I think a vital change for the black box is to make it have 4 barrels like the weapon its based off of but have a loaf of bread jammed in one of them for lore reasons
@StickMaster50010 ай бұрын
I've always thought the perfect way to fix the Liberty Launcher is to give it increased pushback against enemies so you can combo it with the Reserve Shooter since it's part of the original set
@walukirby10 ай бұрын
Would also fit in with how it works in MvM, as robot soldiers using it have insane knockback
@zapatitoblancozapatitoazul10 ай бұрын
@@walukirbycant wait to see a scout fly all over the map because he got hit by a crocket
@AoMohammed10 ай бұрын
Same thing here, replace the +40% faster projectile speed with a +35% knockback bonus.
@gladoseon411710 ай бұрын
It would also make it more useful for rocket jumping, making it a side grade to the Rocket Jumper when it comes to market gardening
@AoMohammed10 ай бұрын
@@gladoseon4117yes, infact id say that the Liberty launcher's niche should be a rocket launcher with better rocket jumps, give it a larger explosion radius and remove the faster projectile speed to hammer this role in and you have a side grade to the rocket jumper.
@MajorSaintValentine10 ай бұрын
the cow manglers charge shot can actually already destroy sticky bombs. Though I'm sure barely anyone knows this cause in typical Valve fashion the gordbort weapons need 17 different hidden stats
@coreypark324410 ай бұрын
emptying your clip just to destroy some sticky bombs is a pretty high cost though
@boombomb225710 ай бұрын
@@coreypark3244that is true but it doesn't take too long to reload
@kimmy62010 ай бұрын
Valve added it to 'fix' an exploit. If you shoot charged shot at stickies, they couldn't be destroyed or moved.
@piper780510 ай бұрын
yes thank you! i'm a cow mangler enthusiast and i was screaming internally when he said charge shots should destroy stickies, because it already does that.
@ruileite457910 ай бұрын
I had no idea that was the case lol. It's such a niche situation
@pennycarty779410 ай бұрын
honestly, the cow mangler's identity to me is the rocket launcher that does the funny fizzle ragdolls. But making it still do that AND have utility outside? that's the stuff
@Superawsomnetheifguy85fromcc10 ай бұрын
Man cowgler
@emrld.10 ай бұрын
Man cowgler
@metallettuce5210 ай бұрын
man cowgler
@TrixterTheFemboy10 ай бұрын
Man cowgler
@dødskåtter10 ай бұрын
Man cowgler
@purplehaze235810 ай бұрын
I unironically think the BASE jumper allowing you to hover while on fire should be brought back.
@Dusk_Shade10 ай бұрын
I mean, it would make sense, but then it'd be easier for people to hit you. Make fire give you _upward_ momentum instead. Makes even more sense, and gives you more air time.
@StarshadowMelody10 ай бұрын
HOT AIR BALOON
@ghoulbuster110 ай бұрын
I hate that valve removed that.
@mohammadwaled40910 ай бұрын
@@ghoulbuster1they removed it because soldiers would light them selfs on fire with cowvmangler charge shots to hover and get eazy market gardens. Removing it was probably good
@EmeraldCrowz10 ай бұрын
@@mohammadwaled409 tbf, if you cannot kill a soldier who took out over half of his health and is literally a glowing orange target moving in a straight line at you with a melee weapon, it feels a little bit like a skill issue. But Dusks idea giving you upward momentum instead would make it much harder to abuse for market gardening and is kinda cool.
@spikeslab592210 ай бұрын
A note about the Black Box as myself medic main. A BB soldier with the reduced healing from other sources ides would be far more advantageous for the medic as the Uber build up would be nuts. And just letting the soilder hit himself with a few rockets would be one of if not the best Uber battery available. Would be a nightmare for comp plays as you get near infinite Uber build-up. At the cost of the soulders' natural durability. Which is huge.
@AoMohammed10 ай бұрын
At this point valve should make it so that healing penalties don't build Uber for medics.
@poyloos483410 ай бұрын
what if, a la razorback, we instead gave it a -100% overheal nerf? there used to be that thing where you'd never hit cap while healing a sniper, so it was a good uber building tool, but they patched that, and you gain uber at half the rate once the sniper is full health. so do the same thing with the black box. then it becomes a question of how much more do we tack onto that? if we still limited the amount of healing gained by both medics/dispensers, AND health packs, then at that point you'd definitely need to give it back the 4th rocket, but considering soldier already has 2 melees that slow his heal rate, i don't really want to compound the same downside.
@ghoulbuster110 ай бұрын
It doesn't matter because you can just add it to the list of banned weapons. If we balance all weapons with comp in mind, you will ruin every unique weapon into the ground.
@Yawyna12410 ай бұрын
@@poyloos4834 -100% overheal is really bad for soldier to deal with, also. On sniper, it's only moderately bad because, generally, it's counter-snipe protection since they shouldn't be getting too into everyone else's face. But Soldier's entire role is to get into everyone's face, so removing one of the big ways that soldier can be a viable meat-shield for the rest of the team pigeonholes the black box really harshly. It's already mainly a roamer weapon, but removing overheal just means that a roaming soldier is dramatically limited in attempting to support a medic if need be - something that has never really been a primary sniper role.
@supercuz830010 ай бұрын
scout already has the basher
@simplysmiley467010 ай бұрын
The thing with Liberty Launcher is that it always felt like it was meant to combo with the shotguns, but just missed the point entirely. And honestly? I would love to see Liberty Launcher reworked into a rocket launcher leaning into combo'ing with shotguns as _let's be real for a moment, shotguns on soldier are rarely used when gunboats and banners exist._
@moddedpan425210 ай бұрын
im a hipster who uses reserve shooter on soldier
@mariustan927510 ай бұрын
YES COMBO LAUNCHER
@yharim18010 ай бұрын
I regularly amass absurd killstreaks with just the original and the shotgun. The usefulness of the stock shotgun shouldn’t be understated.
