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@zazamaza86489 ай бұрын
Your podcast is very bad bro
@oBCHANo9 ай бұрын
I just hope this game doesn't end up being like Infinite where every area just felt like an arena to shoot enemies in as opposed to the first 2 games that had more exploration.
@NicoBlackXIV9 ай бұрын
Guys, what happened to the REVIEWS??? Lately we're not getting any from you. Certainly not for the games we actually care for.
@user-lz5vh9bb5w9 ай бұрын
@@Sycophantichallenger The closest one for me thus far was Prey (2017). It still wasn't as good as System Shock 2, but definitely the closest of all the modern immersive sims I've played.
@Deliveredmean429 ай бұрын
Well makes sense it might be different given its not constrained to that generation of console.@@oBCHANo
@alexf07239 ай бұрын
Theres a lighthouse somewhere in this game, i just know it
@RandalReid9 ай бұрын
There is always a lighthouse, there's always a man, there's always a city.
@dragonkingofthestars9 ай бұрын
@@RandalReidin a meta sense it sorta describes all the games that followed in bioshock's foot steps in a way i never understood until now.
@KnowThatIDontKnowYou9 ай бұрын
In space, It’s called a star.
@TwinFather04209 ай бұрын
If there isn’t this game is garbage! 0/10
@dragonkingofthestars9 ай бұрын
@@KnowThatIDontKnowYouactually we can be more detailed then that: it be a Pulsar, sometimes called "'cosmic lighthouses'".
@devak451679 ай бұрын
For the record, I would be PERFECTLY fine with a new game being just Bioshock in space. That sounds amazing
@yomamasohot64119 ай бұрын
I wouldn't be. We have had one "Elder Scroll in space" game and we all how that turned out.
@Dracobyte9 ай бұрын
Then System Shock and / or PREY is your friend!
@Fredtalica9 ай бұрын
Prey 2017 is your closest bet. You even start off with a wrench.
@shierubea9 ай бұрын
Damn well agree with ya
@completelytransparent63209 ай бұрын
@@yomamasohot6411bruh bethesda is ass and that engine is ass. smoof bron comment. enjoy not playing this game
@shorafarahani9 ай бұрын
As a former employee who was recently laid off the team, it is so conflicting for me seeing the videos past few days. I still love the game, the people and the team.. but it is so disheartening to be let go after all those sleepless night and shepherding the whole environments art thing and then not see this come to fruition all the way to the end. very hard still, hope everyone get a chance to experience this amazing thing once it is (hopefully) finished
@Sx-xy2zi9 ай бұрын
Why were you let go? Freelance?
@fengxii9 ай бұрын
That can't be easy, it's rough in this industry. I'm sure your work was pivotal, I hope you can find closure in whatever you do next!
@shorafarahani9 ай бұрын
@@Sx-xy2zi nope... I was effectively the lead artist on the game for 2.5 years. When I brought up my displeasure for lack of promotion to production, I was let go
@tamie3419 ай бұрын
@@shorafarahaniNah fam dont lie, you banged the secretary right??
@bigbalticbox9 ай бұрын
@@shorafarahaniHave you got an ArtStation or smth to check out your work?
@Turrbulence9 ай бұрын
The one time I used Twitter was to congratulate Ken Levine on how amazing Bioshock Infinite was around the time of release in 2013. He replied to me shortly after thanking me for the kind comment and while small, that has really stuck with me. He didn't need to reply, it was a rhetorical statement and yet he took a moment for a fan. I've been anxiously awaiting his next game and it looks worth the wait, there aren't many creators that get to craft and perfect a project for so many years.
@stephenrego60659 ай бұрын
The "narrative Legos" just sounds like how narrative should work in RPG's as the standard. I'm reminded of Fallout New Vegas, where each faction reacts accordingly towards your actions whether it's helping them, hurting them, or helping their enemies, etc. the world/story should be shaped based on the players choices. That's what I want in every RPG
@pwd11349 ай бұрын
Don't buy into these marketing hype words they're using. This is a procedurally generated roguelite. Nothing at all like New Vegas. At best the story will be a decent background drop while we rinse and repeat the same areas over and over again after every death.
@that_damn_kiddo9 ай бұрын
Ken's the type of dude to keep reinventing the wheel and call it something else.
@TheNovaimmortal9 ай бұрын
Take same product and sell it as this new hot item.
