Hollow Knight's Map is Broken

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mossbag

mossbag

Күн бұрын

Пікірлер: 3 000
@Altimos
@Altimos Жыл бұрын
This video has single-handedly delayed Silksong another 2 years so Ari and William can make the world properly contiguous.
@Altimos
@Altimos Жыл бұрын
Thanks, wortsack
@LuperisNone
@LuperisNone Жыл бұрын
GOOD!!!!! I LIKE CONSISTENCY!!! NOTHING IN MY LIFE SHOULD CONFUSE ME. >:^(
@MacNCheezMonstr
@MacNCheezMonstr Жыл бұрын
AHHHHHHHHHHHHHH NOOOOOOOOOOOOo
@sirbirbton
@sirbirbton Жыл бұрын
@@LuperisNone This statement is false
@konstantinsotov6251
@konstantinsotov6251 Жыл бұрын
So we should have sacrificed him after all...
@DolanDarker
@DolanDarker Жыл бұрын
Good video but can you personally release silksong already
@inu_musha
@inu_musha Жыл бұрын
fr
@SafetyKitten
@SafetyKitten Жыл бұрын
yeah im thinking this is slop worthy
@Spellweaver5
@Spellweaver5 Жыл бұрын
Ikr? Keeping that Silksong all to himself. Damn hoarder.
@toroloco11_
@toroloco11_ Жыл бұрын
Oh my Dolan is here
@user-rf9ft7gx8m
@user-rf9ft7gx8m Жыл бұрын
Huge Hollow Knight Drama
@n1cknamed
@n1cknamed Жыл бұрын
Very considerate of Team Cherry to make their fanbase feel at home by giving Hallownest the same geometry as a clown car.
@JD_Volt
@JD_Volt Жыл бұрын
Hornet is made of non euclidean geometry confirmed.
@spookidoxzsghost
@spookidoxzsghost Жыл бұрын
DAMN- gonna need another ice age for that roast
@anonymousloris
@anonymousloris Жыл бұрын
💀
@stresswaves01
@stresswaves01 Жыл бұрын
amazing comment lmao
@keef180
@keef180 Жыл бұрын
@@spookidoxzsghostdont say ts again
@mossbag69
@mossbag69 Жыл бұрын
Uh, so Nook's website has crashed due to the influx of traffic... Please be sure to check back in a few days to see the map in full! EDIT: It's back up now!
@The1andonlysharpshooter
@The1andonlysharpshooter Жыл бұрын
Okie dokie
@TickleTurtle
@TickleTurtle Жыл бұрын
UH OH
@freakyweezer2
@freakyweezer2 Жыл бұрын
ALREADY??
@Teooooooooooooooooooooooooooo
@Teooooooooooooooooooooooooooo Жыл бұрын
Will do!
@jsphn2008
@jsphn2008 Жыл бұрын
Funny how much power a sacrificed Hollow Knight KZbinr has over a website.
@1umbreon4life
@1umbreon4life Жыл бұрын
Honestly, I've always assumed Hallownest was built like an anthill but represented like an ant farm. This would mean that some rooms curve and layer back on themselves or other rooms, but Cornifer, being the legendary cartographer he is, figured out how to represent the 3D world in a 2D space.
@josesmith617
@josesmith617 Жыл бұрын
This, this is exactly how I feel. Like the world is more layered than it seems, but has to be expressed in 2D
@i_am_ergo
@i_am_ergo Жыл бұрын
The problem with that logic is that for the most part, maps and locations _do_ align, which would almost never happen in a 3D world with 3D space logic. So it is just a ton of blunders and negligence on Team Cherry's part.
@jo_naash
@jo_naash Жыл бұрын
​@@i_am_ergoThat's just showing how good a cartographer Cornifer really is
@tomas_iss7469
@tomas_iss7469 Жыл бұрын
Yeaahhh… (Let’s just all ignore that a good 40% or more of the actual map was never drawn by Cornifer in the first place and that all his rather “notebook sketch” like mapping of hallownest get entirely replaced by the night itself TLDR: Man cornifer’s such a good cartographer I love him No but seriously we should appreciate the knight’s drawing skills more often)
@carolinaassenco9242
@carolinaassenco9242 Жыл бұрын
Exactly how I feel. Cornifer is just a real one.
@AngelofGrace96
@AngelofGrace96 Жыл бұрын
Damn, reediting every single background as well as high res screenshoting and connecting everything together?? Nook did insane amounts of work! Props to her!
@overlord3481
@overlord3481 3 ай бұрын
People on scripterswars recreated the entire map way back in 2017 after some months of release. It has way less unnecessary details and it is wayyy more useful: it tells you the location of all grubs, bosses, benches, charms, and other stuff.
@piotr78
@piotr78 Жыл бұрын
The real question: are the empty spaces between rooms made of void?
@jotasietesiete4397
@jotasietesiete4397 Жыл бұрын
They're made of screen transitions, like hornet
@a-abelase9887
@a-abelase9887 Жыл бұрын
Hornet is made of screen transitions confirmed
@jan_Masilijun
@jan_Masilijun Жыл бұрын
theyre made of hornet
@hyperspacepotato
@hyperspacepotato Жыл бұрын
stop
@BebxOfficial
@BebxOfficial Жыл бұрын
@@a-abelase9887 hortnet is transition representation confirmed??????
@aamoslansikunnas
@aamoslansikunnas Жыл бұрын
I like how you can still make hollowknigt content after all these years
@Polemimic
@Polemimic Жыл бұрын
Yes or we would go crazy
@s-s-synonyms-s-same3482
@s-s-synonyms-s-same3482 Жыл бұрын
Could drop a 65 minute video about all breakable objects if he wanted
@Aret24Official
@Aret24Official Жыл бұрын
or a philosophical video essay about quantum grass
@TutorialsGuy
@TutorialsGuy Жыл бұрын
I would watch all his videos
@abyss_waker1276
@abyss_waker1276 Жыл бұрын
It feels like he lost hope for silksong to release this year
@M4RPH
@M4RPH Жыл бұрын
when you realize that none of the rooms would realistically be exactly next to each other, like the blue lake shown in game isn't the full lake, its just the bit connected to FC and RG. the elevator is suggesting that theirs some bend between. any rooms that overlap are in front or behind.