@calebbarnhouse49610 ай бұрын
On hit enemy gets a damage vulnerability to bullet weapons
@mariustan927510 ай бұрын
@@calebbarnhouse496 Not bullet weapons specifically. Maybe on-hit enemy gets general damage vulnerability in case you want to combo with your melee.
@d.w.k.738310 ай бұрын
Having the Market Gardener glow is also good for the enemy as they are more aware of what's about to happen and may react properly.
@MenderMan10 ай бұрын
i mean, if a soldier is rocket jumping towards you when you look up (rare thing to do), it's reasonable to assume in the first place that they're going for a market garden
@nonyabusiness51869 ай бұрын
if an enemy is flying around the map at mach 10 it can be hard to see specifically what weapon theyre using so youd have to either guess or wait for them to land a kill this would be a good change for both sides
@Red_Bastion8 ай бұрын
@@MenderMan It's definitely a reasonable assumption (for people who even know what the gardener is, and while that's most people, communicating info intuitively is always good) but it'd be nice to just not have to assume. It doesn't help that the market gardener and standard shovel look pretty similar, and as another reply said it can be hard to pick out quickly. tl;dr it's not a very important change, but would still be a very appreciated one
@30thCenturyFish6 ай бұрын
i know im late, but the market gardener change would actually be an INSANE buff to it. Having the crit glow would mean that when you swing, that swing will be a crit swing, not inflict a crit. What that means is, if you swing the gardener and then land as you hit, it wont work, but with this change it would, giving soldier an extra 0.25 second wiggle room. In short, that would make the gardener insanely tough to fight, and would be kinda busted.
@purplehaze235810 ай бұрын
"The liberty launcher is a very strange weapon in the context of Soldier's primaries." Has the liberty launcher always seemed like a strange case to you?
@penguinbenguin10 ай бұрын
on one hand, it's one of soldier's most versatile primaries
@thepizzaman631010 ай бұрын
On the other hand, it is rather mediocre and does not excel at anything.
@lordpumpkinhead26510 ай бұрын
It sits in a weird middle ground of trying to be a jack of all trades, but it's more like an eight of all trades.
@PurpleBroadcast10 ай бұрын
This joke sux
@BreadTeleporter196810 ай бұрын
@@PurpleBroadcastwould you say that this joke has always seemed like a strange case to you?
@thepizzaman631010 ай бұрын
As the bison apologist, i absolutley love the changes you proposed. You have made bovines everywhere proud.
@TheStudioArchitect9 ай бұрын
I don't know what I just read but that is cool!
@DucksAndCatnip9 ай бұрын
I will cowmangle you
@youtubeuniversity363810 ай бұрын
21:30 Imagine Bison just had alt. fire and so you could left click for a fast shot right for a slow. Imagine if you could shoot a slow and a fast together by clicking both at once too.
@twobladedswordsandmauls212010 ай бұрын
Left click for spamable, fast-moving projectiles, like a projectile pistol that pierces targets, at the cost of each projectile not doing a lot of damage. Left click to send a slow moving charge that does its damage over and over again as you remain in its considerably longer hitbox but can't be fired as quickly. Click both to fire a shot that is halfway in between and is essentially identical to the current build (possibly with higher damage).
@arcturian693910 ай бұрын
I actually love this idea and it can keep the spirit of the old AOE weapon while adding a 1v1 duelist capability to combat snipers and pyros.
@qwerty22299910 ай бұрын
I could dig that. Especially if it penetrates and causes damage to the same target multiple times. Would punish people for running away.
@TheStudioArchitect9 ай бұрын
So kind of like a Short Circuit for Soldier? I'm with that!
@mishagaming1075Ай бұрын
@@TheStudioArchitectspeaking of short circuit, i wonder what great blue will do it with it tbh, while it's pretty decent, the main downside is that the left click is extremely bad, so it should prob be buffed to be a bit closer to the pistol, but not quite, so it won't be a direct upgrade. as for the pistol, it's mostly okay for it's state, but it deserves a bit of a buff to switch speed to encourage using it more.
@ivangordienko808110 ай бұрын
Bad weapons in TF2 have always seemed like a strange case to me
@christianvondruska824410 ай бұрын
Strange case? OMG I love strange weapons!
@noluckyyy10 ай бұрын
Blue sealed his fate with those words
@bottelofwater10 ай бұрын
Weapon reskins in tf2-
@yellowball194810 ай бұрын
i don't get it
@idkwhyieventryanymore10 ай бұрын
TF2 weapons in Bad have seemed always like a case strange me to
@theodorethewyvern264010 ай бұрын
As a pyro that frequently forgets that shotguns don’t auto reload, I really like the auto reload idea for the reserve shooter
@Red_Bastion8 ай бұрын
Same as a soldier, I run shotgun soldier pretty frequently and I feel like I'm playing demo sometimes, the reloading never ends! I'd even be fine with the 3 shot clip Blue mentioned if it auto reloaded, as 3 is probably enough for a back up weapon in a single encounter, and further relegates the weapon to a last resort/purely finisher weapon
@a_lexine10 ай бұрын
10:02 blue, as a black box roamer main, the black box actually _increases_ your mobility, and as long as you pick your fights properly, has no downside. pick targets that you can kill in 3 rockets (which you should be doing anyway as roamer), and abuse the fact that the extra healing means you can afford to do way more speedshots, counterintuitively INCREASING your mobility compared to stock. air strike still dominates the mobility board, but the black box with a skilled jumper is a close second. giving me 335 effective health considering how inconsequential its downsides can be given good fight picking skill is not a good idea, blue.
