Checkout the latest work from artists using Brushify: kzbin.info/www/bejne/fJTIopptma91j5o
@lukesfilmltd Жыл бұрын
s there any way to record the impacts on the landscape in sequencer? would love to use for some vfx shots.
@Galvatorrix Жыл бұрын
Can I set up projectiles to destroy the ground? Or bombs impacting the ground and creating crators?
@Apoleoo Жыл бұрын
Hi, with Voxel, can you run ingame modification of the lanscape / Layers ?
@watchit9519 Жыл бұрын
What's about chaos physics being actually chaotic? How had you made rocks not fall through terrain??
@cozidonapreguissa3 жыл бұрын
Unreal Engine 5 marketing is all about rocks lol
@AzmiMaulanaHamdani3 жыл бұрын
what else would they use
@sean73323 жыл бұрын
@@AzmiMaulanaHamdani poo
@syrew9003 жыл бұрын
@@sean7332 Poo tech just hasn’t reached a point worth showcasing yet
@patrickfoxchild26083 жыл бұрын
@@AzmiMaulanaHamdani ROLLS!
@HaloDude5573 жыл бұрын
@@AzmiMaulanaHamdani plants?
@erikjohansson43743 жыл бұрын
Looks amazing, but one thing bothers me. Not the grass, like everyone seems to be hung up on, but that the meteor impact isn't "displacing" the ground it hits, but merely erases a sphere of ground. Would be cool to make the impact erase a sphere where it lands and then "add" a ring of extruded ground around it, making it look as if the mass was displaced rather than disintegrated into nothingness. Currently the impacts look like implosions, when they should look like explosions.
@blueowlz3 жыл бұрын
VFX will come after to give you the effect you're lookin for. The whole purpose of this makes it easier for a lot of artist to work on if, let's say, there was meteors hitting the ground in a game. You're expecting UE5 ti be able to do EVERYTHING, that's not the point.
@erikjohansson43743 жыл бұрын
@@blueowlz Should have made clear in my comment that I understand that it's not something that's up to the engine, but the creator. Just like people complaining about the grass movement being too dramatic, I was simply commenting about something that could make the meteor impacts specifically look better. I understand that the video is just to showcase functionality, and I just came with an idea on how to make those impacts look better, nothing more. I'm not expecting UE5 to do "EVERYTHING", neither did I ever imply such a thing. The meteor impacts is programmatically set to remove one sphere on impact, so it's not outlandish to believe that the creator can programmatically make it create a donut of ground around the impact as well. :)
@blueowlz3 жыл бұрын
@@erikjohansson4374 then it that case, it's all good and understood :)
@KyleKatarn1453 жыл бұрын
There's an excellent youtube channel named Sebastian Lague, they have a video of a fairly overview process of how to do something like this, fair warning he writes code in Unity and shader language to achieve it, but it's definitely worth a look! Video is called Coding Adventure: Procedural Moons and Planets
@godw1ll993 жыл бұрын
i dont see why that isnt possible. as far as setting up a quick cheap demo of deformable terrain though it would be impractical to go out of his way to implement such a thing. i agree though that would be next level terrain manipulation.
@Ben-cu1gy3 жыл бұрын
Imagine realistic medieval battles in this terrain
@misterpepe83 жыл бұрын
Chivalry 3 confirmed?
@timbusta98083 жыл бұрын
stronghold crusader remake with all the old sounds and just new 3d graphics would be so cool
@tmc9903 жыл бұрын
@@timbusta9808 That would be, insane!
@gatekeeper18003 жыл бұрын
WW2 game
@elijahbill91483 жыл бұрын
what bannerlord should have been
@BxPanda73 жыл бұрын
Big thanks to all the kids using their parents credit cards to buy fortnite dances, without you all this wouldn't be possible
@NoName-br8pb3 жыл бұрын
lmao
@amkchiko76753 жыл бұрын
made my day 🤣👏
@theearthburner61593 жыл бұрын
lol
@baronsengir1873 жыл бұрын
Do not make jokes like that. Kids take that literally.
@theearthburner61593 жыл бұрын
@@baronsengir187 ok, but some kids actually do that
@unternimmdasnick3 жыл бұрын
The graphics and physics totally improved yes. But so did the amount of terrible games that look good.
@names-mars3 жыл бұрын
Such is life.
@AB-ub9nd3 жыл бұрын
We have a whore epidemic. (Great graphics no substance)
@Knightimex3 жыл бұрын
For every 1 good game there will always be 10 bad games. Every generation.
@vezeveer3 жыл бұрын
And non of those terrible games use UE5
@gonun693 жыл бұрын
@@Knightimex that's pretty optimistic :D
@TheEmaestro143 жыл бұрын
The reality of Unreal Engine 5's destructibility potential is what we all thought we were getting with Battlefield 4 back in the day. I demand a remake.
@csqd74453 жыл бұрын
they use frostbite which is equally good imo
@kristian32833 жыл бұрын
wait for battlefield 2042 it will be even better I have high hopes for that game
@eviltux653 жыл бұрын
We already had this in 1994, magic carpet. EA develops for consoles, you'll never get anything ground braking from ea
@csqd74453 жыл бұрын
@@eviltux65 idk man bf4s graphics are amazing and the performance is great for 2013
@michaelzomsuv36313 жыл бұрын
Performance is the issue. Battlefield 4 back in the day ran at 20-30fps on the xbox 360 and ps3 and still only ~50fps on the ps4 and xbox one. You put terrain deformation like that and the game will run at 3 to 5 fps.
@PaulSmith-nd7gd3 жыл бұрын
This is absolutely incredible. Would love to see a tutorial on setting this up if you have the time. Even if not, this is great to see what's possible!
@ARTofTY-TV3 жыл бұрын
Same
@shotophop19293 жыл бұрын
same
@Grenaden863 жыл бұрын
Same.
