Hands for VR: Basic - Unreal Engine 4.13 VR Template

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Cykyria

Cykyria

Күн бұрын

Hands for VR Basic: www.unrealengi...
Hands for VR SciFi: www.unrealengi...
This tutorial explains in detail how to use the Hands for VR assets with the Unreal Engine 4 VR Template

Пікірлер: 36
@ValensethGames
@ValensethGames 7 жыл бұрын
Tried to fix this issue last night for 5 hours last night on my own using my own hands and animations, and I didnt know about setting the animation class in the motion controller BP, just happened to stumble upon this tutorial this morning lol. Thanks a bunch man, I was tearing my hair out over this.
@tuomaskarmakallio
@tuomaskarmakallio 8 жыл бұрын
Appreciate the video, we will be trying it out tomorrow : )
@bobcharlotte8724
@bobcharlotte8724 5 жыл бұрын
Trying this tonight.. very excited!
@jean-francoisheurtaux6994
@jean-francoisheurtaux6994 8 жыл бұрын
Thanks for this explanation and the steps
@dlalleman3874
@dlalleman3874 7 жыл бұрын
Thank you very much sir! This helped me out a lot.
@andysandham6461
@andysandham6461 4 жыл бұрын
Hi, just purchased and implemented in 4.24 -- hands work, and looks like a great asset except grip doesn't work and I'm getting a Blueprint Runtime Error: "Attempted to assign to None". Blueprint: BP_MotionController Function: Execute Ubergraph BP Motion Controller Graph: EventGraph Node: Set GripState - I've checked the variable, seems to be set, any ideas? Thanks!
@FitGameDeveloper
@FitGameDeveloper 7 жыл бұрын
Thanks, this worked for me! Could you create a video for setting up individual fingers?
@Cykyria
@Cykyria 7 жыл бұрын
Sure, I'll see what I can do in the near future :)
@Kuhakuro
@Kuhakuro 7 жыл бұрын
Thanks you for your tutorial! It helped a ton! I made my own hand meshes and animated them. The right hand is fine, but the left hand is rotated by 180°, even though I followed all the steps. Any idea what he problem might be?
@Kuhakuro
@Kuhakuro 7 жыл бұрын
UPDATE: If anyone else has this problem, simply add a "SetWorldRotation" in the BP_MotionController Blueprint and tweak the Values for the left hand until solved. (Might or might not be the best solution, but it works!)
@scavnox
@scavnox 7 жыл бұрын
Thanks, that fixed mine
@hankl8459
@hankl8459 5 жыл бұрын
Omg you're so amazing
@KenzieSFT
@KenzieSFT 5 жыл бұрын
Hey, I'm stuck because my hands, custom, just continually animate. When looking at the animation BP, I can't seem to get "grip" as an option in there at all. I have copy/pasted the blueprints. Could be that I'm on a much later version, but stuck right now.
@lineline3651
@lineline3651 4 жыл бұрын
hi im right now at the same point did you get it to work?
@NickCrist
@NickCrist 6 жыл бұрын
Could you put the download link for the hands In description?
@VRBen
@VRBen 5 жыл бұрын
The links are in the description? Hands for VR Basic: www.unrealengine.com/marketplace/en-US/slug/hands-for-vr-basic Hands for VR SciFi: www.unrealengine.com/marketplace/en-US/slug/hands-for-vr-scifi
@jialinyeh
@jialinyeh 3 жыл бұрын
想問一下 手的部分需要綁定骨架動畫嗎?
@VRBen
@VRBen 3 жыл бұрын
我必须在手机上连接一个骨架动画吗? 它有一个骨架和一个拳头的位置。 It is a rigged hand model with open and closed hand positions.
@EpicGaming211
@EpicGaming211 8 жыл бұрын
I am working on a project and need help. I am adjusting my world to meters for a project(From 100 to 40), but when I do so the hands are way too big to use for what I need. Scaling them in multiple locations doesn't seem to help. Any way you could help me?
@Cykyria
@Cykyria 8 жыл бұрын
Scaling them to 0.4 should do the trick. If not, please send me a PM in the Unreal Engine forum.
@rctrickstipsfun6504
@rctrickstipsfun6504 7 жыл бұрын
its not working anymore with 4.18? i get a message after compiling:projectpointtonavigationpoint is deprecated. use new version. Do you know what that means?
@Cykyria
@Cykyria 7 жыл бұрын
did you upgrade your project from a previous version of Unreal? This is most likely unrelated to the Hands, but this should help you fix or at least nail down the problem: open BP_MotionController/TraceTeleportDestination and search and replace the deprecated ProjectPointToNavigation with the new one. You can create a fresh VR Template project and compare its blueprint with yours. Hope that helps!
@rctrickstipsfun6504
@rctrickstipsfun6504 7 жыл бұрын
hi thanks for the reply. No i didnt upgrade the project from a previous one. I am using now the plugin VR of mordentral: forums.unrealengine.com/development-discussion/vr-ar-development/89050-vr-expansion-plugin/page126 it might have something to do with the fact i use this format, or do you think the VRhands work here too? The template in itself is the same, so i didnt expect problems.
@Cykyria
@Cykyria 7 жыл бұрын
Well, I guess it's the same then, only in another blueprint from this plugin. Or maybe in C++ code from this plugin. I have tested everything with 4.18, so it shouldn't give any errors. If you send me the whole log or console output from your packaging process I can tell you maybe: info@cykyria.de
@rctrickstipsfun6504
@rctrickstipsfun6504 7 жыл бұрын
thanks a lot for the help! i have to leave this project for a few days. I will let you know soon, and provide you the log. Its a template people use more and more, because the VR possibilites are far more advanced then the standard UE4 VR template
@yussifjaber7915
@yussifjaber7915 7 жыл бұрын
Is this based on gloves or controllers?
@blubear1225
@blubear1225 6 жыл бұрын
controllers
@jialinyeh
@jialinyeh 3 жыл бұрын
手的模型是免費的嗎?
@VRBen
@VRBen 3 жыл бұрын
手部模型是免费的吗? 不,它可以从Unity或Unreal购买。 No, you can buy it on Unreal Marketplace or Unity Assetstore
@GodLikeChannel.
@GodLikeChannel. 7 жыл бұрын
could you send to me model file? Thanks!
@Cykyria
@Cykyria 7 жыл бұрын
You can simply export the FBX via right-click menu on the asset
@GodLikeChannel.
@GodLikeChannel. 7 жыл бұрын
I have model but it have not animation. :( should i can't make follow tutorial. :|
@empire6362
@empire6362 7 жыл бұрын
08:29 this dont work for me
@francrespo7820
@francrespo7820 7 жыл бұрын
Did you find a solution?
@tcla75
@tcla75 8 жыл бұрын
There is no BS_male_r_grab
@tcla75
@tcla75 8 жыл бұрын
Never mind. Everything didn't add in a 4.14 project so I just created a 4.13 project and migrated it over.
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