As I watch through your old videos, a certain happiness rises within me. You inspired me to start pixel art and learn unity. I aspired to be able to draw as well as you can. Now I can. And I just wanna say thank you for making these videos and being a source of inspiration for me :)
@gmatheus105 жыл бұрын
Dude, Its so weird hearing your low pitch voice after watching all your 2D platformer tutorials
@RaylisTV5 жыл бұрын
Why did you stop your channel ? You are the one who speaks the most clearly and you do not long vidéo and very helpfull (sorry for my english but you are the best)
@whatevsimbulletproof5 жыл бұрын
Hey dude where u at? Discovered your channel and it's amazing! Thank you for all the uploads. Hope you're doing well.
@CanalPapaco6 жыл бұрын
HOLY FUCK, i've watched so many of your old videos and hearing your voice now took my breath away, seriously
@Lugmillord4 жыл бұрын
Nice, thanks. Some additions (may help someone who reads it): - If you put the Material into the Resources folder, you can add it in the Start function via code so you don't have to assign it by hand each time. - I used the Sprites/Default Shader and a default Color of (0f, 0f, 0f, 50f/255f) to get a transparent shadow. - For perspective shadows on the ground I gave the shadow a local rotation of Quaternion.Euler(45f, -30f, 0f) instead of identity. Looking good so far, except if the object rotates along the x or y axis.
@kealiiaiwohi90974 жыл бұрын
I'm having difficulties even getting the shadow Sprite to populate under my character, let alone the shadow actually casting. Script matches his perfectly. Any advice please
@Lugmillord4 жыл бұрын
@@kealiiaiwohi9097 Ehm, if it "matches perfectly" I don't know what the issue could be. To make the shadow a child object of the sprite, you have to set the parent of the shadow's transform to the sprite's transform and that's it. Make sure you didn't switch up variables.
@kealiiaiwohi90974 жыл бұрын
@@Lugmillord sorry dont mean to bother, but that would be the line: transShadow.parent = transCaster; ?
@kealiiaiwohi90974 жыл бұрын
@@Lugmillord would it help to go ahead and create the child under the parent (which is a player sprite) and label it shadow?
@Lugmillord4 жыл бұрын
@@kealiiaiwohi9097 Yes, that line.
@patricknloutsiri34402 жыл бұрын
I work in a beat em up and your video help me a lot for shadows thank you so much
@dami43357 жыл бұрын
This effect gives another life to the game.. Awesome! Thanks very much :)
@perttihakala98472 жыл бұрын
superb! one of the most useful tutorials I've watched!
@Khud02 жыл бұрын
This shadow looks fantastic, and it's just what I was looking for. Thanks! :)
@Jimmy-sq5ox6 жыл бұрын
Can you make a tutorial for the particle effect in your games ? they are awesome!
@chillworksdev41455 жыл бұрын
This was fantastically helpful! Oh my god! It succeeded on one try with no confusion! Thank you so much, you did great!
@RAPHAELSC4 жыл бұрын
Great tutorial! I will use it in the game I'm developing! Thanks.
@samuelrauer7 жыл бұрын
Thank you so much!
@matthydev60054 жыл бұрын
Thx dude! Hope you will make more like this!
@Digitroni6 жыл бұрын
Hey, thank you very much for your Unity tutorials, I’m on my way to making my first game. Things are going pretty smooth, however the tutorials that you make for Unity 5 stop abruptly.
@benjamingerd47033 жыл бұрын
Thank you, this was really helpful!
@blackjackveteran3 жыл бұрын
thank you really helped me
@veno5016 жыл бұрын
Use the default sprite material, then set the RGB values of the renderer; no shader or material needed.
@gregghome33395 жыл бұрын
Thank you for that - Alpha channel of the shadow only works correctly when going this direction.
@beaverjoe91714 жыл бұрын
Very Nice tutorial! THX
@Douglas1286 жыл бұрын
Great way to create shadows. A question. Where do I change the opacity of the shadow?
@Douglas1285 жыл бұрын
I found the answer. Just change the shader type of the Shadow Material to Sprites/Diffuse. Once done, just play with the A channel for the Shadow colour.
@Gandarufu5 жыл бұрын
@@Douglas128 Thanks for the hint.
@hahahpizza6 жыл бұрын
Gucio"Amazing"Dev!
@crazyphysicsdev28326 жыл бұрын
Very helpful thank you so much!!!
