I once got my fingers stuck in a cheese grater; getting out of the situation resulted in quite a lot of cuts and blood. I found this experience though to be more enjoyable than the playthrough of the C64 version of Hard Drivin', to which the resulting trauma I never did fully recover.
@retrosutra2 жыл бұрын
Hahaha, yes, It also has been very painful to me.
@ecernosoft30962 жыл бұрын
Ugh. Glad I picked Atari and not Commodore. Had lots of fun programming the 7800 too which could probably do a far better version of this game than the poor Commodore which never had a chance with it's terrible 1mhz CPU.
@WanderlustZero Жыл бұрын
@@ecernosoft3096 You say that, but compare this to C64 Stunt Car Racer: 3 years earlier and miles better than this crap
@ecernosoft3096 Жыл бұрын
@@WanderlustZero yeah true. Then again that game had no big name and also was designed for it.
@jasoneverett9 ай бұрын
@@ecernosoft3096 If you have a preference on pc's that's one thing, but calling the C64 "terrible" in any regard is just ignorant. Arguably, one of the most influential and important home pc's ever made.
@evana2261 Жыл бұрын
I give props to that box truck driver for being able to perform the loop.
@michaelwhitacre84992 жыл бұрын
These old polygon 3d games are so cool. It was amazing to see them back then. I wonder how this game would have ran with a super FX chip?
@PlasticCogLiquid2 жыл бұрын
Somebody did release a romhack that does that.
@PlasticCogLiquid2 жыл бұрын
kzbin.info/www/bejne/mp3LqHmsbKeGrNE
@holdingpattern2452 жыл бұрын
I guess there's Stunt Race FX
@jasonlee78162 жыл бұрын
Dirt Racer, Dirt Trax, Star Fox (Starwing), Vortex
@dunnono002 жыл бұрын
*18 wheeler casually pulls off loop de loop* "LOOP!" *crash* _Fiesta music plays_
@T0rtureph1le2 жыл бұрын
That was my favorite part.
@retrodave792 жыл бұрын
C64 = 1fps CPC = 2fps ZX48 = 3fps ZX128 = 3.5fps A game you can play by post mail, they send you a printed frame everyday.
@imperia777 Жыл бұрын
Absolutely useless ports
@8biters6 ай бұрын
@@imperia777 trochę tak jest ale wtedy się grało, ja grałem na Amidze i pomimo niskiego framerate 'u grało się super :)
@ecernosoft30962 жыл бұрын
The Amiga version: I sound good. The ST version: I'm fast. The PC version: I look bad but many had an IBM anyway, so I'm glad I exist. The C64 version: I regret you purchased me.
@ReverendTed4 ай бұрын
I feel like someone should have put a hand on their shoulder and suggested that maybe...maybe it doesn't have to be ported to _every_ system. Thanks for the compilation!
@wishusknight30092 жыл бұрын
Shovelware start to finish. I appreciate your hard work on this one. It couldn't have been a pleasant one to go through.
@lion_dragon24 күн бұрын
This game is how I learned to drive a manual 30 years ago. After spending USD20 and about two hours I'd totally trained my legs. But it wasn't until I got in the real car and did it in real life for the first time that I learned the true power of simulated learning. Back then the only other option was to spend several hundred dollars and weeks at a driving school to learn the exact same thing. In America the arcade version version drove on the right. This game is my first love of racing simulators, and maybe of all video games. Pole Position was my Godfather. As a kid I never ate pizza because I was too busy playing Pole Position whenever we went to Round Table or Chuck E Cheese's. Later as an orphan on the streets I'd panhandle for quarters to spend all day driving this game but I always drove auto. Then came the day when I found a car I couldn't pass up, but can't drive a stick wasn't about to stop me. I bet in about ten years someone will be saying the same thing about STATIONEERS and how it was responsible for teaching them how to become a genius in handling thermal goddamnics.
@michaelbricout64532 жыл бұрын
I spent so much cash in the Hard Drivin' then Race Drivin' machines at the arcade! Now as for this comparison, it would be best IMO if it would reflect the real gaming experience we had in the days by showing the ports on period correct machines. The Amiga 1200 was not available when the game came out: playing on a stock 500 at home never gave such a high framerate. Same thing with the Hercules and CGA PC versions. However I must admit that I'd be interested in seeing the ST version running on Falcon30.