@Yawyna12410 ай бұрын
Black box is a very interesting weapon in how polarizing it is. It's, if I remember correctly, since it's been a while since I paid attention to high level TF2, been a cornerstone weapon of roaming soldier for a pretty long time. In a different space in the same game, it's also "only viable with the conch, and that's why it is bad!"
@a_lexine10 ай бұрын
@@Yawyna124 so here's the funny part it's not only viable with conch. CONCH MAKES IT ACTIVELY WORSE. THE CONCH ALREADY HEALS YOU FOR SUSTAINED DAMAGE. THE BLACK BOX IS GOOD AT BURST DAMAGE. USE STOCK OR EVEN AIR STRIKE WITH THE CONCH. BLACK BOX GOES WITH BATALLION'S OR WITH GUNBOATS.
@Person897Ай бұрын
@@a_lexinebut two healing sources all by yourself without doing much is still pretty good. It's not as redundant as, let's say, Fan O' War and Crit-I-Cola. The Black Box Conch can be stacked, the Fan O War and Crit-I-Cola can't.
@gaddammitkyle10 ай бұрын
After using the Righteous Bison on casual for 20 minutes, I now wish your changes would be implemented. I love playing with goofy weapons but I remember what it used to be, and my heart sinks for what its become
@sylvettefluff384010 ай бұрын
When the medic video for this series rolls around, I would love to see discussion about the Syringe Guns reloading passively, as I feel that is realistically what they need most. Any buffs to their direct combat strength would not be a good thing considering the Medic is not supposed to fight. However, this change would allow the Medic to defend himself while falling back to his team without having to wait for a reload before healing his teammates. Of course this change would most likely not bring any of the Syringe Guns up to the Crossbow’s level, but it’s still something they could really use that wouldn’t break Medic’s balance.
@Red_Bastion8 ай бұрын
Combat viability on the syringe gun is a tight line to walk cause on the one hand I agree it shouldn't be _good_, but also the crossbow already aint bad, making it the best support weapon, as well as the most consistent combat one. Plus the current method of making syringe guns worse, jank and inconsistency, is not the most elegant balancing method even if it does get the job done
@LieseFury10 ай бұрын
you might be the only person in history to think the black box needs a buff
@ramirezthesilvite10 ай бұрын
Making the MG glow when ready is a cool idea. And I would LOVE anything that makes the Equalizer better lol I have a strange one, it would be a shame if I never got to use it. A Mann can dream...
@AltiumYT10 ай бұрын
I think the standardized damage for the Equalizer is great and starting at 65 like other melees is good, but adding damage resistance would allow you to be at lower health and hit people/be aggressive. Damage resistance is also a stat that has a lot of general utility
@mungerine10 ай бұрын
I thought that too, but it would have to only apply when the Equalizer is out and even then it might still be too much.
@ABRAaRAMLincon10 ай бұрын
the problem with the damage resistance is that the weapon would be used like the heavy´s fists of steel
@Hithere-uz6wd3 ай бұрын
This would make it a direct upgrade from stock though
@Underworlder52 күн бұрын
@@Hithere-uz6wd just like every single other soldier melee in the game
@Hithere-uz6wdКүн бұрын
@@Underworlder5 Idk why I said that
@DrMonty-ng5fo10 ай бұрын
Really love the changes idea, especially the second liberty launcher buff. Thanks for coming up with ideas that create new, fun niches :)
@spamtong.spamton738010 ай бұрын
"The Righteous Bison has nothing to its name" *stares at outdamaging Phlogistinator on tanks in MvM*
@kyberhazard10 ай бұрын
I really like the second Black Box rework at 11:42, you're gaining more health from attacking at the cost of less health from retreating and from your team. Would (theoretically) facilitate a more aggressive solo playstyle while still having the same rocket mechanics and clip size as stock, which makes it really unique when compared to the other rocket launchers.
@Red_Bastion8 ай бұрын
Agreed! right now it feels the exact opposite, a run away and kite to survive longer kinda deal, and while that's not exactly an invalid niche, it can be annoying as hell to fight, and vamparism mechanics just always feel better imo when they encourage and reward aggression
@Hithere-uz6wd3 ай бұрын
I feel like literally every player would end up using it then unless you had a pocket.
@DarkwillsEnd10 ай бұрын
Another fun idea for the Equalizer might be to also let its deploy speed increase as health drops, to encourage considering pulling it out when low beyond just "well, I already have it equipped." Given it's meant to be a desperation tool already, it kinda reinforces that niche.
@Red_Bastion8 ай бұрын
Completely agreed!!! I could see it becoming a bit too much in combination with the other buffs, making it a no brainer choice to go for if the range allows it, but I can't tell without testing, could be completely fine
@C0DY42010 ай бұрын
I think you missed a big problem with the black box: it’s synergy with the backup and the conch
@masonkay702410 ай бұрын
The back up is intentional but the conch is aids
@AoMohammed10 ай бұрын
The black box rework has 2 healing penalties and is in the same item set as the backup.
@C0DY42010 ай бұрын
@@AoMohammed the conch gives passive regen and the active gives you hp back proportional to your damage, making the rework effectively doubling down on health on hit
@fourswords7710 ай бұрын
@@C0DY420 except with the rework, the conch healing would be neutered
@AoMohammed10 ай бұрын
@@C0DY420 maybe make it so that its unaffected by item's that apply heal on hit like mad milk.
