Grippli Character Retopology using Zbrush : Tutorial

  Рет қаралды 77,894

Ragdoll Studio LLC

Ragdoll Studio LLC

Күн бұрын

Пікірлер: 76
@Mangzorz
@Mangzorz 7 жыл бұрын
I don't know how this has any dislikes. This was a great tutorial, thanks a lot for sharing this method with everyone!
@HazzR8
@HazzR8 6 жыл бұрын
This is a great method for people who are not familiar with topology or not experienced enough to create good topology on the fly. Also for those hobbyists without any other 3D programs at their disposal.
@LarrikinMultimedia
@LarrikinMultimedia 5 жыл бұрын
At 1:03:20 magically a preview of the mesh appears. He is pressing the 'A' key. Which is a shortcut for going into the Adaptive skin menu and 'pressing preview'.
@juanalvarado3544
@juanalvarado3544 7 жыл бұрын
Ha, plan on making 3d prints of everyones characters and my wife is playing a Grippli, so this was enlightening, thanks
@JuliSequeira
@JuliSequeira 2 жыл бұрын
Wow excelente trabajo!
@RagdollStudioLLC
@RagdollStudioLLC 2 жыл бұрын
Thank you!
@luishumbertotabares2342
@luishumbertotabares2342 6 жыл бұрын
awesome tutorial for a clean topology
@mihcik
@mihcik 7 жыл бұрын
Great tip with painting topology first. Cool!
@Narybbb
@Narybbb 2 жыл бұрын
It's just awesome
@RagdollStudioLLC
@RagdollStudioLLC Жыл бұрын
Thank you.
@elijahjns81
@elijahjns81 5 жыл бұрын
This looks tedious and difficult. You're very skilled.
@cerqueirapv
@cerqueirapv 7 жыл бұрын
Very Good! Thank you for sharing this video!
@greex1024
@greex1024 6 жыл бұрын
Why not stop after polypainting, convert polypaint to polygroup, zremesher with 'keep groups' active and ~5 minutes of playing with the settings to get nearly the same result? Or the topology brush.
@RagdollStudioLLC
@RagdollStudioLLC 6 жыл бұрын
Hi Greex, The tutorial was created for my students and shared via KZbin. The whole point of the tutorial was to get them thinking about how to plan out their topology and to teach them how to use one of the retopo methods in Zbrush. While ZRemesher is a great tool and may work well the way you described, I find that with some practice, them method I discuss gives the artist 100% control of the topology and can be very fast. A model of this complexity typically takes me about an hour to retopo using the method I discuss here. I will however test the method you've described and see what it produces. Thank you for the feedback.
@jandaletto
@jandaletto 6 жыл бұрын
I am just going to go ahead and do it.
@ankurgoel1294
@ankurgoel1294 2 жыл бұрын
amazing, thank you very much
@RagdollStudioLLC
@RagdollStudioLLC Жыл бұрын
Glad you liked it!
@cerqueirapv
@cerqueirapv 7 жыл бұрын
I was lucky to find your video because I'm modeling a gecko cartoon...hehe. Excellent technique and retopology reference.
@RagdollStudioLLC
@RagdollStudioLLC 7 жыл бұрын
We are glad to help!
@Celdorsc2
@Celdorsc2 5 жыл бұрын
Which app is better to retopologise in ZBrush or Blender? I don't have access to prime 3d apps. I know there us ZRemesher at the time I am writing this but as far as I know auto retopologising create topology which is hard to work with if you plan to do more with an object than just render it in a static scene.
@RagdollStudioLLC
@RagdollStudioLLC 5 жыл бұрын
CeldorGamer I’ve never used Blender but the Zbrush tools that I show here are easy enough to learn.
@hookflash699
@hookflash699 5 жыл бұрын
Sooo... It appears ZBrush it incredibly inefficient for retopology. Has it improved with the release of 2019?
@leatherandpoemscharmyman5774
@leatherandpoemscharmyman5774 5 жыл бұрын
the advantage is clean topology or can a duplicate of the model and check alternative vertion, the disadvantage ,time consumig , special for complexes pieces , blender speedretopo is the most thing similar to topogun as quicker.
@RagdollStudioLLC
@RagdollStudioLLC 5 жыл бұрын
The tutorial was created for students who are learning how to plan out their topology. I wouldn’t recommend this for an experienced artist.
@alexandraanghene5612
@alexandraanghene5612 5 жыл бұрын
