The list in summary: Grom - The Beggar Cook Gorbad - The Stupid Plan Wurrzag - Magic and Mayhem Azhag - Nagash Greenskin Cosplay Skarsnik - Da REAL Plan Grimgor - Legendary
@childoftheeternalsky23825 сағат бұрын
Glad to see my boy Azhag high in the list. WAAAAAAAAAAAAAAAAAAAAAAGHHHHH
@Shinekage3 сағат бұрын
Fact that Wurzhag has now easy access to lizardmen Waagh trophy early is insane to me. His savage boys will drown in physical resistance from the get go while also negating magical attacks.
@trowachess5 сағат бұрын
To think the day Grom would be downgraded from chef to clerk !
@cap2582 сағат бұрын
What bothers me the most with greenskins is that the autoresolve is awful, which is good if u want to fight every single battle manually, it´s also great when u want the enemy to underestimate u, but when u have basicly 2 full armies against 1 enemy army and still get medium to high casualties every single time feels super annoying. Even more so when the climate isn´t good for u which means u get less replenishment over the endturn. Not saying I don´t want to fight manually but when u know that u can easily win that in manual resolve with minimal casualties it feels kinda redundant playing the fight. Skarsnik being the Alith Anar of the Greenskins is fun, same with Wurzag, the changes made their campaigns more enjoyable. The fact that Azhag and Grimgor didn´t get a mechanic is still kinda sad especially when considering that Skarsniks and Wurzags new stuff arn´t really big mechanics.
@Madmagic2 сағат бұрын
I wasnt looking forward to greenskins seeing as I've always disliked them but Gorbad is a ton of fun makes me really enjoy the greenskins for once
@naummw63286 сағат бұрын
do greenskin units tier list with new units ranked
@TV-js7bq21 минут бұрын
Gorbads Da Plans are great, especially long term. There is a skill that makes them last longer, too. Really love the mechanics. Especially for replay value. The starting location also offers a lot of very different opponents, bit many rats maybe.
@havz0r4 сағат бұрын
why do you pronounce "Ledgering Lord" instead of "legendary lord"? Nice vid tho.
@TheRedAzuki4 сағат бұрын
Skarsnik gets what now when taking 8 peaks? O.o daang, I should play one (Also forgot he gives the night gobbos dots, which makes them wicked powerful)
@CatBallyhoo4 сағат бұрын
What is dots?
@Costin_Gaming3 сағат бұрын
@@CatBallyhoo Damage over Time Spells
@lordgorshack397059 минут бұрын
I play games for escapism, so imaging my surprise when the Greenskins got screwed by the economy just like us IRL. Haha
@jaredcullum1174 сағат бұрын
I think Skulltaker actually gets enough movement range bonuses that he doesn't really have any issues getting around in Lustria. The only issue I found was that it can be rather diffiicult to go around some of the settlements in Lustria, particularly when they are ruin-locked. I think these locations are kind of interesting from a strategic standpoint, however when you can't occupy ruins for 3 turns after razing then it can get a little annoying. Skull Taker doesn't need any more help dominating the campaign, but annoyances are certainly never a good thing for campaign longevity.
@collin14013 минут бұрын
I'm playing a Grimgor campaign and I'm just giving him black orcs only.
@chrislittle480539 минут бұрын
If Grimgor isn't #1 I'm gonna riot
@cramz101Сағат бұрын
The tech tree is substantially weaker for gobbos. Goblin infantry as a whole lost ~10 melee attack
@MarkyMcOliver4 сағат бұрын
Honestly Gorbad was a major disappointment for me. I wanted his campaign to be something great but after trying it a few times the plans mechanic just doesn’t warrant having weaker units in your army most of the time. If they hadn’t nerfed their economy then maybe but currently you have to be more mindful what your armies have in them.
@barbariansrus58031 минут бұрын
You already took away their scrap armor, what more could you do to weaken goblin units..... plays groms campaign. Please CA give grom something back. I'm begging you!