@f.k.b.162 жыл бұрын
17:44 The ZX Spectrum definitely sounds the best!
@josemariapena42262 жыл бұрын
The Sounds of Silence
@Lightblue2222 Жыл бұрын
This is very accurate because not everyone can hear.
@promaster424 Жыл бұрын
The ZX Spectrum definitely sounds
@Lightblue2222 Жыл бұрын
@promaster424 you're correct. And I looked up another play and it has sound forshizzile
@Ivegotsomewater81 Жыл бұрын
Amazing! Especially on the old 8 bit micros
@kuro680002 жыл бұрын
I had this for DOS on an Amstrad PC1512... CGA, very slow 8086 CPU... I think it was actually sub 1 FPS, maybe something like 0.75 FPS. Played the hell out of it though.
@lucahitman2 жыл бұрын
yes, I read many doubts about fps. with my amiga and 68030 @ 50mhz I didn’t even have half the fps in the first amiga video here, maybe they are made with winuae without speed limitation
@retrosutra2 жыл бұрын
I used FSUAE with an HDD install running on an Amiga 1200.
@johnclark9262 жыл бұрын
The Commodore 64 port had me breaking into laughter. Even after almost completely compromising all the graphics and gameplay, it still runs at 1 frame per second. Genuinely incredible that not only did they think it was a good idea to port such a (for the time) technically advanced game to multiple systems that were totally unprepared to handle it, but to then release these practically unplayable ports to the public and charge money for it.
@crazyivan0309832 жыл бұрын
ZX spectrum got better port than c64 and this is incredible...
@JSA20192 жыл бұрын
I believe it is due to the c64 having hardware sprites. I read once they fake vector graphics using the sprites by generating sprites on the fly that look like vectors on screen. You could probably do vectors directly without he sprites, but being the 6502 less powerfull than the z80 it may be a dead end too.
@grahammacfarlane27872 жыл бұрын
6510 did 2.5 times more work per clock cycle, so a 1mhz 6510 is nearly as fast as a 3mhz Z80. Also the SID chip, the VIC2 chip and 64KB were far superior to the 48KB ZX Spectrum.
@BradleyQuerruel Жыл бұрын
from memory, I think Hard Drivin' on the C64 was only released as part of a compilation with 3 other games. That's the only time I ever saw it. I sadly have played it lol on real hardware back in the day. But there wasn't much to compare it with at the time!
@bitset37416 ай бұрын
It is more than 1fps! sometimes... :) Yeah, they should have done what they had the nes proto here.
@Monacomaverick2 жыл бұрын
Pretty cool that they thought to change the sides of the road traffic drives on for each region. The Euro ports drive on the left, while the NA ports drive on the right.
@goldlocke7772 жыл бұрын
Wow, the unreleased NES version actually runs smoother than the SNES version. What an embarrasment! 🤣 Thanks for taking the time to make this video, "playing" the game must have been quite painful for many of its versions.
@AmigaVR2 жыл бұрын
Had fun with it on Amiga back in the day, didn't know it was a port. Cool to see it on playstation.
@espfusion2 жыл бұрын
This game really lives up to its name.
@jasonlee78162 жыл бұрын
How in what way?
@espfusion2 жыл бұрын
@@jasonlee7816 It makes driving hard.
@lawrencemanning2 жыл бұрын
@@espfusionI remember nearly giving up in disgust 10 mins after first playing this on my Amiga. Took days to get the hang of it.