Ive been using this method for over 1 year , and im wondering , can you help me finding a way to select an entire edgeloop and multiply it ?
@deadman-zc5ro
@deadman-zc5ro 6 жыл бұрын
Thanks, but why is still have may polys and point and how to finish retopologize it and how can i export it to Maya for animation ?
@isaacolander2893
@isaacolander2893 5 жыл бұрын
Super useful, thank you.
@everydayasongforgaza777
@everydayasongforgaza777 7 жыл бұрын
so many detail of the opration and clear proces for conceive the topulogical ,mark this vedio~
@MultiFlaviolima
@MultiFlaviolima 7 жыл бұрын
Great explanation. Thanks!
@nivozero8989
@nivozero8989 6 жыл бұрын
cool tutorial thanks. it does look more of a bother than topogun, but it's nice to know i can do most of the stuff without leaving zbrush.
@RagdollStudioLLC
@RagdollStudioLLC 6 жыл бұрын
Nivo Zero I teach college courses in digital modeling and sculpting and most of my students don’t have access to retopology software. That’s why I went through the process of drawing the topology first. It helps them plan before retoplogizing. That said, I’m pretty comfortable with this method and can retoplogize a standard character in about an hour or so.
@WarrenBey
@WarrenBey 5 жыл бұрын
Well this video convinced me to start using Topogun. I know it's old. But this looks so tedious. And Topogun is so fast.
@RagdollStudioLLC
@RagdollStudioLLC 5 жыл бұрын
Warren Beyda Understandable. The video is for students to learn how to think about topology and retopologize using native tools. Most students don’t have access to topogun. That said, I can retopologize a character in Zbrush in about an hour depending on the complexity. I also own topogun though. Use what works best for you.
@lucassardinha6286
@lucassardinha6286 6 жыл бұрын
very nice!!!
@AdamsDigitalInk
@AdamsDigitalInk 7 жыл бұрын
great stuff, thanks for sharing :)
@幽霊船-o4h
@幽霊船-o4h 6 жыл бұрын
how do I know how big im gonna make these polygons? and how detailed do they have to be
@RagdollStudioLLC
@RagdollStudioLLC 6 жыл бұрын
This is kind of a judgement call. You should have enough geometry to allow for good deformation but not so much that it’s difficult to manage for rigging. The other consideration is to have enough geometry to maintain the silhouette but not small details that can be managed with normal/bump maps. I would personally target 5,000 to 10,000 polys for most characters but this is a very general target and may differ depending on the character and/or end use.
@KarelChytilArt
@KarelChytilArt 2 жыл бұрын
Good video
@RagdollStudioLLC
@RagdollStudioLLC 2 жыл бұрын
Glad you enjoyed
@TacticalSquirrel
@TacticalSquirrel 6 жыл бұрын
While this does look time consuming, creating the mesh guides is a good idea.
@RagdollStudioLLC
@RagdollStudioLLC 6 жыл бұрын
Hi Neth. Most of my tutorials are designed for my college students and having the mesh guides help them visualize topology better. They will eventually get to a point where they don't need it. This tutorial is certainly not intended for experienced artists. That said, skipping the mesh guides, this topology method will take me about an hour to retopologize the entire frog. I like to teach methods using native tools because students often don't have access to specialized tools like Topogun.
@romain4520
@romain4520 4 жыл бұрын
Wonderfull
@RagdollStudioLLC
@RagdollStudioLLC 3 жыл бұрын
Thanks
@Disg_lion
@Disg_lion 7 жыл бұрын
amazing...tutorial...
@PashaDefragzor
@PashaDefragzor 7 жыл бұрын
ZRemesher and after Max or Maya or Blender or other. Personally I am using Max handwork with ZRemesher
@meridjal
@meridjal 7 жыл бұрын
Retopologising isn't bad enough so now we have to paint before doing it, please!
@RagdollStudioLLC
@RagdollStudioLLC 6 жыл бұрын
Hi Meridjal, this tutorial was created for students who have little to no experience with retopology. Painting the mesh guides helps them visualize edge flow and edge loops better. It isn't necessary to paint mesh guides.
@deadman-zc5ro
@deadman-zc5ro 6 жыл бұрын
