Houdini 20 - Floating balloons

  Рет қаралды 946

Rohan Dalvi

Rohan Dalvi

10 күн бұрын

Make objects float using vellum
for more houdini training visit
www.rohandalvi.net/

Пікірлер: 9
@mzigaib
@mzigaib 8 күн бұрын
Awesome!
@frankfrankenstain3128
@frankfrankenstain3128 8 күн бұрын
Thank you for sharing
@YohandosserDosser
@YohandosserDosser 7 күн бұрын
Thanks for this one but what about you apex course for the robot ?
@rohandalvi
@rohandalvi 7 күн бұрын
I’m waiting for 20.5 to be released. There are a lot of improvements to APEX in 20.5.
@elfaridea.m5664
@elfaridea.m5664 8 күн бұрын
our real goat
@rohandalvi
@rohandalvi 8 күн бұрын
Baaaa 🐐
@frigbychilwether
@frigbychilwether 8 күн бұрын
Hi, thanks for the tutorial. A couple of questions, is this way of doing it - the sop solver - a new way, as opposed to using a vellum constraint properties node ? Also in other tutorials I've seen people changing the restlength scale not the restlength directly, is there a difference in those approaches ? Thanks.
@rohandalvi
@rohandalvi 8 күн бұрын
You can use the vellum constraint node but if you want to use attributes in the vellum constraint node you'll need to use vex and I dont like using vex 😄. With sop solver you can do the same thing without using vex. The restlength scale is just a multiplier value on the restlength attribute so you can directly modify the rest length as well, you should get the same result.
@frigbychilwether
@frigbychilwether 8 күн бұрын
@@rohandalvi Hi, thanks for the clear explanation.
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