GWater2 - Diffuse Particles (Bubbles/Foam)

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Meetric

Meetric

Күн бұрын

Пікірлер: 469
@Ezdine_G8261
@Ezdine_G8261 7 ай бұрын
prop hunt but you can be an individual water particle
@quantumblauthor7300
@quantumblauthor7300 7 ай бұрын
L+Ratio+Dehumidifier
@jajoothecoolman
@jajoothecoolman 7 ай бұрын
lmao
@johanbjorkman1914
@johanbjorkman1914 7 ай бұрын
Source engine: "please let me die"
@Zen_The_Bird
@Zen_The_Bird 7 ай бұрын
S&box by facepunch is in development and it's going to be better than GMOD
@Mobyr
@Mobyr 7 ай бұрын
​@@Zen_The_Birdmaybe, but so far it's bad. It's just a laggy alpha game engine. let's hope it gets a big community when the game comes out
@duckrinium
@duckrinium 7 ай бұрын
​​@@Mobyrokay, probably a hot take, but I feel it kinda regressed as of right now?
@duckrinium
@duckrinium 7 ай бұрын
It's still a private beta, so I can't really tell but I hope it's going to be a very good game.
@ThisUsernameSystemF-ckingSucks
@ThisUsernameSystemF-ckingSucks 7 ай бұрын
@@duckrinium you feel it regressed but you cant tell? what
@wojciechmogia3268
@wojciechmogia3268 7 ай бұрын
SOME ONE STOP THIS MAN BEFORE HE CREATES ECO SYSTEM IN SOURCE ENGINE
@sanitylost4271
@sanitylost4271 7 ай бұрын
Gman drinks gwater in gmod
@protocetid
@protocetid 7 ай бұрын
he’s a real G
@megaepicsupergamerplayinggames
@megaepicsupergamerplayinggames 7 ай бұрын
Gman gdrinks GWater gin GMod
@BSPLASH0
@BSPLASH0 7 ай бұрын
Gfuel
@c1borgen
@c1borgen 7 ай бұрын
Gman is gchad
@calebd3947
@calebd3947 7 ай бұрын
man drinks water in mod
@havocking9224
@havocking9224 7 ай бұрын
If this will be able to make props float, many computers will liquify themselves.
@Jayp11259
@Jayp11259 7 ай бұрын
He’s made it so that it could push props and let props float on water once in an older video
@vitocock_yt
@vitocock_yt 7 ай бұрын
Making props float is not that hard. When you compile a prop with physics, the QC file (the code that tells how a model should work) asks you for the prop's mass. For example: "$mass 40" means the prop has a mass of 40 kg or 88.18 lb. So, in the end, half of the work is already done by the 3D artist who made that prop.
@ENTE_D
@ENTE_D 7 ай бұрын
@@vitocock_yt the main problem is that the props are using the old Havok physics engine and this uses a external one so its tricky to work them together
@augustine6683
@augustine6683 7 ай бұрын
@@vitocock_yt Im fairly certain the main problem is the collision
@Zylenxx
@Zylenxx 7 ай бұрын
​@@ENTE_D they can call info, i think - moreso just a matter of emulating whether welded props can emulate buoyancy
@riolubruh
@riolubruh 7 ай бұрын
If you told me this was a Blender animation a few years ago, I would have believed it. Mee's magic sauce making realistic water in GMOD never ceases to impress and amaze.