@AchtungBaby77 Жыл бұрын
Well, arcade machines back then were designed to take your money, not give you a fair challenge! 😂
@stphinkle Жыл бұрын
The reason the home ports were so limited compared to the arcade graphic wise, is that the arcade had much more powerful hardware (68010, ADSP-2101, 2 x TMS34010, 68000, TMS32010). The later sequel, Race Drivin', replaced the second TMS34010 with a DSP32C and added a math ASIC. Many of the home consoles at the time were no match for this: * Genesis: 68000 + Z80 * Super NES: 5822 (65C816 Derivative) * NES: N2A03 (6502 Derivative) * Game Boy: LR35902 (Z80 Derivative) * Amiga: 68000 or 68EC020 depending on model * Atari ST: 68000 * Commodore 64: 6510 * Amstrad CPC: Z80 * ZX Spectrum: Z80 * PC (1990 era): Intel 8086 - 80386 depending on model * Atari Lynx: 65NC02 Some of the more powerful console CPUs: * Sega Saturn: 2 x SH-2 * Playstation 2: MIPS III R5900 * X-Box: Pentium III * Gamecube: IBM PowerPC Gekko That is why we didn't see arcade perfect ports until CPU power in the home consoles could mimic what the original arcade game did with a complex multiprocessor design!
@yakovkhalip97142 жыл бұрын
nice ! HAve installed that game on some my fast 286's and also Amiga 3000, didnt know there were so many versions of that)
@JudgmentStorm2 жыл бұрын
PlayStation wins for me in arcade mode. Going over the loop, there is true transparency not seen in the arcade. The frame rate is improved as well. I never would've thought of HD as being possible on NES, but seeing is believing. Cancelling it was a mistake when it was so close to being complete.
@francescobicci33142 жыл бұрын
Amiga version didn't run anywhere near that smoothly. This is running on WinUAE with a WAY faster clock, or a 68040 or whatever. I want to say framerate was probably in the single digits on a regular A500
@MrAmi692 жыл бұрын
So you are saying my 040 Amiga wasn't an Amiga? Played smooth as butter.
@noaht20052 жыл бұрын
You don’t need to do this to yourself, Retrosutra, but I’m glad you do. The comparisons are always pretty interesting
@jasonuk83332 жыл бұрын
There was an abandoned C64 version which was looking pretty decent (although unfinished) but for a reason I can't now recall Domark chose to have someone else start again, with about 6 weeks to deliver. The result was the awful mess you see here. It never got a full-price release, only appearing as a budget release and on a compilation, which was what I had. I'd heard it was bad but intrigued to see if it really was quite as awful as I'd heard. Turned out to be much much worse. A shame as the C64, when programmed by a talented programmer with a reasonable amount of time, could be made to turn out some decent 3D. See Stunt Car Racer for example.
@ecernosoft30962 жыл бұрын
true. But with that 1mhz CPU it never stood a chance.
@passengerpigeon20 Жыл бұрын
Is it even real 3D? It looks like it uses the same tricks as the NES version and games like Out Run, which just scale and shift sprites in the driver's POV instead of drawing a world on all three axes. I am impressed though that the ZX Spectrum and even Game Boy do appear to have pulled off true 3D.
@AchtungBaby77 Жыл бұрын
Stunt Car Racer was a minor miracle, however it used wireframe vector graphics (albeit in a very efficient way) as opposed to 3D polygons, which is what the Hard Drivin' arcade used. Simply put, Hard Drivin' should NEVER have been converted to any home systems - the hardware at the time was grossly inadequate. Unfortunately, money makes the world go 'round...
@Sebiohazard2 жыл бұрын
Hello vous l'avez fait merci beaucoup c'est extraordinaire je découvre des versions que je ne connaissais pas comme celle de la Saturn par contre vous avez oublié la version NEC PC-9801😎 sinon j'avais une question quel émulateur avez-vous utilisé pour la version Tandy ? Merci beaucoup pour votre très bon travail 🙏🕹️
@retrosutra2 жыл бұрын
No worries! I have used DOSBox for the Tandy version.
@SanJerónimo33322 жыл бұрын
Me encanto el arcade ;D ❤ retrosutra 👍
@akandr11 ай бұрын
Awesome comparison, wonderful game. I remember how I was impressed when I first time saw it on arcade machine. Such realistic simulation :) Then I was impressed that I could get this on my MegaDrive and enjoy at home. Now I am very impressed seeing that it was ported to 8 bit platforms. On the edge of playbility, but impressive as tech demo. I wish 8 bit Atari had it's port! Sega Saturn version looks fun, I will have to check it out on emulator.
