The Pomson being able to penetrate nearby teammates would be a start.
@Super_Cooleggs9 ай бұрын
Pause
@itz_cornchip9 ай бұрын
Nice pfp
@Jscon8649 ай бұрын
I’d love to penetrate the Pyro.
@kiracaroso9 ай бұрын
It used to have a penetration stat a long time ago. It is why it does not have it as an upgrade in MVM, because when the weapon got changed, Valve just kind of forgot to update the red headed stepchild of a mode to compensate.
@KimFareseed9 ай бұрын
@@kiracaroso I know it could penetrate players, and buildings on release. It just being able to penetrate nearby teamares, like other projectiles, would help just a bit with how often your own team blocks the projectile.
@gtgunar9 ай бұрын
10:00 ah yes. +50% firing speed, and +25% firing speed.
@dzikidzikers40829 ай бұрын
TF2 Weapon generator moment
@tincat23479 ай бұрын
+75% firing speed; as it should be written (I’m agreeing with you; yes I get the joke)
@VeryPeeved8 ай бұрын
@@dzikidzikers4082 Pros: +50% max health, +55 max health, +25% health Cons: -95% health
@co5micwaffle7425 ай бұрын
In the scout video, it's meant to be reload speed
@lunar5323 ай бұрын
id like five whoppers, and five MORE whoppers
@Crooked_Mantis9 ай бұрын
I vaguely remember there was a time in the game's balancing history where the Short Circuit's M1 did auto track at a certain range. And at that time it would only really be used to check for cloaked Spies. This is presumably why it doesn't do that anymore, because Spies have enough problems trying to stay cloaked as is. If their main target has essentially a low range tracker that auto reveals their position, there's barely a point to hiding.
@talullah10659 ай бұрын
all they'd have to do is make it so the weapon doesn't track cloaked targets like how sentries don't track them
@Davtwan9 ай бұрын
Nice catch. I’d have to agree with Talullah that it should at least not target cloaked targets (although maybe cloakING targets should be fair game).
@-RandomStranger-9 ай бұрын
@@talullah1065 and disguises too
@FrogAssemblyLine9 ай бұрын
It was the m2 that auto tracked back then. There has never been a reason to m1
@pormpfspimperton68049 ай бұрын
@@FrogAssemblyLineit never had an m2 back then. The short circuit having two seperate fire modes came with the re-work
@amrfleder9 ай бұрын
The Southern Hospitalities main drawback (imo) is that, yes, the bleed on hit is underwhelming, but also the weapon has both a debuff and buff attached to the same playstyle. Its trying to both reward you AND punish you at the same time. With your first rework, you make it so the weapon has a longer range (and kept the bleed dmg) but also punishes the user for trying to make the most of that stat. Its redundant
@JimBimBum9 ай бұрын
i'd suggest at most 25% less and at least 10% less metal from with upgraded buildings it has 6 less extra hp per upgrade so a lvl 3 has 200 hp. also halving metal regen means a lvl3 gives less than a lvl 1 dispenser. lvl1 metal regen is 40/5 seconds and is upgradded by 10 for every upgrade.
@leritykay89119 ай бұрын
I think it's fine, the reworked weapon is more about support anyway, so the the actual attack becomes less important, but handy to have
@VentA_79 ай бұрын
This is what we call risk vs reward, the widow maker gives you unlimited shots: until you miss, you are punished for trying to make the most of the ammo on give back stat. The only difference is this new southern hospitality is forcing you to have better game sense rather than the widowmaker forcing you to have better aim Also the bleed stat is a softer punishment than say, Losing metal because bleed can be negated by healing soruces (such as a dispenser) if you set one up before hand, so it’s not that bad of a system
@wtzhangwtzhang94399 ай бұрын
The SoHo is honestly just a very boring weapon, but it's far from bad. In fact it's actually pretty commonly used as a "defending-last" wrench in comp as it's essentially a straight upgrade to stock there as random crits are turned off. Honestly even in casual i don't consider it to be that much worse than stock as I don't take random crits into consideration so it's basically a stock reskin for the most part, which is why I think it's boring as all the other wrench unlocks have their unique abilities that make them stand out from the rest.