@KoalaTContent
@KoalaTContent 7 ай бұрын
That stairwell is the perfect place to play
@mrmanakin9684
@mrmanakin9684 7 ай бұрын
Holy crap, water fountains no longer look like gmod 2008
@lovecrisis619
@lovecrisis619 7 ай бұрын
Watching your progress on this project has been amazing
@cherryparry
@cherryparry 7 ай бұрын
bubbles forming from the original gwater was one of my favourite parts so i'm glad to see you start working on it here. although i do wonder how it will work for multicolored particles
@Meetric1
@Meetric1 7 ай бұрын
Yeah diffuse particles really help the effect. (Fyi multicolor was removed in 0.2)
@thedarkcod4824
@thedarkcod4824 7 ай бұрын
@@Meetric1hey, just curious, but are there any considerations for bringing it back? Even if not by default, I think it would be neat to have it as an option, at least if it isn’t something super difficult to implement. Either way, the project is looking amazing, and I can’t wait to see where it goes next
@Meetric1
@Meetric1 7 ай бұрын
I realized it was out of scope for the addon, so to avoid feature creep it was removed
@cherryparry
@cherryparry 7 ай бұрын
@@Meetric1 no wayy multicolor removed??! other than the prop interaction multi colored particles was by far the coolest. i think you should add a rainbow/multicolor option as an experimental feature on the side which automatically disables other incompatible features if enabled just purely for fun and testing but ultimately the decision is up to you of course!
@Meetric1
@Meetric1 7 ай бұрын
The issue with multicolor is you need absorption code which adequately combines and absorbs colors, and eventually you'd need code which can mix those colors together, which is a notoriously difficult problem. The particle engine also only supports 1 fluid type per simulation (meaning you cant have water and slime interacting together). Having multiple colors kind of goes against that idea I feel like its kind of a waste of time to add and support multi-color. I think I should instead focus on other more fun and important features before release.
@tristenwagoner
@tristenwagoner 7 ай бұрын
I swear this is one of my favorite games, people like you create these wonderful mods 🙏
@internaldimensions301
@internaldimensions301 7 ай бұрын
You never fail to impress.
@Cogglesz
@Cogglesz 7 ай бұрын
This almost reminds me of a scrapped feature from the HL2 beta that had maps adjusting water levels and even terrain in real time. Obviously in the early 2000's something like this would've have been way scaled back or just used some coding magic for optimizing but this is almost 1 for 1 for what they would have loved to have achieved. I was blown away when you threw the box into the stairs and thousands of droplets just scattered all around you. A feature like this could legitimately add some amazing atmosphere to environments. A small broken water pipe just spilling out from the ceiling above would be so cool. Filling up buckets to add weight ect. It could have legitimate gameplay purposes too. Bravo on this one. I remember messing around with a Nuke mod packs back in the late 2000's in Gmod and thinking that was the coolest thing i'd ever seen as it blew away all the props on top of doing burning damage to wood props. Think you just topped it with this. I'd love to see more demos of this with thinner props with gaps in them. Can't imagine it'd be possible on the older props but finding stuff for these particles to actually try and go through would be insane. Sorry for the long winded post but i sincerly hope you keep at it.I feel theres more you could tune with this, perhaps a way to have the droplets eventually fade out (evaporate) to give you back more particles before hitting that 100k limit. Stellar work!
@Meetric1
@Meetric1 7 ай бұрын
Thanks. I do plan on doing some form of evaporation system eventually, we'll see how it goes
@maxchrome_
@maxchrome_ 7 ай бұрын
Imagine GWater, but with sounds and full physical interaction with all objects...
@JAK85.
@JAK85. 7 ай бұрын
"full physical interaction with all objects" Im pretty sure what you mean is reaction forces,and thats going to be in a future update.
@stallingset7301
@stallingset7301 7 ай бұрын
Be able to swim in it would be awesome.
@Catnippy
@Catnippy 7 ай бұрын
​@stallingset7301 you can already swim in it, i'm pretty sure
@JAK85.
@JAK85. 6 ай бұрын
@@Catnippy Its not in Gwater 2 yet,its in gwater one tho and by the time non-patrons get access to Gwater 2 it will be added
@MarkStillPlays
@MarkStillPlays 7 ай бұрын
new gmod flood leak looks awesome, also im thirsty now
@buzgljodin
@buzgljodin 7 ай бұрын
the bubble particles remind me of those old (and probably forgotten) gmod addons and i love it
@woodyTM
@woodyTM 7 ай бұрын
Wonder if an octree-like system could be possible for GWater3. basically after a certain depth is reached (probably scaled off of viscosity), the deeper the water, the lower the resolution of the simulation becomes. Basically put: a dynamic particle scale; smallest particles at the top, larger particles for anything with lower probable interactivity (i.e. at the bottom or in the middle of a large volume).
