This is the biggest Houdini update ever. I might be able to work exclusively in Houdini starting next month!
@atefezare56237 ай бұрын
I love these new updates!!! procedural materials in Houdini is what it has been missing!
@chr1st0pher7 ай бұрын
Nikola's work is so amazinggg, what a legend!
@ツノ-d9g7 ай бұрын
This is the feature I've been waiting for.
@duncanbuckley70207 ай бұрын
Really awesome, I can take the workflow ideas I learnt from Designer and apply them into Houdini. Such a great addition.. plus everything else this year just got exciting
@galagast-fx6 ай бұрын
i love the potential of feeding procedural information coming in from other contexts such as SOPs, and be able influence the final texture!
@ismaelverdugo42557 ай бұрын
that sesion was... jaw dropping.
@mujuningaiza7 ай бұрын
This is great feature having inside Houdini. Great presentations as usual. Houdini is the beast
@willmacneil8156 ай бұрын
Great demo! Thanks for putting so much work into this. I'm so excited to try this stuff out.
@Bolaway7 ай бұрын
Finally some independence from other softwares. Nice to see
@varunaiyar62143 ай бұрын
Amazing talk, I learned so much!
@arsen_wasted7 ай бұрын
Insane progress with every release 😅 Side FX 🧡
@HristoVelev7 ай бұрын
These are amazing, whole new world opening up!
@sevfx7 ай бұрын
That looks so much fun and insanely powerful!
@MrSunamo7 ай бұрын
This looks amazing, can't wait to dive into tutorials so we can learn COPs in depth.
@yarugatyger7 ай бұрын
I remember trying the COP environments from that playlist and finding the whole setup quite unintuitive and hard to work with. But since I want to limit myself to only doing things in Houdini in the future I think these new changes are very welcome.
@xl0007 ай бұрын
Can't wait for a proper masterclass and the documentation
@KevRyanCG7 ай бұрын
I want to run to it! I can't wait to mess with weird textures directly in Houdini! The release can't come soon enough!
@omni_frame6 ай бұрын
this is basically substance designer inside Houdini, right?
@DimaShishkov6 ай бұрын
Amazing presentation Nikola. Thank you. Are these scene files going to be available for download at some point?
@damjanmx3 ай бұрын
Yes, finally...very soon :)
@DimaShishkov3 ай бұрын
@@damjanmxexciting, looking forward to it
@varunaiyar62143 ай бұрын
@@damjanmx Can you please tell me where they would be uploaded?
@damjanmx3 ай бұрын
@varunaiyar6214 they will probably be on sidefx website any day now.
@bharat51947 ай бұрын
Impressive 🙌
@polymarvels7 ай бұрын
This is gonna be fun to play with, cant wait for this.
@SlaktareOlsson7 ай бұрын
Since there's sops controlling things like scattering, we could actually write vex to control parts (all!!?) of this? Love it
@Concept_Artist6 ай бұрын
Good talk. Any chance of sharing the project files?
@nicolaastanghe4757 ай бұрын
47:45 awsome i have tried thinking trough this problem in material X and i just couldn't calmly think with the way everything needed to cache. I wonder if i can make this work for wood grain direction.
@JacKsCave3 ай бұрын
is there any plan to share the project files of the setups ?Or maybe sell it in gumroad ? it would be amazing to learn this new houdini feature!!
@PFB4k3 ай бұрын
would be amazing please!
@atefezare56237 ай бұрын
more cops tutorial please!! A lot more!
@yehortsyba41786 ай бұрын
This guy is a genius 😭
@JohnDowson1007 ай бұрын
48:20 In substance usually there is a directional blur for doing this. I wonder if it's possible to do the same.
@wewantmoreparty7 ай бұрын
Woow, I can't wait to ❤
@YanivGorali7 ай бұрын
Impressive!
@kasali27394 ай бұрын
Working files would be great Help for learning
@damjanmx3 ай бұрын
Soon! :)
@timelinefx40575 күн бұрын
@@damjanmx Hi,where can i download the project files?Thanks!
@SaladFX7 ай бұрын
The chalice was crazy
@AlexUdilov7 ай бұрын
Bravo Nice !
@jamaljamalwaziat10027 ай бұрын
in minute &:00 how to convert them into room map?
@raincole7 ай бұрын
How the UV transform at 14:06 work?
@mattestela7 ай бұрын
From looking at the video, basically the same as a distort node in current cops, or a copinput node if you use cop vop filters.
@raincole7 ай бұрын
@@mattestela I'm a bit confused since it seems to scale and translate the UV, however the "circle" pattern at the center isn't changed
@mattestela7 ай бұрын
@@raincole It looks like its to move and scale the text within the circle, its a pre transform; like to change the relative vertical font size within the circle, where it starts and ends
@jamaljamalwaziat10027 ай бұрын
amazing
@carlherner94587 ай бұрын
sickkk
@oleit37 ай бұрын
🥳🥳🥳
@zdspider67787 ай бұрын
10:04 Can't see shit, Captain! y u record at 4k and post 1080p? 😠 Text be hella smol.
@JettzCG7 ай бұрын
It's GG
@fdslk16 ай бұрын
RIP Adobe Substance Subscription, 200 bucks per year is too much for me, but Houdini just won me over
@yijuyeong12197 ай бұрын
The name of node is 'Tile Pattern" but he called it 'Time Sampler'. LOL. I know where it came from.
@KMA3DD6 ай бұрын
The video quality is poor, the name of the nodes is not visible, the code is not read ((((((((
@igdeputra6 ай бұрын
i cant even doing it. its for progemmer
@theftking7 ай бұрын
That's the problem with Houdini. Too many TOPS and FLOPS and COPS and POPS and COKS... they really need to come up with better, more distinctive names for this stuff.
@JettzCG7 ай бұрын
They're not as crucial to know as you think, you kinda just pick them up and they're words that sit in the back of your head. Use the software to light and render things or something. It's probably the easiest, yet meaningful way to get into the software. You'll pick up the codename/working-environment things very quickly. And some of them you'll probably never use
@amigarulez7 ай бұрын
You sound like some Blender user who has problem with most... Unimportant thing of the subject. Right?
@HoudiniGameArtist7 ай бұрын
They are just abbreviations for the operators. C(ompositing)OP(operator). Lighting, Surface, Task, Dynamics, Particles etc. lops, sops, tops, dops, pops.
@reasonsreasonably6 ай бұрын
Uhhh, no. That is one of the least problematic parts of Houdini. Houdini has plenty of issues and the naming of the different contexts is nowhere near the top 100. I do agree that Copernicus is a good name for COPs, but it's marketing. Naming it Copernicus only works this well because we already know the foundation is called COPs.