@tomasaho50799 ай бұрын
The main drawback is no random crits, random melee crits for engie and medic save your ass half of the time
@thehittite69829 ай бұрын
For the Pompson I had an idea a while ago to have it raise your max metal reserve by a little bit, representing the space you save by not having to carry shotgun shells anymore. The whole "doesn't use ammo" thing is so unbelievably useless on Engie that I thought it would be nice to give it a reason to exist. Plus it gives it some nice synergy with both the Short Circuit and the Eureka Effect for kind of a cool retro sci-fi aesthetic.
@pacifistminigun39879 ай бұрын
not a bad idea
@crashmasterj08374 ай бұрын
How much metal would you say it would give you? My head says 50
@thehittite69824 ай бұрын
@@crashmasterj0837 50 sounds like a reasonable amount. I'm not a game developer and it'd really need to be playtested to make sure it doesn't break anything, but I think an extra 50 metal reserve would be a nice bonus. Just lets you roll out and sustain just a little better.
@beesechurgertf24 ай бұрын
Giving the Pomson synergy with the Eureka Effect also just makes sense since, y'know, they're in the same item set
@yuuko62649 ай бұрын
engineer's 200 reserve ammo on the pretty boy's would be utterly demented. ever since dane's stock pistol video and vorobey's various pistol-only runs, i've seen a huge uptick in pistol spam enjoyer engis, now imagine that but with the fire rate bonus. hilarious imo
@Guy-i7h8 ай бұрын
0:01 if tf2 had no bad weapons then Fish on a stick on a stick would work in McDonalds
@dustin2024 ай бұрын
Foasoas
@jennytulls63692 ай бұрын
“Welcome to bad McDonald’s Item Academy, where we take a look at the worst menu items McDonald has to offer and I show you how to best utilize them.”
@mariustan9275Ай бұрын
Maybe in a parallel universe he'd talk about the worst OW characters and how to use them
@realpartypl9 ай бұрын
engineer only having 1 bad weapon has always been a strange case to me
@pMeune9 ай бұрын
oh MY GOD THIS THING BEING MILKED TO THIS DAY had always been a strange case to me
@WillieDangerously9 ай бұрын
I wish I could pull stranges from a case
@nean98949 ай бұрын
i wish i could pull cases from a strange
@A_Bumbling_Buffoon9 ай бұрын
I wish i could case from a pull
@Rubbly9 ай бұрын
I used to like this meme Then hated it I think it's looped back around now, it's aight.
@Squidperson269 ай бұрын
As an engineer main myself that has played with a wrench that increases dispenser range, I feel it really doesn’t change the play style as much as you’d think, even with the reduced metal.
@june99142 ай бұрын
I mean it technically doesn’t change how you play but more dispenser range is huge four your team, they can heal while in combat or retreat less while still getting topped off and you’re less concentrated around a dispenser if a soldier or demo traps it
@mariustan9275Ай бұрын
@@june9914 Yeah there's a reason it is basically mandatory for MvM
@notanimposter9 ай бұрын
The Rescue Ranger's hit sound is not only extremely fun but also super useful for spy-checking, especially because of its very forgiving hit detection. So giving that to the Pomson would actually be a significant buff beyond just sounding cool.
@FishDrinkLightGreen9 ай бұрын
Honestly, with your redesigned pomson, I would use it as my main Engineer primary, even if it wasn't technically better than the stock shotgun
@photoshallow9 ай бұрын
I think the way he redesigned the southern hospitality it could have been the opposite of the Jag instead
@blockwearingman5 ай бұрын
i think fish did it similar on his rebalanced server
@wiifitt9 ай бұрын
Alternately, short circuit's m1 could delete projectiles too, only if you manage to hit them with a perfectly accurate cursor shot. Doing so would consume extra metal, but if you're good and there isn't tons of spam it can end up saving some metal.
@C0DY4209 ай бұрын
That’s what it used to do at one point before the alt fire was added
@wiifitt9 ай бұрын
@@C0DY420 Not quite to my recollection. Iirc it had a box of influence. I was proposing a hitscan line.