@Meetric1
@Meetric1 7 ай бұрын
I think FleX uses octrees internally
@Addsomehappy
@Addsomehappy 7 ай бұрын
​@@Meetric1what is FleX? This name is unsearchable
@Meetric1
@Meetric1 7 ай бұрын
FleX is the particle engine I use to calculate physics developer.nvidia.com/flex
@jajoothecoolman
@jajoothecoolman 7 ай бұрын
woah, buddy don't go talking about GWater 3 when GWater 2 isn't even done yet
@averagenecoarcfan
@averagenecoarcfan 7 ай бұрын
the fact that the fps stayed mostly high the entire time is insane
@Ben_19M
@Ben_19M 7 ай бұрын
this made me belly laugh in a cool and wholesome way
@miku
@miku 7 ай бұрын
I love seeing how it improves
@Surr3alll
@Surr3alll 7 ай бұрын
Each new project you have impresses me more and more. The fact that something like this is even capable in the source engine is unbelievable. Really great work.
@fogudevstuff
@fogudevstuff 7 ай бұрын
It's been so interesting following this project! It's so good!
@JoeyBoey600
@JoeyBoey600 6 ай бұрын
Can't wait for someone to use this in their Gmod machinima
@stonedbluebutch
@stonedbluebutch 7 ай бұрын
Dreamed of something like this for a decade now. I would always try to describe the idea to my friends as "Imagine a box of water". Not the best pitch, but I'm happy that I'm seeing this become realized in an old engine !
@sorrydudebros
@sorrydudebros 7 ай бұрын
This is basically GWater 3 now
@Melihkoctas
@Melihkoctas 7 ай бұрын
this just keeps getting better and better.
@invertedbubble
@invertedbubble 7 ай бұрын
This is sick. I always saw those vids with realistic fluid renders on top of TF2 maps and wondered when something like this would be possible in real-time. Very cool.
@jajoothecoolman
@jajoothecoolman 7 ай бұрын
It was probably always possible in real-time. Nobody could figure out how to do it except this madman, apparently.
@Rusich15335
@Rusich15335 7 ай бұрын
"when it's ready :P" - Łukasz Jakowski
@rickydo6572
@rickydo6572 7 ай бұрын
This water looks really refreshing actually, like one of those mid 2000s water effects they used in tv commercials whenever there was water involved, absolutely love this. It's a shame my pc could never run it, it struggles with gmod as is x.x Looking forward to see people do all sorts of wacky things with this mod tho.
@Meetric1
@Meetric1 7 ай бұрын
ty If your GPU is newer than 2011 it should run decently fine
@09kingarthur
@09kingarthur 7 ай бұрын
youtube's video compression is this man's worst enemy
@goldfishglory
@goldfishglory 7 ай бұрын
like it was said in the description, it does look a little strange, specifically the upstream of water, since in real life there are usually clusters of water spreading out and being split, while in this the foam just makes the water "glow". however, i still think this is an awesome feature that should 100% be kept (optimizable). especially the example of the dumpster being filled up with water.
@superr6films482
@superr6films482 7 ай бұрын
amazing, this looks even more realistic than before
@olegmoki
@olegmoki 6 ай бұрын
It actually looks more fresh!
@Insanabiliter_In_Linea
@Insanabiliter_In_Linea 7 ай бұрын
Just keeps looking better and better. I really wish games would have actual water physics like this, I remember being extremely impressed with the old Nvidia PhysX tech demos that showed off the technology back in the day, but practically no games used it in any meaningful way.