@little_lord_tam2 жыл бұрын
Imagine a War game there. Over the course of the fight you see how it grinds on the landscape, how smoke makes it harder and harder to see stuff and how the bodie counts go higher. Games have now even greater opportunities to capture the narative in their overall world design. What a time to be alive
@picklechin27162 жыл бұрын
So, battlefield?
@little_lord_tam2 жыл бұрын
@@picklechin2716 I avoided Battlefield because that game died 3 times now and the Necromancers at dice just keep reanimating it : ( Imagine what Battlefield 3 or 4 could have been with UE 5 and propper smoke
@picklechin27162 жыл бұрын
@@little_lord_tam bf 1
@stockloc8 ай бұрын
I am working on a game like this. Takes place in the 18th century. The battlefield is riddled with smoke, cannon and musket fire
@robertsamson46103 жыл бұрын
Joe, excellent professional presentation. No loud thumping music and no attempts at trying to be a comedian. I'm subbed.
@ndexer3 жыл бұрын
The craziest thing to me is the sense of distance, size. The mountains look so life like, i can feel how far away they are and how big they are, maybe because it's actually there and not some jpeg put in by the devs.
@helplmchoking3 жыл бұрын
@@fitzorpercy2884 I guess it's the difference between the smooth, play-doh distant landscapes we're used to getting (or the baked in skybox textures) and full detail, full lighting models. Like the nanite stuff has been cool to see, but the real benefit imo isn't so much the higher quality close up models but the ability to leave all the models at max quality, all the time rather than having to decrease LOD over distances. It means everything can be the same visual quality and actually fit the scene.
@human-ft3wk2 жыл бұрын
@@helplmchoking You know the models still decrease LOD over distances. It's true that the designer places the models at max quality, but nanite automatically decreases LOD over distances. It's what the tech does. You could still achieve the same thing before, just with a lot more manual effort.
@SwarumtheForum2 жыл бұрын
@@human-ft3wk The difference is that you can only have so many manual LODs, so there's snap in. Nanite does it automatically, like how things in real life aren't as detailed from as far away. And mountains in the background of Nanite don't look like Play-Doh.
@human-ft3wk2 жыл бұрын
@@SwarumtheForum Hmm.. you're right, perhaps it wouldn't be possible to achieve the same thing before, even with a lot of manual effort. You'd have to make quite a few LOD's for every single model.
@FingerinUrDaughter2 жыл бұрын
90% of what youre seeing is just dynamically created skyboxes. at 1:12 you can see how far the actual draw distance is, as grass and massive rocks start to pop into existence. this shit literally has a lower draw distance than oblivion, and close to that of morrowind.
@malcolmgruber81653 жыл бұрын
There is a game idea I've been holding on to for over a decade now and honestly, it moves me to see that the tech I'd need to even START making it is finally realizable. Now I just need a team large enough to bring it to life.
@maidenhead66613 жыл бұрын
Uh, check out No Man's Sky.
@sungjinw003 жыл бұрын
Same idea. About gaming and real life physics It will take that shit into another level.
@austinjoseph28813 жыл бұрын
What's the idea? Sounds cool
@hmvaa3 жыл бұрын
@@maidenhead6661 What does your comment mean? Like what’s the context with NMS?
@chriswyatt98692 жыл бұрын
@@hmvaa fairly sure it’s about dev team size. In that you don’t need a large studio and workforce to make big games. Hello games who made No mans sky had a pretty small team at the start at least if I remember correctly
@Seventh7213 жыл бұрын
I don't think people understand how revolutionary UE5 really is. It's literally a game changer. It's like we hopped into a time machine, stole a game engine from the future, and brought it back to our time. UE5 also cuts out an entire crew creating a game as some of its features are one click options. Basically, this engine is so simple and user friendly, a single person could create a very high quality game by themselves without a need for an entire development team. This engine is absolutely nuts!!! we are in for a future full of incredible games that we will soon play.
@Nimtrix3 жыл бұрын
Game changer
@dankmemes76583 жыл бұрын
single person dev teams have been largely neglected. I'm glad to see some catering towards these kinds of people.
@kajetus06883 жыл бұрын
UE5 is not a time machine because we already are in the future
@tylerpierce6183 жыл бұрын
I knew there was a lot of new features in it but I didn't realize how game changing it was until I really starting looking into it.
@woulfhound2 жыл бұрын
The age of: _make your own game_ will soon be upon us. Eventually, It will be like DeviantArt, but for video games.
@bengreen25323 жыл бұрын
Everything is worthy, but the grass "sways" like river algae!
@HavokSage3 жыл бұрын
yes I had to rescale the grass for the voxel landscape, so I had to tweak the wind movement.. I made it too aggressive in retrospect. I will try to improve on this in the future.
@danielsmyth1893 жыл бұрын
also notice that the grass moves through the rocks no collisions set for them.
@lluck3 жыл бұрын
@@danielsmyth189 bro it'd take so much power & time to set collisions for literal grass lmfao i dont think its worth it
@thalmoragent93443 жыл бұрын
@@lluck True, although maybe they shouldn't sway as much if next to rocks, so it's not as weird or clips through
@JD_133 жыл бұрын
its like a waterbed
@SephVII-3 жыл бұрын
And This Ladies and Gentleman is the reason why i wish i had More Talent and skill to do and entire Development Cycle all by myself. Or atleast the Resource / Budget to have a Team for it. Just looking at this Video gives me so much Motivation and Passion for different game Concepts again even when they never come in play. Well done Joe, Thanks for this little uplifitng Video Hope you have a good time in the Future.
@ciawares2 жыл бұрын
1px size voxels with full simulated physic is the future. UE5 knows that way.
@AAvfx3 жыл бұрын
That's beyond words, Thanks! 👌
@GHOST-dg5tk3 жыл бұрын
the only thing that give it away that its not reality is the grass
@drgitgud3 жыл бұрын
i mean the draw distance is pretty low, shitton of poppin
@hugovanderzee49443 жыл бұрын
Yes, the way the grass moves in the wind is strange. It looks like the ground below is moving.
