Grow Ivy on Anything - Blender Tutorial (feat. CR-Scan Otter 3D Scanner)

  Рет қаралды 8,125

CGMatter

CGMatter

Күн бұрын

Пікірлер: 27
@jippee1
@jippee1 6 ай бұрын
Ive been binge watching and learning geo nodes for the last 2 years and finally within the last 3 weeks everything has just clicked. Of course no where near advances but understanding the concepts and reasoning behind operations. Its still a challenge but I am finally figuring it out!! Thanks CG matter
@sander-wit
@sander-wit 6 ай бұрын
This is one of my favorite tutorials you did recently. Very concise and clear, thanks!
@DerekElliott
@DerekElliott 6 ай бұрын
this is soooooo cool gotta find a way to try it out somewhere
@sottozen
@sottozen 6 ай бұрын
Man... you are a F#@[€ Genius!
@AyushBakshi
@AyushBakshi 6 ай бұрын
and that's folks, is how you present a sponsored thing. Didn't feel forced, blended nicely with your content 👌
@UZPvNUCaaQdF
@UZPvNUCaaQdF 6 ай бұрын
Wow dude, that's sick! You're a genius! I like how you take the time to explain how things work by default before you demonstrate how to make something do precisely what you want it to.
@martingudim8866
@martingudim8866 6 ай бұрын
Dude you're a genius, don't have other word. Don't know if i'll be able to do something like this from scratch, but your videos are awesome to watch.
@Ciaran_04
@Ciaran_04 6 ай бұрын
I can’t afford a £1000 scanner, but it’s awesome to see what you can do and how easy it is to convert a real world object into your 3d workspace
@man_art_man
@man_art_man 6 ай бұрын
Great Node setup!
@handlesucks509
@handlesucks509 6 ай бұрын
This is gold
@giotto_4503
@giotto_4503 6 ай бұрын
Geo nodes runs through this guy's veins
@AHSEN.
@AHSEN. 6 ай бұрын
Awesome stuff, definitely going to use this immedately XD
@AHSEN.
@AHSEN. 5 ай бұрын
Already used it at work lol. Works great! I also applied some of the things I learned to create kinda L-system like trees :D
@jippee1
@jippee1 6 ай бұрын
Hey CG could you please help me - I am trying out what you have done buy adapting it to a landscape where it generates roads on a displaced noise texture grid landscape. Simulating some kind of city development over time. I want to have a higher probability that it favours flatter regions and less for Z. Essentially pooling in flat regions where 1 or 2 strands climb the hills and make it out. This example you gave is so close - but I just can't get the math / operations correct Thanks!
@XEONFX23
@XEONFX23 6 ай бұрын
Awesome tutorial mr rap god! Lol ligit 2 hours of tutorial in 14 minutes
@kerhabplays
@kerhabplays 6 ай бұрын
How can we make it grow? not the branches but the parent curve itself?
@חננאלרועיארבל
@חננאלרועיארבל 6 ай бұрын
Maybe you could trim curve based on frame number
@Ghost...-...---955
@Ghost...-...---955 6 ай бұрын
Sir ctrl+shift+v is not working I tried many time to flip my pose but it didn't work if I am creating a armature it's not working but if I am adding the armature form add menu it's working what is the problem i never track it please help me sir it will help me a lot please
@grease1016
@grease1016 6 ай бұрын
You should rotate around the surface normal instead of the z axis
@robhindley1769
@robhindley1769 2 ай бұрын
Can the growth be driven by an empty rather than scene frame?
@akashvfx2025
@akashvfx2025 6 ай бұрын
its too quick..hard to catch on
@chillywilson
@chillywilson Ай бұрын
Mine coninually look like they are coming out of a curve. Also your jump cuts made this hard to follow.
@GabrielsLogic
@GabrielsLogic 6 ай бұрын
How would you slow the "growing"? It's happening so fast
@jippee1
@jippee1 6 ай бұрын
divide the frame output by a large number
@ckiborg
@ckiborg 6 ай бұрын
Good product placement😶
@bonishere
@bonishere 6 ай бұрын
yummy
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