@artifactU6 ай бұрын
why do people never consider how fun or in this case unfun something is to fight against
@thunderstudent9 ай бұрын
I think allowing Engineer to use the other Shotgun and pistol unlocks is a great idea. We could also throw in the Family Business since it also doesn't have any class restrictive stats. Hell I would argue that Pyro and Soldier should get it too and let Heavy use The Reserve Shooter.
@vulture60689 ай бұрын
YES! NEW "FIXING TF2'S WORST WEAPONS" VIDEO! I LIKE THAT SERIES!
@TheLethargicWeirdo9859 ай бұрын
So you're fixing bad weapons? Are you going to send them to school or something? Like an academy for bad weapons?
@Nat-np1pm6 ай бұрын
maybe a bad weapon academy?...
@samblamjam6 ай бұрын
“What is this? Some sort of bad weapon academy?”
@cherry__Soda3 ай бұрын
@@Nat-np1pmfr tho
@idkwhat012 ай бұрын
And maybe the principal is a Fish… what if that fish was also on a stick?
@Ace_B000M2 ай бұрын
@@idkwhat01 perhaps that fish on a stick were to be on a stick
@FishDrinkLightGreen9 ай бұрын
Glad to see you're still making this series, definitely one of my favorite tf2 video series
@GratissTVofficial9 ай бұрын
Love this series. As an engineer main I would love to have easier mobility, the wingler would be amazing as I tend to put my buildings in very wacky and unused spots, but it tends to be difficult as I have to rely on the Wrangler and T3 sentry, or lose a lot of belt from shooting into myself. The pomson should be able to penetrate teammates. It's kinda ridiculous that it doesn't tbh. I never used it but as of now I feel its like the engineers version of "the original". An overall bad version with no upsides, but might be fun to main as it makes you a weird one. (I have a prof strange classic with 1k + kills lmao)
@armageddon74329 ай бұрын
fun fact: the pomsons damage is comparable to that of the rescue ranger. yk, the support weapon that doesnt deal a lot of damage.
@Devilforce9889 ай бұрын
and yet playing it like a boat firing a slow torpedo down a choke and then an hour later getting a kill without even looking(even better if it was a crit) is so satisfying, along with the possibly enraged reaction of the person who got killed by such a shoddy weapon
@Altaku849 ай бұрын
Now that engie has come up, I've realized a problem with one of your proposed stats that you sometimes bring up. Reloading passively, while a seemingly fun and possibly balanced in how it's presented would inevitably shift one of tf2's core mechanics. Downtime between killing. It may not seem inportant at first, but imagine an engie blasting his rounds into a heavy, switching to his pistol and gunning down a medic, and immediately being able to do it again is more power than he probably should have. (Looking back, equalizer reload on soldier's rockets would have been far worse. Imagine the airstrike spam)
@-RandomStranger-9 ай бұрын
how about making the automatic reload really slow, so you couldnt use it offensively but it could allow you to repair or construct buildings without worrying about reloading your weapons
@Altaku849 ай бұрын
@@-RandomStranger- i think focusing it on buildings is good. Maybe reload based on metal used on building, therefore making it still active in some way.
@artifactU6 ай бұрын
yes the airstrike spam that youd be able to get by shooting the airstrike, killing someone with your melee as the second slowest class in the game, then jumping again whichd save no time at all & be extremely risky. i do dissagree with his equaliser rework but thats just because he dissed the half zatoichi on soldier & completely missrepresented its use case.
@artifactU6 ай бұрын
you do realise that the passive reload is specifically slower right? 1 ammo per second. also youd probably have enough ammo in the stock shotgun to do your example btw
@Altaku846 ай бұрын
@@artifactU "second slowest class in the game" you ever play roamer? No man who has ever rocket jumped would ever call it slow.
@soundrogue44729 ай бұрын
8:03 okay your changes for the melee weapon for Engie I actually like.
@Snelf-TF22 ай бұрын
4:51 - That Medic seems like a pretty cool guy idk
@chost-0599 ай бұрын
theres two weapons engineer needs, a double barrel shotgun and a single action army revolver double barrel could be like stock shotgun but a little unique -35% spread -4 rounds in the gun alt fire: fire both barrels at once with + 65% spread(30% worse than stock shotgun)
@forple89309 ай бұрын
So basically it'd be the HL1 shotgun mechanics?
