (according from Lister's History of Engineer) introduced to encourage players to build sentries, since at first they ignored them and just spent the metal on shots 😮
@JamUsagi2 жыл бұрын
The Widowmaker's 10% damage to Sentry targets doesn't cross thresholds by itself, but remember that you're shooting your Sentry's target. As in, the Sentry is already dealing damage, so the thresholds aren't as high. 10% damage could easily be the difference between an enemy getting away and getting shot down by the Sentry. Also, it's a SHOTGUN. Not all the pellets are gonna hit, so more damage gives you more leeway.
@JazzyDeetective2 жыл бұрын
The Eliminating the Impossible set has that text since it was used to solve the PyroMania ARG, back in 2011.
@jare34592 жыл бұрын
3:51 was not a random crit that was a Karma Crit in its purest form. sadly wrong heavy got the wrath of a universes karma crit.
@jaepalm-alpha2 жыл бұрын
The Widowmaker's damage boost is actually really good. It's not super noticeable on level 1 sentries or minis, but a level 2 starts killing like a level 3 and a level 3 kills pyros and demos fast enough where they can't escape once they start getting shot and continue to get shot for about half a second, much like how a scout gets instantly vaporized by level 3s at close range. There's still one other sneaky effect from this, but I don't want to say what it is. Even what I just said makes the sentry into a nightmare. I would know, I use it a lot now.
@nicolasrage11042 жыл бұрын
The Dual Purpose set’s 13% hungriness reduction stat is actually very useful. I’ve used it to lose over 50 pounds
@egon37052 жыл бұрын
it also makes you have to take breaks less often, the fruit shoot is busted
@itsyogirlcrim14762 жыл бұрын
I remember I got killed by a Nostromo Napalmer Set Pyro as the Alien Scout one time in my near 1000 hours of playtime on Tf2. I’ll never forget when his flames licked me and I died instantly lmao.
@genghisdingus2 жыл бұрын
Valve should have just added seeing enemy HP to the bonesaw and make the Solemn Vow a reskin.
@ashtongiertz87284 ай бұрын
Or make that a default ability of the medic and make the inability to see enemy health an additional downside for the Übersaw.
@Vind552 жыл бұрын
I love to watch the chat in tf2 videos, the tf2 chat without context is golden.
@sweglord2272 жыл бұрын
crossbow has the "no headshots" stat because it uses the huntsman as a base, which can sidney sleeper has the "no random crits" stat because (likely) the "crits on scoped headshot" part of stock is removed, but includes the "no random crits" in that stat itself
@ashtongiertz87284 ай бұрын
I think the Sniper Rifle's inability to randomly crit is tied to its headshot attribute, so when they removed that attribute for the Sydney Sleeper, it also removed the property that prevented it from randomly critting, so they had to add an additional attribute to re-disable random crits for the weapon after the bug got reported.
@wojtekpolska10132 жыл бұрын
another "stats" would be -transports user to pyroland -only visible in pyroland -only visible during halloween
@Lttsumm2 жыл бұрын
the thing about the shortstop is that the shove lets you get back to the midrange situation that the short stop is nice for, and the nock back speed is a debuff because if you get knockbacked less, you don't get hit into the range that the shortstop likes best.
@ashtongiertz87284 ай бұрын
I think the increased knockback actually helps with keeping your distance, which is important for this weapon as I'm pretty sure it's classed as a pistol in the code, since it doesn't have the Scattergun's 33% increased damage ramp-up stat.
@wraithdoronto97762 жыл бұрын
On the topic of the Shortstop's Shove, I think I maybe, possibly, kinda see what Valve was going for, due to one thing: The weapon's size. It's not even a contest in the sense that it's Scout's smallest primary weapon, and while he does properly fire it with two hands, it almost looks like the kind of thing he could fire with one hand, like the Engie's pistol. MAYBE Valve was going for a weapon that allowed for a sort of Primary-Melee hybrid with two potential sources of damage, as opposed to the usual formula of Scout Primaries, which consists of "Big Gun Go Big Bang" - heck, the weapon's description even touts it as a tool for "high attitude, break-action personal defense", which kind of implies getting up close and personal, if you twist it a little bit. I think it'd be cool if the Shove was traded for a simple left-hook Punch that Scout could use to clock someone upside the head.
