Houdini to Unreal: HDA Setup and Workflow

  Рет қаралды 2,067

cgside

cgside

Күн бұрын

Пікірлер: 8
@hendasheng
@hendasheng Ай бұрын
This has resolved most of my questions about transferring HDA to UE. Thank you so much for your help!
@SveGalabov
@SveGalabov 3 ай бұрын
Thank you for the brief introduction to those workflows. HDA is huge power and I am following the progress of houdini tools to unreal since project TITAN and the guys there explaining this methods via procedural buildings and the use of USD alongside HDA in UE. There is a long way of gamedev to walk however in order to provide the users with more stability and versatility when building up tools for UE. Ease of use fast integration is what we need alongside with what Blender Foundation might offer to the table but once done I thing the boundaries between VFX and gamedev will fall alowwing of people from different circles to work more fluently and collaborate with each other more efficiently.
@mouhammadwasseemshaabani47
@mouhammadwasseemshaabani47 9 ай бұрын
Thank you so much, I was looking for such a tutorial, please keep this as a series
@JacKsCave
@JacKsCave 9 ай бұрын
Awesome!! Houdini to unreal , unreal to houdini … ❤
@w0lfie00
@w0lfie00 5 ай бұрын
does somebody know why my HDA only shows the Houdini logo in Unreal? trying to figure it out for some days, but don't actually know what is going on...
@cgside
@cgside 5 ай бұрын
Hard to tell, have you tried to post it on think procedural discord? There is a section in there for unreal . Cheers
@w0lfie00
@w0lfie00 5 ай бұрын
@@cgside well, I can't actually get invited to that discord server, I don't know why...
@tedfritzart
@tedfritzart 28 күн бұрын
Hi, you probably figured it out by now but in my experience it shows the Houdini logo when you have an empty input that generates your asset. For example you may have a setup that requires a curve to generate lets say a wall. With the input empty it only shows the houdini logo.
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