Linear hitbox is more constricted than High Velocity, so as you increase your FOV High Velocity lets you shoot more of your target than Linear. How FOV affects aim assist kzbin.info/www/bejne/iprbi4qDjKd4qtE Default settings affect ALCs kzbin.info/www/bejne/nH3Jon98dsp-i9U How I know my ALC Response Curve decimal kzbin.info/www/bejne/gYfUYaR3pLSnp6M Aim assist shapes of various Curves kzbin.info/www/bejne/fqDHp3uEYsl8bqM Most Recent Outer Threshold video kzbin.info/www/bejne/mXvdo4h8d9tomKc Deadzone video kzbin.info/www/bejne/rIa2d2t-rc53nMk Per Optics video kzbin.info/www/bejne/oaGnZJKrmJehfqs Playlist with all my Apex Legends ALC videos over the last like year+ kzbin.info/aero/PL090lxzhDiLRnwH4mwaOrC-IQ6e_A45DA
@undrrxatedАй бұрын
I’ve been exploring alc bleedthrough for a while, way back in s10-12. I usually try to keep it consistent since on ps4 with 0.6 AA using default sens with alcs shadowing it feels way better and consistent instead of using alcs on top due to the fps flux of the game. I’ll be watching more of your videos to get more insight on this topic, thank you.
@undrrxatedАй бұрын
I really wonder if it works the other way around though or different if I use default on top then alcs in the back, I’ll try your alcs out and try and fine tune them to the best of my ability and see what happens
@PickedaName_Ай бұрын
@@undrrxated default shapes are always there and alc shapes are always there. Easiest way to notice it on defaults is to play on linear and set alc to like 1.0 . You push through a ring then have to shoot a line. Change alc to anything other than 6.0 and that line requirement changes. Same thing happens if you change your default curve with alc on. There's a list of videos in my comment on this video; the fov, various curves, and how I know my decimal, videos should give you all the info you need. Pretty sure things feel different with default aa tho, like alc shapes function differently with default aa strength instead of pc aa strength. There's a alc spot that felt like a push away column on pc aa that then gravitated towards the location it pushed away from when I swapped to default aa strength.
@undrrxatedАй бұрын
@@PickedaName_ thank you for the info I will def give it a try, I’m suprised that you haven’t gone insane yet haha
@LewiTrotterАй бұрын
Great video, there's no one else going into this much detail in apex rn. Is there any reason as to why you run large deadzone though? would small/none do a better job?
@PickedaName_Ай бұрын
I use large because of the input mapping of 1.3, 111000...etc can't compensate for input mapping reductions past the 111. Default deadzones create input mapping disruptions, even with alc on, and by having it set to Large I am preventing input from being slowed down past initial input. Small creates slowdown around the 3rd stage of acceleration. None is further back. Large is initial input, if at all.
@vespenevapor134811 күн бұрын
Please add, looking to test out perfect settings.
@NjhdswАй бұрын
You goat 🐐🔥
@Popurety27 күн бұрын
Someone told me to go back to linear bleed over NO!!
@PickedaName_27 күн бұрын
I think Linear is better at/below 100 fov. I'm using High Velocity because I wanted a higher fov. I had to go to 108 because my alc vertical is making the gap in HiVelo semisolid.
@TTV_ash999Ай бұрын
So you run 2,3 high velocity?
@PickedaName_Ай бұрын
@@TTV_ash999 with alc settings on
@TTV_ash999Ай бұрын
@@PickedaName_ you should make a settings video it's unique seeing someone use high velocity
@Hi-es7zdАй бұрын
Dont explain my secrets :,( Let people think " linear is the best " when their streamers are just using DS4 xD