@mariustan9275Ай бұрын
Let all classes with a shotgun secondary equip it
@StickMaster5009 ай бұрын
I've always thought that the Southern Hospitality should be able to increase the usages of Dispensers by making them heal and regen ammo more effectively, cost cheaper and extending the range of the healing beam to make it an alternative to the Eureka Effect and it's teleporter benefit
@Sagittarius5039 ай бұрын
you're HERE TOO?!?!?!
@Asku_29129 ай бұрын
BLUE BURD MAKE TF2 VIDEO ONCE AGAIN!
@hamzaahmed6529 ай бұрын
Glad to see this series continued Series idea: fixing popula maps and modes
@jaredhebert9429 ай бұрын
I think adding the weapon share possibilities was a good move, hope to see more where applicable for the rest of these
@Warlord_Queek9 ай бұрын
with the southern hospitality giving more health then will there be a northern unfriendliness giving more ammo?
@thecalliezone63329 ай бұрын
I feel like a fun idea for the pompson is to also give it a charge attack, i imagine something like a big disco ball that drifts upward and just sprays projectiles everywhere as it does. Its probably not good and i doubt it would help an otherwise unaltered pompson, but i think itd be goofy and fun.
@lamegamertime9 ай бұрын
I think the 2nd rework for the southern hospitality isn't a good idea. It seems like the downside of not dispensing ammo would mostly serve to confuse allies, since they won't know whether a dispenser has that trait unless they know the dispenser is made by an engie with that wrench. There's a reason engie's dispenser changes visually with each upgrade, and it's to tell players how potent it is. (Same goes for the sentry, but not the teleporter since it's not as important to know.) Without adding a visual change specifically for the southern hospitality, this would mess that design up.
@Underworlder59 ай бұрын
that can be fixed by giving the healing dispenser a different design. maybe remove the ammo from the compartment, double down on the medical equipment, and have a large + symbol on the paint job. that way teammates will expect extra healing but no ammo when they see it
@lightningkitten9 ай бұрын
it would have to be like the gunslinger and have its own dedicated building. personally, i find the design of "just make the dispenser heal more" a little uninspired, even if it could be effective. i also dislike how this breaks the flow of wrench interplay; you can't switch between this and the jag or eureka effect or stock without deleting your dispenser, which (assuming this makes engie healing truly viable) hinders the skillset and metagame of wrench swapping by encouraging engies to go full-time southern hospitality.
@pacifistminigun39879 ай бұрын
@@Underworlder5 and/or a different sound plays when within its range
@tacticaljunk16089 ай бұрын
What's crazy about the Pomson is that the cloak and uber drain is practically useless for the engineer. But is extremely annoying for the Spy and Medic. So it's a game mechanic that literally pleases nobody. It's unfair to fight against and of no help to the shooter. It's game design that is so bad, it's genuinely impressive.
@MyViolador9 ай бұрын
if the pocket pistol had kept the "no fall damage taken" it would have been fun to have on engi for some gooffy ass sentry jumping
@Pigness79 ай бұрын
Short circuit M1 should be able to take out sappers, that would be useful.
@MrHeesman9 ай бұрын
Ever thought about hosting a private server where all your suggested changes to the weapons in this series are in effect?
@shiruotakuno289 ай бұрын
I like the range increase for the Southern Hospitality, but disagree with the utility function. Almost all of Engie's melees are already ultility-focused, so I believe that giving the Southern Hospitality a small damage buff in addition to letting it destroy sappers in 1 hit at the cost of swing speed would give it a great niche as an offensive anti-spy weapon.
@claymeistereu9 ай бұрын
9:52 interesting winger stats...
@huhwhuh9 ай бұрын
engineer redesigns have always been a strange case to me
@Shoxic6669 ай бұрын
I'd give the SH a marked for death negative but make it way more powerful for attacking in some way. Make it like the Zatochi where if you equip it you better mean business.