@TehPwnographer9 ай бұрын
FONV was very binary in these cause/effects, I think Levine and team are trying something a little more complex.
@IncognitoActivado9 ай бұрын
It's a shame the game is w@ke. XD
@sorryshiina62649 ай бұрын
Having a combat sandbox that responds to the player's preferred playstyle is actually something we've seen done before and to great effect. MGSV had this exact system, referred to as 'enemy preparedness'. Faction soldiers and outposts would change their loadouts and equipment depending on how you played against them. Did a few missions at night? Enemies have torches. Did *a lot* of missions at night? Enemies have flares and NVGs. Maybe you like snipers and headshots? Enemies now have helmets. That game's sandbox reacted to your playstyle. If it was getting too annoying you could either switch playstyles or send your Mother Base soldiers on missions to destroy NVG or helmet caches. I'm hoping this game manages to mimic that system without it getting to a point where the player is completely and permanently locked out of their preferred playstyle because enemies systematically counter them with no way to circumvent their 'preparedness.'
@DanKaschel8 ай бұрын
Completely agree that this could be amazing but there are absolutely many ways it could go wrong.
@seb15209 ай бұрын
The utter fucking chaos and weirdness of this game is what makes it so special to me. I can’t wait to play this
@IncognitoActivado9 ай бұрын
It's a shame the game is w@ke. lol
@nospimi999 ай бұрын
I haven’t listened to the podcast so iI’m not sure if it was talked about there, but I wanted to bring up an interesting fact I haven’t seen a lot of people talk about. When Bioshock was originally being made the plan was to have it set in a type of spaceship. The idea was they wanted to have a setting where the player couldn’t logically just go “fuck this, I’m leaving.” Because in a world like Rapture any sane person would see their first Splicer would do just that and Ken wanted to have a reason why the player couldn’t do that. The first pitched idea was a spaceship since you can’t just, leave it. And apparently the game got decently far along with that idea before they changed it to the underwater city we know today. I imagine a lot of ideas that were brainstormed for that original space Bioshock were used for this game and why he originally decided to have this game be set there.
@kz3dart9 ай бұрын
10:35 similar to MGS if you kill enemy with head shots they start wearing Helmets, if you kill them in night they start having night vision ect
@4IndieForever9 ай бұрын
This is where good, becomes great.
@RandalReid9 ай бұрын
"BioShock in space" - Prey?
@josh95929 ай бұрын
i would have thought prey would be closer to system shock as opposed to bioshock
@AC-hj9tv9 ай бұрын
Prey is amazing
@grahamgilmore429 ай бұрын
I love Prey (2017). And sure, there’s some similarities to Bioshock. But Prey relies on its immersive sim elements to let you find many different solutions to progress. I don’t think that’s what we’re going to get with Judas. I think the game is going to give you the choice of where you want to go and react accordingly when it comes to how that affects the narrative. But I don’t think we’re going to see things like “hey, I need to get into that room. I could find the passcode somewhere to open the door. Or I could make some makeshift stairs with my gloo gun to get to the opening on the top. Or I can turn into a coffee cup and squeeze through a small opening.”
@CoyotesOwn9 ай бұрын
System Shock.
@chrislee52689 ай бұрын
Bioshock players are braindead.
@cody33359 ай бұрын
The goal of making the procedural gen not noticeable is awesome
@gunnarschlichting98869 ай бұрын
If you want to see an older example of it for level layout/generation, go play Warframe. This seems like it's going to try and be more robust/varied, but the same idea is there. Works pretty well.
@William_Brando9 ай бұрын
This told nothing to me back when they released the reveal trailer, but seeing all of these elements come up now?? You got me interested.
@Gr8VngnzN4esAngr9 ай бұрын
Highly anticipating Judas and truly hope they knock it out the park. That said, I remember one of the reasons Ken wanted to create this game was because of Bioshock Infinite and all the conversation around used games eating into sales of 'one-and-done games,' and how to protect sales etc. He mentioned something about trying to create a single player, narrative-driven game that could be highly replayable, thus keeping the player engaged for multiple play-throughs and essentially not trading the game or selling it on. I always thought he had fallen down a rabbit hole given his experience with Infinite, and that in reality it was never an issue. The issue was with a ballooning budget from mismanagement, thus requiring huge sales to make the game profitable. And that remains a huge problem today unfortunately. But as we stand right now, I am begging for a return to short, highly curated 'one-and-done' games in the mould of Bioshock, Uncharted etc. And here's the thing: I replayed those games loads of times because they were simply that good.
