Have you ever looked at doing this in 3D? That's something I've been trying to heavily research for years
@agneschong222311 сағат бұрын
Good editing
@LittleBear8511 сағат бұрын
"We Move my Nodes over"
@archidyll14 сағат бұрын
ed sheeran teaching blender.. crazy
@3d_blunders15 сағат бұрын
Bidirectional Scattering Distribution Function 😬.... Just searched the Full form
@3dpixelhouse22 сағат бұрын
wow! I can only follow for 20 sec. its to hard for my ears to hear your voice in this speed up video. sorry, otherwise I really like your videos!
@primaveral-s8sКүн бұрын
ive been using blender on and off for years but THIS explains so many of the things i never bothered searching up about the principled BSDF node.
@MrdoglordКүн бұрын
Bro this is cap
@halafradrimxКүн бұрын
I bought this stuff. Great tool!
@MrSilentserviceКүн бұрын
Speed 0.75 :D Very good - thx!
@ruslandad365Күн бұрын
VERY VERY VERY AMAZING TUTORIAL!!!! THANKS!!!!!!
@izminer28762 күн бұрын
why was bro bouta leave the baby
@3d_blunders2 күн бұрын
Please more of thissssssss!!!!
@majinpu2 күн бұрын
blender guys discovering water, whoaa!
@LisaSauer-s1p2 күн бұрын
slender man is the new sonic
@LisaSauer-s1p2 күн бұрын
slender man be like *gotta go fast!.
@BboyAirfly3 күн бұрын
its my favourite video
@zboy3033 күн бұрын
Great stuff - so much top knowledge.
@landonbevell22923 күн бұрын
how do i add a set position node??
@DhiyaGraphic3 күн бұрын
stupid video
@GAMERRAZUMNO3 күн бұрын
What is noone talking about is what type of texture do I need to connect to "Base color". Blender manual says it uses diffuse map, while tutorials says connect either diffuse or albedo. But this are kinda different textures with color, but still different. So which one should I actually use?
@Benn253 күн бұрын
And Yet I watch your video at 1.4x! You are the only one I can't go faster, generally I am at 1.8 or 2x. Kudos to you! xD
@lerikhkl3 күн бұрын
Holy crap this is a great reference video!! I've been a bit scared of the new layout of the Principled BSDF :)
@lerikhkl3 күн бұрын
Also nice to see you back, at least for me, the algorithm has forgotten about you for a while sadly
@janoscsizmadia36724 күн бұрын
This was awesome! thanks a lot for this concentrated information! <3
@RadicalBlur4 күн бұрын
Learned something new, also you can use the dolly view if you need to zoom in on something extremely far away by holding down CTRL + SHIFT, holding the middle mouse button and moving up and down, but you taught me something new!
@salmonsushi474 күн бұрын
do a video for every node show all the cool stuff you can do with it make it a series
@blenderdiscord4 күн бұрын
5:14 actually, the radius of subsurface scatter is cyan, magenta, yellow
@MaxKnol-uz4vl4 күн бұрын
Hi, im a professional archviz artist with bigboy software 3ds max/vray/corona oren-nayar is the more diffuse looking model and if im not mistaken the default in blender now sss radius multiplies the scale per rgb chanel if im not mistaken. If you make marble, put the marble diffuse texture into the radius slot for the most accurate results. The sss radius(color) is only different from the diffuse in things like skin because its not a homogenus volume meaning below the skin tissue are things like bloodvessels and blood giving the the more reddish color. Anisotropic tangent, use uv if you want to simulate a more fine woodgrain on plank floors. You can see this effect quite strongly in herringbone parquet floors. If you set it up correctly, you can also use it for satin fabrics as the shine of these fabrics comes from the way theyre woven, not the fiber itself being shiny per se Most of us archviz artists dont put the roughness all the way up to get fabric, instead we turn the IOR all the way down to 1 (or set the IOR level to 0, just get rid of reflections) and layer the sheen layer on top as a replacement for the reflection. We used to use falloff node back in the way, and still do in some situations
@linassapnagis21744 күн бұрын
Make a PBR explainer 😊
@overseastom4 күн бұрын
Super-comprehensive, and perfectly explained. You're amazing, mate. Rock on with your bad self :)
@tonysopranootnspn5 күн бұрын
good men
@VisualistAyush075 күн бұрын
Substance painter displacement and normal doesn't work well in blender,Can you solve it please?
@Tinfoil.Hatter5 күн бұрын
Thanks Marybeth Mastrantonio's brother😁
@GaryParris5 күн бұрын
excellent as ever!
@ItsWesSmithYo5 күн бұрын
Dude, blender is so deep, you can do an entire video on one node 🧮 amazing. TBF it’s a big critical node, but a node that puts its pants on one leg at a time nonetheless. Thanks brother 🤙🏽🖤
@justy2565 күн бұрын
Math flex; I'm here for it.
@ob43595 күн бұрын
👑
@blpreH5 күн бұрын
This will definitely go to "SAVED"!
@ahmetbaykara.mp35 күн бұрын
For example, when a group node with many inputs and outputs is collapsed, the sockets and noodles become unreadable and the node looks like the planet Jupiter 🤪😭😤. Why do collapsed nodes look rounded instead of just rectangular?
@josvromans5 күн бұрын
Thank you for this!
@ranken-taliesin5 күн бұрын
I feel I’m finally beginning to understand Blender with your tutorials. At 0.75/0.25 speed. - I appreciate the clarity and succinct way you teach. Could you do some on lighting/environments pls? If you already have, apologies, I should have looked. Have a good day :)
@anth51895 күн бұрын
Actually interesting how when you reduced the alpha to zero you couldn't see the axes of the grid. It is like a black hole.
@aleksandersanya18175 күн бұрын
Thanks, I was just changing the color with it, this is pretty enlightening
@karibaevulan5 күн бұрын
Your content become more valuable more precise without flooding❤❤❤
@4KProductionsFilms5 күн бұрын
Thank you for going through all this so detailed. I have been totally leery of this node since it took steroids. 😅
@PinkPlume5 күн бұрын
I fancy a node that exhibits high principles, thanks cgmatter
@Exe3D5 күн бұрын
As someone who cannot update past Blender 3.0 I am incredibly confused by that round principal BSDF node 😂
@globglob3D5 күн бұрын
Nice, I learned a few things!
@Taz_Olson5 күн бұрын
"Biggest node" Houdini: *laughs uncontrollably*
@lucibezier4 күн бұрын
I mean, Principled BSDF is hella big when you open all its tabs. Never used Houdini in my life tho. What nodes in there are bigger that P-BSDF? I'd like to see that monstrosity.
@davidw_origami4 күн бұрын
@@lucibezier Houdinis implementation of the principled BSDF is already bigger lol
@lucibezier4 күн бұрын
@@davidw_origami I found smth called "Principled Shader 2.0 VOP node" in documentation, but its smaller than P-BSDF in Blender
@ideallyyours4 күн бұрын
@@lucibezier No way it's smaller, lol. There are 237 parameters on the Principled Shader VOP, each of which can be controlled by plugging in data from another node.
@hameddesign705 күн бұрын
mix hdri environment with a black environment by a light path node for factor to get a black background instead of this weird checker background