@Vhie059 ай бұрын
Had it not been for the asesthetic of the Southern Hospitality I wouldn't even bother using it, maybe as a spy annoyance, but not much It's literally "wrench, but tactical"
@jdeck3069 ай бұрын
At 10:03, Winger Rework 2 has duplicate stats of Firing Speed. Reckon that one of the two was meant to be Reload Speed, right?
@artifactU6 ай бұрын
yeah, watch his video about rebalancing scout weapons
@fielddoktor41799 ай бұрын
id be down to join a sever trying out the weapon sharing concept. it sounds like alot of fun actually
@Woodland_Adventures8 ай бұрын
I personally think the pompson should have more than one projectile. It's a shotgun after all, not a rocket launcher. Make it fire 6-8 small fast projectiles using the shotgun random spread mechanic. That way you don't have to have perfect aim to hit a target at mid range, and have an even higher chance to damage at low range. If we combine this with your stats too, it functions _like an actual shotgun_ but fancy.
@mariustan9275Ай бұрын
So it's like a shotgun but it uses projectiles
@KittSpiken9 ай бұрын
Big fan of the Southern Hospitality rework
@stardustjessie9 ай бұрын
Great Blue attempting to maintain a consistent sequence for this series
@artifactU6 ай бұрын
what
@isaachunter34189 ай бұрын
Ngl once this series is over with I would be very interested to see a server run with all of these changes added in just to see how everything would work.
@JakeMoon5159 ай бұрын
Babe wake up, new Great Blue video just dropped
@babygirlvenere9 ай бұрын
no dude this was super cool and I love the creativity. keep this up
@chrisa.23239 ай бұрын
A passively reloading shotgun for this class is making me feel things. I need it.
@BreakMkII2 ай бұрын
0:19 engineern't
@ingen_nate_kenny65889 ай бұрын
The Short Circuit’s hit detection has always been a strange case to me.
@skkitly56319 ай бұрын
Finally the series is back
@Theycallmeyoshi19 ай бұрын
I feel like the extended placement range on the Southern Hospitality would lead to Delfy making a lot more videos showcasing out of bounds exploits, potentially ones people thought they'd already fixed too. Engineer mains and glitch hunters have already forced a LOT of fixes in geometry to keep exloiters from getting out of bounds, and extended freedom of placement will force numerous waves of patches, improvements and in general a lot of dev time if they want to keep Engineer mains out of places they shouldn't be. I'm not saying it's a bad change, but there's a lot of potential for abuse by a number of bad actors.
@m0n5a807 ай бұрын
Since you didn't give the Pomson a second rework, I wanna suggest one. It is pretty wacky though. What if the Pomson worked like the Beggar's Bazooka? Keep the smaller clip size but make it so you need to charge it fully before firing 4 projectiles with a minimal deviation. Combine this with the new stats on your first rework and you get a nice area denial tool.
@Buster_real9 ай бұрын
Yes I do want all 4 shotgun users to have access to Family Business.
@daysejones9689 ай бұрын
idea: different types of sentry for the engeneer. like one focused on distant enemies or one that only fires rockets... could be cool and add some interesting strategies
@Loyde069 ай бұрын
I'm thinking of having a sentry that fire rockets at level 1 so the engineer can rocket jump much faster. By not having to upgrade his sentry to level 3
@-RandomStranger-9 ай бұрын
An airstrike-like sentry which detects any player in a certain radius even through walls and sends slow, homing rockets after him which have 75 health and can be destroyed
@pacifistminigun39879 ай бұрын
i second this. a lot
@purplehaze23589 ай бұрын
I'm okay with Engineer not having many weapons considering only one of them is truly bad. If given the choice, I'd prefer a small amount of solid weapons over a lot of really mixed ones.
@maozedong694209 ай бұрын
Quality over quantity
@ChaseVaccaro-ge3gk7 ай бұрын
I know, but for the love of God, he has THREE SECONDARIES.
