Houdini 20.5 - SDF shapes in COPs

  Рет қаралды 4,462

Rohan Dalvi

Rohan Dalvi

Күн бұрын

Пікірлер: 13
@stereographik
@stereographik 4 ай бұрын
Simple and perfect to get started with COP, Thank you Rohan !
@frigbychilwether
@frigbychilwether 4 ай бұрын
Hi, really nice work. Never having used anything like substance I was initially wondering why you'd do something like this instead of actually just modelling it in sops, but the last bit when you turned it into a texture and had it all done at render time made it all make sense. Thanks.
@rohandalvi
@rohandalvi 4 ай бұрын
You can also export the textures to other softwares
@yeemenfeng9768
@yeemenfeng9768 4 ай бұрын
this video is so informative so great!!! Thank you so much!!!!!🧡
@ericforster2191
@ericforster2191 4 ай бұрын
great little demo Rohan!
@Kumodot
@Kumodot 5 ай бұрын
Thanks for this quick overlook at it !
@theawesomehellcg
@theawesomehellcg 4 ай бұрын
This is freaking awesome Thanks !!, BTW to round the triangle you can put the blur right after the SDF before the mono, works like a freaking wonder XD
@MIXTraining
@MIXTraining 4 ай бұрын
Really good tutorial, thank you
@karimoh3154
@karimoh3154 4 ай бұрын
an other great tutorial rohan
@towhidurrahman4686
@towhidurrahman4686 2 ай бұрын
I am a beginner. So I wondering why I should do this instead of directly modeling it in sops. Is there any advantages besides that I can export the textures and use it in other applications?
@sauloarruda7881
@sauloarruda7881 4 ай бұрын
thank you!
@aparajitninawe453
@aparajitninawe453 5 ай бұрын
superb sir
@thehomedepothouseplant9986
@thehomedepothouseplant9986 5 ай бұрын
Awesome!
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