@thegreatautismo22410 ай бұрын
-Part of the reason the Bison's projectile moves so slow is so it can get more hits on enemies running away from you. It's meant to somewhat match their speed -What's up with the extra Cow Mangler stat on the Buff Banner? Is that an already existing hidden stat? -I think the Market Gardener's change should absolutely apply to the Atomizer too. It doesn't really need it nearly as much as the Market Gardener, but I just think it'd be cool
@Red_Bastion8 ай бұрын
- I thought the same thing! An increase in the hit box size, and maybe like, a mechanic where hitting the same enemy multiple time deals more damage per hit on said enemy, would make it an effective anti retreat tool. Unsure if it'd be fun or useful, but it'd at least serve a purpose effectively - I'm not blue ofc, but I think the idea was just to make sure the passive side of the weapon wasn't useless for cowmangler users - Agreed, not as important like you said, but any increase in info conveyed I think is good (as long as it doesn't clutter the screen ofc)
@404-usernotfound610 ай бұрын
I feel like all the liberty launcher needs to be is like direct hit training wheels, like same projectile speed but still using splash damage so that you can get used to it
@RhomasTotevenaar4 ай бұрын
No, it needs higher swap speed so you can combo better with a shotgun
@philipgelderblom687810 ай бұрын
I'd like to see the charged shot to do more damage, but have a mechanic where your launcher is disabled for a short period after you use it. This would basically make it a high risk, high reward mechanic. On one hand, you could use it on every Tom, Dick and Harry you cross paths with, but then if you run into someone else while your launcher is cooling, then you only have your secondary and melee to save you. As for the air strike, maybe make it fully reload on kill that could be overpowered though.
@williamnixon399410 ай бұрын
I wonder; how would a 'does not need to reload while blast jumping' stat work on the Air Strike in place of the current snowball idea?
@philipgelderblom687810 ай бұрын
@@williamnixon3994 Never said in place, but maybe a quick reload after you kill someone. Sometimes 8 rockets just doesn't kill an enemy and then you'd have to reload fully, but with this idea you'd reload instantly or faster the moment you get a kill. Could be overpowered or completely garbage.
10 ай бұрын
Maybe have it not fire until the clip is fully reloaded afterward?
@Buglin_Burger787810 ай бұрын
The problem with this is Shotguns aren't weak, you're able to 3-shot everyone who isn't heavy. It just means you lose synergy with banners while gaining it with shotguns which already remove the downside of Soldier's low ammo primary frequent reloading.
@medicAverage9 ай бұрын
0:02 life could be a dream.
@ShakerSilver10 ай бұрын
Rather funny how close we've gotten quite close to the Buff Banner and 1st Bison and BASE Jumper fixes.
@sneaky_xd10 ай бұрын
Whilst I think the 40% ammo pool addition for the buff banner is certainly welcome, reducing its time to charge might be too kind. I use the Buff Banner regularly, and I think its pretty much on par with its contemporaries. Mini-crits are hella good!
@nathaniel12078 ай бұрын
hell yeah brother. i picked it up recently and just hit 1000 Banners blown. its changed games for me winning matches where defeat seemed certain, and while i'd love a passive buff, especially something like extra reserve ammo, i think its either you reduce the charge or go with a passive. you could do both by dropping the damage to 540 (600 for the backup and 480 for the conch), and then give it a 25% extra reserve ammo buff. but you cant go much stronger than that for either change, otherwise it'd stomp. minicrits are a powerful thing and they cant be given to a whole team too easily
@bullet_outsmarter_500010 ай бұрын
I never thought of valve being "allergic" to updates 😂
@DarthMotion10 ай бұрын
Bad weapons in tf2 have always seemed like a strange case to me
@Hithere-uz6wd3 ай бұрын
How to get likes:
@Kv-Dos10 ай бұрын
As a beggar's main myself, the last sentence of that section it great! "While I agree that the beggar's is easily one of the highest skill ceiling launchers in the game as it is, I don't think that's a reason to leave it with a luck based mechanic" COULDNT HAVE SAID IT BETTER, great work blue (Great vid btw)
@deyontemyers410910 ай бұрын
...but it's still fun to just see the rockets go in random directions and watch the poor medic trying to avoid the volley
@voodoodummie10 ай бұрын
I think a slightly better addition to the equalizer is to add a deploy speed bonus, possibly scaling with health lost, with that you could really make some good desperation plays. Though I admit it does require one of the other suggestions to make it really viable/fun.
@Hithere-uz6wd3 ай бұрын
If it starts with 65 damage then its objectively better than stock
@tyrusing10 ай бұрын
after using the Liberty Launcher for a while, i think the best way to "fix" it would be to give it some more reload speed in exchange for reducing the rocket speed buff by half, turning it into a more reliable option (a crutch if you will) when paired with banners
@felisk430410 ай бұрын
15:57 Do you remember what the old base jumper used to do? You could strafe so tightly and at such high speed that even hitting hitscan shots was extremely unreliable. Your most realistic option was to hit some of your shots from a minigun.
@Ulysses_-vv5uh10 ай бұрын
Or have a single decent sniper
@felisk430410 ай бұрын
@@Ulysses_-vv5uh Do you *really* know what the old base jumper looked like though? I don't see how a decent sniper player can reliably hit a headshot on a target moving so frantically. Unless the soldier is below 150HP and you have a fully charged shot ready, I doubt the sniper player stands a chance.