@casualbird7671
@casualbird7671 Жыл бұрын
Nook's artistic abilities to make everything so seamless on the map.. it's just incredible
@musaran2
@musaran2 Жыл бұрын
It is beautiful, a work of art. Though I much prefer utilitarian maps.
@ooooggll
@ooooggll Жыл бұрын
I like to think that the hollow knight map is canonically three dimensions, and sometimes hallways or rooms can bend into the third dimension in order to account for overlaps. I guess this is supported by that one telescope in City of Tears that allows you to view the world from a different angle, and by several cutscenes.
@Nerdule
@Nerdule Жыл бұрын
Rain World's map does actually try to represent just this sort of three-dimensionality in game, with rooms appearing on different layers and making many connections somewhat vague to represent long stretches of pipe not depicted in gameplay. It mostly works, even if it does make things a little more confusing to navigate. I think in retrospect I'm glad Hollow Knight didn't try to literally represent that.
@sithdude2436
@sithdude2436 Жыл бұрын
That's what I always assumed too. It explains the Junk Pit passage and the White Palace looping around.
@skillatar
@skillatar Жыл бұрын
@@sithdude2436yeah I was wondering if the white palace really was that tall, then Ancient basin could be moved forward or backward from where city of tears is, and so that way the palace could either be a humongous skyscraper in an extremely large and high cave, or just be mostly built into the ceiling and the building is just connected to the ceiling of the cave.
@skillatar
@skillatar Жыл бұрын
I highly doubt what I said above about the palace is true though since we see the front of the palace and it really doesn’t look like it would be that tall, probably just how the game had to map it since it’s 2d and it shouldn’t make sense, or the palace was just much smaller than the possibly warped one in the dream world.
@moldyboy354
@moldyboy354 Жыл бұрын
me too, but i really enjoy the thought of hallownest being narrow and pressed against glass looking like an ant farm like youre just looking at ur silly little bugs doing bug things
@verdantViridity
@verdantViridity Жыл бұрын
28:00 I think the problem with overlapping rooms is that we're looking at a 3D environment through a 2D lense. The stag nest probably wouldn't actually clip into other areas if a z-axis could be better included.
@seanewing204
@seanewing204 Жыл бұрын
Was about to say the same thing.
@JoshTheValiant
@JoshTheValiant Жыл бұрын
It also assumes that every room transition is the same length
@jc_art_
@jc_art_ Жыл бұрын
Yes. I would like to point out that from the little intro sequence we can see that the path to dirtmouth is winding a bit, so if we assume that the length is shortened in game to make it 2d, then the length on other side of dirtmouth could also be shortened, meaning dirtmouth could be further away from crystal peak than it appears, meaning that the view from that observation room might actually be able to see the village far away
@cringelord7776
@cringelord7776 3 ай бұрын
Rain world definitely implements the z axis much better than hollow knight lol
@humblehive6502
@humblehive6502 Жыл бұрын
I don’t have any issue with all the hallways i always imagined sometimes between rooms there’d be a hallway and it’s skipped. Kinda like how a film doesn’t show every second of a character travelling somewhere
@zjaeriqsanders1731
@zjaeriqsanders1731 Жыл бұрын
exactly my thinking
@miser2570
@miser2570 Жыл бұрын
Yeh thou it slightly classes with the concept of map cartographing in the game. You often draw hallways, so why not draw the rest? That is why people usually use more the argument that technically "in lore" the map isnt all in an xy flat axis, since well, there is background that shows the world extends 3d too. Doesnt work 100% of the time, but works enought so ingame people usually dont notice the paradoxes.
@epicazeroth
@epicazeroth Жыл бұрын
Or there are things that are in front of or behind each other
@foxtailzerda9108
@foxtailzerda9108 Жыл бұрын
I agree. I’ve always felt that it’s a good practice to differentiate how a game’s world is depicted in game vs. how it is in-universe. That what we see in game isn’t a perfectly literal representation of how it “really is”. Take Peach’s Castle from SM64 for instance. Are we supposed to believe that most of her castle is just empty rooms with paintings strewn about? Probably not. It’s just an instance of Gameplay vs. Story Segregation.
@JM-us3fr
@JM-us3fr Жыл бұрын
It's the vertical hallways that I'm more concerned about, since they may break the lore. A vertical shaft is only traversable with mantis claw, so in locations where mantis claw might not have been attained, the knight might be able to traverse these shafts without mantis claw, which doesn't make sense.
@mrbead1
@mrbead1 Жыл бұрын
it seems more likely crossroads was made first relatively accurately, but then over time various things were added and maybe a few things remove and there simply wasn't space with other regions around to remodel as needed. it wasn't inexperience with the first map but rather general inexperience that the first section of the map suffers the worst from by merit of being around the longest.
@mossbag69
@mossbag69 Жыл бұрын
Well said!
@swag_tortoise
@swag_tortoise Жыл бұрын
smell said
@derbackalacker2824
@derbackalacker2824 Жыл бұрын
Smell waid
@ccfffvbbbbbffg1774
@ccfffvbbbbbffg1774 Жыл бұрын
Ell'd wais
@EonTheAien
@EonTheAien Жыл бұрын
Say gex
@ItsMiss5p1d3r5
@ItsMiss5p1d3r5 Жыл бұрын
It's interesting that you consider needing to add hallways and such as misalignments in the map. I kind of always assumed that there were implied hallways and such between rooms, rather than them being perfectly contiguous. It's really awesome to see the amazing work Nook put into this, though, my goodness!
