Let me know if you want more detailed Texturing tutorials! As always, you can support me by joining my patreon or youtube channel.
@eshu27924 ай бұрын
yeah, of course😉
@ananthanarayanan7804 ай бұрын
yes, please do more on this in detail!🙌
@Jurgen_16574 ай бұрын
Yeah, I'd love to see you create a breakdown of procedural terrain shading using XPU and MaterialX, including hextiling and all your tricks up your sleeve.
@CinemaZiggy4 ай бұрын
Yes we need as many texturing tutorials as possible to help us wrap our minds around this powerful tool.
@JacKsCave4 ай бұрын
Yes please. Now we can create full procedural assets with procedural texturing/shading and create usd assets for environments!!!
@chrismeyers3d3 ай бұрын
Really excited about this workflow. Thanks for putting it all together into a start to finish scene like this. Geo to Cops to Karma. Super informative!
@christianvolkner20284 ай бұрын
I‘m really happy to see Karma and Solaris Tutorials. Keep up the good work! If you do more of it I subscribe to your patreon :-) I was a beta tester for Arnold 10 years ago and really loved it, but with age I‘ve grown fond of internal renderers like Karma or Cycles inside of Blender. It’s just so much simpler to deal with and a lot cheaper of course.
@arvidurs4 ай бұрын
yup totally understand! Thanks for the kind words! Same, I've been using Arnold for a decade or longer, still love it.. But now as you said, testing native tools as well
@Mie1P4 ай бұрын
when use height to normal in uv space, it will create peak on uv seams, which not looks good
@Mie1P4 ай бұрын
maybe it can be done on mesh directly?
@Jurgen_16574 ай бұрын
Watch Rohan Dalvi's latest tut, he explains how to rasterize attributes with vex to solve the seams issue.
@Mie1P4 ай бұрын
@@Jurgen_1657 thx a lot
@henrythejeditube4 ай бұрын
thank you so much
@Artichoke184 ай бұрын
Thanks so much for the tutorial! I'm running into a problem, when I rasterize geo and use an atrtibute, this takes the value 0 in the UV seams, so basically you can see the UV seems pretty clearly inside Copernicus. Any idea on how to avoid this?
@vincentthomas84923 ай бұрын
Hi Arvid, Have you been able to have a live render link between Karma and Copernicus Cop?
@arvidurs3 ай бұрын
yeah, you mean interactively? It's just lagging a bit due to constantly updating with cops. But it's working
@vincentthomas84923 ай бұрын
@@arvidurs in fact i found what i wanted! :) it's the live "slamp comp" feature with a block feedback loop... have you tried it? Very cool, you could update you build your comp and see with your render the result of your comp. With some scripting, you could split AOV avec go further away in this idea... Ok it's not nuke, but for most need! Doing I could not fall in love with Solaris in Karma before, but now the full loop in quite please. The lookdev work was already pretty good, but just getting even better with this last missing and the 2d assets workflow as start now one of the smartest solution ever built...
@arvidurs3 ай бұрын
@@vincentthomas8492 yeah that's what I meant. Been using it for a bit. It's quite nice yes
@artechracy4 ай бұрын
Thank you Arvid, fantastic resource. For someone looking to get better at authoring materials/texturing, would you still recommend they learn Substance? Or is Houdini/Copernicus a powerful enough tool with the potential to replace that workflow?
@arvidurs4 ай бұрын
Im pretty sure the endgoal is for Cops is to be a genuine competitor to substance. At the moment, substance is still superior. But I'm pretty sure, things will look quite different in the next year.
@CDA3DLive4 ай бұрын
Thanks so much for that tutorial
@Jurgen_16574 ай бұрын
Nice workflow! Arvid, do you still use Arnold?
@arvidurs4 ай бұрын
Yeah I do on a daily basis - for education and learning myself, I jumped to Karma for the time being
@JacKsCave4 ай бұрын
For me Karma its better with usd workflows
@arvidurs4 ай бұрын
@@JacKsCave I heard very good things of Prman.. so I might check that out soon as well
@JacKsCave4 ай бұрын
At work we just started using renderman with houdini solaris but at home i usually use karma por my personal projects. So i will be waiting for these renderman tutorials with solaris
@Jurgen_16574 ай бұрын
@@JacKsCave Last time I checked, Renderman in Houdini was pretty much unusable, it kept crashing constantly. Have they made any improvements? The one thing I wish Karma had is Renderman's denoiser. That thing is pure beauty.
@tasyalie17374 ай бұрын
Hi, does anyone know how to copy an alpha from one image to another in copnet? like the copy node in nuke
@arvidurs4 ай бұрын
You can use a channel extract, to isolate the alpha from one, and then to a channel join, and connect the alpha to the other image
@tasyalie17374 ай бұрын
@@arvidurs oh right! Did not think about that, thanks a lot Arvid! Keep the tutorials coming🔥🔥