@xenbowler652410 ай бұрын
Bad weapons have always been a strange case to me
@ooooothatsshit15810 ай бұрын
WHY DOES EVERYONE SAY THIS
@ooooothatsshit15810 ай бұрын
Oh wait i get it
@badideagenerator231510 ай бұрын
@@ooooothatsshit158 great blue's "giving reskins unique stats" video has always been a strange case to me
@madkoala213010 ай бұрын
@@badideagenerator2315 what are you talking about? I thought you are talking about bad weapons we get from STRANGE case.
@Whenwhereeverywhere10 ай бұрын
@@madkoala2130strange cases have always been a strange case to me
@Nick-of-Time10 ай бұрын
Very interesting suggestions, looking forward to the medic video. There's a lot of potential in reworking medic's underused weapons. Speaking as a medic main, I feel like medic is the class with the least variety in his gameplay. There's really only one viable way to play as him, and the ubiquity of the crossbow/ubersaw exemplify this. None of medic's other primaries or melees offer as much utility and they aren't really that fun to use. Battle Medic is by far the worst subclass in the game and even if you have godlike aim with your syringe gun or crossbow, you'll still be little more than a nuisance to the enemy team.
@ReactiveDeactive10 ай бұрын
I mean I purely use the overdose, the amount of times the movement speed save me and my Uber for better use later is really under valued. Definitely not better than the crossbow for defending yourself or helping the team but definitely worth a try in preserving yourself. While it isn’t really worth 9 times out of 10 pairing it with the vital for a faster rollout from spawn is sometimes nice.
@bucketheadfromnewyork10 ай бұрын
evil great blue: Good weapons in tf2 have never seemed like a normal case to me
@noah-ux2cz10 ай бұрын
0:00 well fsoas would probably be out of a job by now
@tinyportal10 ай бұрын
Bad weaponsin TF2 have always seemed like a strange case to me
@Hithere-uz6wd3 ай бұрын
Stolen comment
@user-ew1io5ji7n10 ай бұрын
I think the airstrike is supposed to be an airstrike
@Moss_Dude10 ай бұрын
Love the new graze the roof remix for your outro dude
@purplehaze235810 ай бұрын
I'm not even going to lie, I forgot this series existed until seeing this pop up in my subscription feed.
@iestyАй бұрын
just give 8 seconds of bleed to all weapons
@stefanandrejevic257010 ай бұрын
The worst weapons in TF2 have always seemed like a strange case to me.
@Hithere-uz6wd3 ай бұрын
Stolen comment
@zeehaye10 ай бұрын
For the bison, I keep thinking of the MIB noisy cricket crossover from that old mobile game Respawnables. One shot, knocks you back but does a TON of damage and is very rough if you miss.
@kokorikopi10 ай бұрын
I feel like the biggest solution to the old BASE Jumper would be to just drastically punish you for taking hits in the air, enough that even chip damage potshots would significantly increase falling speed. It doesn't really affect the Air Strike set, since you need to be close to your targets to circumvent falloff, and it avoids the issue it used to have where you couldn't hit it with actual damage dealers since a few shotgun or pistol hits will send them careening to a disadvantageous position. I LOVE the Double Jump idea, though.
@The_Divine_Appliance10 ай бұрын
I like the idea of having the base jumper be an alternative gunboats with the blast resistance, but I feel like with the ability of the base jumper to completely negate fall damage plus blast resistance is a bit much. So what if the base jumper made you tale increased fall damage whenever you didn’t parachute? it’d force the player to make themselves vulnerable mid air, while also hugely reduce the damage from jumping and landing if they remember to parachute, which makes it more fun and rewarding to use properly sorry if this was long lol
@geoshark1210 ай бұрын
The problem with that is it would mess up alot of role outs when they want to keep there momentum. Also the design with the blast resistance still can only deploy once meaning to avoid fall damage you would either have to keep your jumps low and lose the height and air time that the base jumper encourages. Or if you jump high you either have to keep it deployed and leave yourself vulnerable or pull it back in and take the fall damage Plus your still giving up alot of utility from the other weapons
@Hithere-uz6wd3 ай бұрын
Are you really that introverted?
@The_Divine_Appliance3 ай бұрын
@@Hithere-uz6wd we both wish it was otherwise, haha
@maxomega310 ай бұрын
surprised you didnt do a cool and unique approach to the bison where it's got two speeds: fast before it hits, and slow once it hits, to keep the tick damage while making it harder to dodge
@Red_Bastion8 ай бұрын
I thought the same thing, and have seen others mention it as well. I wouldn't know unless it got tested, but I could think of a couple reasons it may not work out. It could be un-fun and confusing for those being hit, obviously being hit isn't fun but I mean to the point of being annoying. It could be unreliable/confusing for the _user_ too, having to consider two projectile speeds, where one kicks in, and considering if it even will kick in since you might miss. It could just be even more jank and inconsistent!!!! That ofc assumes it's programmed kinda poorly, which is a fair assumption knowing tf2, but one that could just be ignored for the sake of discussion. Though the inconsistency might still be a factor even if it was implemented perfectly
@Hithere-uz6wd3 ай бұрын
Then it would be easier to get away from unless you are standing still
@imaginaryedge6010 ай бұрын
i won't lie, the Equalizer rework #2 is absolutely awesome. also imagine a soldier winning a 1v6 by just managing to finish off every enemy with the Equalizer
@Shaxful.10 ай бұрын
The bad weapons in tf2 have always been a strange case to me.
@Hithere-uz6wd3 ай бұрын
Stolen comment
@Shaxful.3 ай бұрын
@@Hithere-uz6wd No lol?
@pixel966510 ай бұрын
How'd I get here?
@stefanandrejevic257010 ай бұрын
Sex
@ozortay10 ай бұрын
Maybe
@Kagawwy10 ай бұрын
19:57 The Righteous Bison also has a niche use in MVM as a tank busting tool for soldier.
