To those who have trouble building their game here's a hack: Just pull the scripts out of the package to your project and uninstall the package. MinMaxSliderDrawer.cs goes to Assets/Scripts/Editor, and MinMaxSliderAttribute.cs goes to any of your Assets/Scripts folders (not the editor folder though). Once you have pulled those files out, remove the package through the package manager.
@joarjakobsson7179Ай бұрын
You won't get live updates or whatever because now it's not a package, it's just code sitting in your project. But this seems very complete as it is, there's nothing to add to it really, so that should be okay.
@user-yy2pk8zg7z2 ай бұрын
Very cool animation
@binhvongola3 ай бұрын
can't download a file, can you upload it again? thanks
@calledwarrior50474 ай бұрын
a little but but fantastic vid helped me a lot!
@ziggruna5 ай бұрын
This is finish tutorial from the series. Thank you, Gucio
@ziggruna5 ай бұрын
Thank you for the tutorials, Gucio. I love you.
@ziggruna5 ай бұрын
Good game.
@whitedeath50575 ай бұрын
Git link doesn't work for me :/
@whitedeath50575 ай бұрын
Pretty sad theres no part 3 to this, this 2 part video was very informational, so thank you man who eats bananas.
@ziggruna5 ай бұрын
Thank you, Gucio.
@ziggruna5 ай бұрын
Thank you Gucio.
@ziggruna5 ай бұрын
Thank you, Gucio!
@ziggruna5 ай бұрын
Thank you for lesson.
@ziggruna5 ай бұрын
I love your tutorial, Gucio
@ziggruna5 ай бұрын
Thank you, Gucio. I love your tutorials.
@karlbeats40265 ай бұрын
How do I do this if I want it to land at a specific location?
@ajinkyax6 ай бұрын
this is how you do it in gamemaker. more at my channel step (update): /// ball step if(timer<length) timer++; else { timer=length; if(bounce>0) { bounce--; var _dir=point_direction(start_x,start_y,target_x,target_y); var _dist=point_distance(start_x,start_y,target_x,target_y)/2; target_x=x+lengthdir_x(_dist,_dir); target_y=y+lengthdir_y(_dist,_dir); start_x=x; start_y=y; length*=.75; height/=2; timer=0; } } x=lerp(start_x,target_x,timer/length); y=lerp(start_y,target_y,timer/length); z=arc(0,height,0,timer/length,.8); shadow_alpha=lerp(shadow_alpha_max,shadow_alpha_min,z/32); shadow_scale=lerp(shadow_scale_max,shadow_scale_min,z/32); /// @description draw event depth=-y if (bounce > 0) { draw_sprite_ext(spr_shadow,0,x,y,shadow_scale,shadow_scale,0,c_white,.5) } draw_sprite(spr_ball,0,x,y-z)
@spankyspork58087 ай бұрын
You are brilliant. This works perfectly for my game. Please enjoy your banana.
@LunaticEdit10 ай бұрын
Hehe 16:9, try 21:9, and this absolutely won't work on ultrawides, but it's pretty trivial to fix if you start with that script and I know this is an old video.
@ins3rt91511 ай бұрын
Awesome tutorial dude
@zendraw346811 ай бұрын
when i try to build with IL2CPP backend, it throws me an error about missing stuff or something. pls fix it.
@fantik86 Жыл бұрын
why so much zoom?
@RabbleRousy Жыл бұрын
This is great, thanks dude!
@ziggruna Жыл бұрын
The best lessons. Thanks, Gucio
@lop3436 Жыл бұрын
can you give us some hint on how to do this kind of effect? I have been waiting for this technique for 6 yeas Xddd
@magerious2150 Жыл бұрын
Thanks, really helpful.
@50shadesofskittles9 Жыл бұрын
Yuck. Good info though
@Unknownuser12347 Жыл бұрын
Thank you
@DaveSucker Жыл бұрын
plz tell me bro how can we make a thing to renderd from far away like my camera far distance is 3oo butt i want a game object to render from 600 distance so what i have suppose to do plz help
@Rawbherb Жыл бұрын
Thank you ! I'm trying to make a top-down 2D tennis game and was scratching my poor little brain cell how to get the ball to "bounce".
@Rawbherb Жыл бұрын
You just made Top-Down Splatoon
@ahmedmahmoudahmed6888 Жыл бұрын
What a handy dandy brandy randy little tool you have, you majestic programming creature! I bestow my sub upon you!
@joshaklese4969 Жыл бұрын
Still pretty good. You should do a tutorial on the bounce.
@HTehnique Жыл бұрын
Nice, exactly what I needed - worked like a charm!
I work in a beat em up and your video help me a lot for shadows thank you so much
@p-m05988 Жыл бұрын
This is the first color theory video that I can fully understand, thanks
@niewinskipiotr1993 Жыл бұрын
It's I-Enumerator, not I-E-numerator ;)
@mond2440 Жыл бұрын
When I download and open the project in unity, I don't see the dude Object. Is that expected? It seems all MainScene data was wiped. I am left with untitled scene. Ah, I got it back by clicking file -> open scene
@colinhenry30212 жыл бұрын
Thanks so much for this video! Definitely was a great help and put a lot of stress off my shoulders during development!❤️
@devsilva71552 жыл бұрын
para los que actualmente estén haciendo esto, el proceso es el mismo, solo recuerden reiniciar al instalar Package Control, luego de eso seguir los pasos
@DragonSlaeyr2 жыл бұрын
Cool lesson. But unfortunately, the text is small in places.
@VanNguyen-zk4fr2 жыл бұрын
I really like what you teach, look forward to more tutorials in the next videos
@idoaharon29432 жыл бұрын
Thanks
@idoaharon29432 жыл бұрын
thak u very much
@rebarius2 жыл бұрын
Sad...that you need such tutorials for adding proper texts to unity...
@abalorias3332 жыл бұрын
Hello there! I think this is probably best solution for some situations. Is there an updated link for the script? I want to use it for background effects