@musaran2
@musaran2 Жыл бұрын
Depends. Some transitions match real well and could be expected to stitch. Others have very different style and ambiances, making the space ellipse obvious.
@christophermarsh1580
@christophermarsh1580 Жыл бұрын
I had the same feeling about the stag station or the hot spring in the forgotten crossroads, where entering it might actually take you to a different Z-depth to provide the space for the taller roof and the tunnelways.
@cawareyoudoin7379
@cawareyoudoin7379 8 ай бұрын
Yeah, oftentimes I assumed that too!
@AdeptArcanist
@AdeptArcanist 3 ай бұрын
hmm... I feel like horizontal hallways I can buy that for, but vertical and jagged hallways less so? Like any vertical shaft would require the mantis claw to be used to go up it, which some of the vertical transitions don't, and stuff that has to go up or down as well as side to side during a room transition feels like it would be a room if it was actually intended.
@raisgamesnz325
@raisgamesnz325 Жыл бұрын
9:19. The fact her screenshot has the False Knight falling through the floor shows just how much this project of hers was art. :)
@buttersticks7877
@buttersticks7877 Жыл бұрын
I'm so glad you put some focus on the infamous Tuk Egg Room. That room was the place that truly made the game for me. I've beat this game and all of its endings many times. I've achieved the full 112% thrice. Yet, throughout my entire Hollow Knight journey, nothing will ever parallel the pure ecstasy of my first time stumbling into the infamous Tuk Egg Room. I cried, prayed, and donated $2,000 to my local St. Jude's Children's Hospital branch the first time I saw that beautiful big bouncing boy perusing the garbage beneath the City of Tears. Thank you, Mossbag, for bringing forth into the public eye what is quite possibly the greatest achievement in game development history. I am forever indebted to you. 24:27
@Sylvia_Corvidev
@Sylvia_Corvidev Жыл бұрын
Did you immediately buy all 80-ish of his eggs?
@partypoltergeist
@partypoltergeist Жыл бұрын
i thought tuk was a lady
@Sylvia_Corvidev
@Sylvia_Corvidev Жыл бұрын
@@partypoltergeist I forgor💀
@sirjoey3137
@sirjoey3137 Жыл бұрын
The Infamous Tuk Egg Room combines the grandeur of the White Palace, the mystery of the Void, the holiness of the Garbage Pit, the isolation of Kingdom's Edge and the terrifying atmosphere of Deepnest's cryptid-filled tunnels. Truly one of a kind.
@imacliffdiver
@imacliffdiver Жыл бұрын
what about the tuk egg room in steelsoul?
@cloudcleaver23
@cloudcleaver23 Жыл бұрын
A fair bit of these can be accounted for by treating Hollow Knight as a two-dimensional adventure through an otherwise three-dimensional world. Just because the camera pans left on a room change doesn't mean the Knight had to have walked a perfectly straight line, the path could have angled without players being made aware. I think that particularly accounts for places like the White Palace and Soul Sanctum, and you can already see it basically canonized by the existence of doorway rooms and the Stag paths that take off outside the plane of the map.
@ESparkAster
@ESparkAster 11 ай бұрын
Yeah the camera just rotates during the screen transition.
@XDWASDX
@XDWASDX Жыл бұрын
I'd never have fully appreciated Nook's hard work if not for this analysis. Thanks for calling attention to a diligent artist/art appreciator.
@overlord3481
@overlord3481 3 ай бұрын
People on scripterswars recreated the entire map way back in 2017 after some months of release. It has way less unnecessary details and it is wayyy more useful: it tells you the location of all grubs, bosses, benches, charms, and other stuff.
@Sopsy_Hallow
@Sopsy_Hallow Жыл бұрын
ya know, i just think a lot of "rooms that overlap" would be placed behind eachother, obviously its a 2D game but it has a lot of parralax and suggestions of 3D space, so i dont think its that bad that the map doesnt fully align 100% of the time
@georgesanxionnat5054
@georgesanxionnat5054 Жыл бұрын
Be careful of what you say in front of him or he might punch you to the face
@mossbag69
@mossbag69 Жыл бұрын
Imma gettin upset
@Dow_v97
@Dow_v97 Жыл бұрын
@@mossbag69 i read that in an italian accent
@ConsumeUke
@ConsumeUke Жыл бұрын
so true@@Dow_v97
@Ohio_etsu-masu
@Ohio_etsu-masu Жыл бұрын
lol im keeping my comment there@@mossbag69
@ObsessedwithZelda2
@ObsessedwithZelda2 Жыл бұрын
Man... I feel like someone making something of this complexity is committing to a pretty thankless job, one most people might glance over and then walk away from. So it's kind of cool they get their work really delved into so more of us can appreciate everything that went into it
@TrilainaBloodwind
@TrilainaBloodwind Жыл бұрын
Also, can we PLEASE appreciate Nooks work? This is insane the amount of touchups and tweaks she had to do to make this look right. This is amazing.
@GR33TINGSEARTHL1NGS
@GR33TINGSEARTHL1NGS Жыл бұрын
isn't that literally what this entire video is about?
@TheEmbracedOne
@TheEmbracedOne Жыл бұрын
Thank you so much, I appreciate the appreciation 🙏
@Gloobster1350
@Gloobster1350 Жыл бұрын
Bro I think we are lmfao
@ArcNine9Angel
@ArcNine9Angel Жыл бұрын
@@TheEmbracedOne It's a beautiful work, and a staggering amount of effort! You have my admiration for sure, I adore these kinds of maps. Gl on your game development!
@nuttynutsnutstache
@nuttynutsnutstache Жыл бұрын
​@@TheEmbracedOneIRL Cornifer
@ShroomRPG
@ShroomRPG Жыл бұрын
Despite the inconsistencies, if anything this video has just given me a renewed appreciation for how beautiful Hollow Knight's background art is
@fjordojustice
@fjordojustice Жыл бұрын
I really enjoyed hearing about how they managed to fit the Infamous Tuck Rancid Egg Room into the map.
