Houdini 20.5 - Rasterize attributes using VEX in COPs

  Рет қаралды 3,041

Rohan Dalvi

Rohan Dalvi

Күн бұрын

Пікірлер: 30
@Sead1337
@Sead1337 6 күн бұрын
How to do this in 1d noise? seems like cant fix seams in 1d noise
@massimobaita7178
@massimobaita7178 4 ай бұрын
Thank You very much, Rohan!
@Mega-Tales
@Mega-Tales 4 ай бұрын
great but what is the point of this?
@johannestiner
@johannestiner 4 ай бұрын
Nice one! Gotta love the new COP 😊
@Artichoke18
@Artichoke18 3 ай бұрын
Thanks so much! Do you think this is a problem that SideFX will adress in future updates? So COPs working in a way that handles UV seams better... I guess would be nice to don't need this workflow everytime....
@rohandalvi
@rohandalvi 3 ай бұрын
No idea. But This is the first version of COPs , it should improve with time . You can report this to sidefx support so they know it's an issue. I'm too lazy to do it😅
@karlisstigis
@karlisstigis 3 ай бұрын
Very useful, thanks.
@namearchi
@namearchi 4 ай бұрын
Cool stuff thx, any idea is bringing heightfield masks available in new cop WITHOUT converting it into geo, as its normally super heavy and all setup becomes too glitchy...
@damjanmx
@damjanmx 4 ай бұрын
Check out the Geometry tp Layer node in COPs
@paoloricaldone6273
@paoloricaldone6273 4 ай бұрын
thanks
@kir11
@kir11 7 күн бұрын
This seams. Is it a bug or a normal work of a copernicus?
@rohandalvi
@rohandalvi 5 күн бұрын
It’s a limitation on how it currently imports the data into uvs. Hopefully they’ll correct it in the next version.
@wewantmoreparty
@wewantmoreparty 4 ай бұрын
now we just need a good workflow for UDIMS in COP :)
@VFX4DESIGN
@VFX4DESIGN 2 ай бұрын
There is curvature in Karma CPU and now AO in both CPU and XPU. I’m sure it’s only a matter of time like always…. great tips thanks
@frigbychilwether
@frigbychilwether 4 ай бұрын
Hi, handy tip. My hands were hovering over the keyboard to ask about needing the layer when you didn't add the uv one, but you noticed it first !
@rohandalvi
@rohandalvi 4 ай бұрын
😂
@krylonpoet
@krylonpoet 4 ай бұрын
I second your request to have a bake curvature node in cops. The lack of bakers in cops is frustrating. I know I can do some of this with a lends shader in karma, although there is no aov for curvature. It would be SO convenient to bake to texture or 2d volume in cops. It’s really a pain to subdivide the geo to get detail needed for rasterization, and even after subdivision it is just not the same as a bake.
@kamazooliy
@kamazooliy 4 ай бұрын
Are there workarounds you've tried we could learn from?
@nickcentanni1500
@nickcentanni1500 4 ай бұрын
You can use recipes now to do what you did with the shelf near the end of the video, in case you hadn't looked into them yet.
@rohandalvi
@rohandalvi 4 ай бұрын
I haven't checked out recipes at yet
@kamazooliy
@kamazooliy 4 ай бұрын
​@@rohandalviYou really should Rohan. It's a quick system to learn and eternally useful. You can also share the recipe files to other to build networks quicker.
@hristovelev3906
@hristovelev3906 4 ай бұрын
I doubt it could be done straight in cops, because it looks like it doesn't have access to the geometry. SOP, and the renderer have access to it.
@HristoVelev
@HristoVelev 4 ай бұрын
the primuv uses intrinsic uvs, they are continuous and cover the entire surface, unlike explicit uvs that have seams. That vex looks a bit weird though - looks like the xyzdist doesn't do anything?
@HristoVelev
@HristoVelev 4 ай бұрын
Thanks for these videos! I haven't started digging much myself yet, so it's very interesting to see the thought process.
@rohandalvi
@rohandalvi 4 ай бұрын
I just did a copy paste. I'll try to remove the xyzdist and see if it breaks the code.
@damjanmx
@damjanmx 4 ай бұрын
@@HristoVelev xyzdist is outputting the prim number and it's intrinsic uv's that are used in the primuv function to sample the attribute.
@HristoVelev
@HristoVelev 4 ай бұрын
@@damjanmx there would be a variable on the left side of '=' to store the result of it though?
Houdini 20 5  Cryptomattes in COPs
9:12
Rohan Dalvi
Рет қаралды 1,4 М.
3 Hours vs. 3 Years of Blender
17:44
Isto Inc.
Рет қаралды 6 МЛН
How to treat Acne💉
00:31
ISSEI / いっせい
Рет қаралды 29 МЛН
We Attempted The Impossible 😱
00:54
Topper Guild
Рет қаралды 51 МЛН
Lamborghini vs Smoke 😱
00:38
Topper Guild
Рет қаралды 69 МЛН
The evil clown plays a prank on the angel
00:39
超人夫妇
Рет қаралды 49 МЛН
Solaris - What’s New | Rob Pieké | H20 HIVE
46:09
Houdini
Рет қаралды 9 М.
Mastering Texturing with COPs in Houdini 20.5
14:48
Diyz3n
Рет қаралды 3,5 М.
Houdini 20.5 Sneak Peek
8:11
Houdini
Рет қаралды 176 М.
Heightields for Beginners | Houdini 20 tutorial
5:37
Node Flow
Рет қаралды 799
Stamp Points in COPs | Intro to COPs | Houdini 20.5
8:13
Inside The Mind
Рет қаралды 2,7 М.
Houdini 20.5 - COP Triplanar (Copernicus)
11:12
veroneseluca
Рет қаралды 1,8 М.
Realistic Shading in Houdini 20.5 | COPS and Karma XPU
15:39
Arvid Schneider
Рет қаралды 9 М.
Top 9 Best 3D Modeling Software for Every Skill Level!
9:52
GameMasterGuru
Рет қаралды 930
How to treat Acne💉
00:31
ISSEI / いっせい
Рет қаралды 29 МЛН