@Nurah.S.S5 ай бұрын
The tiger electronic version is probably better than the C64 version lol
@Jayteaseepiirturi2 жыл бұрын
Imagine that. I never thought this game could work on NES in any capacity. And then they went and crammed it into the Atari Lynx. Just wow. :D But the Game Boy version is insanity. How the hell did that ever work?
@topfranluis12 жыл бұрын
The same people that worked on the FX chip for the Super Nintendo worked on this
@noaht20052 жыл бұрын
Oi, don’t diss the Lynx, it was an incredibly capable system for the time, miles ahead of the NES, and even the Mega Drive in a few aspects
@Jayteaseepiirturi2 жыл бұрын
@@noaht2005 Far be it from me! I never got to try Lynx out, but yes, clearly more advanced than NES. And, okay, maybe on some aspects even Genesis. But all the same, it's pretty ambitious to try to put Hard Drivin' into any of these handhelds. Lynx fits the bill much better than GameBoy. Maybe that just shows certain complacency by Nintendo. Oh well.
@noaht20052 жыл бұрын
@@jasonlee7816 I said it was miles ahead of the NES, and only a little ahead of the MD in a few aspects like sprite scaling
@noaht20052 жыл бұрын
@@jasonlee7816 I was talking about tech specs, NES and MD had far better libraries
@valenrn86572 жыл бұрын
Arcade Hard Drivin' uses two TMS34010 32-bit graphics-oriented processors and a digital signal processor. TMS34010 was part of PC's failed TIGA. TMS34010 was used in arcade machines for Mortal Kombat. Commodore used TMS34010 for the A2410 graphics card for UNIX-based Amiga 2500UX instead of completing the 1987 era Amiga Ranger chipset. AmigaOS later supported A2410 graphics card via 3rd party CyberGaphX 2. Many 3rd party PC VGA vendors have cloned IBM 8514/A for SVGA (e.g. ET4000AX in 1989) and IBM 8514/A served as the basis for IBM XGA. IBM 8514/A and VGA were released in 1987.
@VertexTuner Жыл бұрын
The only time I ever played this game was on the Spectrum, I had the 128k version, for the few times I played it, I kept it muted... also that ring used to drive me insane, never made it over without crashing.
@solarflare9078 Жыл бұрын
Did you run the Amiga on a 1200 and the ST on an STE? The framerates are much higher than they actually are
@PhantomPanic Жыл бұрын
I played this as a kid in the early 90s and I'm still pissed off from it.
@JSRphones3 ай бұрын
Do not tell me that the Commodore version actually released and was sold in stores. There was absolutely no way.
@mmille102 жыл бұрын
I never played this. Maybe it was just the way this was presented, but I couldn't tell the difference between Hard Drivin' and Hard Drivin' II. Maybe you had more options about the car you drove?
@notthesameman2 жыл бұрын
It was about the same just new stuff like newer tracks or custom made tracks one can create and more cars.
@johndd91402 жыл бұрын
The amount of money I pumped into the arcade machine... could have bought my own arcade unit, or an actual car!
@nanomachines2954 Жыл бұрын
I wanna see what happens when the temperature meter maxes out in the arcade version..does your car explode or something?
@Akuretaki_Nikolay23 күн бұрын
your atar st gameplay is so so quicker than mine on the hatari and steem emulators hmm!! how ?
@federicocatelli87852 жыл бұрын
Think the DOS port of Race Drivin' is not bad at all
@zxspectrum16KB Жыл бұрын
Is there an sa1 super fx version for snes?
@VegasAceVII2 жыл бұрын
Holy shit the earlier consoles run it like a damn slide show. We tolerated this shit.
@RedLP5000S Жыл бұрын
Just like we tolerate your foul language.
@AchtungBaby77 Жыл бұрын
Well, we didn't have a choice! 🤣
@GungKrisna125 ай бұрын
The SNES one is what if you attempt to do 3D on SNES without Super FX
@averagecodegame Жыл бұрын
Kind of surprised the nes could handle that.
