This video demonstrates one approach to modifying the VR template blueprints in UE4 to support teleporting onto other surfaces besides the floor.
Пікірлер: 25
@marchermitte5 жыл бұрын
Excellent tutorial, I'm a newbie and I got everything you're doing. Perfect pace, voice and explanations. Thank you.
@manonthedollar3 жыл бұрын
Man, I've been trying to figure this out forever. I can finally get in my elevator! Thank you!
@amelieelmquist36462 жыл бұрын
Were you using UE4 or UE5? I'm trying to figure out how to apply this to UE5 so my VR person can go inside a portapotty (UE5 as in Unreal Engine 5)
@giorgosloukakis11803 жыл бұрын
Really helpfull and accurate. Epic should have this info in their documentation. Thank you for this tutorial.
@areyougame11708 жыл бұрын
Brilliant Tutorial! Would love to see more from you.
@JonahHawk8 жыл бұрын
If you simply want to ignore the NavMesh (even delete it from the level), replace the Success boolean in the Return Node with the Return Value from the Predict Projectile Path node. This is, of course, in addition to the steps the OP outlines in the video.
@jakobkudsksteensen38167 жыл бұрын
Hi Jonah, I could greatly use a tip for this: How do I allow my VR teleportation to just accept any mesh around? I am not sure what to do with what you wrote.
@chrisgo4 жыл бұрын
Thank you, very useful.
@morph915 жыл бұрын
Thanks Chris, this is some really useful info. One problem im running into now is I can not limit the movement of player in the play area. How do I now stop them teleporting inside of objects?
@manonthedollar3 жыл бұрын
Did you ever find a good solution? In my case I basically would like the usual navmesh teleportation plus a few additional regions that I can specify.
@fabriciomira27 жыл бұрын
Is it possible to teleport to a skeletalmesh? I want to be able to get on a train and follow the journey inside it.
@POEPROGGMETAL8 жыл бұрын
Hello! Great tutrorial! is there any chance you can create a tutorial on how to add forward movement (strafing and so) into the 4.13 VR Template? Ive managed to do this with the FPS template but then the grab objects option is not available together with the handmeshes.
@TheUnrealist8 жыл бұрын
Juan, you might want to check out this community VR template. I believe it has the movement functionality you're asking about. github.com/CJRobertson/HTCViveTemplate-UE4
@cocosolero6 жыл бұрын
Great video! Was curious to know if the NavMesh needs to encompass the tall static box you want to jump on? You only seem to have the NavMesh covering the platform?
@bellVFX5 жыл бұрын
The same process to UE4.23?
@mattobrien92638 жыл бұрын
Awesome tutorial! One issue I have now though, once you add WolrdDynamic to the Object type arrays all of the box collisions I use as trigger boxes for some automatic opening door blueprints in the level block the teleport. Any idea how to get it too ignore these as well?
@Tageolsson7 жыл бұрын
Had the same problem. The first thing he did in the turorial, where he connected hit location directly to nav mesh location is what screwed me up. If you undo that little change you'll ignore triggers, but the teleportation node will look a bit odd when you teleport through triggers.
@sseba55tian8 жыл бұрын
Great stuff!
@samdax3d7 жыл бұрын
Nice and simple! thanks! :)
@romanfrajt91096 жыл бұрын
thank you for this tutorial!
@tailwhipolaf8 жыл бұрын
could you do a video to allow for basic track pad free movement with this vr template?
@TheUnrealist8 жыл бұрын
+tailwhipolaf1 That's a good suggestion. Let me give some thought to how I'd go about creating that. Have you seen any specific examples you'd like me to mimic?
@tailwhipolaf8 жыл бұрын
like basic old school movement via dpad motion controller instead of teleport
@marzenabochniak23318 жыл бұрын
Could you please do one for Oculus RIft with an Xbox controller? I want to achieve the same effect on the HMD Locomotion Map. It would mean so much to me, you have no idea!
@TheUnrealist8 жыл бұрын
+Marzena Bochniak, so you want to teleport to high places using HMD locomotion, is that correct? I could see how that would be quite useful. It will take a a fair amount of work, but I'll consider that for a future video. Thanks for the suggestion!