@timmy24261
@timmy24261 7 ай бұрын
Borderlands 2 max physx, I love it
@Meetric1
@Meetric1 7 ай бұрын
Fully simulated fluid dynamics are too computationally expensive to be used in traditional gaming. Killing floor 2 tried implementing simulated blood but got a lot of complaints about poor performance
@mr.m2675
@mr.m2675 7 ай бұрын
​@@Meetric1hm ot has to be the main feature of the game, like voxels for destruction in teardown maybe something like crazy maschienes just about water
@augustine6683
@augustine6683 7 ай бұрын
@@mr.m2675 if you want to see cool voxel water someone named "John Lin" was developing a voxel engine that made fairly realistic simulated water. Unfortunately the project seems to be abandoned...
@Meetric1
@Meetric1 7 ай бұрын
Even teardown uses rigid collision. Water requires hundreds of thousands of particles (with surface tension, cohesion, and other water based interaction) to look anywhere good. I highly doubt teardown could run 100,000 little physics cubes in real time
@niko12222
@niko12222 7 ай бұрын
We must admit that our delight and astonishment in this project are so great that it cannot be expressed in human words
@quantumblauthor7300
@quantumblauthor7300 7 ай бұрын
You expressed it in words
@niko12222
@niko12222 7 ай бұрын
@@quantumblauthor7300 r/technicallythetruth
@oriolsu
@oriolsu 7 ай бұрын
I came up with a great idea for the Water 2 plugin: adding a floating water effect with props in gwater2.
@MrHeliMan
@MrHeliMan 7 ай бұрын
Finally we're getting to the foam! IMO it needs to be way more prominent and way easier to generate. Does it even appear once you spawn the liquid? Once you filled the room with water and threw stuff in it, even at high speeds it wouldn't make any foam, which I think needs changing. And also rather than big splashes, I feel like foam should be more subtle. Small enough to show the shape of the waves and formation of all sorts of motion in the water, but at the same time, it shouldn't really be see-through at all. One last thing, can you please make a video where you make different sizes waterfalls? Just like taking a big hill / rock map, where there is a flat side over which a lot of water will be falling down. Like natural ones. Trying to make it bigger and bigger. The foam should really shine there and I would love it! Other than that that, your water now finally looks like water. I think you might have changed the reflections or something, but whatever it is, it finally looks like real water. Also the color isn't as blue as it used to be. I really didn't like how your water was blue. That was just too unrealistic, but here it works really well!. I think that if you can upgrade the foam, that would be great and then the last step would be just somehow magically generate water sounds based off the movements. Which I don't even know whether is possible in real time. Even if you don't do it that sophisticated, adding sounds to it will sell the thing completely. After that I'd just wish for more and more optimization or just being able to spawn more particles. No need for anything else... Great job dude, what a massive difference from when you started with this project. You're really skilled and Valve should finally freakin' notice. I sent an email to Gaben about you a while back, but never got an answer. Great job!
@Meetric1
@Meetric1 7 ай бұрын
1. I'm still tweaking the diffuse particle parameters, hopefully the big splashes will have more prominent bubble creation 2. Yes, I did change the reflection code and tweaked the color. I felt it didn't need to be as blue because of the improved visuals 3. As for sound, I probably can do calculations based on the number and speed of diffuse particles, though I haven't thought too far into it quite yet. 4. You can spawn more particles by changing the particle limit in the menu, but I can't run it very well so it hasn't been showcased. (I'm currently running on a GTX 970 which is nearly a 10 year old GPU)
@MrHeliMan
@MrHeliMan 7 ай бұрын
@@Meetric1 I remember we talked about the GTX 970 before and at that point I had a GTX 1080 laptop. Now I've got a proper desktop with rtx 3090 made for running VR, so I wanna try how many particles it could handle. I should download Gmod again and buy your mod for it. It could also be fun in VR, if any of the Gmod VR mods are any good. Still I'm guessing I won't get to much higher numbers with decent fps. I'll try to find out. And ye, the water behaved like water for a while now, now it finally looks like water too. I can't wait for the dynamic water sounds... Don't think I've ever seen that. Gwater 2 is so good at this point, that it would deserve to be used some kind of a proper game. Tho I guess it would also need to be able to have stuff floating in it and such... Also, you should take a video in one of the oversized maps... Was it toy maps or something? If that's still a thing... Just make yourself a giant, have the map giant and you'll have amazing realistic water in a giant sink xD Unless you can change the particle size and I missed it... If so, it could be interesting to see some really small particles, which would behave like water.