@Delta23579 ай бұрын
I'll take my guess now. The twist is that the world never really ended on Earth
@gamelord129 ай бұрын
It's weird that everyone keeps saying pseudo procedural generation. It sounds identical to normal procedural generation. A procedure is run that generates a level out of templates, just like Spelunky. It doesn't make it less procedural just because it isn't Minecraft.
@thierryfaquet74059 ай бұрын
pseudo means that only some parts are generated proceduraly. Nothing more, nothing less...
@polygonDust9 ай бұрын
@@thierryfaquet7405 "Semi" would be a more appropriate term, though. "Pseudo" means fake or imitation.
@gamelord129 ай бұрын
@@thierryfaquet7405But once again, that's how it always works. Even Minecraft has pre-made blocks that it's placing en masse.
@bedcreep9 ай бұрын
@@polygonDustYeah semiprocedural is a much better description.
@MightyManotaur229 ай бұрын
This gets at the difference between the meaning of a word and the definition of a word being different things. When someone says procedural generation, games like Minecraft and No Man's Sky come to mind. That isn't what this is, so it makes sense to differentiate the wording to not confuse people. 🤷♂
@DanKaschel8 ай бұрын
As he dances around the concept of the liminal area and its connection to narrative I feel like he was contractually prevented from mentioning Hades.
@InspirationalBacon9 ай бұрын
I enjoy Ken Levine talking about bioshock in the old behind the scenes footage for both 1 and 2. He knows what he wants from these titles.
@chazmaru95838 ай бұрын
Thanks a lot for taking the time to produce this helpful additional "recap" video, this wasn’t expected but it is indeed very helpful for us old… I mean, busy people.
@DontFeedTheTrolls9 ай бұрын
i have a feeling this will be a relatively short game with (hopefully) a lot of replayability. Great video! Thanks for for the upload!
@trashpanda24818 ай бұрын
In the interviews they suggested the game will be longer than infinite
@mechanicalmonk20209 ай бұрын
Ok ok ok ... You can't "throw" a thumbs down. It'll be a thumbs up half the time...
@johnjowett49489 ай бұрын
👍👎👍👎👍👎👍
@DennisJDoesVoice9 ай бұрын
Don't worry everyone, I'm also testing it out myself before I respond to this comment. OP is correct.
@TrackMediaOnly9 ай бұрын
Though if we could throw thumbs down, rather than only seeing thumbs up like right now, maybe things would be a bit better.
@myclamish9 ай бұрын
if you put butter on the bottom of the thumbs down, it should always land thumbs down though right
@nuneke08 ай бұрын
they are also red, thumbs up would be green I assume
@Shaijn8159 ай бұрын
Feels like everyone who loved prey mooncrash and wanted more of that will be happy with what judas is trying to setup.
@Tyacis9 ай бұрын
So its basically "I have no mouth yet. I must scream" mixed with BioShock and Prey? Ok im sold
@EastyyBlogspot9 ай бұрын
I still find it very bizarre...ken closes up the studio to concentrate on smaller scale games and yet goes back to the bioshock style well and even stating its a bigger gamer then he has done in the past
@RS-ry4lp9 ай бұрын
It’s pretty clear that statement was more a tongue in cheek statement about wanting to separate himself from corporate control. If there’s one thing Ken hates it’s having higher ups to hassle him regarding his vision. Moving away from “big” developers to do “small” stuff, here meaning independent.
@Splendorius9 ай бұрын
Then he calls game Judas
@that_damn_kiddo9 ай бұрын
@@RS-ry4lpisn't his new studio still owned by 2K?
@DarkM00n5759 ай бұрын
Watch the interview, he literally talks about this
@Hugsloth9 ай бұрын
Ken Levine is not actually as creative or smart as he really wants people to think he is.
@MrMuggsly9 ай бұрын
As someone who truly loved the bioshock series you had me at bioshock in space and this video just makes it more enticing. When you say resources are limited and I hope this is not atomic heart style of resources. That game was truly a chore when it could have been so much more
@meiblades9 ай бұрын
Hearing about Judas' take on Narrative Lego reminds me of an old game called Sacrifice... While Judas is likely a lot more seamless and reactive due to being able to push current tech, it does make me think of how Sacrifice had many different permutations of possible "routes" based off of player's decisions of when they chose to support different gods.
