This is my last depth rant
6:28
How I edit so gosh-darn fast!
5:38
PBR Video for 3D!
8:27
3 ай бұрын
bubbles . . .
0:55
6 ай бұрын
L Systems | where Nature = Math
17:30
Пікірлер
@lethn2929
@lethn2929 4 сағат бұрын
Have you ever looked at doing this in 3D? That's something I've been trying to heavily research for years
@agneschong2223
@agneschong2223 11 сағат бұрын
Good editing
@LittleBear85
@LittleBear85 11 сағат бұрын
"We Move my Nodes over"
@archidyll
@archidyll 14 сағат бұрын
ed sheeran teaching blender.. crazy
@3d_blunders
@3d_blunders 15 сағат бұрын
Bidirectional Scattering Distribution Function 😬.... Just searched the Full form
@3dpixelhouse
@3dpixelhouse 22 сағат бұрын
wow! I can only follow for 20 sec. its to hard for my ears to hear your voice in this speed up video. sorry, otherwise I really like your videos!
@primaveral-s8s
@primaveral-s8s Күн бұрын
ive been using blender on and off for years but THIS explains so many of the things i never bothered searching up about the principled BSDF node.
@Mrdoglord
@Mrdoglord Күн бұрын
Bro this is cap
@halafradrimx
@halafradrimx Күн бұрын
I bought this stuff. Great tool!
@MrSilentservice
@MrSilentservice Күн бұрын
Speed 0.75 :D Very good - thx!
@ruslandad365
@ruslandad365 Күн бұрын
VERY VERY VERY AMAZING TUTORIAL!!!! THANKS!!!!!!
@izminer2876
@izminer2876 2 күн бұрын
why was bro bouta leave the baby
@3d_blunders
@3d_blunders 2 күн бұрын
Please more of thissssssss!!!!
@majinpu
@majinpu 2 күн бұрын
blender guys discovering water, whoaa!
@LisaSauer-s1p
@LisaSauer-s1p 2 күн бұрын
slender man is the new sonic
@LisaSauer-s1p
@LisaSauer-s1p 2 күн бұрын
slender man be like *gotta go fast!.
@BboyAirfly
@BboyAirfly 3 күн бұрын
its my favourite video
@zboy303
@zboy303 3 күн бұрын
Great stuff - so much top knowledge.
@landonbevell2292
@landonbevell2292 3 күн бұрын
how do i add a set position node??
@DhiyaGraphic
@DhiyaGraphic 3 күн бұрын
stupid video
@GAMERRAZUMNO
@GAMERRAZUMNO 3 күн бұрын
What is noone talking about is what type of texture do I need to connect to "Base color". Blender manual says it uses diffuse map, while tutorials says connect either diffuse or albedo. But this are kinda different textures with color, but still different. So which one should I actually use?
@Benn25
@Benn25 3 күн бұрын
And Yet I watch your video at 1.4x! You are the only one I can't go faster, generally I am at 1.8 or 2x. Kudos to you! xD
@lerikhkl
@lerikhkl 3 күн бұрын
Holy crap this is a great reference video!! I've been a bit scared of the new layout of the Principled BSDF :)
@lerikhkl
@lerikhkl 3 күн бұрын
Also nice to see you back, at least for me, the algorithm has forgotten about you for a while sadly
@janoscsizmadia3672
@janoscsizmadia3672 4 күн бұрын
This was awesome! thanks a lot for this concentrated information! <3
@RadicalBlur
@RadicalBlur 4 күн бұрын
Learned something new, also you can use the dolly view if you need to zoom in on something extremely far away by holding down CTRL + SHIFT, holding the middle mouse button and moving up and down, but you taught me something new!