@iminumst78279 ай бұрын
All things considered, Engineer might be the best balanced class in terms of unlocks. The pomson is weak and the wrangler shield is a little too good, but other than that, every unlock is in a perfect state IMO. Gotta commend Valve for this. Short Circuit primary fire should just be removed. Any buff makes the pistol a lot less viable. Even if you try to compensate your primary fire buff with a secondary fire nerf, the only thing that accomplishes is making the weapon less unique. It's totally fine to have a slight side-grade like the Southern Hospitality. It reminds me of the Iron Bomber, Panic Attack, and Original in that regard. I don't think it needs a rework.
@mariustan9275Ай бұрын
Southern hospitality feels very "eh" because what is it's purpose? The iron bomber lets you pipe jump more consistently, panic attack has consistent spread and quicker switch speed and original has different rocket jump angles. Seriously when does fire vulnerability do anything?
@LowSaltAndTears3 ай бұрын
The Southern Hosp is broken because of a dead joke. BUFFED!
@spikerzombie9 ай бұрын
If I remember correctly the code for the pomson was/is broken where it doesn’t do multiple hits of damage when penetrating enemies going through them while they back into it
@mr.jeffinizor27139 ай бұрын
i feel like the short circuit could be cool as an all around utility in all honestly, changing its primary fire to be its old alt fire and nerfing its current alt fire to maybe 75 metal a shot could make it an interesting weapon, still being able to damage while being for main utility in situations where a spare rocket or sticky happens to come to you or your sentry and you dont want to waste 65 metal on just one projectile
@DevixianTheOriginal9 ай бұрын
Is there a server that implements all your suggestions and balances, because I'd love to see this in action, especially with the engi having access to the reserve shooter.
@tothemax24824 ай бұрын
tbh pretty boys pocket pistol on engi would kinda be overpowered especially when the default engineer pistol ammo is 200
@warmonger-zc2sf9 ай бұрын
Guys. The Pomson is a sidegrade to the SHOTGUN. Ya know, the weapon that is most useful when stuck right into the face of an enemy. It’s not Valve’s fault you’re trying to use it at mid-range. Granted, it’s still worse than the shotgun at close range, but my point still stands.
@SalesmanWave9 ай бұрын
Yeah, but it's still shit.
@mrlolig63129 ай бұрын
The southern hospitality could create a lot of exploits with the extra placement range. So it's a bit hard to implement into the game. But as an idea it's a creative new way for a wrench Stat
@Chaud314239 ай бұрын
9:04 I really like that hud wow Anyone got any ideas what its called?
@Great_Blue9 ай бұрын
It's a modified version of DarHUD (mainly changed minor stuff like the killfeed margins and ammo counter placement). The vanilla version is available on most HUD sites, but if I get the author's permission I'll upload my custom configuration of it (including some major changes) when it's finished.
@mrlampy9 ай бұрын
I think if the southern hospitality is going to change the function of the dispenser then it may as well also get a remodel too, in order to make it more obvious to other players what kind of dispenser it is
@thomastheretardedengine78399 ай бұрын
The first southern hospitality rework sucks imo. The bleed on taking damage downside would just encourage turtling, since taking basically any damage would force you to move away from your sentry to your dispenser. Either you leave your sentry unguarded while its being shot at or you can tank the sentry and most likely die there. Or you would use it with the rescue ranger at which point the increased range upside is pointless.
@armageddon74329 ай бұрын
bro the draining is the entire reason one would use the pomson
@typhoon15759 ай бұрын
The drain mechanic is awful and Teters a fine line between over powered and useless
@ani_star97299 ай бұрын
In its current form yea, but reworking it to be a better weapon without the draining would still make it better
@GeorgePtacek9 ай бұрын
I’m not entirely sure on the southern hospitality reworks. For the first one bleeds can stack making it quite easy to die to rapid fire weapons like pistols and SMG’s and for the second one, as a soldier main rockets can be spent quite fast and not being able to refresh them from the dispenser is major to the point where I can see people saying taking it will actively hinder your team.
@emred46539 ай бұрын
just make southern hospitality do more damage to enemies on hit
@Stanfordscienceman8 ай бұрын
The southern hospitality goes from bringing “southern hospitality“ to bringing both the southern AND the hospitality
@adamkaangambrill9 ай бұрын
When you say bad included underused, you may have to reconsider with Medic, since everything is underused because of how OP the Ubersaw and Crossbow are. Instead of buffing everything up to their level, just pretend they don’t exist, it might be for the best.