@jakubkrcma3 жыл бұрын
@D K What is outside? Sounds scary... ;-))))))))))))))))
@Palexite3 жыл бұрын
@D K says the person watching this video, and commenting just like everyone else.
@tigerija3 жыл бұрын
@thatdudefromearth lol
@Nevernamed3 жыл бұрын
Nothing here is conceptually new, but it takes ideas that already existed and simply does them really fucking well. Great job.
@IntegritasGod3 жыл бұрын
You can say it about RTX or u know... Matrix) but realtime Matrix - the revolution (will be) and no matter what ideas have been invented earlier on this topic. "Conceptually new" - is absolutely nothing in our galaxy. The truth is that things are divided into two types: you either can or you can't
@parsec53663 жыл бұрын
Interesting, although the grass does not need to move like W a t e r.
@eclairesrhapsodos54963 жыл бұрын
It imitates wind waves, kinda
@HavokSage3 жыл бұрын
thanks for the feedback, this will be something I will improve on next time. see my pinned comment above.
@mackit3 жыл бұрын
I was looking to see if someone had said this yet-everything looks great but the grass movement just looks wrong! I couldn’t figure out how to describe it, but “like water” is about right.
@zombiekiller71013 жыл бұрын
The grass looks more bended towards the ground and moves like water
@AzmiMaulanaHamdani3 жыл бұрын
its wind waves??? you never seen a field before?? in a windy day??? thats how they act smh
@FunnyVidsIllustrated3 жыл бұрын
"This lighting setup works out the box" This is the golden point that makes unreal engine stand out. Can't wait for Dragon Ball Z fight simulators with full destructable environments!
@terter9733 жыл бұрын
my god all we need
@mattstaab63993 жыл бұрын
Literally the game I been working in for over a year solo. Soon my friends. Soon
@bluethumbbuttoneek94653 жыл бұрын
Naruto*
@dvildvil19633 жыл бұрын
i thought the same thing, fully destroyable environment in these kind of games will shine
@TheSpatzmann3 жыл бұрын
I'm not sure if UE5 will allow to blow up entire planets ^^
@IgorDoval3 жыл бұрын
This touchy emotional BG song really sells the speech haha nice video bro! Im just diving into this UE world. Starting to know the basic stuff. Im looking foward to use it mainly for filmmaking. Loving it already!
@MikMoen3 жыл бұрын
I'm more and more convinced the Devs choice in name for the Engine was 100% appropriate, considering the visuals the thing can create simply is unreal.
@Xeno73733 жыл бұрын
The name comes from the game Unreal
@itdobelikedattho81123 жыл бұрын
Unreal tournament
@EximiusDux3 жыл бұрын
@@itdobelikedattho8112 The very first Unreal was a singleplayer game. Unreal Tournament was made out of the single player game.
@MikMoen3 жыл бұрын
Everyone replying to me: *whoooosh*
@HavokSage3 жыл бұрын
Hi guys, thanks so much for the kind comments on this demo. I also appreciate your feedback and it helps me to improve for my future videos. To clarify this was put together in just a couple of weeks and I worked on this solo, so it's not 100% polished or representative of a finished product. The main complaints on this demo have been Grass animations and Rocks popping in. Luckily both of those are simply oversights on my part and are not an inherent drawback of the technology itself. In future I may do a longer video showing this project in more detail and of course will make efforts to fix those issues! Thanks for watching and making this channel great! Cheers, Joe
@7minutesdead3 жыл бұрын
Thanks for working on this Joe. Yeah I thought it was strange to have such dramatic pop-in when also using Nanite. It made me think it's a limitation of the plugin itself.
@brunoverde27693 жыл бұрын
Thank YOU, Joe. You're delivering high-quality content to us. About the specific issues you mentioned: - the pop-in rocks, I thought it was done of purpose to not make this demo performance heavy since the main scope of the video was not to explore the world, so for me it's a very minor "problem" - about the grass, I was not that bothered by the "idle/wind" animation instead I was amazed when the meteors were hitting the ground and the wind-animation of the grass was sped up.
@edgesvideogames55823 жыл бұрын
i use your brushify tools and these 2 complaints are minor and so simple and easy to fix that i wouldnt even call these complaints. Personally i think the grass looks good and the rocks issue is just a foliage cull distance tweak. I know you always prefer performance over graphical fidelity...but i think even if the video is capped at 30fps with all things cranked up to max and at 1440p....this will look mind blowing. Love your tools Joe, cant wait to see what more you do with UE5.
@HavokSage3 жыл бұрын
@@edgesvideogames5582 yes after all this is just a quickly thrown together demo. but given the attention it's receiving i'm likely to further polish something.
@IronfinInc3 жыл бұрын
Hey Joe, I was going to comment on the popping as well. I was actually surprised it was happening at all. I assumed Nanite would just wipe that out. Aren't the rocks static? Could you speak to what is causing that just a little?
@drumjod2 жыл бұрын
That was one hell of a demonstration. Thanks for taking the time to thoughtfully explain this :)
@EpicHawk3 жыл бұрын
All I want is a battlefield game with this kind of destructive enviroment
@arildwennstrom3703 жыл бұрын
bf 2042 is typing...
@thebansheesheriff90293 жыл бұрын
Bad Company 2 is typing...
@florisr93 жыл бұрын
I bet the next Battlefield (after 2042) will have this kind of terrain destruction.
@Johan__23673 жыл бұрын
that would be very cool
@habe17173 жыл бұрын
@Hannibal Barca Nobody knows what kind of physics BF2042 is going to have yet to stop hyping it up for no reason.
@arashi88763 жыл бұрын
Totally ,Upcoming games build in Ue5 going to be Mental. And thanks for the advice.
@stevebob2402 жыл бұрын
Amazing, can't wait to see what developers do with this technology.
@movableorigins41942 жыл бұрын
a new boring game that looks good, and will make you play your old favorites more and more
@FingerinUrDaughter2 жыл бұрын
theyll do the same thing they do with every iteration of this bottom tier engine : make a buggy mess of a game that barely works because UE is really for making movies, not games.