@ggary049 ай бұрын
Before I get too far in I want to say you guys did a fantastic job with Ken in the interview. I really feel like you guys had a great discussion about what we're getting here with Judas.
@BainesMkII9 ай бұрын
Will there be any effort to address how such relationship/morality systems tend to incentivize the "all-in" route, and arguably punish switching directions mid-game?
@AC-hj9tv9 ай бұрын
This
@Hugsloth9 ай бұрын
i have this hunch that the game is going to lean toward Nefertiti being the 'good' route.
@nailinthefashion9 ай бұрын
I think his mindset is “all in and play it multiple times in different ways” so literally just preferences
@Subsandwich9819 ай бұрын
@@Hugsloth If that's the case, why should we care? Does it matter?
@andreasheinze96859 ай бұрын
@@HugslothAnd why is that?
@mannybohde9 ай бұрын
I look forward to your videos the most. Thanks.
@Movel09 ай бұрын
I was sold at BioShock in space but I am even more sold at Prey Mooncrash in space.
@chrislee52689 ай бұрын
That was already in space though.
@Movel07 ай бұрын
@@chrislee5268 That was the joke, yes.
@LilBabyPenguin0x9 ай бұрын
The interview was wonderfully insightful into just how unique this game is, and I can't wait for it to come out.
@RazTheOtter9 ай бұрын
God this game looks and sounds incredible. I cannot wait to see it fully finished.
@luke74479 ай бұрын
Hearing you talk about games is never a waste of time for me 😊
@mohawkgarry9 ай бұрын
Im sold! I love the appeal if it being quite replayable as well, especially with the difference in options, sides, and how it might change depending on how often you fail
@intothevoid20469 ай бұрын
Voice/Acting, animation and design already have me hooked. This is going to be unique, no matter what.
@Fragga1239 ай бұрын
I’m stoked! I could play more Bioshock forever!
@justicaar8 ай бұрын
BioShock is my favorite game of all-time, so I've been really looking forward to Judas. Even more excited now, really love what I'm seeing! Hope we also get an update on Cloud Chamber's upcoming BioShock game, very interested to see where they take it next. Thanks for the great video!
@Dweller849 ай бұрын
3:14 A giant "Robo-Doggy" that you can use as a tank? *Shut up and take my money*!
@derekbambenek78038 ай бұрын
Even seeing a distilled version of the talk the other day opens up what a gem JUDAS is shaping up to be! Appreciate the summary; consider one Bioshock fan succinctly hyped!
@Diszzzon759 ай бұрын
Another thing you didn't mention that is a BIG deal is how lines of dialog are also treated like bricks. If you pay attention during some cutscenes in the interview you can tell that characters occasionally talk over each other. I feel bad for the narrative designer and programmer who has to build a system to make this stuff make some sense in the end. But they did take 10 years of RnD to make this thing work, so who knows.
@DanKaschel8 ай бұрын
I'm pretty concerned about the dialog. Conversation doesn't really go together like Lego. Statements interact with each other in terms of cadence and intensity. I hope we don't get an uncanny valley effect with VO.
@samanderson16508 ай бұрын
I trust Ken to deliver. Really looking forward to this one, and I like the addition of rogue like elements too. More excited for this than the "Bioshock 4" game that we have heard nothing about in six years.
@15awesomehighfive9 ай бұрын
I know Levine said they were largely working with unknowns, but isn't Tom voiced by Troy Baker?
@Dj-6219 ай бұрын
Two things can be true at once
@braxtonwise98979 ай бұрын
Largely as in not 100%? In that case its fair that at least some VAs are big names
@nuneke08 ай бұрын
constants and variables....
@rocket-sprocket46169 ай бұрын
I’ve already watched the FPS podcast but I’ve been waiting for Judas for ten years, i can’t wait. Thanks for the coverage Skillup
@AgostinhoRenner9 ай бұрын
The idea of countering what the player is using is very dangerous as a design choice. If the player likes to stealth and it is heavly investing onto stealth, the game activly countering that can be very frustrating. Nothing is more frustrating when your build just "Doesn't work" and it is not because of your build but because the game chose to throw a ton of imunities into the enemies.