@dgwaters10 ай бұрын
I think that was the farthest anyone got on the C64 version. At least you got through the loop.
@ratix982 жыл бұрын
i don't believe the dos version runs that smooth on a 8088, but on a 286 maybe.
@repoversemedium2 жыл бұрын
Hard Drivin' is amongst the most revolutionary video games of all time, alongside Namco's Winning Run. The two games were the first to make use of polygons.
@S.Madman2 жыл бұрын
I thought it was I Robot by Atari.
@wishusknight30092 жыл бұрын
There were many that used polygons before this. These games were nothing but to rip people off. I didn't realize just how much this game was rehashed and '3 minute ported' to so many systems. Its atrocious and I am glad Nintendo rejected it for their system in the day.
@S.Madman2 жыл бұрын
@@wishusknight3009 I thought Hard Drivin' was awesome. I got my first taste of driving a manual car on it. The force feedback was amazing as well. The physics, and controls created the building blocks for a lot of games to follow. And Nintendo did allow it on their system.
@wishusknight30092 жыл бұрын
@@S.Madman the original nintendo never got an approved release.... and you must be otherwise talking about the arcade or modern remake? none of the home ports were worth 5 cents.
@Imgema2 жыл бұрын
Not even close on being the first ones using polygons.
@ItsmeAz Жыл бұрын
I remember making fun of the Mega Drive version even as a kid.
@akandr11 ай бұрын
bit slow, but still a lot of fun! Is there a better 3D racer on Mega Drive? Virtua Racing has additional 3D GFX chip on cart.
@Geenimetsuri2 жыл бұрын
The correct answer is Stunts/4D Sports Car Driving 👀 edit: It's also amazing how they ported Hard Drivin' to C64. Albeit it was an incredibly bad game.
@elluciano58082 жыл бұрын
did you know... That for every car crash... There's a car... THAT GETS PWNED!!!!
@d_vibe-swe2 жыл бұрын
Imagine buying this for your favourite console or micro and getting an experience of 3 fps.
@Fortuna12 жыл бұрын
Only if adds the snes with enhanced engine, runs like arcade
@Gadoworld Жыл бұрын
What is that Commodore port man😫
@peej459 Жыл бұрын
ATARI DID WHAT NINTENDON'T.
@madd202 жыл бұрын
i am surprised how good amiga version look like comparing to megadrive (this same cpu). 8 bit ports are only to proff of concept but unplayable and snes version was great reviewed by SNESDRUNK :P
@retrodave792 жыл бұрын
I can testify 8bits are playable, I played it looooong hours in my speccy (about 20 frames of total gaming).
@lucahitman2 жыл бұрын
I think is winaue without speed limitation, with my amiga and 68030 @ 50mhz I didn’t even have half the fps
@diskyboy862 жыл бұрын
Good god, Hard Drivin, eh? STUN Runner's still a classic, and definitely the 3D Atari arcade game to play these days, but Hard Drivin, it was a lot less unique, controlled a lot worse and was just kind of boring, yet it ended up the better seller, what the hell people, it's just a dumbed down experience of what you do and likely don't enjoy everyday, driving! if there was one best port, for me it would be the Game Boy. yes, that's right, even better than the arcade too. It was developed by Argonaut Software and while not the smoothest port ever, it's still more stable than most home computer versions, plus controls really well, better than any other. The port was so good infact, that Nintendo hired the team to develop the Super FX chip and a game I'm sure you all heard of, Star Fox. It honestly makes me wish Star Fox got a Game Boy port. Following after that is the Saturn which is the smoothest of all, but kind of ugly, especially the real(ly ugly) mode. PlayStation is much the same, but a little cleaner and without the real mode. No loss there though. After that, it'd go PC DOS than Mega Drive than NES, which while ugly and unfinished is smooth and controllable which is more than any other port can say. After that it goes Amiga, Atari ST, SNES, LYNX, Speccy, CPC than C64, oh boy... The Amiga and St ports at least look the part and are kind of smooth, but the controls god damn they make that of the arcade version seem amazing! Then you have the SNES, which is slow, ugly and choppy and much the same applies to the LYNX. Why they didn't go the same route as STUN Runner and redrew everything as sprites is beyond me. The Speccy is at least impressive for it's hardware, despite the fact it's unplayable, while the CPC is just a lazy port of it, and the C64, yikes, oh god no! Please, let me play Cisco Heat, at least that's got music and isn't the color of vomit. This "game" not only is ugly as sin, but is so boring and has a nauseatingly low frame rate, and yeah the C64 couldn't handle a game like this, but why not go the NES route and have everything be sprites. That actually looks like what they're doing, but the developers just couldn't be bothered I suppose, so yeah Hard Drivin' sucks on just about anything, really only the Game Boy version is worth your time. It would be fun to see a new series on the channel about games with the worst ports, this one would obviously be in the running.