@robacow6 жыл бұрын
How come my shadow sprite is bigger than my original sprite? the minimal scale for my sprite is 2, if my original sprite is scale 1, the shadow will be 2, but if I change my original sprite scale to 2, the shadow will stay at 2.....any idea why???
@robacow6 жыл бұрын
Found the problem, change the line "transShadow.parent = transCaster;" into "transShadow.SetParent(transCaster, false);" solves the problem. For reference docs.unity3d.com/ScriptReference/Transform.SetParent.html
@diegosuarez54736 жыл бұрын
THAAAAANKS!! GOOOD BLEEESS YOU MY FRIEND XDXD
@diegosuarez54736 жыл бұрын
when I change the size of my sprite, the size of my shadow stays about halfway, it seems to me that the same thing happens, but conversely, do you know what is due?
@diegosuarez54736 жыл бұрын
when I change the size of my sprite, the size of my shadow stays about halfway, it seems to me that the same thing happens, but conversely, do you know what is due?
@aleksd2865 жыл бұрын
Good stuff
@masterroshi20646 жыл бұрын
I tried to learn unity from Bracklys. Is there any other youtube channels?
@slynizz10146 жыл бұрын
Master Roshi no one matches brackeys.
@masterroshi20646 жыл бұрын
PatrickRMC Thanks man! You're the best xD
@LegendaryWizardPS6 жыл бұрын
I personally find learning from KZbinrs a bit useless if you don't have the basics covered. You should look at Unity's Roll a Ball and Survival Shooter tutorials before scouring KZbin
@habdes46 жыл бұрын
N3K, Game Grind, Jimmy Vegas, SpeedTutor, quill18creates
@arthurmeuleman70486 жыл бұрын
blackthornprod
@cristiancarrizo62585 жыл бұрын
holy moly... you voice change a lot O_o
@asclepiiusunknown10904 жыл бұрын
Still amazing to this day. Also, you all good?
@binhvongola6 ай бұрын
can't download a file, can you upload it again? thanks
@あれくす5 жыл бұрын
By any chance, can you explain how to make a shader for shine effects as seen in bejeweled and other games where items that can be picked up have a shimmer/shine effect?
@krissichan31275 жыл бұрын
COME BACK DAD
@GawblyOG7 жыл бұрын
What's the theme you're using on the ide?! btw great tutorial!!
@theonetruedonut4 жыл бұрын
Is there a way that one could use a smaller method for the particles of a particle system?
@arvin73346 жыл бұрын
Nice vs code theme! can you make a tutorial on how to use vs code with unity?
@MoonKnight116 жыл бұрын
Great Vid!
@あれくす5 жыл бұрын
thank u
@hellokashif35266 жыл бұрын
Nice. Btw is it necessary to set shadow sprite = caster.sprite on every LateUpdate? I think just once at Start would be enough. Right?
@pavelastraukh99056 жыл бұрын
I think, that it is needed for animation. Otherwise your shadow will always stay the same.
@skagenmacka_t34446 жыл бұрын
When I instantiate a object with the SpriteShadow script on it, it creates two shadows... Anyone know a solution?
@skagenmacka_t34446 жыл бұрын
Nevermind, i was add a second shadow lol...
@dolaya2376 жыл бұрын
I have solution!
@chickpeas1005 жыл бұрын
pog
@jprice_6 жыл бұрын
gucioboi bruh you need to put out some more stuff if you want that patreon money :D
@slynizz10146 жыл бұрын
fuanshin that's what I was thinking
@OceleDecbTV6 жыл бұрын
Hey can you show have make fake 3d builds like in GTA2
@haxtrad6 жыл бұрын
It's not working for me, The script. Can someone give me a copy-paste of it?
@selviam21306 жыл бұрын
if we do that you wont learn how to do it yourself
@XKCDism7 жыл бұрын
I love you
@feliperafael81046 жыл бұрын
do this impact performance?
@SodexGames6 жыл бұрын
Well, each object will have a clone of it's sprite sat underneath it. This is probably more heavy than writing a shader just to do this, but this way is more simple
@JoenneGee7 жыл бұрын
whalecum back mr skeletal
@RaphaelSMU7 жыл бұрын
Great vid! Answer on Twitter dm's man
@GucioDevs7 жыл бұрын
+Raphael .S thanks :) I'll answer when I get some time.