@ethandavis731010 ай бұрын
Passive reload on reserve shooter would be so great. I often am torn between it and stock on soldier and that change would definitely get me to play with it more often. Also great equalizer idea
@evanwilliams183910 ай бұрын
Actually if sacrifice animals to the Allfather on a weekly basis, the random spread on the Beggars will always drift towards your enemies
@Dwarvenminer13 ай бұрын
I feel like there is a way to "Have your cake and eat it" with regards to a multi hitting bison: You steal from Moira's orbs and have the projectile move quickly when not in contact with an enemy, and slowing down when actually dealing damage
@ClaytorYurnero10 ай бұрын
Air Strike refunding rockets back to the clip when you land direct hits while rocket jumping would be fun as hell.
@30thCenturyFish6 ай бұрын
i know im late, but that last market gardener change would actually be an INSANE buff to it. Having the crit glow would mean that when you swing, that swing will be a crit swing, not inflict a crit. What that means is, if you swing the gardener and then land as you hit, it wont work, but with this change it would, giving soldier an extra 0.25 second wiggle room. In short, that would make the gardener insanely tough to fight, and would be kinda busted.
@holmd9010 ай бұрын
Just a thought on bison projectile speed/tick damage, what if the projectile did tick damage still, had a fast projectile, but the projectile would slow down once it crosses the target's hitbox. Could even experiment with slowing per target hitbox intersected and dissipate after the 4th (damage to scale down so you cant get 1,000 damage on the 4th guy) to emulate energy loss. Also for the Mangler, what if the charge shot could penetrate targets for as long as you hold M2, doing bison-like damage or igniting them and detonating once it hits an object or the next target after releasing M2 (alternatively use a charge meter like loose cannon does to preset the det range) Projectile penetration to fit in with bison/grordbort, and the ability to get past body blocking ubers etc without being spammable so you can disable backline sentries at the cost of a delayed reload. Also detonating just behind someone to launch them towards you for a combo to shovel or reserve shooter could be a lot of fun.
@azemov284710 ай бұрын
Can you imagine if we make the liberty launcher a combo weapon. I can imagine god soldiers rocket jumping in, while in the air, shooting at your feet launching you in the air and then gardening you before you can hit the ground
@depsydawn920610 ай бұрын
In regards of the Liberty Launcher, I like the current stat as it is, that minus 25% damage is awful, but I think, to compensate, it should have little to no damage fall off, making the Liberty Launcher consistent in damage regardless of distance. The max damage ramp up would probably deal 90ish damage which is inferior to stock, but the fact that Liberty Launcher has no damage fall off, I think it would be a good sidegrade as a long range spam projectiles.
@Buglin_Burger787810 ай бұрын
That might make it too powerful, since you can stand at long range where only a sniper can hurt you and contest the objective. It also means it doubles as the Air Strike, you use your bonus rocket to fly and use the 4 to deal full damage without a penalty.
@lucrayzor965710 ай бұрын
Call me crazy, but I honestly feel like the best solution for the equalizer is to give it the eviction notice treatment, and give it a weaker version of the escape plan speed buff. That way they both fill a niche: EP is a more reliable getaway, while equalizer gives you a better chance to run up close and hit hard enough to kill. Maybe give it the bushwacka’s damage vulnerability to balance it out and make it still less punishing than EP
@bojackbovine459610 ай бұрын
I was actually thinking of a way to buff the Buff Banner recently, and I was thinking of a passive bonus of faster reload. It fits with the more offensive play style and will help when deploying the banner since you can put out more mini crit rockets.
@Red_Bastion8 ай бұрын
This could be an awesome idea :O It'd have to be slight I feel like, or else risk being broken, but something like a 10% increase (random number based on no info) could be enough to be convenient while not breaking anything. And outright replacing the ammo passive buff with this one would make ammo management a bit more of an important aspect, which I think is a fair tradeoff, if not an underwhelming one given you still _have_ the same amount of ammo, just go through it faster
@artifactU3 ай бұрын
to make the bison multi hit work you could just speed up the projectile when its not doing damage & slow it down when it is
@Nagasakevideo3 ай бұрын
Yeah that was my thought
@jadsoncaua593910 ай бұрын
17:29 R.I.P. Parsnip Sallor 22
@jumpinghunter915210 ай бұрын
Great, I've been waiting for this episode a long time! Overall i can agree with everything, but i have some arguments about energy weapons: 1) I think (and i suggested it a long time ago under a scout episode) that bison can be fixed without losing its current identity very easily, with only one small change: make it deal fixed 25 damage per tick (per one hit dealt to enemy, without removing it's multi-hit nature). This would make this gun much more skill-based, it would trade the convenience of shotgun for a potentially much higher damage at range, at the cost of harder aim requirements. With multi-hit feature still on the weapon, you can potentially deal up to 100-125 damage if you manage to land shots on rapidly retreating targets, and you still deal 50-75 damage in projectile only hits enemy 2 or 3 times, but the cost for all that would be that you will have to aim with slow bison's projectile. I don't really like making bison into a very fast projectile launcher, because i actually like that it takes skill to hit target with it's current projectiles, the speed is not the real problem - the lack of reward on hit is. And also bison is not *nearly* as bad as you say here. I've used it as my main secondary weapon for a very long time just because i am an energy weapons enthusiast, and i can say that the bison is as far away from being as bad as people say it is, as it is from being a good shotgun alternative. Sure, you do not want to use it over shotgun if you want to play MGE or some serious matches, but if you learn how to use it you will be surprised how much you can do with it, and how tamely your enemies will eat your beams. 2) I think you are biased against Cow Mangler for some reason, because for me it's just straight up better stock. It literally can oneshot light classes at any range, and it also can singlehandedly replace an entire uber push against sentry nest, as long as you have, like, a shotgun, a good melee or 1 teammate with you. I think it doesn't need any changes at all, and i back it up by saying that on eastern european casual servers nearly one third of soldiers run cow mangler. It VERY popular in here, and i think it shows that it's very much a good polished weapon. And lastly - i think it's not really goot to remove inconveniences from some weapons. Like with my proposed bison change - a good way to balance increased damage is to make weapon less convenient to use, or at least not make it more convenient as well as more powerful. You said that yourself with airstrike - and i think all Grordbort weapons are made in a way that they are granting very powerful ability in exchange of it being inconvenient enough that it's actually balanced. Don't make weapons more convenient if you don't have to, it removes a big part of fun of mastering them.