@MarioKartSuperCircuit2 жыл бұрын
I'm still blown away how both the NES and the Game Boy managed to run much faster then the SNES port I almost wonder if the SNES port was just compiled wrong, and no one caught the error in time
@joec.27682 жыл бұрын
Good imagination. Your Argonaut story is completely false. The Argonaut programmers that made Starglider went onto work with Nintendo well before this. Contract was signed back in 1990.
@diskyboy862 жыл бұрын
@@joec.2768 it's not my imagination, Race Drivin's GB port was still released before anything Nintendo and Argonaut put out together. It wasn't the game leading to the contract, a demo of Starglider on the SNES was, but it still was important to the companies relationships. Without it, X on the Game Boy wouldn't have been a thing most likely. Also, I've seen this story being spread around on the internet, which yeah isn't a reliable way to get info, but I can't fact check every single little thing
@FarmerSlideJoeBob2 жыл бұрын
As a Kid I was playing the CGA Version on my Win 3.11 System. Years later I owned the Gameboyport which was kinda impressive but Framerate and controls oooffff🤔
@yousefslimani992 жыл бұрын
Amiga and Atari ST have the same graphics but OMG why Atari ST have the downgraded sound chip? from 16bit to 8bit sound chip!!
@valenrn86572 жыл бұрын
Atari ST doesn't have a 16-bit PCM sound. It has YM2149F PSG.
@lesnuitssanskimwilde79862 жыл бұрын
It was supposed to have another soundchip but they rushed the developpement and went for that cheap yamaha thing.
@joec.27682 жыл бұрын
Atari always saw the price of everything, but the value of nothing. For every engineer that wanted to innovate there were 4 managers/accountants trimming back that idea.
@MagisterHamid2 жыл бұрын
You should include the patch for the SNES version that greatly improves the frame rate.
@Iamnotrandom565 Жыл бұрын
I could port the c64 version on powerpoint
@AchtungBaby77 Жыл бұрын
Even PowerPoint would give you a better framerate than the C64 version!
@theloldog126 ай бұрын
the nes version is kinda impressive
@luffy-yy9zc2 жыл бұрын
8 bit conversions are very complicated to achieve !! 😣😣🥴🥴
@philmarsh55932 жыл бұрын
I remember the ST version being so slow it was pretty much unplayable A great achievement to get polygons moving on screen at the time I guess but it was a dreadful game. Mind you, the C64 version looks so poor you wonder why they bothered!
@josephrowe2202 Жыл бұрын
Lmao at the Amiga version that runs at frames per minute. Even the shitty SNES and Lynx versions clown that. The Amiga was a weird cult
@ChadDidNothingWrong9 ай бұрын
Use a force feedback wheel bruh😂 Its the only way to play hard drivin for the potato
@craigix2 жыл бұрын
Pretty much every version of this looks like an unfinished, unimpressive tech demo.
@madmax20692 жыл бұрын
Lmao, the SNES is the worst version out of all the ports, there was absolutely no reason for it to be that bad, heck it's even worse than the Gameboy version (how what that even possible).