@mell7249
@mell7249 4 ай бұрын
*Tuk
@ThatDwag69
@ThatDwag69 4 ай бұрын
Tik​@@mell7249
@SomeVRKid
@SomeVRKid 2 ай бұрын
*Tusk
@duke2457
@duke2457 Ай бұрын
*Tunk
@fon420
@fon420 Жыл бұрын
her replying with "fuck no" actually makes her more of a giga chad queen than before
@beakboi8960
@beakboi8960 Жыл бұрын
who did?
@fon420
@fon420 Жыл бұрын
@@beakboi8960 the map creator, nook, as stated at the end of the video
@seanseen_
@seanseen_ Жыл бұрын
@@beakboi8960 I did (if you didn't watch the video you'll believe me)
@beakboi8960
@beakboi8960 Жыл бұрын
@@seanseen_ nah bro that’s crazy, I can’t believe I forgot. Nice username btw
@chron874
@chron874 Жыл бұрын
Mossbag, i can't stress enough how sane your uploads keep me during the wait for Silksong. Thank you so much for everything you do for this wonderful community.
@TutorialsGuy
@TutorialsGuy Жыл бұрын
Silk song wouldn’t be here till the next generation
@nibulsheep8214
@nibulsheep8214 Жыл бұрын
It's not real, you've been in a coma for 15 years, wake up, it's NOT real
@azmoz
@azmoz Жыл бұрын
also mossbag videos are perfect for getting sleep. Hollow Knight ost + the advantage of not being alone with my own thoughts
@pixelatedperplexities8104
@pixelatedperplexities8104 Жыл бұрын
@@TutorialsGuyPlease never say that again. Any semblance of stability that remains in my mind is held together with used duct tape and a sticky substance I think might be glue.
@snivydream
@snivydream Жыл бұрын
I mean you could kill time by trying any rad
@jesse31788
@jesse31788 Жыл бұрын
I kind of like how it’s imperfect - it feels more like cornifer and hollow knight actually hand drew the maps
@Froind
@Froind Жыл бұрын
I can't believe Team Cherry didn't add vertical hallways. Hopefully Silksong solves this issue by adding more hallways
@andyghkfilm2287
@andyghkfilm2287 8 ай бұрын
What is an elevator if not a vertical hallway?
@pnoodl3s775
@pnoodl3s775 Жыл бұрын
Nook is a legend for putting all this together. The amount of work is staggering
@TeeTiro
@TeeTiro Жыл бұрын
noog ledge end pudding to gather... the amounb of blorb is stagging
@Tsalv
@Tsalv Жыл бұрын
@@TeeTirofrfr
@yhhoasacura
@yhhoasacura Жыл бұрын
I can't imagine how long it took to edit this video. Truly a masterpiece worth of the best KZbin's Hollow Knight's best channel! Big up!
@mathewscarff6428
@mathewscarff6428 Жыл бұрын
I was going to say the same thing. The Map itself is a masterpiece but I have to give it to Mossbag for taking the time to break it down like he did. Good job to the both of them!
@georgesanxionnat5054
@georgesanxionnat5054 Жыл бұрын
Give this man a SilkSong, before he starts studying the phylogenetics of the different inhabitants of Hollow Knight !! Seriously, cool video ! I really didn't expect a tidiness contest between the areas of Hollow Knight !
@Blue14113
@Blue14113 Жыл бұрын
I mean, didn't he once decode the signs and the glyphs drawn on them. That doesn't seem too far fetched for mossbag at this point.
@Armameteus
@Armameteus Жыл бұрын
@@Blue14113 He mentioned a fan project that aimed to create a conlang in the style of Hallownest's apparent dialect, based on the signage around the world. It's been dubbed "Hallowspeak" and has its own website by the same name.
@lazilexi
@lazilexi Жыл бұрын
you've got me wanting to do this now...
@Professor_Wisteria_
@Professor_Wisteria_ Жыл бұрын
this interactive map is one of my favorite fan-made projects EVER. the sheer level of dedication and love that Nook put into making it as smoothly tied together as she could is simply gorgeous
@DanKaschel
@DanKaschel Жыл бұрын
I took a crack at it myself for a minute and it was an absolute nightmare. She's a damn hero.
@jagdteaguer
@jagdteaguer Жыл бұрын
This is a product of love. Unparalleled respect to Nook for the work put into this project.
@DailySilksongNews
@DailySilksongNews Жыл бұрын
I am refunding my copy of Hollow Knight as I'm writing this.
@ImSanzie
@ImSanzie Жыл бұрын
same
@fatcactis
@fatcactis Жыл бұрын
So fast he time traveled to comment
@megoob456
@megoob456 Жыл бұрын
@@fatcactis hes too powerful
@riuukover
@riuukover Жыл бұрын
1 day ago? WHAT
@doctorspiders
@doctorspiders Жыл бұрын
Darn srsly
@Rayneworld
@Rayneworld Жыл бұрын
You know I do kind of like how Silksong is taking a long time, because we get to see fun videos like this which probably wouldn't exist if Silksong released already! I don't think this is "scraping the bottom of the barrel", I think this is getting a chance to show off a cool thing that a HK fan did and giving her the spotlight she deserves for her hard work. How Nook did this is actually really interesting and cool and I admire her effort. I hope her own games she's developing goes well and I hope to see more fun videos like this from the HK fandom in the future!
@mebisanimationsandotherstu8977
@mebisanimationsandotherstu8977 Жыл бұрын
Hell yes
@brandonfitzgerald1547
@brandonfitzgerald1547 Жыл бұрын
he’s reached max levels of copium!! shut it down!!!!!
