Realistic Shading in Houdini 20.5 | COPS and Karma XPU

  Рет қаралды 8,982

Arvid Schneider

Arvid Schneider

Күн бұрын

Пікірлер: 38
@arvidurs
@arvidurs 4 ай бұрын
Let me know if you want more detailed Texturing tutorials! As always, you can support me by joining my patreon or youtube channel.
@eshu2792
@eshu2792 4 ай бұрын
yeah, of course😉
@ananthanarayanan780
@ananthanarayanan780 4 ай бұрын
yes, please do more on this in detail!🙌
@Jurgen_1657
@Jurgen_1657 4 ай бұрын
Yeah, I'd love to see you create a breakdown of procedural terrain shading using XPU and MaterialX, including hextiling and all your tricks up your sleeve.
@CinemaZiggy
@CinemaZiggy 4 ай бұрын
Yes we need as many texturing tutorials as possible to help us wrap our minds around this powerful tool.
@JacKsCave
@JacKsCave 4 ай бұрын
Yes please. Now we can create full procedural assets with procedural texturing/shading and create usd assets for environments!!!
@chrismeyers3d
@chrismeyers3d 3 ай бұрын
Really excited about this workflow. Thanks for putting it all together into a start to finish scene like this. Geo to Cops to Karma. Super informative!
@christianvolkner2028
@christianvolkner2028 4 ай бұрын
I‘m really happy to see Karma and Solaris Tutorials. Keep up the good work! If you do more of it I subscribe to your patreon :-) I was a beta tester for Arnold 10 years ago and really loved it, but with age I‘ve grown fond of internal renderers like Karma or Cycles inside of Blender. It’s just so much simpler to deal with and a lot cheaper of course.
@arvidurs
@arvidurs 4 ай бұрын
yup totally understand! Thanks for the kind words! Same, I've been using Arnold for a decade or longer, still love it.. But now as you said, testing native tools as well
@Mie1P
@Mie1P 4 ай бұрын
when use height to normal in uv space, it will create peak on uv seams, which not looks good
@Mie1P
@Mie1P 4 ай бұрын
maybe it can be done on mesh directly?
@Jurgen_1657
@Jurgen_1657 4 ай бұрын
Watch Rohan Dalvi's latest tut, he explains how to rasterize attributes with vex to solve the seams issue.
@Mie1P
@Mie1P 4 ай бұрын
@@Jurgen_1657 thx a lot
@henrythejeditube
@henrythejeditube 4 ай бұрын
thank you so much
@Artichoke18
@Artichoke18 4 ай бұрын
Thanks so much for the tutorial! I'm running into a problem, when I rasterize geo and use an atrtibute, this takes the value 0 in the UV seams, so basically you can see the UV seems pretty clearly inside Copernicus. Any idea on how to avoid this?
@vincentthomas8492
@vincentthomas8492 3 ай бұрын
Hi Arvid, Have you been able to have a live render link between Karma and Copernicus Cop?
@arvidurs
@arvidurs 3 ай бұрын
yeah, you mean interactively? It's just lagging a bit due to constantly updating with cops. But it's working
@vincentthomas8492
@vincentthomas8492 3 ай бұрын
@@arvidurs in fact i found what i wanted! :) it's the live "slamp comp" feature with a block feedback loop... have you tried it? Very cool, you could update you build your comp and see with your render the result of your comp. With some scripting, you could split AOV avec go further away in this idea... Ok it's not nuke, but for most need! Doing I could not fall in love with Solaris in Karma before, but now the full loop in quite please. The lookdev work was already pretty good, but just getting even better with this last missing and the 2d assets workflow as start now one of the smartest solution ever built...
@arvidurs
@arvidurs 3 ай бұрын
@@vincentthomas8492 yeah that's what I meant. Been using it for a bit. It's quite nice yes
@artechracy
@artechracy 4 ай бұрын
Thank you Arvid, fantastic resource. For someone looking to get better at authoring materials/texturing, would you still recommend they learn Substance? Or is Houdini/Copernicus a powerful enough tool with the potential to replace that workflow?
@arvidurs
@arvidurs 4 ай бұрын
Im pretty sure the endgoal is for Cops is to be a genuine competitor to substance. At the moment, substance is still superior. But I'm pretty sure, things will look quite different in the next year.
@CDA3DLive
@CDA3DLive 4 ай бұрын
Thanks so much for that tutorial
@Jurgen_1657
@Jurgen_1657 4 ай бұрын
Nice workflow! Arvid, do you still use Arnold?
@arvidurs
@arvidurs 4 ай бұрын
Yeah I do on a daily basis - for education and learning myself, I jumped to Karma for the time being
@JacKsCave
@JacKsCave 4 ай бұрын
For me Karma its better with usd workflows
@arvidurs
@arvidurs 4 ай бұрын
@@JacKsCave I heard very good things of Prman.. so I might check that out soon as well
@JacKsCave
@JacKsCave 4 ай бұрын
At work we just started using renderman with houdini solaris but at home i usually use karma por my personal projects. So i will be waiting for these renderman tutorials with solaris
@Jurgen_1657
@Jurgen_1657 4 ай бұрын
@@JacKsCave Last time I checked, Renderman in Houdini was pretty much unusable, it kept crashing constantly. Have they made any improvements? The one thing I wish Karma had is Renderman's denoiser. That thing is pure beauty.
@tasyalie1737
@tasyalie1737 4 ай бұрын
Hi, does anyone know how to copy an alpha from one image to another in copnet? like the copy node in nuke
@arvidurs
@arvidurs 4 ай бұрын
You can use a channel extract, to isolate the alpha from one, and then to a channel join, and connect the alpha to the other image
@tasyalie1737
@tasyalie1737 4 ай бұрын
@@arvidurs oh right! Did not think about that, thanks a lot Arvid! Keep the tutorials coming🔥🔥
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