@Meetric1
@Meetric1 7 ай бұрын
ty, A 3090 should run very smoothly. and you can change the particle size if desired
@potatochan8985
@potatochan8985 7 ай бұрын
somehow reminded me to Portal 2 pipe water. unlike Portal 2, it can't carry the water particle into bucket or something. you doing impressive job, bud 👍🔥
@mono_si
@mono_si 7 ай бұрын
this is the best day of our lives
@GeekyGami
@GeekyGami 7 ай бұрын
I never fail to be made happy by water physics
@spartv1537
@spartv1537 7 ай бұрын
are you gonna make that pressure from liquid flow will push out prop even that heavy? (like on this 1:01 moment) would be cool but hard to implement ngl
@Meetric1
@Meetric1 7 ай бұрын
Eventually yes
@AlphaGarg
@AlphaGarg 7 ай бұрын
Duuude that makes such a huge difference
@NebulatheZorua
@NebulatheZorua 7 ай бұрын
this is absolutely phenomenal jesus christ you'e doing amazing work
@haloboi3803
@haloboi3803 7 ай бұрын
valve used to hire people like you with talent like this. now they are just skeleton with heaping piles of gold at their feet
@quantumblauthor7300
@quantumblauthor7300 7 ай бұрын
Didn't they break ground so hard with Alyx that vr's been nothing but comparative letdowns ever since?
@NebulatheZorua
@NebulatheZorua 7 ай бұрын
@@quantumblauthor7300 Valve has been the only gaming company to PROPERLY invest in VR, to be fair. Meta etc aren't game companies, and most game companies do the bare minimum to port shit to VR, at most. Most of the VR space has been dominated by indie developers at this moment Alyx is still a phenomenal game, though
@Something_Disgusting
@Something_Disgusting 7 ай бұрын
​@@quantumblauthor7300 Yup. Valve still breaks ground nowadays, but since OP doesn't interact with Valve's newest advancements they just... _don't exist_ in his eyes.
@sharp14x
@sharp14x 7 ай бұрын
Valve have never hired people who make GMod addons.
@rusland9
@rusland9 7 ай бұрын
@@quantumblauthor7300 it was pretty good but not that good. It still felt incomplete and many mechanics were not anything new. The biggest achievement over other games was streamlining the whole experience with really good qol features and good optimization. Still it feels like a first gen product, rough around the edges, it's pretty clear that this is their first fully realized VR game. If only they actually made a second game I'm sure it would be leagues better than the first one. But I guess these days we only get games from them as a bonus for a hardware release, lol. Maybe with the next headset they'll do something.
@NicolaiSeven
@NicolaiSeven 7 ай бұрын
Every time i see it better and better, good job comrade!
@Mr.Snow047
@Mr.Snow047 7 ай бұрын
YOU ARE A GENIUS!!!
@sweetdiabetical
@sweetdiabetical 7 ай бұрын
Looking good. If only KZbin hadn't compressed the quality😅
@bbebbe8650
@bbebbe8650 7 ай бұрын
A way to improve drastically is to have a toggle on + off switch in the menu allowing you to make the water either physics or visual based.
@JackWasSuperior
@JackWasSuperior 7 ай бұрын
All we need to see is a waterpark map with gwater going down the slides and in the pools.