@matthewschmidt7466
@matthewschmidt7466 Жыл бұрын
cope
@Wyrmwould-Star
@Wyrmwould-Star Жыл бұрын
Overlapping isnt a problem. It can easily be handwaved away with "You're underground, there are some slight curves/diagonals that you can't notice go toward/away from the camera
@MCjossic
@MCjossic Жыл бұрын
I think that most of the overlapping rooms and misalignments can be handwaved away by saying they're in front of or behind each other, and that Hallownest isn't actually 2D and flat, only represented as such. I always thought of the Pale King's workshop as just going the other way. Like, you walk down a corridor, and take two lefts, and now you're in a new corridor going back towards where you came from.
@jotasietesiete4397
@jotasietesiete4397 Жыл бұрын
It still doesnt line up vertically tho
@reesespuffs8998
@reesespuffs8998 Жыл бұрын
Then add stairs.
@theplaguedoctor6271
@theplaguedoctor6271 Жыл бұрын
Maps being inaccurate is lore accurate
@anabsolutebuffoon
@anabsolutebuffoon Жыл бұрын
Corny is doing his best ;-;
@jlocke2171
@jlocke2171 Жыл бұрын
​@@anabsolutebuffoonHe's tired
@reinbew62
@reinbew62 Жыл бұрын
Don't bully Corny :(
@pamplemoo
@pamplemoo Жыл бұрын
​@@anabsolutebuffoonI mean, most of the map was drawn by the Knight
@DaTimmeh
@DaTimmeh Жыл бұрын
@@pamplemoo Corny laid down the foundations tho, forcing the knight to manage around that. I say blame Corny!
@kureihii2544
@kureihii2544 Жыл бұрын
I thought of the White palace as deeper in the Z-axis (assuming that X is horizontal and Y is vertical here), I always imagined that the entrance was it's own long hallway that goes deeper in, and didn't line up with anything because it was on a whole other plane. But then you'd have to make multiple composite maps to make what would ultimately just become a 3D map
@Buttered.Coffee
@Buttered.Coffee 4 ай бұрын
The white palace literally exists in a dream, so I can excuse any inaccuracies.
@luckyclubs1658
@luckyclubs1658 Жыл бұрын
it's incredibly impressive how hallways added in post are so seamless and fit so well into hollow knight's design
@gfdx3214
@gfdx3214 Жыл бұрын
I once had this "good idea" for a Minecraft project to create the entire map in creative (if the knight was the size of a Minecraft avatar). Now this didn't get too far as it really was a hassle to even get the outlines, but I did notice that it really was near-impossible to get the rooms to line up neatly, I had to extend some hallways or drops within the crossroads (the only part where I did stuff) to make it actually fit continuously
@klawmachin
@klawmachin Жыл бұрын
thank god you got this video out JUST in time before silksong comes out!! now the developers will have enough time to remake the map!! :D
@samgilbreath1464
@samgilbreath1464 Жыл бұрын
1:20 can’t believe that team cherry foreshadowed nosk all the way back in the first trailer! Bravo Ari!
@icyboi3227
@icyboi3227 Жыл бұрын
This comment is funny asf, you deserve more likes
@M4RPH
@M4RPH Жыл бұрын
two nosks?!
@iveharzing
@iveharzing Жыл бұрын
Holy shit Bardoon wasn't kidding when he said he was "too small to be a Wyrm", that thing is absolutely enormous!
@PerpetualNoob
@PerpetualNoob Жыл бұрын
First off, I'm so glad you got so many eyes on nook's project, mossbag. That's wicked cool of you! 😃 Second, thanks for taking us on that trip through the map and highlighting all of those extra/changed hallways. Third, that's gotta be your best video ending. Ohmygod. 🤣
@Headshotpro44
@Headshotpro44 Жыл бұрын
This man is singlehandedly keeping the Hollow Knight community fed while Team Cherry is cooking up Silk Song
@Snt1_
@Snt1_ Жыл бұрын
Fireborn, Windette, BlueSR, Skurry, CcMacci, the developpers of Pale Court and the guy who beats GPZ every day till silksong releases: Are we a joke to you
@WanderTheNomad
@WanderTheNomad Жыл бұрын
@@Snt1_ They are a joke to me, not because their content is bad or anything, but just because I don't really watch them, therefore they don't exist to me.
@ocean037
@ocean037 Жыл бұрын
​@@WanderTheNomadyeah, but main comment mentioned the "Hollow Knight comunity" as a whole, therefore our individuality is irrelevant in this discussion.
@dig8634
@dig8634 Жыл бұрын
@@ocean037 You fool, I am personally the whole of the "Hollow Knight community". It's just me. I am the community
@1TieDye1
@1TieDye1 Жыл бұрын
@@dig8634agreed. Everybody knows WanderTheNomad is the hollow knight community
@lifebloodcore2106
@lifebloodcore2106 Жыл бұрын
Remember that one room in Greenpath that connects Hornet's arena with the Lake of Unn that everyone complains about because there's nothing there? Well maybe Team Cherry knew that other such connecting rooms must exist but left them out because they didn't want there to be too many rooms like that one.
@WandererEris
@WandererEris Жыл бұрын
With the White Palace, it's worth remembering that it could have gone deeper into the background rather than lying flat on the current map. With the workshop entrance, it's possible that the halls would be curved in some way. Or it's all just a dream, oh well.
@longbranchgooberdapple2238
@longbranchgooberdapple2238 Жыл бұрын
I always imagined those rooms being connected by hallways, just like Nook did. And that is so freaking awesome job, it's insane.
@nibulsheep8214
@nibulsheep8214 Жыл бұрын
This makes me appreciate Team Cherry's work and the Hollow Knight community even more. I can't imagine the time it took them to make all of those ridiculously detailed rooms, pretty awesome people would take the time to make a map this big.
