Enhanced Teleporting with Unreal Engine 4.13 VR Template

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The Unrealist

The Unrealist

Күн бұрын

This video demonstrates one approach to modifying the VR template blueprints in UE4 to support teleporting onto other surfaces besides the floor.

Пікірлер: 25
@marchermitte
@marchermitte 5 жыл бұрын
Excellent tutorial, I'm a newbie and I got everything you're doing. Perfect pace, voice and explanations. Thank you.
@manonthedollar
@manonthedollar 3 жыл бұрын
Man, I've been trying to figure this out forever. I can finally get in my elevator! Thank you!
@amelieelmquist3646
@amelieelmquist3646 2 жыл бұрын
Were you using UE4 or UE5? I'm trying to figure out how to apply this to UE5 so my VR person can go inside a portapotty (UE5 as in Unreal Engine 5)
@giorgosloukakis1180
@giorgosloukakis1180 3 жыл бұрын
Really helpfull and accurate. Epic should have this info in their documentation. Thank you for this tutorial.
@areyougame1170
@areyougame1170 8 жыл бұрын
Brilliant Tutorial! Would love to see more from you.
@JonahHawk
@JonahHawk 8 жыл бұрын
If you simply want to ignore the NavMesh (even delete it from the level), replace the Success boolean in the Return Node with the Return Value from the Predict Projectile Path node. This is, of course, in addition to the steps the OP outlines in the video.
@jakobkudsksteensen3816
@jakobkudsksteensen3816 7 жыл бұрын
Hi Jonah, I could greatly use a tip for this: How do I allow my VR teleportation to just accept any mesh around? I am not sure what to do with what you wrote.
@chrisgo
@chrisgo 4 жыл бұрын
Thank you, very useful.
@morph91
@morph91 5 жыл бұрын
Thanks Chris, this is some really useful info. One problem im running into now is I can not limit the movement of player in the play area. How do I now stop them teleporting inside of objects?
@manonthedollar
@manonthedollar 3 жыл бұрын
Did you ever find a good solution? In my case I basically would like the usual navmesh teleportation plus a few additional regions that I can specify.
@fabriciomira2
@fabriciomira2 7 жыл бұрын
Is it possible to teleport to a skeletalmesh? I want to be able to get on a train and follow the journey inside it.
@POEPROGGMETAL
@POEPROGGMETAL 8 жыл бұрын
Hello! Great tutrorial! is there any chance you can create a tutorial on how to add forward movement (strafing and so) into the 4.13 VR Template? Ive managed to do this with the FPS template but then the grab objects option is not available together with the handmeshes.
@TheUnrealist
@TheUnrealist 8 жыл бұрын
Juan, you might want to check out this community VR template. I believe it has the movement functionality you're asking about. github.com/CJRobertson/HTCViveTemplate-UE4
@cocosolero
@cocosolero 6 жыл бұрын
Great video! Was curious to know if the NavMesh needs to encompass the tall static box you want to jump on? You only seem to have the NavMesh covering the platform?
@bellVFX
@bellVFX 5 жыл бұрын
The same process to UE4.23?
@mattobrien9263
@mattobrien9263 8 жыл бұрын
Awesome tutorial! One issue I have now though, once you add WolrdDynamic to the Object type arrays all of the box collisions I use as trigger boxes for some automatic opening door blueprints in the level block the teleport. Any idea how to get it too ignore these as well?
@Tageolsson
@Tageolsson 7 жыл бұрын
Had the same problem. The first thing he did in the turorial, where he connected hit location directly to nav mesh location is what screwed me up. If you undo that little change you'll ignore triggers, but the teleportation node will look a bit odd when you teleport through triggers.
@sseba55tian
@sseba55tian 8 жыл бұрын
Great stuff!
@samdax3d
@samdax3d 7 жыл бұрын
Nice and simple! thanks! :)
@romanfrajt9109
@romanfrajt9109 6 жыл бұрын
thank you for this tutorial!
@tailwhipolaf
@tailwhipolaf 8 жыл бұрын
could you do a video to allow for basic track pad free movement with this vr template?
@TheUnrealist
@TheUnrealist 8 жыл бұрын
+tailwhipolaf1 That's a good suggestion. Let me give some thought to how I'd go about creating that. Have you seen any specific examples you'd like me to mimic?
@tailwhipolaf
@tailwhipolaf 8 жыл бұрын
like basic old school movement via dpad motion controller instead of teleport
@marzenabochniak2331
@marzenabochniak2331 8 жыл бұрын
Could you please do one for Oculus RIft with an Xbox controller? I want to achieve the same effect on the HMD Locomotion Map. It would mean so much to me, you have no idea!
@TheUnrealist
@TheUnrealist 8 жыл бұрын
+Marzena Bochniak, so you want to teleport to high places using HMD locomotion, is that correct? I could see how that would be quite useful. It will take a a fair amount of work, but I'll consider that for a future video. Thanks for the suggestion!
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