@shadowwarrior972 жыл бұрын
4:45 snippet of what's probably an anti lolicon conversation lol
@techpriestsalok81192 жыл бұрын
0:46 to paraphrase uncle Dane “never have I been shooting someone who is also getting shot by my sentry and thought that this poor man deserves to take even more damage.”
@ducke98482 жыл бұрын
Shortstop is a mvm game changer if used right. If bots are about to cap even giant bots you can stand in the center aim at them and shove them for just enough time for your teammates to kill before they can cap. It’s insane how many times we’ve been saved because of it.
@kjentytek30352 жыл бұрын
0:48 the only place where i see this useful is mvm tankbusting. nothing else.
@somegalnamedseelpit37132 жыл бұрын
Frankly, in MvM, I only notice the 10% bonus damage as really useful against tanks. It helps out a tiny, tiny bit; because of the sheer amount of shots you bust into a tank + usually being at point blank, the slight damage increase builds up over time. Really, though, it matters very little anyway. Wow, 99 damage instead of 90.
@uihirasawa8432 жыл бұрын
Good MvM Engineers can make use of the extra 10% damage on Widowmaker to squeeze out a bit more tankbusting DPS in since it's such an easy target. Using the Wrangler and crit canteens is redundant since the sentry firing speed caps at 3x (the canteen actually boosts sentry firing speed to the max), so running Widowmaker in that instance makes more sense.
@annoyannoy2 жыл бұрын
1:20 i'm sorry but why are you hogging the dispenser when there are two 200 metal boxes practically next to you
@KatloverrFohDahWinandStuff2 жыл бұрын
I genuinely had no idea the Widowmaker even *had* that particular stat, which should tell you all you need to know about how frequently that came up in my own gameplay. Great video!
@Ravioactive092 жыл бұрын
There is no way that the damage penalty only affecting the primary fire of the short circuit is on purpose, right?
@videakias3000 Жыл бұрын
5:33 I don't know if I would call it "pointless" but I certainly would not call it "unimpactful". ending up on the other side of the map because of one rocket can some times ruin your game.
@falonthorne4452 жыл бұрын
7:46 That was damn hilarious.
@uruburus52032 жыл бұрын
Back in the old days of TF2 crusader's crossbow had huntsman arrows that would crit on headshot, hence why valve changed that and it would still confuse some people thinking the weapon could headshot There some trivia for you folks
@ClonedGamer0012 жыл бұрын
It's worth pointing out that the maximum damage boost the Widowmaker gets from the 10% damage boost is nine. Nine damage. That's it.
@ashtongiertz87284 ай бұрын
How? I don't recall the widowmaker having a "-10% pellet count" as a downside. Shouldn't it be 10, an extra 1 damage per bullet?
@ClonedGamer0014 ай бұрын
@@ashtongiertz8728 TF2 treats shotgun attacks as a single large attack, not multiple smaller ones. It just factors in how many of the hitscan lines connected when calculating how much damage that attack should do (this is also why multiple shotgun pellets connecting always shows one damage number even if you don't have cumulative damage numbers enabled; it's only one instance of damage). This means the number that gets multiplied by 10% is the _total_ max damage of 90, not the individual per-pellet damage. 90 * 1.1 = 99. Plus, even if the damage boost was applied per-pellet, TF2 only rounds after _all_ calculations when dealing damage, rather than after each step. So it wouldn't be 9.9 damage per pellet, rounded to 10, times ten pellets for a total of 100. It would be 9.9 damage per pellet times ten pellets for a total of 99, at which point you already have a whole number and don't need to round. So the result is the same even if the boost was per-pellet. (Besides, even if it was actually ten damage, that's still barely anything considering the specific context that it would be happening in.)