@titicaca.10 ай бұрын
the bison just needs to be changed to how it was originally, then I'm happy. That market gardener change is the best idea ever
@ItsEvanHere10 ай бұрын
-15% damage penalty does NOT outweigh all of the upsides for the Liberty Launcher rework. It would be way to broken. Also as a *Liberty Launcher Enthusiast,* the Liberty is super good paired with the Reserve shooter (yknow, the thing that does Mini-crits to airborne enemies???) So taking that away from it but putting that in the same item set does not work out and makes it a direct downgrade. I think the best rework would just to make it so they do more knock back. This has so many obvious benefits that I’m not even gonna explain them unless someone needs me too. Thank you for coming to my Ted-Talk
@Marc-Australia6 ай бұрын
Help the 5 minutes casual bison are killing me- *falls off chair*
@cortexvortex30057 күн бұрын
No, the real way to fix these weapons is add bleed to them all, cause as we all know its the most OP effect in the game! **BUFFED**
@antlionworkerfan200710 ай бұрын
Just went out to go touch grass with my family on a bike ride and it’s a pleasant surprise to see an upload from you, in my favorite series non the less
@Ghanemq810 ай бұрын
My Tomislav change suggestions: +accuracy buff increased from 20% to 90% +10% faster movement speed overall and while rev'd up +silent killer perk and faster rev speed stay the same -fire rate nerf increased from 20% to 25% -only causes flinching at close range -only causes knockback at close range -reduced knockback -steeper damage falloff curve -50 maximum health
@TheUKNutter10 ай бұрын
The Air Strike change you thought of is really good. But it needs another downside, or it'll be busted in MvM.
@Josh1EWawa10 ай бұрын
Maybe remove 1 or 2 reload speed upgrades?
@youtubeuniversity363810 ай бұрын
12:04 I wish just in general that more self heal stuff reduced heals from others. It seems interesting, reject friendship and try and sustain yourself by yourself.
@bananagrape-nq4oz2 ай бұрын
YESSSS A 30 MINUTE TF2 RAMBLE VIDEO TO FALL TO SLEEP TO
@NanaKyoto10 ай бұрын
I've actually taken up using the Liberty Launcher quite often, as I'm trying to practice the Liberty Launcher and Reserve Shooter combination, plus, I find the increased projectile speed to be very funny to throw off Pyros, so, having the faster holster speed added to it would be nice (though, it could have a faster deploy speed too? Just not as fast as holstering). Next, the Reserve Shooter having a slight increase to its accuracy (as in, reduced bullet spread) would make the weapon more consistent with its use case, I'm all for that, honestly. Lastly, I have one way to change the Black Box (which I posted on Steam discussions a while back), which is to increase the buff duration of the Soldier's banners in exchange for the heal on hit, so, while you still lose out on one rocket in the clip, the added buff duration would even it out as a great support tool.
@krysys970310 ай бұрын
“Stubborn Soldier and Demo players who refuse to switch to hitscan” FUCKING THANK YOU
@djchappell172610 ай бұрын
I know I am late, and the panic attack version of the Beggar's B inaccuracy stat is an idea I would not have thought of. I would have gone with random rocket speeds when more than one rocket is loaded.
@FellaSimpleton10 ай бұрын
I would give the cow mangler 5000 a rework, basically, the chargeshot increases in power based on how much damage you have done, kind of like a banner. It would deal way more damage at full "energy" level, and would travel faster, but then it cant be spammed and you can only fire it at 25% of the "energy" level. If you have a full "Energy" level you deal around 200 damage, and the energy slowly drains over 40 seconds.
@Zoth8710 ай бұрын
I can't believe Blue thinks the Market Gardener is bad enough to make it into this video.
@thataintfalco710610 ай бұрын
Now watch as Great Blue literally does every launcher other than the direct hit.
@AoMohammed10 ай бұрын
What's wrong with the direct hit?
@llmkursk825410 ай бұрын
For Pyro On the Reserve Shooter, give it a +15% damage bonus versus airblasted targets. At point blank this would be 103 damage, closer to a scattergun hit than a shotgun hit, which, considering the two less shells in the clip, is a reasonable ask in my opinion For the Manmelter, the Bad Weapon Rehabilitation mod has a really *really* good balance idea currently: +50% damage bonus, -40% afterburn duration, extinguishes and minicrits burning enemies on hit (counts as a crit gain), and stores minicrits instead of normal crits. What this does is give it 45 base damage (61 on a minicrit) with 36 potential afterburn damage. The Manmelter becomes a sort of hybrid between the Bison idea and a flare gun, sacrificing the potential damage output of the Flare Gun but giving it a better base damage to act more like a shotgun. I’ve gotten a lot more kills with this balance version as 45 damage from mid-long range is excellent for finishing off an enemy, same goes for 61 damage if you’ve stored mini-crits, and makes for a good sentry pestering tool (something Pyro lacks for longer ranges), while being worse if you’re solely fishing for combo kills.
