Hobgoblin: Basic Rules (How To Play)

  Рет қаралды 5,220

Planet Smasher Games

Planet Smasher Games

Күн бұрын

Learn how to play HOBGOBLIN: BRUTAL FANTASY BATTLES! This quick start video explains the basic rules of Hobgoblin to get you learning to play.
Hobgoblin - Advanced Rules: • Hobgoblin: Advanced Ru...
Learn more here: www.electi-stu...

Пікірлер: 26
@livanbard
@livanbard Жыл бұрын
Ok clean and fast rules but whats the point of individual bases, broken units are just removed. (Aside from allowing them to be useful in other games off course)
@crikeymiles
@crikeymiles Жыл бұрын
Yes! I wanted to show off the fact that if you already have miniatures based for other games, its a simple (and non-destructive) business to convert them for use in Hobgoblin, using regiment trays.
@proteanfabricator9410
@proteanfabricator9410 8 ай бұрын
Really smooth rule set, will watch the rest of the vids and add the game to my mountain of my ‘to buy’ list. Just a thought…do you think a crunchier more complex rule set adds to the ‘feel’ and atmosphere of a game? Do sleek and shiny rules add themselves to a tactical sci-fi? Do crunchy, swingy and detail add to the brutal grime of fantasy melee - mechanics informing aesthetic or is an efficient and accessible rule set craved by all? (Sorry, I got a bit carried away with my comment 😅) keep the good stuff flowing 🤘
@planetsmashergames
@planetsmashergames 8 ай бұрын
Great question. I definitely do, yes. The complexity is one vector, and also where the game makes your mental “camera” focus on. If I provide a complex damage chart in a mech game, I’m helping your imagination zoom in on an explosion ripping an arm off, if I zoom out the damage system (like in Hobgoblin) I’m trying to get your mind’s eye to zoom over the swirling action like in the battle of Helms Deep in the movie. We did an episode on this topic recently on Rule of Carnage. Search for: “rule of carnage does you resolution system matter”
@strongbif
@strongbif Жыл бұрын
I'm quite excited about this.
@crikeymiles
@crikeymiles Жыл бұрын
Me too! Can’t wait to have the physical rulebook in my grubby hands.
@MomirViggwilv
@MomirViggwilv Жыл бұрын
Game looks neat. Leaving a comment for the algorithm!
@crikeymiles
@crikeymiles Жыл бұрын
I appreciate that! Gotta feed the beast.
@captainferrite
@captainferrite Жыл бұрын
Very clean
@crikeymiles
@crikeymiles Жыл бұрын
Thanks!
@misomiso8228
@misomiso8228 6 ай бұрын
I like it - but why have Doom and Courage? Courage seems to be just another word for hit points or health, and surely it feels more natural to just have a health stat? Game looks great. Came here from the GMG interview!
@planetsmashergames
@planetsmashergames 6 ай бұрын
I write about it a bit in the rulebook, essentially it models both injury and morale, and a “health” stat wouldn’t quite tell the story I’m after (although, as you suggest they’re mechanically identical). Here’s how I describe them in the rulebook: “As units fight in combat, suffer grevious wounds, struggle desperately with their enemies, and watch their fellows fall broken and bloody beside them: death and despair close in like a grim cloak. Regardless of whether it will be their bodies or their spirits that fail them first, the approach of hopelessness and mortal destruction is represented by Doom Tokens.” Courage is what you need to stay in the fight, though all around you are falling.
@misomiso8228
@misomiso8228 6 ай бұрын
@@planetsmashergamesGreat explanation ty!
@axelabbott3722
@axelabbott3722 Жыл бұрын
Game looks good, what size is the frontage on these bases?
@crikeymiles
@crikeymiles Жыл бұрын
Each unit type has either the Wide Footprint or Narrow Footprint keyword. Wide units (like infantry blocks) 100-200mm frontage 40-160mm deep Narrow units (like chariots) 40-100mm frontage 40-160mm deep
@lamMeTV
@lamMeTV 4 ай бұрын
While I like the hit chart, I hate when units just evaporate ... them running away and rechecking is far more fun
@planetsmashergames
@planetsmashergames 4 ай бұрын
I can dig that. It’s definitely a thing I considered, but in the end Hobgoblin had to be what it was gonna be, and evaporating units removes the two or three extra turns you’d need to chase those units down, and so fits the “brutally fast” design mantra that runs through the game. :)
@piotrp6793
@piotrp6793 Жыл бұрын
To be honest I'm most looking forward for your CyberPunk skirmish rules... there was such project on one of your web sites I think. Any news about it?
@crikeymiles
@crikeymiles Жыл бұрын
Oh man! That project (Skulljacker) has a storied history. Glenn and I picked over its corpse here: kzbin.info/www/bejne/gKbGn5tubqyXg5Y
@crikeymiles
@crikeymiles Жыл бұрын
Maybe one day I’ll use powerful necromantic magic to return it to this world. 😂
@piotrp6793
@piotrp6793 Жыл бұрын
@@crikeymiles I would prefer a divine resurrection...:) As we really need some good CyberPunk rules with some unique/innovative twists, that make playing the game *feeling* as someone directing hight specialized and augmented unit of futuristic soldiers. Like in Ghost In the Shell SAC series...:) It's what we got i.e. from Garland's: some rules and twist that makes it *feel* like watching this postapocaliptic race! Besides CP is trendy recently;) I will watch mentioned video. Thanks!
@SuperLordsson
@SuperLordsson Ай бұрын
You say at 5 minutes that you are not allowed to shuffle sideways into melee. In the PDF rules it does not say that shuffle cause distracted. Is it old rules or a miss. Does Shuffle cause distracted or not ? :) Thanks for reply.
@planetsmashergames
@planetsmashergames Ай бұрын
Trust the rulebook! This video was made before the final round of post-Kickstarter playtesting and tweaks. :)
@tylerpeck9754
@tylerpeck9754 8 ай бұрын
i want togeta rule book! ilike it!
@planetsmashergames
@planetsmashergames 8 ай бұрын
You can pre-order right now, and you'll get the PDF copy immediately, with the hardcover book shipping this year. :)
@tylerpeck9754
@tylerpeck9754 8 ай бұрын
@@planetsmashergames I saw that. Going to wait til payday ;)
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