@artifactU6 ай бұрын
i dont personally think the ubersaw or crossbow are op, but maybe i dont think the ubersaw is op because i only play on uncletopia where there are no random crits & less bad players to feed free uber. there is no world where the crossbow is op tho thats just not true
@Optimus-Prime.9 ай бұрын
Here’s an idea for the southern hospitality, it comes with an emote, where you can interact with your teammates and you offer them a drink, and as they drink it it’ll give them a portion of their health back.
@oddgod80059 ай бұрын
I thought you were just gonna say to rework the shortcircuit is just remove the primary fire, and make the secondary fire the primary fire
@The_voices_are_getting_louder_9 ай бұрын
Fixing tf2's worst weapons have always been a strange case to me...
@icedqq6 ай бұрын
how many of these comments have you made has always been a strange case to me
@The_voices_are_getting_louder_6 ай бұрын
@@icedqq Too many comments being posted from this sccount has always been a strange case to me
@theant1153 ай бұрын
Can't wait till the heavy video is out
@skipperg44365 ай бұрын
This series makes me think that there is a place for a lot more weapons in the game. For engineer, imagine a shotgun replacement that fires a small health kit (can carry couple of them, pick-ups recharge it the same way sandwich does). Visually should be based on dart gun that veterinarians use on cattle. Reasoning is that in many cases while playing on offense (payload or attack/defense map) gameplay of an Engineer is very boring. You should build your nest and keep it running, and leaving it is practically never beneficial (makes you wide open to spies). With a healing gun you would have something to do, and if your aim is good you will help your team a lot, but if its not you may end up helping enemies.
@Alchemyst79 ай бұрын
I like the new weapon ideas in the video, especially for classes lacking weapons
@PutkisenSetä9 ай бұрын
Short Circuit's shots should arc into the floor before disappearing, making it easier to see what the actual range is. Go up, and then sharply down. Looks nice, good gamefeel.
@TheMagnumDon9 ай бұрын
I had a concept for the Southern Hospitality that made it so it did more damage on hit, causes bleed on hit, and when you smack your building it operates 1.5x faster (sentry gun fires faster, dispenser heals and generates metal faster, and teleporter recharges faster) for 5 seconds on hit with the downside of a much slower swing speed essentially making it a sorta reverse Jag I always imagined the Southern Hospitality as a more aggressive melee replacement something to reward a Engineer brave enough to charge into melee combat but with some utility cause there have been several times where as a Engineer (without the gunslinger equipped) I charged directly into a group of enemies and got away with a couple cheeky kills either before getting killed or without getting killed
@RoverStorm9 ай бұрын
An idea I've always had for the Southern Hospitality is similar to your redesign, but instead of more range and faster heal, the dispenser is replaced by a larger and more durable model that can overheal to quick-fix levels. I also had an idea to go with it where it gains an alt-fire similar to the amputator where the engineer can (persistant) taunt with the dispenser to allow it to overheal to the "normal" limit but draining the dispenser's health while doing so, but this might be stepping on Medic's toes too much while also being too strong of a pair with the rescue. Similarly, I had an idea of an alt-fire for the Pomson that "overcharges" buildings you are aiming at, improving capabilities but giving a health drain.
@Generic_Doodles9 ай бұрын
I’d Love to see the Southern Hospitality be turned into a sorta “gunslinger but for level 3’s” making it a more offensive wrench, but allowing you to use level 3s
@zombieguy44449 ай бұрын
Something that could help this series in the future is to give a quick rundown of a weapon's current stats and/or gimmicks before fixing them I know you show them on screen, but hearing you explain them briefly might help with context (plus, I'm not as familiar with every single weapon as you are)
@ItsWeenie9 ай бұрын
I had a idea for a redesign mainly built for engies not getting punished for staying with his building. (yeah turtling is bad but it is a play style that benefits the teams for a majority of gamemodes) also im basing it around the vitasaw Southern Hospitality Bleed on hit Every kills provides a munition pack (not ammo pack) On death engineer respawns with increased metal reserve (a max of 300) This allows engineer to start building a sentry dispenser and 1 tele allowing him to rush back to the point and setting up a nest again. (i know this could be compared to the eureka effect but comparatively you have to leave your building each time to set up this allows engie to set up a sentry dispenser and exit in one go or even start getting a building to lvl 3 faster)
@rbstat69469 ай бұрын
That pomson rework is honestly kinda godly. And i'm hard to please so you know your onto something!