@Falcon-doing-doodles
@Falcon-doing-doodles 2 ай бұрын
You see, many of these things can be explained by working off the wild theory that the universe of hollow knight is actually 3 dimensional genuinely though the level of work put into this is astounding, massive props to Nook for doing not just the lining up of everything, but also using actual in game assets to make things work correctly
@Side_N0te
@Side_N0te Жыл бұрын
I feel like some room misalignments can be explained away with the room being in a different plane in the 3D space, like how the door rooms are in the background.
@stresswaves01
@stresswaves01 Жыл бұрын
yeah no
@SeantommyE
@SeantommyE Жыл бұрын
So much weird, understated humor in this video. And I hate weird things. Thanks for showcasing this incredible work, and walking through all the challenges involved in making it!
@iamnotamouseok
@iamnotamouseok Жыл бұрын
When this video started, I assumed the map was going to be a project handled by a full team or something. Like, one person per area. One gets Crossroads, one gets Deepnest, and so on and so forth. To learn one person took care of all of it, and even provides the necessary edits to make it look good AND make sense is just mind boggling. Kudos to Nook for taking on such a project!
@PokeBallerLuke
@PokeBallerLuke Жыл бұрын
sorry mom, i can’t make it to your funeral today, mossbag just uploaded a new video
@mossbag69
@mossbag69 Жыл бұрын
Go to your mom's funeral!
@clutzicon8142
@clutzicon8142 Жыл бұрын
30:16 one thing about this room is that whenever I go in it with wayward compass, it always says I’m in a completely different area like kingdom’s edge or greenpath.
@musaran2
@musaran2 Жыл бұрын
IIRC there are other compass oddities. And the Grub map hidden at the Collector's nest also seems to have some valid representation.
@Pascuo18
@Pascuo18 Жыл бұрын
You don't actually visit White Palace, you visit a royal guard's dream representation of it... it's probably overdimensioned
@brolytriplethreat
@brolytriplethreat 4 ай бұрын
That and, as funny as it would be, the actual White Palace as it was before the Infection was probably _not_ a gigantic death Labyrinth of buzzsaws. I feel like that stuff was implemented when it was pulled into the Dream World and hidden behind a barrier.
@Rat_64
@Rat_64 Жыл бұрын
The fact that this map and by extension Hollow Knight contains 307 rooms is honestly kind of mindblowing. The amount of work Nook put into this to connect everything in a seamless way is incredible. I’m shocked at how few rooms there are, Hallownest is huge and I would’ve thought it had 500 rooms, if not 1000. Though, I guess a lot the rooms in Hollow Knight are quite large, which is something I never really thought about.
@slizzy1433
@slizzy1433 Жыл бұрын
Fun fact, the game Rain world (has a lot of similarities with HK) has a fully interactive map, made with screenshots that shows all the rooms and how they connect in ghe regions, the map even features the geometry of rooms the creature spawns in them and the in game file names for ALL of the rooms. I just think thats cool
@micahjones7837
@micahjones7837 Жыл бұрын
I love rain world but it was so hard to play lol
@joemency2242
@joemency2242 Жыл бұрын
@micahjones7837 the map is so big, and you barely have a sense of where you are supposed to go. I think ive explored most of it, but I have to go back and finish the game, probably restart again
@Thisisthegreatestatofalltime
@Thisisthegreatestatofalltime Жыл бұрын
True but the map doesn’t really attempt to fit things together super well and the different areas are all given fully separate maps. Also the game kinda uses pipes to cheat with how it puts stuff together.
@slizzy1433
@slizzy1433 Жыл бұрын
@@Thisisthegreatestatofalltime yes but the game usses the pipes to insert the 3rd dimension in a 2d game
@eater9494
@eater9494 Жыл бұрын
​@@joemency2242 it all serves to add to the theme of being a tiny unimportant creature in a world that is an inconceivable amount bigger than you
@TheNdoki
@TheNdoki 6 ай бұрын
Can absolutely confirm the theory of seeing the light of Dirtmouth. Having driven at night on many highways you can definitely see the glow of cities long before you can see the city itself.
@zorro-tramposo2652
@zorro-tramposo2652 Жыл бұрын
When I heard this map took 6 years, I was a bit doubtful, but seeing how much effort was needed to make it consistent, I can understand.
@wyatttibbitts8603
@wyatttibbitts8603 Жыл бұрын
Yeah for real! Just going over the number of edits in the forgotten crossroads I was thinking “man I would have given up already at this point”. The dedication is remarkable.
@Blue14113
@Blue14113 Жыл бұрын
Imagine if TC sees this and then says,"Okay,fine!" And then proceed to remake/retweak the entire Silksong map to avoid such misalignments/map lying.
@Charlie_Xplorer
@Charlie_Xplorer Жыл бұрын
"See you in 2026!"
@Hexagonaldonut
@Hexagonaldonut Жыл бұрын
Absolutely love fan projects like this, and also completely understand that "fuck no" at the end lmao. This is an impressive endeavor, but needless to say I very much understand why one would only want to do it *once.*
@TheRealDismantler
@TheRealDismantler Жыл бұрын
Then you see a map of a game like Rain World and realize that the map is separate into distinct LAYERS, meaning several rooms are in front or behind many others. This extra level of depth really makes the world feel more real, which is precisely what Rain World strives to do with its real-time ecosystem.
@Falkflip
@Falkflip Жыл бұрын
We Rain World players are just under every indie game video these days, ain't we?
@Matthias129
@Matthias129 Жыл бұрын
@@captainfordo556 Why do you think it's not a good game? And do you mean that as in not a good game objectively, or as in not a good game for you?