@gama20649 ай бұрын
yeah that was my first thought as well, this could easily backfire.
@banekiller62459 ай бұрын
Maybe a counter mechanic to reset these immunity’s, if it’s a immersive sim you shouldn’t be locked out of your preferred play style
@pie60889 ай бұрын
This was already done in phantom pain.
@J3f3R20n9 ай бұрын
"We need more reactive enemies and worlds" Dev does something like that... "NO, no like THAT."
@MomirsLabTech9 ай бұрын
Or less pessimistically it can be seen as a challenge. If you have played the game before and know about some in game hard counters you will be more thoughtful in a build that you develop over the course of a run. You'll be aware that while it can be incredibly powerful to hone in on a very specific build, the opportunity for a hard counter exists. This allows the player to either commit hard to the build and be OK if that hard counter shows up, or build in some contingency plans in case that does happen while sacrificing some strength/utility of the core build kit. Also idk if you've ever played a roguelite where you've encountered a hard counter to your build but still won anyways - that feeling is near God hood. Its very much a "you have no power here" situation.
@MossyDroid9 ай бұрын
This genuinely looks so good, I can't wait to see how it progresses over the years
@ScientificGlassblowing9 ай бұрын
Would You Kindly, Open The Pod Bay Doors.
@itsaUSBline9 ай бұрын
So it reminds me a lot more like the *first* Bioshock in space, which has a lot of things you're talking about with more scarce resources, and needing to think through encounters more to conserve them.
@Mmmmilo8 ай бұрын
This looks amazing.
@michaelm10539 ай бұрын
It really is nice to see that there is at least one game from my childhood that is growing and progressing in a positive direction. I need to go back and re-experience bio shock
@The_Duckler9 ай бұрын
Great break down on your hands on experience mate, got me interested in a lot of ways i wasn't expecting 👍
@anasshahid2249 ай бұрын
Man BioShock and BioShock Infinite are among my all time favorite games, absolute classics. Judas looks so good, from the creative genius Ken Levine, love how the game has similar vibes to BioShock, excited big time.
The premise of the story is so good. I havent been this hype for a game since cyberpunk. The animation alone is filled with so much character.
@joeyjojojrshabadoo74629 ай бұрын
I think a lot of people would be quite happy with a Bioshock in space
@Lucassecondfreepremiumaccountw9 ай бұрын
System Shock and Prey then?
@zacharytrosch340627 күн бұрын
Yes, I remember seeing that GDC narrative LEGO talk! I’m so excited to see the implementation of it after all this time.
@hanklestank9 ай бұрын
“System shock is just bio shock in space” I think you misspelled Prey?
@SageWon-1aussie9 ай бұрын
Man, I just got a sit-stand desk. Really so much better for my back. Ken Levine made another Bioshock game, but in space. I've liked all the Bioshock stuff, so I think I'll enjoy exploring his story. I'm not sure that messing with the story myself will improve the experience, but it is something only a video game could do. Looking forward to this one.
@bobrown46099 ай бұрын
Seeing a lot of Hades DNA here. Swap out the gods of hades with the big three of Judas, and you see what I mean. Very cool. Great video!
@Craftal9 ай бұрын
I combined your last Eureka promo discount code with a sale they were having and got a $1k standing desk for almost 50% off. Big up.
@Seamoorif9 ай бұрын
There are some creatives that just have my complete trust and support when it comes to projects they’re working on. Ken Levine is one of those people.
@chrislee52689 ай бұрын
Reminder that he made a sci fi story in Bioshock Infinite using the multiple worlds theory because he thought it was cool, without knowing how any of it worked.
@PantsaBear9 ай бұрын
@@chrislee5268 You'll be surprised how many people will enjoy games that pretend to be deep, as long as they look cool lol. Unless youre a teenager/younger or were a teenager/younger when Bioshock and its sequels came out, its pretty easy to dismiss a lot of the stories for these Ken Levine games past the spectacle
@aolson11118 ай бұрын
@@chrislee5268Reminder that many worlds theory is unscientific made-up bullshit and it doesn't actually matter if someone changes how it works. It's like whining that time travel in a movie didn't work exactly how you wanted it to.
@dayoni998 ай бұрын
This sound very good, can't wait!