@ToriKo_2 жыл бұрын
Another shit Ubisoft type game :(
@alexjohnson15476 ай бұрын
@@FingerinUrDaughterwat
@Tom_Agnetti3 жыл бұрын
This just blows my mind. I started in 3D back at Art Institute in 95. Used Max and Lightwave. I just cannot wrap my head around how far things have come. So amazing.
@Luukjah3 жыл бұрын
The grass reacting to the hole creations is such a nice detail
@captaincavemonkey3 жыл бұрын
That was pretty damn sweet
@HavokSage3 жыл бұрын
Glad you noticed that! it's all hooked up to the new Brushify wind system :)
@Luukjah3 жыл бұрын
@@HavokSage Oh that's awesome!! It really makes the grass look so realistic
@danielnorstrom81622 жыл бұрын
Love it, Only thing that I don't like is the grass. It moves like there is a friggin tornado in the area. short grass like that require a lot of windforce to move. I think it would look much better if the grass was mostly almost static and sometimes a strong wind comes and bend all the grass.
@topdogsean13 жыл бұрын
Finally we can dig again like in Red Faction. "Get back to work, Miner!"
@GuvernorDave3 жыл бұрын
try it, miner!
@D-One6663 жыл бұрын
I am not the only one who remembered
@dthewave94663 жыл бұрын
@@D-One666 I can't wrap my head around the lack of destruction of worlds ever since.. Miss that game.
@D-One6663 жыл бұрын
@@dthewave9466 agree... But what about the game Worms 3D?) But without physics...
@dthewave94663 жыл бұрын
@@D-One666 true, but I would have loved something like ArmA with fully destructible maps.
@VVobino3 жыл бұрын
Imagine a Dragon Ball game with this type of terrain, the world would become a cheese
@nv_johan87113 жыл бұрын
and my PC would melt like cheese
@jacobhafar5383 жыл бұрын
maybe the reason xenoverse 3 is taking so long is because they were waiting for this to finish development lmao
@JMCignacio3 жыл бұрын
00:40 was the moment of this video in which I had the same idea of yours...it would be awsome.
@Oribaaa3 жыл бұрын
@@jacobhafar538 don’t get your hopes up 🤣
@impc82653 жыл бұрын
Grass should be stiffer, this looks like you are under water or something
@petrusderorkan3 жыл бұрын
Grass fields can look that way, especially in stronger wind. You can search for "Grass blowing in the wind." on YT
@Pherretfish3 жыл бұрын
Have you ever seen fields of grass?
@kfarbarata3 жыл бұрын
kinda agree they can improve further but I've been on fields like those and they actually kinda like that
@peterpan-xm1sq3 жыл бұрын
Always one that has to moan 😒
@SynoDesign3 жыл бұрын
I agree, Also the rocks look like they have no weight to them, Like theyre foam movie props. not 500kg boulders
@@Kaiserschmarrnic just watching that the other day. Could've been better but certainly not a bad movie. It could've rebooted the entire Alien franchise.
@kondi_krul3 жыл бұрын
Bruh, yes
@Yurei833 жыл бұрын
@Jimjim My thoughts exactly 👍 And Death Stranding 😉
@968Yamii3 жыл бұрын
True!! It has the same vibes
@boogeyratt3 жыл бұрын
Absolutely amazing to have gone from Asteroids and Lunar Lander to this within my lifetime.
@shockal72693 жыл бұрын
At last, the once fabled thought has become a reality Realistic Minecraft
@logarhythmic68593 жыл бұрын
This makes me hopeful we may be close to two things I've been wanting to see in games for a while. One is destructible environments; not just explosions making big holes, but things like bullets slowly and realistically breaking down barriers. The second is things like water erosion, where adding or redirecting a water source slowly and naturally changes the environment over time.
@0Freguenedy03 жыл бұрын
Battlefield buildings fall apart and walls gets destroyed. Since BF4, and to me that's much more than just holes
@deon913 жыл бұрын
@@0Freguenedy0 ground only so much though
@deon913 жыл бұрын
if you haven't already, check out "From Dust" great little game that does water erosion really well and is basically the main mechanic of the game @Frederico ground only so much though
@4dvideos3 жыл бұрын
Mate this looks amazing. If you could make a video which explains everything step by step how you created this inside Unreal Engine 5 that would be an amazing tutorial video to watch. Please make the video.
@Gauravmsr203 жыл бұрын
Me- summoning meteors in Archviz, clients- what in the hellll...
@loomish3 жыл бұрын
Lmao. I laughed to hard.
@relyucc13453 жыл бұрын
NATURAL SURVIVAL TESTS WILL RLLY SELL SOME BUILDINGS
@prashants3873 жыл бұрын
🤣🤣
@XenonG3 жыл бұрын
I know some architect firms use VR goggles for their clients, so... heh heh heh.
@Lt.Shineysides893 жыл бұрын
This is amazing! i love how it's not super demanding to run but i imagine when developers get their hands on it they'll find a way to make it difficult to run. Distance scaling and grass textures etc have always been really demanding on systems so this is awesome! I can't wait to see this engine used in games to see how they look and perform :).
@frankduffy74713 жыл бұрын
Living in Michigan, I can appreciate getting all the Sunshine that is out there ! Having a great Summer kayaking and hiking , New Subscriber here, I am amazed by the advances with Unreal Engine and Brushify !
@Simulacrum13103 жыл бұрын
"running on a 1080ti" HOLY SHIT. Just think about what a 3070 can do. Now imagine the next gen GPUs and 1 year of refinements on the engine side. Can't wait
@CornerCamper3 жыл бұрын
Just a 3070? lol
@PSPMHaestros3 жыл бұрын
Can't wait to watch it on yt because I won't be able to afford it lol
@corbinwilson6603 жыл бұрын
@@PSPMHaestros same
@thegaminghobo46933 жыл бұрын
@@CornerCamper I mean it’s a mid range card so quite a few people should have it / are getting it
@CornerCamper3 жыл бұрын
@@thegaminghobo4693 I know what it is
@glenwaldrop81663 жыл бұрын
I just want to see old games remastered on UE5. I mean this is insane. I'd love to see the entire Fallout series remastered on UE5.