@WanderTheNomad
@WanderTheNomad Жыл бұрын
@@Matthias129 Maybe they're a game journalist
@wilczus222
@wilczus222 Жыл бұрын
Probably "Game not unfair in my favour - game bad" mentality xD
@TheRealDismantler
@TheRealDismantler Жыл бұрын
@@captainfordo556Bait used to be believable… 😮‍💨
@onlyminecraft8560
@onlyminecraft8560 Жыл бұрын
"This room is just very weird, and weird things make me angry" mossbag 2023
@laurenmcconnell206
@laurenmcconnell206 3 ай бұрын
I absolutely loved the in-depth look at the details and making of this map! More content like this! It's such a cool alternative look at a world we love so well.
@lvl.99mafiaboss6
@lvl.99mafiaboss6 Жыл бұрын
I am shocked that the hollow knight map isnt a one to one copy or oklahoma
@necr0mancrr
@necr0mancrr Жыл бұрын
Can we just take a moment to appreciate the effort MrBeast puts into his videos?
@snowy3869.
@snowy3869. Жыл бұрын
Truly
@sirbirbton
@sirbirbton Жыл бұрын
We could, if he did
@ccfffvbbbbbffg1774
@ccfffvbbbbbffg1774 Жыл бұрын
MrBeast is a goated creator, truly.
@hellina_girlie
@hellina_girlie Жыл бұрын
yea cool vids
@zippius
@zippius Жыл бұрын
SO TRUE
@unavailableun
@unavailableun 2 ай бұрын
Now I want a mod that adds all those hallways so that the game takes a slightly longer amout of time to compete, like not enough to really get annoyed but just enough to be abrasive
@PekoPekoPecorine
@PekoPekoPecorine Жыл бұрын
If only Cornifer could sell me a map to leave the fog
@-Ventrix-
@-Ventrix- Жыл бұрын
As someone who aspires to code my own game in the HK style, watching educational and practical tutorials on world-building is very beneficial, especially given the amount of time and devotion required to create masterpieces like these
@mud4309
@mud4309 Жыл бұрын
If u ever do it, put a plague doctor character named “Doc” in there and I promise I (Doc, aka Mud) will be your hardest fanboy and promote it when I am a multi millionaire and personally beat the shit out of anyone who critiques your game
@ArcNine9Angel
@ArcNine9Angel Жыл бұрын
@@mud4309 based
@berryven
@berryven Жыл бұрын
Same, HKalso inspires me to make a 2D game
@yo-kaikid76
@yo-kaikid76 4 ай бұрын
i honestly assumed there were hallways between a lot of the screen transitions and they weren’t directly smushed together. some definitely feel connected directly but most just feel like there is a little walk that they just didn’t feel the need to add because its just empty.
@wedgedhealer737
@wedgedhealer737 Жыл бұрын
I’m so happy that lichensac had exposed this corrupt company, thank you
@shravan012
@shravan012 Жыл бұрын
what?
@emperortgp2424
@emperortgp2424 Жыл бұрын
​@@shravan012you're not up to the latest team cherry lore?
@Hitmannnn863
@Hitmannnn863 Жыл бұрын
@@emperortgp2424neither am I, what happened?
@RealElevenTimes
@RealElevenTimes Жыл бұрын
@@Hitmannnn863 They misaligned the map a bit!
@LuperisNone
@LuperisNone Жыл бұрын
You mean bogpocket right?
@younggod5230
@younggod5230 Жыл бұрын
"this is sort of like real life, where object outside of you fov cease to exist" MOSSBAG I LOVE YOU AND YOUR LACK OF OBJECT PERMANENCE
@obviousalias132
@obviousalias132 Жыл бұрын
Mossbag doesn't lack object permanence. Objects only exist when mossbag looks at them. That's why I carry a locket with his picture with me wherever I go in order to not disappear.
@HaibaneKuu
@HaibaneKuu Жыл бұрын
@@obviousalias132 Since I know that I exist. Does that mean that mossbag is always watching? D:
@obviousalias132
@obviousalias132 Жыл бұрын
@@HaibaneKuu in mossbag we trust
@TheBluePhoenix008
@TheBluePhoenix008 4 ай бұрын
I love how this video is basically a flex about mossbag's editing skills.
@brainlessteddy
@brainlessteddy Жыл бұрын
I actually noticed or at least presumed some misalignments but I always just thought of them as being a result of Hollownest being 2D. I imagined the rooms to never be exactly on top of each other but kinda in front of behind from our point of view. The rooms you walk through don't actually face exactly east or west but may turn a bit towards or away from the camera.
@bli2z4rd
@bli2z4rd Жыл бұрын
Huge respect for Nook for all that hard work. That's nuts!
@noctiluca59
@noctiluca59 Жыл бұрын
idk why that Tuk room is infamous, but it sure is infamous
@saltlakeatrocity9771
@saltlakeatrocity9771 Жыл бұрын
The only conclusion one can draw from these changes, namely the re-scaling of rooms to make them fit, is that The Knight actually changes his size on a whim depending on his environment. I cant wait to see the video on all the lore ramifications this discovery has on the game.
@Pyx3ll
@Pyx3ll Жыл бұрын
Honestly I’m so glad this video exists. I always struggled with my understanding of how everything seemed to line up, so I’m glad to know my confusion was justified
@Blacksumeri
@Blacksumeri 11 ай бұрын
Would be hilarious is in a future interview the dev say this video specifically is the reason silk song took so long because they wanted the world to line up perfectly.
@liambohl
@liambohl Жыл бұрын
Imagine if urban planners could take the same liberties Team Cherry took with Hollow Nest. It would be free real estate!
@VermillionPengu
@VermillionPengu Жыл бұрын
- ..."and this is my room" - "Why are we whispering?" - "I'm actually sharing a quantum euclidean space with my roommate and he's sleeping right now"
@mulaty23
@mulaty23 Жыл бұрын
YES! More Content after all these months. Your videos are great no matter how long they take.
@grahamnombit3024
@grahamnombit3024 Жыл бұрын
perhaps the pale king's workshop is mirrored and behind the background, a lot of rooms make more sense in 3d
@hollowknightenjoyer
@hollowknightenjoyer Жыл бұрын
> Sees Mossbag's new HK Video. > Clicks immediately. > "Worth it."