@Houldey9 ай бұрын
honestly, it looks pretty cool and refreshingly 'honest' about what it is - not claiming these equally insane and inane big numbers regarding map size etc, nor trying to make us feel that all the over animated time they wasted on shrinking horse testicles was good actually. Bioshock 1 was pretty good, 2 was brilliant and whilst 3 popped off for most I didn't care for it - it went too far in the action shooter / turn your brain off direction. This looks really system based which I love, and tbh - the combat, deliberate choices and tactical approach DOES remind me of system shock lol, which is a good thing. Will keep an eye on it for sure :)
@ModestPavement9 ай бұрын
You like BioShock 2 better than 1. Whaaat? Lol.
@PantsaBear9 ай бұрын
@@ModestPavement I mean, 2 does some things better than 1 for sure. 1 is the one most remembered because of the subversive narrative (which wasnt a popular thing to do in AAA FPS games nearly 20 years ago) and the pure shock (hehe) of seeing Rapture and how atmospheric it was compared to games for its time.
@gaiusfulmen8 ай бұрын
2 has better combat I feel @@ModestPavement
@ModestPavement8 ай бұрын
@@PantsaBear it's been a long time since I've played it. I remember it being a downgrade in pretty much every facet so I'm genuinely curious what things you think were better cause you could be right and I'm just not remembering well lol.
@ModestPavement8 ай бұрын
@@gaiusfulmen really? Interesting. I remember feeling underpowered and weak playing as a big daddy. Immersion breaking but hey could be wrong. It's been a long time lol
@OP10thNakama9 ай бұрын
This looks interesting ngl. I have to give credit to ken though he definietly has that artsy touch that grabs your attention just enough that isn't found anywhere else in the industry.
@royaljunior21259 ай бұрын
I like how this is animated!
@TacticusPrime9 ай бұрын
Prey was already Bioshock in space, and it rocked. Too bad the title was so lame and terrible for SEO.
@halsti999 ай бұрын
... ever since i started watching Play Watch Listen, hearing voice acting from every game in existance involves a "its fuckin troy baker again" moment.
@15awesomehighfive9 ай бұрын
I hope they keep the graphics like this and avoid sacrificing smooth, fun gameplay in the name of (inevitably) soon-to-be-aged graphics. Gameplay, art and music over DF-pandering graphics any day of the week!
@DeadMuzan9 ай бұрын
I wish they bring that game play feature that they scrapped in bioshock. Where you can bring in stuff from the portal.
@TC-dh7zi9 ай бұрын
Two minutes in and thank you for saying Bioshock in space is way more accurate than System Shock. Its been so annoying to see the same joke online ignoring the differences between not only the game design but the public perception of those games to the public. Bioshock is widely popular...system shock is not.
@chrislee52689 ай бұрын
And System Shock is a much better game despite being less popular. It's a joke because of how dumbed down and Hollywood the Bioshock series is.
@MightyManotaur229 ай бұрын
This sounds legitimately innovative. So cool! Bioshock is my favorite game of all time and it's very very hard to not get overly hyped for Judas. This video doesn't help!
@kishin00679 ай бұрын
So it's Bioshock in space, with some rouge-lite elements and procedural generation Also I just love the cooperate talk of "Narrative Lego": We do the stuff everyone does when generating levels but we gave it a new name to appear smart and sophisticated
@Dracobyte9 ай бұрын
So PREY Mooncrash but at a bigger scale?
@gamelord129 ай бұрын
There's a very good summary of Narrative Lego in this video, and it's quite clear that it's not referring to the level generation.
@AlternateCyborg9 ай бұрын
Thank you for the review! Glad you're liking my crazy posters :D
@JONATHANP16199 ай бұрын
I'm pretty sure it is like when Bethesda said Starfield is a new Ip and it ended up being Fallout with a space skin. Some studios just know the one thing. And if the one thing is not for me, i'm not gonna buy it.
@brettstout-rojas58339 ай бұрын
I try really hard, and am almost always really good about not getting hyped about future game releases.... But man, the second I saw the original trailer for this game, I was so excited. I really hope this game ends up delivering on what I believe it can, and lives up to the quality of the Bioshock series. As much as people like to complain about Infinite, if you look back on the game that we got compared to most games that we get today, that game was and still is a masterpiece. Please be good Judas.