@sandroavieira3 жыл бұрын
A tear came out of my eye with emotion
@AnimeFTW5253 жыл бұрын
Imagine the things people can do in a minecraft world this dynamic. Plus it'll look much nicer. You can totally create realistic cities and buildings with this.
@WellLetsSee3 жыл бұрын
like sims?!
@chongillespie3 жыл бұрын
for some reason, when I saw him digging a hole, I was like "huh, that's pretty cool" But then, when he bore a hole right through? mind blown.
@anaran_3 жыл бұрын
As someone who's been waiting on Star Citizen's development for 8 years...im fucking kicking myself seeing this
@anaran_3 жыл бұрын
@@Xekazii yeah orison looks hella good. Just their planets/moons that are in need of something like this
@NotRockstarGames3 жыл бұрын
youre really onto something, i definitely should make a Minecraft-like game
@Legion5633 жыл бұрын
How far computer generated graphics have come in the last 20 years is utterly insane. Even the advances in the last few years put the past tech to shame, I can't wait to see where games end up going over the next 10 years!
@zydian_3 жыл бұрын
The graphical fidelity of games didnt do anything to improve gameplay, I would even go as far to say it hinders it (lower framerate, resources deviation, etc). At this point so many triple-BUDGET-A titles look almost identical bcs practicaly all of them want to look as realistic as possible with so little else to seperate them from other titles in the same budget category.
@Legion5633 жыл бұрын
@@zydian_ Ahh yes that is EXACTLY what I said better graphics means better games...smh. I'm more about what the technology is enabling, you seen what DLSS 2.0 is capable of and ray tracing etc? ''I would even go as far to say it hinders it (lower framerate, resources deviation, etc)'' Yeah it CAN be like that but a lot of the time it isn't. Do you think they could have made Red Dead Redemption 2 with the tech we had 20 years ago? I think not...
@XerathGamingChannel2 жыл бұрын
So excited about how quickly triple-a-like titles will be able to be developed by indie developers. They will be the ones that truly show how powerful this new tech can be.
@avistryfe4534 Жыл бұрын
Yea. Sure. AAA.... More like *waiting room for 1-2 years after they sell you the game at launch for them to fix bugs so it might be playable but by then will have lost its playerbase* like most AAA games....
@CasepbX3 жыл бұрын
I think destruction is what next gen truly needs to make it impressive. Also just better AI. But I played and finished Ratchet and Clank Rift Apart and I didn't get why people were so impressed with it. Sure it looked all fancy and shiny but it didn't feel new. It felt like a game I've played before with a new shiny coat of paint. I want to experience things on a whole new level. Everything needs to be destructible and NPCs need to have smart enough AI to react correctly to it. I just want something that truly wows me, not in terms of graphics because that no longer feels impressive really, but in terms of believable worlds and NPCs that actually shock you with how random their actions can be. It feels like games have been nothing more than interactive movies for over a decade now. Hopefully with UE5 we get more randomness. Anyway thanks for this video.
@lf20523 жыл бұрын
Couldn’t have said your last paragraph any better. We need something like that to really reignite the magic of gaming, at least for me. I’d really like to see games push physics this gen and UE5 looks like a great tool for developers. I want to be able to interact with everything in a game like an improvement on games like Half life 2. I want to play a game like Skyrim where like you said the AI is smart enough to react to what’s going on. Dragons flying over a giant city blasting the tops of tall buildings with fire and watching them collapse while the citizens run and try to escape. Massive tsunamis towering over NYC and completely wiping it out in real time and watch the water fill up the land. Be able to actually go into any door in game. Chemistry reactions in game. Etc etc etc Games sure do look pretty these days but feel hollow, take Cyberpunk for the latest example. I want more than an interactive screen shot game now. No Mans Sky gave me a taste of real exploration into the unknown I want to see what these upcoming tools can do to make it one step closer to the game of my dreams
@TruthIsKey3693 жыл бұрын
You hit the nail on the head there. If you want innovation and something new coming down the pipeline then take a look at Cloud Imperium Games and their Starcitizen universe. It's in alpha, but the scope is huge and they want to make th3 best AI ever in a game, and ofc seamless universe from planet to space and moving around an actual solarsystem in real time. Other than that I don't see ONE known developer push the envelope and give us better AI, truly bigg worlds and destructible environment. I'm tired of the same old in a different wrapping, and happily someone wants to change that.
@lf20523 жыл бұрын
@@TruthIsKey369 I’ve been following star citizen on and off for the past 10 years lol long before NMS I hope they achieve everything they promised and more. I heard they were in alpha a while ago but I hadn’t tried it out, I did watch a KZbin video on it a few days ago though
@TruthIsKey3693 жыл бұрын
@@lf2052 patience is key when following any development that is as open as them, and the only developer that is doing it this way. I would recommend trying out the next patch or maybe wait until end of the year, because they are implementing a lot of backend stuff that will make things break more often that not. If you just want to see how things look now and try it for fun, then go right ahead. I myself jump in every patch and take a look and then come back to next patch. I'm a fps gamer and want the Theatres of War part of the game, until they make the PU (Persistent Universe = Starcitizen) good enough without the crashes and lag I'll jump in full time. It is all coming together and it is fun and impressive to follow their development.
@CausticCaterpillar3 жыл бұрын
All of this would be great for future next generation... but the big thing that will need to be done in the future before ANYTHING else in my opinion is space optimization and compression of massive files. Think about taking a super massive game of about 300GB-500GB and being able to reduce that to a fraction of the size. I think if they find a way to do this (and with no downscaling) then we have truly reached Next-Gen.