@MarioKartSuperCircuit2 жыл бұрын
yeah the GB version was developed by the madmans who made the SNES SuperFX chip (still don't know how the SNES version is that bad myself though) The GB port is honestly one of the most impressive of all these ports
@Thrakus2 жыл бұрын
nes looks ggreat
@darkerfalcon37472 жыл бұрын
Dude you missed the chance to add the SNES SA-1 and SA-1 Origin hacks of this game made by Vitor Vilela: Super Nintendo / SNES / Super Famicom (Race Drivin') (SA-1) (2021) Makes the game run in 30 FPS and makes the gameplay faster. Super Nintendo / SNES / Super Famicom (Race Drivin') (SA-1 Origin) (2021) Unlike the normal one, makes the game run on 30 FPS. You could add then as a bonus.
@retrosutra2 жыл бұрын
I wanted to focus mainly on Hard Drivin, so I didn't add more MS-DOS settings in the sequels, for example. If one day I make a video dedicated to Race Drivin', I'll add that hack.
@darkerfalcon37472 жыл бұрын
@@retrosutra Fine!👍
@soulsland47362 жыл бұрын
JODED A QUIEN DEMONIOS SE LE OCURIRIA PORTEAR UN ARCADE EN 3D CON GRAFICOS 3D A LA ESPECTRUM IGUAL EL AUDIO ES CANCER AUDITVO Y POR SI NO FUERA POCO EL JUEGO SE MUEVE A 1 FPS
@yousefslimani992 жыл бұрын
Space invaders comparison please!!
@tdebug111 ай бұрын
C64 version is much worse than even ZX version 😂 I mean, how could you make it even worse, that’s not possible. But C64 was a capable machine indeed.
@jasonlee78162 жыл бұрын
1989 Amiga Hard Drivin = lazy Atari ST port
@AmyHolloway246 Жыл бұрын
🚗
@jasonlee78162 жыл бұрын
MD / SNES look, move, sound like crappy 4 or 5 megabit ports
@reshirockzero48692 жыл бұрын
Imagine being such a bad port that the ***NES*** version runs "smoother" than the SNES version
@MarioKartSuperCircuit2 жыл бұрын
Imagine being such a bad port that the **GAMEBOY** version runs "smoother" than the SNES version... like wtf how it's a GAMEBOY
@jordanscherr66992 жыл бұрын
I'm not surprised the Amiga is fairly faithful to the arcade original. A little less detail and resolution perhaps, but it was the most powerful consumer level computer of it's time. So I'm glad they didn't get lazy about porting it.
@lesnuitssanskimwilde79862 жыл бұрын
It did not run that smooth on the amiga 500. The 3D games are actually a bit faster on the atari st (higher clocked 68000).
@jordanscherr66992 жыл бұрын
@@lesnuitssanskimwilde7986 So to get that experience, you had to have the full-size Desktop Style Amiga?
@lesnuitssanskimwilde79862 жыл бұрын
@@jordanscherr6699 You would need at least an amiga 1200 (1992) or a very expensive amiga 3000 (1990).
@jordanscherr66992 жыл бұрын
@@lesnuitssanskimwilde7986 *nods* Yeah, that makes sense. I.E. the Amiga's that where doing crazy (for the time) stuff like Lightwave and Videotoaster.
@fradd1822 жыл бұрын
I dont know why they even made the Hard Drivin' II. It looks the same as the 1st part with much worse FPS: Even the arcade version is not smooth. As for Race Drivin', its visibly improved but again, low FPS ruins much of the gaming experience. Only PC version is OK, but probably runs on 386. All 8-bit versions are completely abysmal and unusable, despite some differences between them. NES version is a gimmick, many of the game elements are 2D. Too bad there isnt Acorn Archimedes version, that machine is capable to pull this off with high frame rate.
@yellowinahat2 жыл бұрын
Fffreeee Dddddeeeeee!!!
@nelchid2 жыл бұрын
C64, Hard driving 💩
@AndreaOsiander2 жыл бұрын
The 3d games don t age very well, this game looks horrible for me, by the way the ps2/gamecube version is nice
@gab3n911 Жыл бұрын
Stunts copy
@josépv033496 ай бұрын
In fact, it's the other way around. Hard Drivin is from 1989, and Stunts is from 1990.
@yousefslimani992 жыл бұрын
One of the worst racing game in retro consoles! the arcade version looks fine and good!!