@DoomsdayMayBeOkay9 ай бұрын
Ken Levine is keeping the immersive sim genre alive, that alone is worth celebrating. Hope the game is a banger and an inspiration for other studios.
@CrazyxEnigma8 ай бұрын
I personally wouldn't qualify any of the BioShock games as imsims. They're pretty linear and there's little variety to problem solving beyond what gun or magic spell to defeat your enemies with.
@gaiusfulmen8 ай бұрын
Him and Arkane. Although after Redfail it seems the imsim may be primarily relegated to the indie sector. Which is just about great if you ask me
@trashinator41358 ай бұрын
This sounds absolutely incredible, I hope it lives up to what we're hearing here. Been too long since we had a Bioshock-esque game.
@grayaj239 ай бұрын
"roguelike" and "meta-progression" in the same sentence makes baby Nethack cry :(
@nexeos9 ай бұрын
That's been the standard for years now though?
@gamelord129 ай бұрын
@@nexeosWe tend to call those roguelite. And to be fair, in the previous video, that's what they called this game. I got the sense "roguelike" was more of a slip of the tongue.
@pie60889 ай бұрын
Im also not a fan of meta progression buffs, but it makes the game more approachable so its nos urprise its in this game.
@michaelm10539 ай бұрын
Rougelike and rougelite are surly easily mis matched in the moment
@znubionek9 ай бұрын
@@michaelm1053why? meta-progression is a standard in roguelikes. no reason to use two names for the same genre anymore, just forget about the word roguelite
@PerpetuallyTiredMusician9 ай бұрын
I watched/listened to the longer video. To me this feels like A Bioshock that has taken a lot of hints from death loop. I am all for it, unlesss they eff it up with non sensical monetisation this should be a fun time. Peace
@I_am_ENSanity9 ай бұрын
Never pre-order, never buy day 1, and never purchase microtransactions.
@84jesterx9 ай бұрын
cool. different subject
@bigjuando9 ай бұрын
No he's definitely right
@gaiusfulmen8 ай бұрын
I mean, this is as applicable a place as any to counter hype@@84jesterx
@yourvoicecanbeat8 ай бұрын
Except this game. Take my money!!!!!😂😂😂
@Chris-sm2uj8 ай бұрын
@@yourvoicecanbeat famous last words before dissapointment
@gj86229 ай бұрын
A lot of this sounds like Prey: Mooncrash. And that's amazing.
@Ryattt819 ай бұрын
One of my favorite quotes is "Critics are people who watch a battle from a high place, then come down and shootbthe survivors." Much of this comments section is reminding me of that. 10 years of hard work distilled into something its not, by people who dont know what they are talking about.
@johnjuandemarco9 ай бұрын
That art style is STUNNING
@obsidiancrow4509 ай бұрын
7:07 this is the FNV reputation system. Why is the games industry gaslighting its self and acting like this doesnt already exist
@ilyamacintosh3039 ай бұрын
I don't think you understand what gaslighting means
@chrislee52689 ай бұрын
The gaming industry is stupid.
@azeremen129 ай бұрын
Thank you! I wish I'd read your comment before posting. I watched that video and all I could think was, "why are they talking about all of this stuff like it's new?" I mean, I get it, marketing, but part of me kind of hopes to see something new. Also, big Bioshock fan, but if you like those games, anything made by Arkane (except that vampire game) will rock your socks off. The amount of player expression and narrative choice in missions (if not so much in the overall story) is literally what Judas is about without the pretentious marketing. HIGHLY recommend Prey or Dishonored 2 to anyone who hasn't played them.
@janogabor76979 ай бұрын
@@azeremen12 I think it's fundamental missunderstanding on your part of what this game is doing. It's the combined effect. I'm sorry, but this doesn't sound like Fallout New Vegas at all. For one the reactions are not made with a CRPG frame of work. Also while I like Arkane I think they are a bit overrated and have fallen deeply into decline in most of their recent output.
@janogabor76979 ай бұрын
@WealdWold It's not just that. it's the combined effects and it's implementation into a standard game flow not a crpg one. I don't think you know what rebrand is. If you really want to argue most things probably have connections to other things.
@CharlieViking959 ай бұрын
Can't wait to see how this will, undoubtedly, tie-in with the other Bioshock games. Considering we never officially got a third game from Ken, this seems like the perfect follow-up. Very excited for this!