@DJIronChef3 жыл бұрын
0:11 needs Noble 6's helmet, 11/10
@ue4starxx5562 жыл бұрын
The future of game dev is bright. I was recently surprised by a plugin called Naatur plugin but now I am speechless!😳
@BeaternPlays3 жыл бұрын
Unreal Engine: *5* *Me watching this on 240p to conserve data* : Yes, so this is the next gen.
@sirbughunter3 жыл бұрын
Lol. R.I.P. bro 😭
@oppa13193 жыл бұрын
Hilarious and original.
@soylentgreenb3 жыл бұрын
According to animators and movie buffs, high framerates and resolutions make it look fake and cheap; like a soap opera. Movie magic is low framerates so you can't tell that the animation is bad, that the mask the actor is wearing is made of silicone rubber and the actors don't know how to do sword play. Also, did you know that pops, scratches and severe distortion makes LPs sound much better than CDs? Just say you prefer good old 240p x 30 FPS youtube and you won't have terrible internet access; you'll be a trend setter.
@waltonsimons123 жыл бұрын
I'd love to see No Man's Sky 2 running on Unreal Engine 5.
@AmerBoyo3 жыл бұрын
Stunning… got me thinking about the game “Worms”, your treatment would take that game to another level!!
@dirt_farmer9583 жыл бұрын
This game would put Battlefield's Destructible environments to shame.
@cryblood59713 жыл бұрын
Battlefield with this destructible environments put real life destructible environments to shame
@__goat__3 жыл бұрын
Red Faction (released 20 years ago) still puts any Battlefield destructible environment to shame.
@cykablyat88623 жыл бұрын
@@__goat__ true
@EJM073 жыл бұрын
I mean yeah... But not like bf games use the engines destruction capabilities to their full potential. You see all these cool tech-demos but they are not used over a large networks of players. To actually make such thing work reliably and playable over a network of 50+ players you have to make compromises
@r6scrubs1263 жыл бұрын
@@EJM07 THIS. So many people see tiny demo scenes and think that's what games built on this engine will actually look like. No. Once you add a load of features like enemy AI, multiplayer, general game logic etc, you can't keep the graphics looking this nice unless you want to run at 5 fps
@oreoicecream18293 жыл бұрын
Can't wait for 2050 Sao like VR is definitely coming
@chongyunwithdiarrhea38803 жыл бұрын
There's one coming in 2030 by mihoyo....but idk just hoping it would be goodV●ᴥ●V
@almostcinematicfpv2 жыл бұрын
Beautiful. Ive been waiting decades for this. Now lets add skiing jetpacks and CTF.
@oxygencube3 жыл бұрын
Ok Joe! This is insane! Smashed it.... literally!
@thf19333 жыл бұрын
One of the most unconfortable things in games is that objects have no really properties. You look at the ground, at a table, at a tree, and you feel those are just the same ideal solid objects but with different textures.
@daggermouth46953 жыл бұрын
Best thing I've seen in years! I will single-handedly fund you to continue this work
@gytispranskunas49843 жыл бұрын
I was, I am, and I will be thinking... that Voxel rendering is THE FUTURE OF GAMES.
@eclairesrhapsodos54963 жыл бұрын
Yep even RTGI was be based on voxel cone tracing global illumination (VXGI) - it evolves a lot into different forms (Sometimes its just something similar). Damn voxels are everywhere in 3d graphics, I always be exited about new technologies what use voxels, especially sparse voxel octree rendering of geometry (its kinda similar to UE Nanite, but not realy) it feels like point cloud meshes but they are voxels and closer you get more detailed image be (fit same amount of geometry into resolution of a screen [voxel geometry]).....
@saeedbarari22073 жыл бұрын
Rip the PCs with less than 1TB hard drive
@gytispranskunas49843 жыл бұрын
@@saeedbarari2207 well 1 terabyte SSD's are pretty cheap.
@saeedbarari22073 жыл бұрын
@@gytispranskunas4984 Being from a 3rd world country, I can prove it otherwise. Sure they're not very extremely expensive even here, but still, there are laptops too. Any laptop with less than 1TB of hard drive will be completely useless for AAA games as of next year... I'd even say 2TB , given the fact that the game companies may like the idea of putting their models right from Zbrush to UE
@gytispranskunas49843 жыл бұрын
@@saeedbarari2207 I'm myself from Lithuania... It's 4th world country.
@evildips72513 жыл бұрын
This makes me think of Rust, But light years better in graphics.
@xX_dash_Xx3 жыл бұрын
STOP POSTING ABOUT AMONG US
@Shadowz27043 жыл бұрын
This is pretty revolutionary. Hi Poly assets being able to use Voxel.
3 жыл бұрын
Mind blown, UE5 is really breaking the molds/pushing what’s possible. I’d love to see a video of how you built the scene or a similar one with the voxel plugin and how you got the grass to react to the explosions. Love the part where a huge chunk with grass on it rolls down into the hole, because it was just not a generic rock but the actual piece of the landscape.
@asterion24993 жыл бұрын
This looks like Death Stranding but with more realistic graphics
@bullshitdepartment3 жыл бұрын
@San Cho wot
@sirbughunter3 жыл бұрын
@San Cho bruh... 😣
@vamsigagjew15353 жыл бұрын
@SphereofChaos 13 Hehe adhd go brrrrrrrrrrrrrr
@robertperly37832 жыл бұрын
I have to say, Brushify has some of the best assets on the Marketplace, your very skilled Joe 👍🏻
@rileymannion53013 жыл бұрын
I feel like the grass is a little too animated but other than that this looks amazing
@ruukusanla3 жыл бұрын
Think of the incredible full scale battles hundreds of beasts, castle raids. I immediately went to shadow of war with the sieges. Amazing how far we've come.
@doublev20222 жыл бұрын
This is beautiful, I'm amazed by the realness of it
@billB1013 жыл бұрын
Coming from a C4D background this is bonkers. The future of real time is indeed looking bright. Any chance you can put this level on the marketplace though. I want play with and reverse engineer it.