@Ku6EPyXOBEPTKA
@Ku6EPyXOBEPTKA 7 ай бұрын
The best coom simulator i've ever seen.
@saplemyrup
@saplemyrup 7 ай бұрын
Unbelievable.
@duckrinium
@duckrinium 7 ай бұрын
You [Subject Name Here] must be the pride of [Subject Hometown Here]
@peppergaming0
@peppergaming0 7 ай бұрын
GO GO GADGET BITRATE DESTROYER
@otne1
@otne1 7 ай бұрын
i don't know if you saw it so i rather point it out but for example on 3:52 minute the particles clip through and fall under the map
@Meetric1
@Meetric1 7 ай бұрын
High pressure concave triangle interactions are difficult to calculate. This can be fixed by upping the physics settings, but my hardware cant run it at a decent framerate
@thegiantcloggening428
@thegiantcloggening428 7 ай бұрын
@@Meetric1this part of the video reminds me of how much we need to make those “minecraft rtx” videos we saw that were totally not blender animations
@Zisikam
@Zisikam 7 ай бұрын
Wow, it's beautiful.
@BloodyReddSky
@BloodyReddSky 7 ай бұрын
my computer starts catching fire playing this video.
@somethingsock6707
@somethingsock6707 7 ай бұрын
this mod actually looks cool and fun, hope i will get it once its on workshop
@foshe
@foshe 7 ай бұрын
man this looks so cool, so happy to see you continue work on it
@Koptevoi
@Koptevoi 7 ай бұрын
that looks pretty watery and cool
@zenwalt3116
@zenwalt3116 7 ай бұрын
This man is making a run for Valves money, I wish Gary would make a gmod for sources 2
@okaythenillleave
@okaythenillleave 7 ай бұрын
Garry is making S&box but its not at all Gmod. Just Roblox but with hotdog characters.
@seawolf5153
@seawolf5153 7 ай бұрын
Great work maybe try seeing if you can add some fog/condensation when it hits objects or is falling
@Hervoo
@Hervoo 7 ай бұрын
Can't wait to make some realistic fountain
@AmaroqStarwind
@AmaroqStarwind 7 ай бұрын
“What’s surface tension? What’re buoyancy and drag?” Marvelous, though.
@asdf13558
@asdf13558 7 ай бұрын
its a level in half life jk
@TRUFANATIC
@TRUFANATIC 7 ай бұрын
bro, you need to make your own game with this water and sell it
@MEGATHEEGG
@MEGATHEEGG 7 ай бұрын
I CANT WAIT FOR THIS A REALASE GOOD JOB MAN
@ZH-pd9ct
@ZH-pd9ct 7 ай бұрын
BRO, I DON'T HAVE TO DIE.
@bajsako
@bajsako 7 ай бұрын
looks better and better
@meltingatom
@meltingatom 7 ай бұрын
My computer is sweating just having this play
@Zeazy
@Zeazy 7 ай бұрын
holy shit, its beautiful
@Chaxlotl
@Chaxlotl 7 ай бұрын
HOT
@Xizilqou
@Xizilqou 7 ай бұрын
looks so realistic
@Warcombine
@Warcombine 7 ай бұрын
impressive , damn
@walteracevedo5105
@walteracevedo5105 7 ай бұрын
Patrick: 3:37 "Wait. How come there's fire if we're underwater?"
@hunted4blood
@hunted4blood 7 ай бұрын
Does this have static entrance/exit type objects yet? It'd be really cool to have a fountain with a partical spawner and a drain to make a continuous loop.
@Meetric1
@Meetric1 7 ай бұрын
Not yet, eventually I will
@hunted4blood
@hunted4blood 7 ай бұрын
@@Meetric1 Hype. I swear you're always like 5 steps ahead man.
@ahilltodieons
@ahilltodieons 7 ай бұрын
"Hey guys, welcome to my stream! Today we're going to-" "Zachary, I told you! No more seyances in your bedroom!"
