This has resolved most of my questions about transferring HDA to UE. Thank you so much for your help!
@SveGalabov3 ай бұрын
Thank you for the brief introduction to those workflows. HDA is huge power and I am following the progress of houdini tools to unreal since project TITAN and the guys there explaining this methods via procedural buildings and the use of USD alongside HDA in UE. There is a long way of gamedev to walk however in order to provide the users with more stability and versatility when building up tools for UE. Ease of use fast integration is what we need alongside with what Blender Foundation might offer to the table but once done I thing the boundaries between VFX and gamedev will fall alowwing of people from different circles to work more fluently and collaborate with each other more efficiently.
@mouhammadwasseemshaabani479 ай бұрын
Thank you so much, I was looking for such a tutorial, please keep this as a series
@JacKsCave9 ай бұрын
Awesome!! Houdini to unreal , unreal to houdini … ❤
@w0lfie005 ай бұрын
does somebody know why my HDA only shows the Houdini logo in Unreal? trying to figure it out for some days, but don't actually know what is going on...
@cgside5 ай бұрын
Hard to tell, have you tried to post it on think procedural discord? There is a section in there for unreal . Cheers
@w0lfie005 ай бұрын
@@cgside well, I can't actually get invited to that discord server, I don't know why...
@tedfritzart28 күн бұрын
Hi, you probably figured it out by now but in my experience it shows the Houdini logo when you have an empty input that generates your asset. For example you may have a setup that requires a curve to generate lets say a wall. With the input empty it only shows the houdini logo.