@gruma372 жыл бұрын
I love volumetric clouds. I wonder how long it will be until we get a game that incorporates a multi-level troposphere system and we'll see clouds varying widely in height, and maybe even be able to witness a really low cloud scrape over the ground to our location and envelop us in fog.
@Highcastle_of_Tone2 жыл бұрын
I feel like I'm getting into 3D modeling, terrain building, animation, etc. at the best time. I'm going to use it primarily for storytelling and the fact that I can probably achieve the results as a one-man operation is very exciting.
@thedeleted1172 жыл бұрын
wow, good luck! How much coding knowledge does game creation with UE require? I've been thinking about this myself and it sounds so exciting!
@Highcastle_of_Tone2 жыл бұрын
@@thedeleted117I can't answer that with any authority, but I will say that Unreal Sensei has a lot of great instruction here on KZbin and he also offers an Unreal Masterclass. I don't have any intention of game design in the traditional sense, although I may use some of those techniques if relevant to my intended cinematic storytelling videos.
@CastleOfAvalon3 жыл бұрын
This in 50 years + Full dive + Realistic NPC's= SAO Real life
@OnigoroshiZero3 жыл бұрын
More like 20-30 years for full dive tech, 7-10 years for realistic NPC AI, and as for the graphics they are already at photorealistic levels they just need better performance (hardware) so that they are accessible to everyone (unless we are talking about simulated graphics/worlds at the atomic scale [light, water, wind, physics, etc.] for ultra realism, this will probably need 20+ years).
@CastleOfAvalon3 жыл бұрын
@@OnigoroshiZero why did i born in this century ? aaaaah i will be hella old ! xD
@CastleOfAvalon3 жыл бұрын
@@OnigoroshiZero or dead, who knows
@mythologue3 жыл бұрын
@@OnigoroshiZero What's ultra realism?
@OnigoroshiZero3 жыл бұрын
@@mythologue In games, the developers are using methods to simulate real-world phenomena (physics, light, weather, fluid simulations, etc.) in a computationally cheap way, but that is not how the real world works. In the real world everything is the result of the interactions of atoms and particles, but to use these for games is impossible with today's hardware, I don't know if even supercomputers today can do that in a large scale. Ultra realism is simulating everything in a game using real-world physics (atomic and particle interactions using the four fundamental forces), from the destruction of objects, to water/fluid simulations, wind, realistic weather (rain that makes the water flow and gather realistically), gravity, etc. This will probably need computational power that will exist for personal use in 20-30 years from now. Is this required for a realistic game world? No. Will it make games even better if it becomes possible? Probably yes, but it's my personal wish to see fully realistic game-world in the future.
@planetsec93 жыл бұрын
Would be perfect for a next-next gen Battlefield game... total environment and building destruction... voxels are awesome
@kajmak64bit763 жыл бұрын
Except that's Frostbite... not Unreal Engine
@ShatteringKatana3 жыл бұрын
@@kajmak64bit76 Keyword *would*
@IronfinInc3 жыл бұрын
Honestly just watched this again. Amazing video. Keep'em coming!!!
@ra.n94823 жыл бұрын
Me : Looking with excitement ! My laptop : *Sweating profusely* My wallet : *_Absent_*
@imkirbo30943 жыл бұрын
I don't think you understand why this is a big deal...
@JonathanWinbush3 жыл бұрын
The Clouds you have in the mountainsides in the distances is that a 2d texture or a volume? Looking good all around.
@justinmacarrhur19243 жыл бұрын
Shut up
@JonathanWinbush3 жыл бұрын
@@justinmacarrhur1924 😂
@g101183 жыл бұрын
I think it's probably a texture (looks to be one of the ones from the brushify packs) with depth fade. Add a bit of flow mapping to them for that extra bit of life ;)
@JonathanWinbush3 жыл бұрын
@@g10118 Makes sense I didn't realize one of the packs had these. Do you know which one I own a few.
@g101183 жыл бұрын
@@JonathanWinbush I think the basic landscape shader pack has it, probably all the others too. Brushify>Materials>Fog>Textures If I remember correctly, I'd use the textures with the M_FakeFog material and add a bit of uv panning along with a touch of flowmap-based distortion. Just scaled up the plane for distance, maybe a couple layers with different scaling/mirrored to give it some parallax depth. IIRC they aren't square textures so they tend to look better stretch horizontally to something more like a 2:1 aspect ratio.
@draven-the-raven93752 жыл бұрын
Wow this is insane, i cannot wait to finally delve into this once i get my setup together
@AGIRobotics3 жыл бұрын
I have been waiting for an engine that could do Ready Player One level graphics. UE5 is it. We got the engine. Now we need a game developer to step up and use UE5 to make the OASIS!
@rifftipton77093 жыл бұрын
Any gamer not excited about Unreal Engine 5 needs to get a new hobby.
@NtoTheM3 жыл бұрын
Yea, how dare some people enjoy Super Mario or Zelda, fuck those guys. >:( #Gatekeeping4Ever
@Et-an3 жыл бұрын
@@NtoTheM why mention the Nintendo community specifically? UE5 will benefit all games no matter the art style or genre.
@mistywww31993 жыл бұрын
gamer moment
@raptorzeraora26323 жыл бұрын
@@Et-an because some people think the switch cant handle unreal engine 5
@Et-an3 жыл бұрын
@@raptorzeraora2632 yeah, it's kinda funny because one of the main selling points of Ue5 is to handle more with less
@dream.machine3 жыл бұрын
This is the future! Welcome to the 2020s, oh my. The graphics look so close to real life, it's insane. The next 20 years should just be working on the fps and resolution and we should have authentic simulators that are life-like!
@GGGmod13 жыл бұрын
I really just wanted longer render distance on already existing technologies. Good job on having this voxel stuff in unreal engine 5. Its exactly like valheim in respects to how far it renders. You have a small area around you but in long distance anything you did to the environment doesnt load up. I want big fights in the sky that can be seen from far away. This is just your typical 30 meters of good render around you and hope the hills around you hide the lack of rocks further away. This isnt all that great. Unless you can apply all this to whole kilometers its not that good.