@salmonsushi47
@salmonsushi47 4 күн бұрын
do a video for every node show all the cool stuff you can do with it make it a series
@blenderdiscord
@blenderdiscord 4 күн бұрын
5:14 actually, the radius of subsurface scatter is cyan, magenta, yellow
@MaxKnol-uz4vl
@MaxKnol-uz4vl 4 күн бұрын
Hi, im a professional archviz artist with bigboy software 3ds max/vray/corona oren-nayar is the more diffuse looking model and if im not mistaken the default in blender now sss radius multiplies the scale per rgb chanel if im not mistaken. If you make marble, put the marble diffuse texture into the radius slot for the most accurate results. The sss radius(color) is only different from the diffuse in things like skin because its not a homogenus volume meaning below the skin tissue are things like bloodvessels and blood giving the the more reddish color. Anisotropic tangent, use uv if you want to simulate a more fine woodgrain on plank floors. You can see this effect quite strongly in herringbone parquet floors. If you set it up correctly, you can also use it for satin fabrics as the shine of these fabrics comes from the way theyre woven, not the fiber itself being shiny per se Most of us archviz artists dont put the roughness all the way up to get fabric, instead we turn the IOR all the way down to 1 (or set the IOR level to 0, just get rid of reflections) and layer the sheen layer on top as a replacement for the reflection. We used to use falloff node back in the way, and still do in some situations
@linassapnagis2174
@linassapnagis2174 4 күн бұрын
Make a PBR explainer 😊
@overseastom
@overseastom 4 күн бұрын
Super-comprehensive, and perfectly explained. You're amazing, mate. Rock on with your bad self :)
@tonysopranootnspn
@tonysopranootnspn 5 күн бұрын
good men
@VisualistAyush07
@VisualistAyush07 5 күн бұрын
Substance painter displacement and normal doesn't work well in blender,Can you solve it please?
@Tinfoil.Hatter
@Tinfoil.Hatter 5 күн бұрын
Thanks Marybeth Mastrantonio's brother😁
@GaryParris
@GaryParris 5 күн бұрын
excellent as ever!
@ItsWesSmithYo
@ItsWesSmithYo 5 күн бұрын
Dude, blender is so deep, you can do an entire video on one node 🧮 amazing. TBF it’s a big critical node, but a node that puts its pants on one leg at a time nonetheless. Thanks brother 🤙🏽🖤
@justy256
@justy256 5 күн бұрын
Math flex; I'm here for it.
@ob4359
@ob4359 5 күн бұрын
👑
@blpreH
@blpreH 5 күн бұрын
This will definitely go to "SAVED"!
@ahmetbaykara.mp3
@ahmetbaykara.mp3 5 күн бұрын
For example, when a group node with many inputs and outputs is collapsed, the sockets and noodles become unreadable and the node looks like the planet Jupiter 🤪😭😤. Why do collapsed nodes look rounded instead of just rectangular?
@josvromans
@josvromans 5 күн бұрын
Thank you for this!
@ranken-taliesin
@ranken-taliesin 5 күн бұрын
I feel I’m finally beginning to understand Blender with your tutorials. At 0.75/0.25 speed. - I appreciate the clarity and succinct way you teach. Could you do some on lighting/environments pls? If you already have, apologies, I should have looked. Have a good day :)
@anth5189
@anth5189 5 күн бұрын
Actually interesting how when you reduced the alpha to zero you couldn't see the axes of the grid. It is like a black hole.
@aleksandersanya1817
@aleksandersanya1817 5 күн бұрын
Thanks, I was just changing the color with it, this is pretty enlightening
@karibaevulan
@karibaevulan 5 күн бұрын
Your content become more valuable more precise without flooding❤❤❤
@4KProductionsFilms
@4KProductionsFilms 5 күн бұрын
Thank you for going through all this so detailed. I have been totally leery of this node since it took steroids. 😅
@PinkPlume
@PinkPlume 5 күн бұрын
I fancy a node that exhibits high principles, thanks cgmatter
@Exe3D
@Exe3D 5 күн бұрын
As someone who cannot update past Blender 3.0 I am incredibly confused by that round principal BSDF node 😂
@globglob3D
@globglob3D 5 күн бұрын
Nice, I learned a few things!
@Taz_Olson
@Taz_Olson 5 күн бұрын
"Biggest node" Houdini: *laughs uncontrollably*
@lucibezier
@lucibezier 4 күн бұрын
I mean, Principled BSDF is hella big when you open all its tabs. Never used Houdini in my life tho. What nodes in there are bigger that P-BSDF? I'd like to see that monstrosity.
@davidw_origami
@davidw_origami 4 күн бұрын
@@lucibezier Houdinis implementation of the principled BSDF is already bigger lol
@lucibezier
@lucibezier 4 күн бұрын
@@davidw_origami I found smth called "Principled Shader 2.0 VOP node" in documentation, but its smaller than P-BSDF in Blender
@ideallyyours
@ideallyyours 4 күн бұрын
@@lucibezier No way it's smaller, lol. There are 237 parameters on the Principled Shader VOP, each of which can be controlled by plugging in data from another node.
@hameddesign70
@hameddesign70 5 күн бұрын
mix hdri environment with a black environment by a light path node for factor to get a black background instead of this weird checker background
@ruudygh
@ruudygh 6 күн бұрын
Which of them is not vaild in Eevee?