@Rob30k Жыл бұрын
8:08 the mystery solving stat was actually used in the ARG which lead up to the hype of MVM, during the whole ARG some random bits of items would drop and if you had that equipped on medic it would reveal a hidden message along with those items
@ghastlygibus21212 жыл бұрын
I remember finding one Isolationist Pack Scout on a Halloween map last year So i decided to use Natrotomo pack to deal more to him
@knghtfallTF2 жыл бұрын
The crusaders crossbow has the "no headshots" thing because someone might think it can because it kind of works like the sniper rifles
@RiffSilverthe1andonly2 жыл бұрын
I say the widowmaker stat is useful in some scenarios especially if you are a gunslinger engie which you should be with the widowmaker. When you are battle engie you have 50% of the damage and your sentry 50% of the damage. So when you are tag teaming an enemy doing more damage with your shotgun helps a lot. Especially because once you slam down a sentry you have less metal for your shotgun to fire so more damage means more metal back.
@Iandavebob908022 жыл бұрын
The Widowmaker's damage bonus can potentially be insane in MvM, but only against tanks and sometimes against giants. With firing speed fully upgraded and your sentry nearby pitching in damage, the 10% bonus stacks up pretty fast, then add some crit canteens to triple the damage of yourself and your sentry to melt pretty much any tank in the game. Against giants it's a bit less useful since you don't want to be hugging them as Engineer like you would a tank, and a good amount of the time if a giant is in range of your sentry and you're nearby, they're probably aiming at you already.
@mattthekiller91292 жыл бұрын
The Huo Long's Heater damage penalty Why? A dps penalty, on a dps class, for a dps increase only at practically point blank range (where if you shoot someone there's probably no difference whatsoever) Also the firing speed penalty, the one that the manmelter had Why?
@drivanradosivic13572 жыл бұрын
if the Huo Long Heater had a "tap the weapon slot to change firing mode or hold R to change firing mode" and it can choose between Fire ring and Incendiary Ammo(ignite on hit) but it still causes 4 ammo consumption, what that make it better? Also, if stock had a choice between Normal Fire and "tap the weapon slot or hold R to change to Hollow point rounds(bleed on hit)" with the new firing mode using 4 more ammo consumption and no random crits, would that be fine? Manmelter could take all debuffs expect the bleeding(meaning afterburn, mad milk, jarate and Gas passer Gasoline status) since bleeding is solved with surgery/getting healed instead of vacuum cleaners. plus a fire mode switch when holding R between fire bolt and a explosive shot would work.
@BadBomb5552 жыл бұрын
8:08 Medic's eliminating the impossible set gives his pipe a smoking effect.
@JustSomeBrazilian2 жыл бұрын
what about the thermal thruster extinguishing allies? I've never once used it because you know, airblast exists and using a charge for extinguishing is just a waste, also if you are using the phlog you can just equip the manmelter and actually help your team
@getaround12762 жыл бұрын
Nice argument but consider this: it funy
@Alantosai2 жыл бұрын
6:27 the tooltip for knockback vulnerability should absolutely be written in blue as a positive, buffing surfing by 20% on the fastest class in the game is valuable and functional both offensively and defensively. those sorts of dives are one of the only things that the shortstop is capable of outshining the stock in, between the longer jumps and the time it takes you to deal 150 damage. being able to ride a rocket that little bit further isn't an insane buff, but when it works it /really/ works to the point at which i'd say it's malicious and misleading to say that making the lightest class lighter is somehow a bad thing
@banoonoo52 жыл бұрын
7:38 unlucky spy
@LynnWeiskopf2 жыл бұрын
At 7:20 there is listed that the Sydney Sleeper can’t random crit, now this is because back when it was added, it could crit, randomly.