@generichuman_3 жыл бұрын
Maybe instead of looking for out of the box solutions, you should learn how to implement these thing yourself. You seem to want very specific things for your game, and someone else to do the majority of the work for you
@davidmiller13693 жыл бұрын
Yeah ok.
@DrHanes3 жыл бұрын
Agree
@tuckinthemuffin19063 жыл бұрын
@@generichuman_ It's almost like he is a consumer!
@generichuman_3 жыл бұрын
@@tuckinthemuffin1906 I prefer the term "paint by number game developer".
@yourrightimsooosorry8843 жыл бұрын
"look how realistic the rocks, grass and clouds look and how they interact with the different shades of colour to their surroundings!" Planet earth: am I joke to you?
@toadalthug40552 жыл бұрын
that cloud coverage tool amazed me. this is all new to me wow :D
@ThePellespelle3 жыл бұрын
Someone make mt. everest with this and let people climb it.
@o235223 жыл бұрын
ok
@hostplays933 жыл бұрын
@@o23522 sounds good
@BombsAwayMusic2 жыл бұрын
is there a tutorial on setting this up. including the nanite setup ?
@mohametasmadoka57142 жыл бұрын
It's a checkbox, other vids explain it really well
@Tellefsonjr2 жыл бұрын
Desperately waiting for more videos on this channel, or walkthroughs for how to make stuff like this. So far this is the best looking voxel + terrain destruction demo I've seen in UE5. Thanks again for the video Joe! ...and if anyone has some recommendations for stuff to watch like this I'd appreciate it!
@bartlabean3 жыл бұрын
Would love to see a LOTR open world on this engine
@bartlabean3 жыл бұрын
@@Fabio-ql5yf Lord of the Rings 💍
@sadkritx62003 жыл бұрын
@@Fabio-ql5yf what's ATLA and TLOK?
@expallesco3 жыл бұрын
@@sadkritx6200 Avatar The Last Airbender and The Legend of Korra
@sadkritx62003 жыл бұрын
@@expallesco ouu, never heard about the legend of korra before
@xsil_ence3533 жыл бұрын
The first scene looked so much like Death Stranding it's crazy
@ERrnesST3 жыл бұрын
Death Stranding must be ahead of it's time then. ;D
@xsil_ence3533 жыл бұрын
@@ERrnesST It's a stunning game, definitely worth a shot.
@someoneBored0893 жыл бұрын
a realistic looking vr destruction game with this will be beautiful
@killaknight123 жыл бұрын
What devs hear: "Endless possibilities!" What I hear: "My RTX2070 ain't gettin' fried too soon by new games, yay!"
@v-fgamer69413 жыл бұрын
Your card is already old news buddy sorry to burst your bubble..
@aintgotnophd21963 жыл бұрын
@@v-fgamer6941 Dude, no it isn't. Sure it's not high end and wont play new games on ultra going forward, but games will most definitely cater to older cards for years to come. A major part of the market is still on the 10XX series of nvidia cards and locking that massive part of the market out from being able to play your games is something only an absolute moron would do (especially considering the difficulty in getting a new card these days) unless they're somehow making a statement, as that is potentially billions of dollars in revenue you lose out on across the industry. So in terms of performance his card should remain fairly high end according to spec requirements in games for at least another couple of years and be mid to low end after that for many years to come. You have to remember that the majority of the market is never and probably never will be the people who have a 3080 or the like, the majority will always lag behind the early adopters and enthusiasts. "Sorry to burst your bubble.."
@ItsLofty1013 жыл бұрын
@@aintgotnophd2196 That's why I just buy a console x.x Can't be bothered to understand what these cards are and if I can run a game properly or not lol
@aintgotnophd21963 жыл бұрын
@@ItsLofty101 Understandable, it can be confusing in the beginning and even when you've been into PC's for a while you have to build a few before you feel like you know what you're doing. In addition, it used to be possible to get a decent gaming rig for about the same price as a console and it would last for as long as the current console generation would. In the current market though, despite console scalping jacking console prices up too, I would not recommend buying a PC unless you have multiple reasons to get one. For example, I'm a fresh product and transportation designer, so I do a lot of CAD work, renderings and 3D modelling in VR, so an expensive PC pays for itself in increased productivity. I have personally seen massive benefits in time spent by deploying VR and an RTX3080 for quick rendering of models, but they are not components I would recommend for the average gamer.
@ItsLofty1013 жыл бұрын
@@aintgotnophd2196 Good to know, because sometimes I question myself whether I should get a gaming pc or not, but since my uni and future doesn't do much with PCs really, maybe I'll just settle with a good ol' ps. Either way, both are expensive x,x
@preyevite67853 жыл бұрын
Absolutely incredible. I'm thinking of games like Squad, Insurgency, and Arma adding more complexity to their games with believably destructible environments and the ability to use this type of malleability to create trenches or expand the customization for bases and bring greater depth to tactics.
@DazzlinFlame3 жыл бұрын
I'm imaging a wizard/sorcerer based RPG. Where you can properly DESTROY everything.
@preyevite67853 жыл бұрын
@@DazzlinFlame nextgen skyrim type of game. If they can do this stuff in VR too 🤤
@DjurrenArt3 жыл бұрын
Yooo this takes me back to watching the Unigine demo for the first time.
@tomaszwozniak17113 жыл бұрын
Sooo, a perfect engine for a new Dragon Ball Z fighting game? anyone?
@mo-s-3 жыл бұрын
Imagine a battle simulator with the grenades and bombs hitting the ground creating creaters
@kaanvandebuurt70403 жыл бұрын
Have you ever played battlefield before?
@sirgeorgioalastrata41043 жыл бұрын
Have you ever played battlefield before?
@resdoesstuff3 жыл бұрын
try battlefield 1,it's good
@quietlyworking2 жыл бұрын
Just re-watched haha wish I could add multiple likes to this video! Sooo good Joe :D