@TD-zs2nc
@TD-zs2nc Жыл бұрын
7:36 I want an immortal snail hollow knight mod. The player is invincible to normal enemies but the snail is always making a beeline straight for the player and if he touches you its game over. The mode starts with a cutscene of the snail escaping his tungsten capsule with ominous music.
@TD-zs2nc
@TD-zs2nc Жыл бұрын
It doesn't have to move as slowly as a snail. But the constant dread of knowing that any backtracking could instantly end the run could be fun.
@williambackus2849
@williambackus2849 3 ай бұрын
If we take into account that the Knight can move in 3 dimensions because of doors, It's safe to assume that between loading screens their could be subtle angles and turns. If you add 3 dimensions it might all fit a bit better.
@skuawkersishim
@skuawkersishim Жыл бұрын
This will be considered an ancient map after silksong comes out 💀
@Bubble-Foam
@Bubble-Foam Жыл бұрын
Yeah 🚜🩼🪬🕳🕳🕳🕳🕳🕳🕳 That is so 🧿🦠🔭🔫 true blud
@timberdoodle7657
@timberdoodle7657 Жыл бұрын
If silksong comes out
@Professor_Wisteria_
@Professor_Wisteria_ Жыл бұрын
i hope to the gods that Nook doesnt try to make a full Silksong map by herself, she's done enough XD
@DamageMaximo
@DamageMaximo Жыл бұрын
@@timberdoodle7657 it will
@jj6287
@jj6287 Жыл бұрын
the Silksong is the friends we made along the way@@DamageMaximo
@Tuii
@Tuii Жыл бұрын
Nook did an amazing job with everything, really an amazing work of art completing the puzzle. Thank you for showcasing such an amazing project and showing every change that had to be made to make it all perfect!
@medievalbuns3880
@medievalbuns3880 4 ай бұрын
I'll never feel bad about using the compass charm again
@northpenguins
@northpenguins Жыл бұрын
This confirms Cornifer is perpetually drunk
@actuallyZiggyZagga
@actuallyZiggyZagga Жыл бұрын
Just when I ran out of interesting content to watch on KZbin, a 45 minute Hollow Knight video from the mossbag himself! "Where Birds Go to Sleep" has been on my wishlist for two or three years now!
@ThatJay283
@ThatJay283 2 ай бұрын
nice! also the issue with parallax scrolling definitely could've been fixed with modding to go from perspective projection camera to a orthographic projection camera. so basically, things further away stay the same size.
@MazeMaker4Life
@MazeMaker4Life Жыл бұрын
You'll be surprised how many areas overlap each other in the darksouls games. This video was fun to see how a 2d game can be laid out.
@twistedgwazi5727
@twistedgwazi5727 Жыл бұрын
DS1 is mostly geographically consistent, aside from Tomb of the Giants, which clips into New Londo pretty significantly and also is nowhere near deep enough for the view into Ash Lake to actually exist. Aside from that, it's remarkably accurate, and the interconnections really do make geographical sense, and the existing inaccuracies are relatively minor and well-hidden. DS2 is... not spacially accurate, to say the least. It does a horrible job of actually covering those inconsistencies up, so it's blatantly obvious that the world makes no sense even when playing casually. DS3 also has quite a few inconsistencies, but unlike DS2, those inconsistencies are definitely intentional and very well-hidden. Basically every existing inaccuracy is in service of making the world feel larger than it really is, and it definitely works to the game's advantage to disguise how actually compact the game space is.
@dig8634
@dig8634 Жыл бұрын
@@twistedgwazi5727 I think a lot of the inconsistencies in ds2 are probably intentional as well. Like, the infamous one, a lava lake at the top of a windmill. That's too obvious for devs to not have known. That *has* to be intentional. I think it works to highlight how messed up the world is, as long as you don't assume poor work from the devs and manage to see it from the perspective of a character in the world
@godzillafinez4370
@godzillafinez4370 Жыл бұрын
I guess you could say the map is… Full of bugs
@Yellow_Hastur
@Yellow_Hastur Жыл бұрын
You could also say some, because the strange shape of the map, a lot of places apear a little too Hollow
@nightwatch3889
@nightwatch3889 Жыл бұрын
@@Yellow_Hastur you could say because it's mostly dark it's set at Knight
@eggxecution
@eggxecution Жыл бұрын
alright alright
@LieseFury
@LieseFury Жыл бұрын
In conclusion, Hollow Knight is a game about bugs.
@dinofluorescent
@dinofluorescent Жыл бұрын
@@LieseFuryi keep hearing about this hollow knight guy, who is he?
@nihel3144
@nihel3144 3 ай бұрын
alot of these misalignments can be explained if the world is presented as a 3d world that we kinda play in 2d slices, where rooms can go in different directions in the 3d space which may explain most of the overlaps and the subsequent need to shift the rooms around and add hallways
@lexerphthisi8743
@lexerphthisi8743 Жыл бұрын
I always just assumed that between every two room transitions, there were miles and miles of paths and adventures we don't get to see. That both clears up any map alignment paradoxes, and explains why enemies that fall through a transition don't come out the other side - they get lost in the interim
@GL_099
@GL_099 Жыл бұрын
I had been closely following progress on this map for years until it was finally completed. Thank you so much for calling attention to this incredible creation, it took more time and effort than you or I could possibly imagine.
@aguren712
@aguren712 Жыл бұрын
personally ive always viewed the scene change loading as the knight travelling through some areas in the background (like the hallways being addrd by nook), which helped me understand why the rooms don't match exactly, as we just weren't showed the "gaps" very good video though!!! made me think about this more (and also got me more amazed at nook's insane efforts)
@SemiHypercube
@SemiHypercube Жыл бұрын
In conclusion, there are plenty of hallways that we just never see
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