@AoMohammed10 ай бұрын
The Manmelter rework idea kinda kills the original design that the Manmelter was in, as being the support based flare gun, so instead of removing the Manmelters identity and turn it into something new, I say that its current stats should be exaggerated, make it extinguish all debuffs instead of just afterburn (but not self inflicted ones like the rescue rangers mark for death) make it so that the crit shots penetrates players and become hitscan, and make it so that the Manmelter can extinguish players from long range (maybe even increase the health gained from extinguishing debuffs based on range) and you get a much better version of the Manmelter, your rework should be put on the scorch shot, turning it into the defacto damage based flare gun.
@gamma710910 ай бұрын
I'm so used to great blue not cursing that suddenly saying the cow mangler is Fucking Boring just Killed me
@waltermattiko235 ай бұрын
Beggars is definitely a really strong weapon. Running kritz and ubering the guy using the beggars bazooka is one of the fastest ways to get a team wipe I've ever seen.
@Mate_Antal_Zoltan2 күн бұрын
the Liberty Launcher dealing 76 damage would also really fit the weapon, because, I mean, come on... it's called the _LIBERTY_ Launcher
@charliew939910 ай бұрын
Personally, I think they giving the equalizer a scaling damage resistance capping at say, 50% when below 40 health would be interesting. Instead of giving speed, it gives the ability to survive long enough to land those more powerful hits that being at lower health provides
@Red_Bastion8 ай бұрын
Idk, I feel it'd be a moot point. Even demo knight, who gets a lot of resistances and higher base mobility than soldier (boots or not) gets pretty easily focused down if he doesn't mind his spacing and game sense (this is ignoring the shield charge of course). So a soldier with already low health probably wouldn't get much use out of the resistances. At least with the healing reward, you have good reason to try this desperate play even against more than one person and can turn the tides afterwards. That's assuming though that your suggestion was intended to overwrite any of Blue's changes. On top of them could be fine, though maybe a lil too powerful, but maybe not.
@fortnitesexman10 ай бұрын
9:12 very small thing, but i feel like the removed blast radius penalty should stay, and have the blast radius penalty while blast jumping removed instead
@xanthousizalith564110 ай бұрын
The Cow Mangler is one of my favorite looking weapons, personally I wish the Charge Shot was a bit faster and instead dealt full damage to Machines but dealt it over time instead, like a giant Sapper blast.
@Muffinmurdurer10 ай бұрын
I've actually been using the liberty launcher, reserve shooter and market gardener as part of my all green soldier loadout with military/camo cosmetics. The liberty launcher and reserve shooter are surprisingly viable weapons if you can land shots and I found a fair bit of counterplay against pyros and in long engagements because people just don't expect you to have another faster rocket up your sleeve. Reserve shooter is a little situational but I've always liked shotguns anyway.
@TheKoriKasai10 ай бұрын
Funny, i was just rewatching the previous two this morning
@karlisulmanis381010 ай бұрын
somewhat interesting thought for the beggars - what if the rockets were gravity effected? not as heavily as demo's projectiles, but a lot more of a gradual fall while still traveling for quite a distance horizontally
@-JohnDoe-10 ай бұрын
I like your second Black Box fix. It makes him a lot more akin to the Backscratcher-Jetpack Pyro.
@linusdickens476710 ай бұрын
Air strike buff concept: When you equip it you get the base jumper with it automatically without equipping it If you equip the base jumper on top of that you can close it and redeploy it 2 times before landing per jump
@pantuternik10 ай бұрын
An idea I had for the Equalizer was to make the damage scaling not based on your health, but on the hit enemy, increasing damage based on how much health they have, making it so at 125 it would do the default 65, scaling up to around 225 for a fully overhealed heavy (450 hp) (and not scaling further because MvM), but not scaling down below 65. This would make it a weapon that could be used either to ambush big enemies or make desperate atempts at killing or severely wounding someone healed by a medic.
@Red_Bastion8 ай бұрын
That'd be a very interesting concept :O it could in effect be a more moderate market gardener for some, dealing high damage to most, but trading the one shot potential on squishy classes for a better follow up. I could see that fitting as a new weapon as well, along side the proposed equalizer changes (though it _does_ fit the name "Equalizer" pretty well)
@Hithere-uz6wd3 ай бұрын
If it always deals atleast 65 its better than stock in every way
@Imirui6 ай бұрын
24:38 Prior to you retconning this out of existence, there was a way to test how this would work. Going into the dev console you already know about tf_weapon_criticals and how that’s the variable that decides random crits, but there’s a different variable, tf_weapon_criticals_melee. Setting it to 0 disables melee random crits, regardless of setting, setting it to 1 changes whether they’re enabled depending on what the main crits variable is, and setting it to 2 enables melee random crits regardless of if the guns can.
@calebashley714310 ай бұрын
What? The bison has a use. Its fun to meme with it and flex on people if you kill them with it.
@scrombat10 ай бұрын
I think it'd be cool if the Cow Mangler charge shot not only disabled buildings, but also marked them for death.
@jonsku666210 ай бұрын
I always thought that The Righteuous Bison's multi-hit could be reworked into "On hit: Briefly slow down the projectile" so it helps itself hit the same target over and over again until they get out of its way, even though it may ruin the concept of using it against a fleeing enemy as they'd be going the same direction as the projectile unless a slow on hit was also added, or projectile speed heavily increased
@jmurray111010 ай бұрын
Honestly I was expecting the equaliser to involve a damage resistance at lower health similar to the brass beast or Natasha