@JohnAllogop
@JohnAllogop 7 ай бұрын
had a thought about how you could potentially optimize how many particles you have in large bodies of water - if you have larger particles in the middle of the body of water and smaller particles can fill in the gaps that the larger particles can't reach, corners etc. this does rely on the source engine allowing different sized particles to coexist though this could let you increase the volume of water you can put in one place whilst optimizing the number of particles being used
@Meetric1
@Meetric1 7 ай бұрын
Nvidia FleX (the particle engine im using) does not support multiple sized particles
@TheWorldWideWebTheSqueakuel2
@TheWorldWideWebTheSqueakuel2 7 ай бұрын
I'm guessing buoyancy is something for the future?
@VivoCubino
@VivoCubino 7 ай бұрын
Gorgeous!
@tayle7907
@tayle7907 7 ай бұрын
finally i can make sprite in gmod
@jajoothecoolman
@jajoothecoolman 7 ай бұрын
Nice! I really like when you do something this cool in Source. How is this even possible, it's SOURCE for god's sake! also funny underwater fires :3
@Oliver3168Large
@Oliver3168Large 7 ай бұрын
This video hydrated me
@FrappuccinoAlfredo
@FrappuccinoAlfredo 7 ай бұрын
I actually questioned if this was pre-rendered holy shit
@n3v3rn1ght
@n3v3rn1ght 7 ай бұрын
great work!
@GoldSrc_
@GoldSrc_ 7 ай бұрын
Source: I'm tired boss. Imagine running this on hardware from 2004 lol. Man, you're amazing at squeezing Source.
@orionblackstorm7926
@orionblackstorm7926 7 ай бұрын
We need to see more of the ripple effects
@b-gateway
@b-gateway 7 ай бұрын
may god have mercy on your bitrate
@MCSteve_
@MCSteve_ 7 ай бұрын
I was waiting for new particle types, looks really good. Have you considered buoyancy or is that out of scope? I dont know how hard it is to do two way coupling.
@Meetric1
@Meetric1 7 ай бұрын
Its planned, we'll see how it turns out
@lizardy2867
@lizardy2867 7 ай бұрын
Now it just needs the ability to apply force between itself and other objects, and we can have pressure!
@elokthewizard
@elokthewizard 7 ай бұрын
so cool.
@lambdamodsdev8647
@lambdamodsdev8647 7 ай бұрын
Facepunch should just hire you at this point
@TheSkypetube
@TheSkypetube 7 ай бұрын
Would be funny if you could use a stun stick to fry everyone submerged
@yupebet
@yupebet 7 ай бұрын
WOTAHEEEEEEL 🤯🤯🤯
@iamsandwich
@iamsandwich 7 ай бұрын
Oh, to fill tubes with water to swim in gmod and create entire waterways and underwater cities yessss
@thedude0000-b2j
@thedude0000-b2j 7 ай бұрын
impressive
@lolpl0000
@lolpl0000 7 ай бұрын
This is very cool.
@Fighter_Builder
@Fighter_Builder 7 ай бұрын
This looks so good!
@Lezarddd
@Lezarddd 7 ай бұрын
G-mod having better water physics than at least 99% of the modern video game market is insane, but here we are.
@Meetric1
@Meetric1 7 ай бұрын
Fully dynamic fluid physics are too computationally expensive to be used in traditional gaming. Killing floor 2 tried implementing physically simulated blood but got a lot of complaints about poor performance
@KrystalTheFox
@KrystalTheFox 7 ай бұрын
Woaw its just like it
@Murknium
@Murknium 7 ай бұрын
finally, we're closer to make 3D Noita in GMOD
@alexgravitos
@alexgravitos 7 ай бұрын
if you manage to make this have sound and apply the Archimedes force, this will be the most realistic realtime water simulation out there
@erykd.1360
@erykd.1360 7 ай бұрын
Rest in peace bitrate
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