@AlbertVien-d4i9 ай бұрын
One could make the Southern Hospitality be the damage wrench, with bleed and extra damage ( around +25%), at the cost of very slightly lower swing speed (-15%), which would change basically nothing in combat, but reduce its effectiveness when used to repair, upgrade, etc. Great Blue's ideas for the Southern Hospitality could (and should), be entirely new weapons, not even necessarily in the form of a wrench.
@THAT1BAKERSVALLEYreal9 ай бұрын
i love these types of videos and haven't seen any new ones like this so I was pleasantly surprised once this popped up in my notifications.
@woodenaiden20549 ай бұрын
So you gave him the Reserve Shooter but not the Family Business?
@CidemNK9 ай бұрын
I had an idea very similar for the Southern Hospitality a while ago that likewise had double dispenser range but at the cost of capping out your sentry's level at 2. This would facilitate the Engineer placing the dispenser in new and interesting places (particularly near the front lines) at the cost of making him a weaker defensive force. This one's for the engineers who don't like to use the gunslinger on offense, I think.
@cynthia-op8rx5 ай бұрын
engi getting access to the winger terrifies me. yeah its not much more height than standing on a dispenser, but when you combine the two i worry that it could unlock some horrifying new sentry spots.
@jamesscott62768 күн бұрын
The "new" weapon adds are actually swag though, please do more!
@mattterway64879 ай бұрын
Just sat down to lunch on a sunny patio and there’s a new great blue video to watch - today is a good day.
@zombieguy44448 ай бұрын
I was first introduced to the Short Circuit through Fawful's Minion's top 9 worst TF2 weapons video Back before it had an alt fire (it was on that list because he just hated using it)
@blacklusternolegs9 ай бұрын
I really wanna hear your thoughts about the short circuits alt fire, cause man is it frustrating to deal with against established nests. Overall great video!
@Slevon89 ай бұрын
Even if you had all of these weapons equiped at the same time you would still be pretty powerful because you still have all of your buidings. Anyways, good video 👍
@Alchemyst74 ай бұрын
I think a "fixing OP weapons" series would be fun
@Hisu09 ай бұрын
I'd approach pomson differently. 1. Triple the length of the projectile and make it phrase through teammates 1.1. Also change its damage mechanics from single strong hit to multiple weaker hits applied every 0.1s of being in contact with it 2. Make it do no damage to buildings, but apply a semi-permanent debuff on them: if it's a sentry, -10% firing speed per level, if it's a dispensor, -10% healing speed and metal provided per level, if it's a tele, -10% recharge speed per level, and if it's a sapper, flat -30% dps. The debuff is canceled by one melee hit from any source.
@Ghost_in_the_Rain9 ай бұрын
I would fix the Southern Hospitality by making the bleed damage stack with successive hits (up to 3 times and maybe with a slight nerf to the damage on-hit), and/or by having it apply an effect similar to the Scout's Fan-o-War where enemies are marked for death for a short time; I think this would make it the PREMIER weapon for countering spies. In order to balance it, I think I'd replace the 20% fire vulnerability with a 5-10% vulnerability to all damage.
@zanderdevinci81989 ай бұрын
I think rather than ALL damage causing bleed for the southern hospitality, another idea would be that misses cause self-damage and bleed like the boston basher. And for the rework, I think the dispenser giving significantly reduced ammo rather than giving no ammo at all might be fairer.
@bjmax30459 ай бұрын
i liked the addition of "new" weapons that you included in this video
@misteral90458 ай бұрын
Southern Hospitality: doesn't need to be fixed, but if anything it should repair and upgrade ally buildings faster, or passively repairs all or ally buildings when repairing own building. Like, the hospitality part, cooperative engineering.