Thanks for the tutorial but still i don't know how to export it as new retopology model ... and when i preview it the model has low zspheres and (LARGE polys and points!!)
@rvdpro
@rvdpro 6 жыл бұрын
can i ask how u move the vertex? at 58min
@RagdollStudioLLC
@RagdollStudioLLC 6 жыл бұрын
Just switch to the move tool in the top bar. The vertex will conform to the sculpt surface as it's moved.
@ahmadlive8603
@ahmadlive8603 2 жыл бұрын
clips. I use a drum loop and afterwards I want to record a appguitar. What happens.. the drumloop starts to record again along the
@SebastianDecilia
@SebastianDecilia 5 жыл бұрын
ZRemesher!!!
@RagdollStudioLLC
@RagdollStudioLLC 5 жыл бұрын
Sebastian Decilia Zremesher is quick but not great for animation.
@williammiranda2268
@williammiranda2268 5 жыл бұрын
Where can I find the file of this amazing tutorial?
@MiroslavPetrinec
@MiroslavPetrinec 7 жыл бұрын
Key M - lock all points - WHEN!?
@Mr.Stephane_L
@Mr.Stephane_L 5 жыл бұрын
thx
@PepperBe
@PepperBe 7 жыл бұрын
бррр! зачем же так извращаться то ради простой ретопологии???
@ChannelSuperMega
@ChannelSuperMega 7 жыл бұрын
он вроде бы сказал, что это хороший способ потренироваться
@RagdollStudioLLC
@RagdollStudioLLC 6 жыл бұрын
Это должно было научить студентов визуализировать геометрию до фактического восстановления геометрии.
@Lbdv412
@Lbdv412 5 жыл бұрын
хардмод какой то... у меня 2 вопроса, 1.почему он не использовал Зремешер? 2. почему он сразу это в максе не начал делать без всяких разкрасок?
@trick4p
@trick4p 3 жыл бұрын
Na ..... this is great!
@halafradrimx
@halafradrimx 7 жыл бұрын
Look.... Just use Topogun or 3D coat. This is just way too time consuming.
@RagdollStudioLLC
@RagdollStudioLLC 7 жыл бұрын
Some people can't afford Topogun or 3D Coat. These tutorials are geared toward students mostly. Once you get the hang of it, you can retopologize a character pretty quickly. If you have access to other retopology packages, then you don't need this tutorial.
@TheArtHack
@TheArtHack 7 жыл бұрын
ZBrush costs $700 on its own, and even with other programs, you need to have a plan until you've done this so many times that it becomes second nature. ZBrush catches flak for its topology tools, but when it is used efficiently, it can do pretty much everything on the modeling side of the pipeline.
@halafradrimx
@halafradrimx 7 жыл бұрын
Here's an iea of the ideal workflow for dealing with retopology in the same case scenario for this topology 1 - Duplicate the subtool you want to retopologize 2 - Polygroup the important areas : landmarks on the face such as nose and eyes and the mouth 3 - In the border of the polygroups that usually don't retain much details, such as eyelids, mouth and ears, use a brush like the dam_standard 4 - Hit "Keep Groups" on Zremesher 5 - Keep redoing and repeating 4 until you get a nice result and there's no messy results. IN PARTICULAR AROUND THE NOSE, EARS AND MOUTH! 6 - Once you get a decent result, ProjectAll the details from the original dynameshed version to the topology version Optional : - Import the mesh to Autodesk Maya (free for students), both the topology one and the dynameshed - Use GPU cache on the dynameshed version - Delete the dynameshed object - Import GPU cache - Use Quad draw to perfect the topology of the zremeshed object There you go, this is the most efficient and quick workflow I could think of.
@TheArtHack
@TheArtHack 7 жыл бұрын
In theory, those are good ideas. But, the ZRemesher still leaves much to be desired when it comes to complex surfaces, and doesn't often produce the best results for optimal deformation. Importing in to Maya is a good option, too. I've done that quite a few times. 3D Coat is probably my favorite. But, if you can stay in one program all the way through, I'd say that's about as efficient as you can get.
@halafradrimx
@halafradrimx 7 жыл бұрын
I'd love to use 3D Coat instead, but when I try to snap zremeshed meshes to the reference mesh the software takes too long. Do you know any good tutorial for that?
@Ronuken
@Ronuken 2 жыл бұрын
+sub
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