@ergohash25179 ай бұрын
I am helping Hope simply because of her character design. I like what this game is shaping out to be.
@JB2FROSTY9 ай бұрын
Lmfao dude imagine doing a mission in a grand theft auto game and going to the Next person and them acting like crybabies because you did a mission for someone else. It's literally dumb as hell.
@JB2FROSTY9 ай бұрын
Also you're putting your hope in a girl just because of her looks? Lmao what a simp
@_holy__ghost9 ай бұрын
@@JB2FROSTY you're trolling right? are you seriously upset by the fact that rival factions wont want to work with you because you helped their direct adversary?
@MightyManotaur229 ай бұрын
@@JB2FROSTY you have never played a video game before lmao. this system is present in SO MANY different games.
@Ehh.....9 ай бұрын
"Fuck the big three, it's just big me." - Judas
@ludokrus35648 ай бұрын
Goes hard
@kristiangjessvaag46179 ай бұрын
10:30 I never got the logic of "if you prefer playstyle X, we'll make X harder." Why? So I have a worse time? So I can't play the way I want?
@aolson11118 ай бұрын
Put it on the easiest difficulty if you're so mad about them giving you any sort of challenge.
@Chris-sm2uj8 ай бұрын
@@aolson1111 have a backbone and accept different opinions if you're so mad about it
@VideoGameKillCounts9 ай бұрын
That’s my desk!!! 💪
@GigglingStoners9 ай бұрын
Eh, poor man's Bioshock, which was poor man's System shock. Didnt Levine say prior to announcement he wanted to do something different?
@Yobamos9 ай бұрын
As a simpleton who can only describe their current deep craving for a game right as "Prey - 2016 and Mooncrash 2 please" this is ticking allllll of the boxes for me.
@dosomething69759 ай бұрын
Lol don't have time for it, what hell no, I want 3hr podcasts! Keep em' coming! Always love FPS
@williamedwards41519 ай бұрын
Glad to get some solid info on what this game is about. Looks ambitious and exciting. Keeping hype in check, as usual. But this is definitely on my radar.
@clydu919 ай бұрын
This REALLY looks just to be Bioshock in space.
@Gnomesmusher9 ай бұрын
The art design and look of the game is already top notch. I can't wait to see how the rest of it turns out but I've always at least enjoyed the Bioshock series to some degree.
@Sx-xy2zi9 ай бұрын
So excited for this:)
@cypher57548 ай бұрын
Your joking right about the stealth and strategic combat. Thats what Bioshock infinite: burial at sea was in a nutshell when you take the role of Elizabeth. Its weird that there was no mention of that here as there many parallels.
@Conrock12969 ай бұрын
My only issue: I'm worried my investment in character and story will be disrupted by immediate needs. Like, maybe I'm all-in on Tom's mission, but suddenly I desperately need ammo or resources, which only Hope is offering me. At that point, I'm no longer making decisions based on what feels right, but rather whatever mechanically helps me better. There's absolutely NO way that feels gratifying as a player.
@gunnarschlichting98869 ай бұрын
You're not wrong, but at the same time that is also compelling. Compromising your morals out of necessity and the need for survival, balancing the short term/immediate needs against your long term goals. As long as it ties into the themes and ideas presented, it could still work. Not saying it will turn out like that, just that there is potential for it to improve the games themes instead of hindering them.
@mynameisben1239 ай бұрын
I dunno, feels like most of life is like this
@genlando327plays29 ай бұрын
Plus if the game mechanically adapts to what you're good at, all you're doing is punishing players for learning the mechanics of their preferred playstyle
@braxinIV9 ай бұрын
@@genlando327plays2 kinda weird to call smart enemy AI a “punishment”. Can’t tell you how many games have brain dead sponges cemented to the ground for enemies.
@genlando327plays29 ай бұрын
@@braxinIV kinda weird calling a system that actively tries to limit a players' preferred method of having fun anything OTHER than punishment
@mileslemon9 ай бұрын
first I'm hearing of this, actually looks pretty amazing. art direction and animation work is phenomenal
@callmeclark98999 ай бұрын
Not sure I’m a fan of the idea of procedural generation in a bioshock like game
@razvanzamfir15459 ай бұрын
I'll wait for reviews, but it seems I will be picking this up at (or soon after) release.